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jeroenwimmers

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Category Medals

YearLDThemeGameDivisionCategoryScore
šŸ‘„ šŸ„‡ 2020 46 Keep it alive Why, Jeff jam Theme 4.77

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202046Keep it alivešŸ‘„Why, Jeffjam394.274.084.584.774.424.334.454.41
201841Combine 2 Incompatible Genres8 Gatescompo3.003.003.003.504.00
201740The more you have, the worse it isPlasticcompo464.003.804.093.944.042.333.35
201635ShapeshiftShape Soupcompo164.113.904.194.383.883.873.9330
201534Two Button Controls / Growing1minuteBabycompo4213.312.514.134.193.963.383.8351

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by jeroenwimmers

jeroenwimmers leaves an average of 14.0 feedback comments each event.

LD46 — Keep it alive (12)

None left Behind by Pirhana 2020-04-27T20:16:22Z ♥ 0

that was quite unique! well done.

I found carrying the comrades a bit slow, but luckily you can drop them, walk to the edge of its hitbox and pick em up again. rinse and repeat, and you and you can get them to safety pretty quickly. not sure how much they like being thrown around, but it worked.

not sure how much I like the shooting being in there. there wasn't much ammo, which was good, but there was enough to take everyone out and then do the boring task of dragging the bodies back. the enemies could have introduced some more thinking about how you deal with the bodies, but that doesn't really happen now. unless that's different in later levels, but I stopped at level 3 I think. still enjoyed myself for a bit and the atmosphere and visuals were good

Aviarium by AidanMarkham 2020-04-23T21:34:08Z ♥ 2

I loved the game! The graphics are on point, and though the control felt a bit clunky at the start, I got the hang of it in the end. You were able to make a lot within the time frame, it's pretty impressive. The structure with the goals also makes since this way, though it did feel a bit restrictive. I think the part I liked the most is chirping at the crows and feeling like a proper bird (10/10 IGN), less fun was collecting so many crabs. but it was forgiven once I could fly around with my chicks

Dead Spirit by Snowirbis 2020-04-23T21:25:02Z ♥ 2

I may have rushed this a bit, but it let me! I just hold right continuously and tried to hit some bats if they got in the way. I missed every slash but it didn't really matter since I could still keep going. Jumped over the one and I completed the game.

It did look very pretty but there wasn't much to the gameplay like this. I'm sure it wasn't intended, but if it's possible, players are gonna take the path of least resistance. Why would you kill enemies if you can just run past them? I guess it does fit if you want to go with survival like you say in the description, but I wish there was something else to do/manage then

Dunkegg by Luke Perkin 2020-04-21T22:21:39Z ♥ 2

it's like The Stretchers on the Nintendo Switch! Great art!

Scrap Cargo by shadow30 2020-04-21T21:53:23Z ♥ 1

wow that got overwhelming! Great multitasking sim!

Hop to it by Owen Rees 2020-04-21T21:44:56Z ♥ 2

nice frog man!

š˜‹š˜œš˜•š˜Œš˜žš˜™š˜–š˜œš˜Žš˜š˜› by corc0 2020-04-21T21:37:25Z ♥ 2

took me a while to find my way to the first puzzle because I was lost in a good-looking sand storm!

FRANKY IS ALIVE... don't let him die now by Cowgummiboy 2020-04-21T21:23:15Z ♥ 1

I kept frankie alive! Shame I couldn't keep MYSELF alive (being a ghost and all)

Sh'bolga: The Sprawling Terror, Devourer of Souls by JuicyCrew 2020-04-21T21:16:28Z ♥ 4

nice elder god! would offer sacrifices to him all day! You guys gotta finish this!

Keep Jeff Alive by BenG 2020-04-21T21:09:52Z ♥ 1

haha this is great! Super hard, but clever! We made a game about a Jeff too, but a different kind of Jeff XD

Flame Guardian by KungKras 2020-04-21T20:59:28Z ♥ 2

there's some really good potential here! It felt good landing a perfect throw of the torch! NICE

Rouge Connection by Edalbung 2020-04-21T20:48:04Z ♥ 2

I like the running animation but gameplay is a bit dull. I can just stand there and shoot the ball left or right from me. all the particles, bloom and highscores don't really help with it. think more focus on the gameplay would've done it well

LD40 — The more you have, the worse it is (7)

Samurai Shaver by DDRKirbyISQ 2017-12-30T22:29:31Z ♥ 1

wow congrats! this was a joy to play. I can see where it comes from, since I just played all your (and Kat's) other games and man they are good. keep on goingšŸ‘

Of a Feather by Gumboot 2017-12-21T17:38:09Z ♥ 1

First thing, it's adorable how the lil bird hops around. secondly, the sounds, mechanics and sounds all from a nice coherent whole, well done. I just wish my bird would fly up a little faster, but it's tiny bird anyway

Ignite by Scurf 2017-12-21T17:21:55Z ♥ 2

Man, I really liked those puzzles! The art and mood was really well done too, although I don't think it really fit the logical side of the puzzles. nevertheless, lots of stars to you

Curse of Greed by Sophie Houlden 2017-12-07T22:42:35Z ♥ 0

At first I thought this was just another one of those hard platformer games, but I was wrong! Well, it was still hard, but the hp vs coins mechanic is really clever!

I tried avoiding any coins as soon as I was on to your misdirections and it became quite challening. At some point I did start to collect some since I wasn't sure if there would be any use to them later. But soon I was 'messing up' and got to much gold that I only had little health. I thought a heart would help me out, but it seemingly only regains what you've actually lost, which makes it not always as useful. But I guess it makes sense to swarm them with coins in that case.

I do wish there was some way to spend your hard/easy earned coins. Most of the time I just tried avoiding them, since the pay-off seems a bit long term (I think the end of the game). I think it would be cool if you could spend them at checkpoints, so if you one is close you know how far you could try and get your health down before you manage to get there.

All in all, I didn't make it to the end, but it was fun to play!

Cairn by Talia 2017-12-07T22:08:53Z ♥ 1

This was actually really calming. and I felt I had a lot of control with the mouse, well done. I like how there's a bit of freedom as to how you want to build your tower. like one big stack or multiple next to eachoter. I got around 11 and then the calming yet tense athmosphere turned in to sheer panic trying to prevent all the stones from falling off.

Fun game

Castle Diorama by SuperUserNameMan 2017-12-05T09:18:30Z ♥ 3

Hey great little illustration / game!

It's nice to see the castle build up. Spoilers: I think my favorite interaction was pulling the roots down, pretty surprising. I was stuck for a little while before I found the cloud. Then I didn't expect to move the water like that but it worked out.

All in all fun to play around with from start to finish. Great art style and music too. And from reading your description I actually encountered the same problems. Wanted to challenge the players to play as optimal as possible, but it just made things too complicated and didn't fit the game. Lost like 7 hours to it, hope you didn't burn through that much!

- - - by Mark Kennedy 2017-12-04T22:49:56Z ♥ 0

Congrats on finishing a game about not finishing a game! I feel that must've been pretty confrontential.

It was nice reading the notes and seeing how it progressed (or not), but there was not really a clear story apart from that. The visuals just seemed to present other abandoned ideas every time. I would've liked to seem them progress and then completely explode or change for example. I think I did see this with the jet-figher, where at the end you saw a more basic version.

I liked the representations though. I think those stacked blocks (sorta looking like buildings) were supposed to be pieces of code. It was a great touch to seem them cleanly stacked up at times or just scattered at others. But again, it was hard to see sort of a progress or story there.

But I guess that's also the point of the game. Game dev is chaotic and can charge of in all directions. And reading the comments here, that seemed to have hit pretty well;)

LD35 — Shapeshift (12)

The Shapes of the Druid by BluShine 2016-05-09T18:13:00

This was surprisingly fun, I'm surprised you didn't get more votes/comments. The graphics were the first thing I noticed and it's pretty unique. it also works nicely with the shifting of animals, which a lot of LD games did, but it feels artificial for most of them.

it doesn't look as good as a whole though. some colors seem off and gameplay-wise it's hard distinct interactive from non-interactive.

Swarm Blast by 01101101 2016-04-25T17:18:00

Hey we started with the same idea and went completely different ways! I really like this. it feels really solid and plays well

Flow by flummox3d 2016-04-25T17:12:00

That's really clever! and a great take on the theme. Well done!

Who you're gonna call? by sez 2016-04-19T19:36:00

all these references:O

Turbo/Glide by rnlf 2016-04-19T18:23:00

really hard to play. I like that the airplane mode glides and makes no sound but it's hard to control. it also seemed difficult to use X for shifting and C for shifting. I think because you learn C first.

I think it would have done better without the direction change altogether.

PERMUTATE by TravisChen 2016-04-19T16:06:00

Such a weird game :D
I like the "CHICKIWOB" sound. and actually the whole sound sound design. did you do anything special to produce them?

2ShiftDrift by 01010111 2016-04-19T14:29:00

read you post-mortem and yeah I can see your struggles. definitely hard to find something for this theme.

It took me some time to figure out the boost and the fact you can actually use all the arrowkeys. Then it took quite a while once the enemies appeared, but that was interesting to deal with using the roads.

and the art/explosions and music are really cool. can't believe you did that music in like 1.5h. I only managed to get a few guitar tones in that time xD

Miss Turner's Magical Pet Swap Shop by Rose 2016-04-19T13:25:00

woow this is so great! I really like how varied your animals can get, even with these simple coontrols. great job!

Also, it's actually pretty dark people want their pets changed and you can actually do that.

I had some problems sometimes because I didn't not a specific dog looked, but I could figure it out through the tips.

And the only improvement I could think of is making the animals look more alive. like extra animations apart from the eye blink you already have. maybe some small movements, barks, sounds.

Wobble Yoga by q_dork 2016-04-18T15:16:00

I'm scared of yoga now.

ShifTris by hippy dave 2016-04-18T14:59:00

I like the idea of the shapeshifting instead of rotation. but when I was playing I noticed it's initialy a lot harder to play than tetris. and I imagine it gets too easy once you get past that, but I'm not sure about that.

maybe something like a cycle where you could see which shape comes would help.

but congrats on getting so far! saw you quit earlier, so I imagine it was pretty tough. Hope you learned a good deal!

wamu wamu by TomBoogaart 2016-04-18T12:39:00

NOM NOM NOM NOM, FLYYYYY :D

Vogue Ninja by TijmenTio 2016-04-18T12:23:00

Ohhhhh, kawaii TANUKI!

LD34 — Two Button Controls / Growing (25)

Learning to Dance by WetDesertRock 2015-12-24T00:07:00

woh, really nice combination of text and sound. just a really good atmosphere. I was a bit frustrated with having so little control at the start, but it's alright in the end

Flutter by cudabear 2015-12-23T23:33:00

hey, I read your post on the analytics, pretty insightfull. so I gave it a go to see where I would end up.

the first few level went pretty well. the only thing is that the up arrow confused me a bit and for some time I thought pressing up would make me jump at those place (didn't always work obviously).

then I also had problems with the bees at level 5. I think me and a lot of players die here because of the sign. I tried to jump on the bees to kill them. I know, it makes no sense, I just thought the sign hinted at this. the bees visibility maybe also played a role. I didn't see them the first time I hit them.

then I stopped at level 8, because there were so many impressions. I think it's because of the sudden jump in pickups and the enormous walls with brown patterns covering almost the entire level.

I see not many people have left this one like me, but players leaving at level 6 could have the same reason also since you suddenly go from 1 to 3 floors.

I think it's a cool mechanics though and a creative use of both themes. you can create some nice options for them for puzzles or use them for timing and coordination like you did with the bees. it's just seems difficult to create multiple choices and make it interesting as a puzzle. you can make the level more complex but this will probably scare players. I think you gotta find a way to create more choices but not stump the player with it. visually or mechanicly.

ORB LORDS by TravisChen 2015-12-23T22:03:00

woh I never like pinball game until now

Left-leaning by tayl1r 2015-12-23T00:29:00

I feel like everything in this game is mocking me. and I can only toot to express my anger.

seriously, great game. really funny and entertaining mechanic. and you executed well on it. I even finished the last level, and yeah, that took some time... but I enjoyed it. a lot of stars for you

Prenatalium by CottonKitty 2015-12-19T01:15:00

how do I start the game? I see a 100 files in the zip

Simultaneism by Bogden 2015-12-19T01:11:00

creative, but too hard for my brain >.<

Ludum Vitae by Slothmachine 2015-12-19T01:09:00

it crashed to times for me at: "sometimes people are beautiful". I wanna see what happens:(

Concrete Jungle by Miltage 2015-12-19T01:05:00

the perfect compo entry. simple, yet unique idea with a great execution.

I love the whole mood with the music and the city just doing its thing. and at the same time you're just doing your thing as nature growing around alongside. from start to finish, really well done. you get all the stars

Parse The Sky by dustyroom 2015-12-19T00:50:00

great graphics, audio and mood wow. I did have some troubles with the controls. I think because it aligns itself. especially when I fly upside down and press up to go down it didn't work as expected.

Dude On Fire by voca 2015-12-19T00:30:00

way too little time to react. makes it super hard

Slash Quest by Big Green Pillow ft Mgaia 2015-12-18T02:30:00

amazing entry, one of the best I played so far. it feel really cohesive with the music art and gameplay. amazing for 72 hours. only thing I disliked are the controls. I was usable but it would've been more enjoyable with something like mouse and keyboard

Super Spider World by philipp 2015-12-17T14:03:00

the graphics look good, but I was really confused about the gameplay. eventually I got the jump+web mechanic. still it's unclear wether you will jump with or without a web string. and why not just always a string? (if you got it).

Downfall in Polarity by danielsann7 2015-12-17T13:50:00

I get the idea and how it works with the theme. but really I can just hold LMB and dodge the red objects. too bad, cause I think it could've been fun changing colors around

Wild Growth by Leon Mƶhring 2015-12-17T12:55:00

nice concept and execution, especially for 48 hours. I liked the atmosphere and the plant aesthetic. really beautifull.

it's cool that you can regrow from other parts, but it felt a bit weird to first intentionally die for it. I also wasn't always sure if I would regrow or it would be death. when the levels got bigger it also got difficult to see where you need to go. maybe a more zoomed out camera would've worked or like it would zoom out over time, idk. despite of that, I enjoyed playing this

Capling by Xgor 2015-12-16T16:57:00

pretty fun! and the dying had me everytime lol. it's simple it feels good.

I do find it hard to keep the vertical momemtum after you used one grapple to adjust a bit. I can never get back to the momentum I had.

also I found it's pretty useful to switch from using both buttons at the same time and using them altenately. great execution on the theme.

Snow World by ElisƩe and friends 2015-12-16T04:48:00

woahh so polished, so much fun, so many great mechanics. really good use of the 2 buttons. I really like how the energy bar worked in 2 ways for attacking and blocking. the art is super good and sound design was nice. the background loop was just a bit short. it also surprised me how much content there was, even a second world woah. maybe even more idk. I died at the 2nd, too bad I have to play the same parts again. I probably will try again tommorow, but a continue option would've been nice. apart from that, I'm impressed! so much cool stuff in so litte time

space pruning by rubna 2015-12-16T02:02:00

I made 4 friends, how do you like that? k, there were 2 frogs. I like them more.

I'm glad the description says something about the 3 friends, else I would've thought there was not much to it. the first few minutes were still confusing though, but when I slowly found out how everything worked it was pretty satisfying. only things was that since everything was so close together, I had a hard time moving around.

I still don't get why I'm plucking friends from plants though. but it really doesn't matter. it feel looks great, phyisics great and animates well. well done

tuinvrouw by TomBoogaart 2015-12-16T01:31:00

it looks pretty good and has some funny animations. the problem for me was mostly the controls. I wasn't too sure wether I was able pick up a seed, throw it away or stand in the right spot to water a seed. but when it worked out (there's some marge fortunately), it felt pretty satisfying. hearing to sound from the plant fruit or giving the man its deserved apple. it's a nice little world to play around in.

I got intrigued a bit when I found out I could extend the island into the void. but I don't think you can go anywhere with it yet. did you plan something for this?

UPSQUID by 01010111 2015-12-15T11:42:00

this does so many things right. my favourite LD game so far. you get all the stars for overall, innovation. fun, graphics, audio and mood. I just feel going with the arrowbuttons is an easy way out to go with the theme. but I guess that's more of a problem with the theme. anyway, it doesn't feel forced with using just 2 buttons and it controls really well. good job

Snekklr by keepee 2015-12-15T04:54:00

theses snekklrs(?) actually feel scary. with that pointy mouth, red toungue, and red lines. were those red lines between the body pieces acually meant from the start? or was it just because the physics draws the parts apart and you needed something to connect them? anyway, it looks pretty cool. and there's quite a lot in the mechanics. like the part that get bloody and part of your body or mouth(/beak?) that fall of. fun to play around with that.

also that simple effect of the two squares popping out works really well. gonna remember that one.

I'm not sure if multiplayer is the best thing for this game (got no else around now to test it, so can't really judge), but I hope you continue working on it. then I also wonder if you should keep the 2 button presses for the munch then. I know it's for the theme here, but it would probably work better with an extra button.

anyway, curious to see where this goes.

FLOW by Romixal 2015-12-15T01:59:00

great way to direct players through the space. did not expect that. 5/5 for audio and its design

Bloon by Paul Sinnett 2015-12-15T01:46:00

really hard to play. you can never react in time for the birds. if they moved way slower you could probably estimate how and when you should move upward

Bean up by Viza 2015-12-15T01:34:00

a bit simple, but well I can't really judge for something made in 3 hours. still gonna do it:D

it's pretty hard to play. the sin function in the movement makes things things harder but not really more interesting. I also feel the collision is not always on point.

but wth I feel stupid for criticizing something that is made in that timespan. So hey you finished it, good job. I couldn't have done that

Vine Runners by ss64games 2015-12-15T01:25:00

This game makes me happy. Great music, surprising variation in the levels and cool colors.

I thought it was gonna be another local multiplayer game where it would suck if you play on your own, but this is something else. I enjoyed.

at fist I was a bit confused about which I controlled and I also thought I couldn't hit any other lines. But as I found out, you just can. seeing this is so similar as tron gameplay-like, you probably should point out this is a bit different and you can actually go through the lines. Mabye more of a foreground/backgroud setup for the lines and leaves. the flower in the end is also super nice!

also, I like the white-ish level that is shrinking the most. I feel a this white-ish color works best together with all the colors and it looks nice when it's taking over the color space in this level.

I had some fun with it. the gameplay is not that interesting I must say, so I'm also not sure how long you would play this with friends. But for something in 72 hours, good job. also you make up for it with the level variation. it changes up gameplay a bit.

Cave Swing by ajmalr 2015-12-15T00:57:00

Looks good and the gamelpay reminded me of floating point, just played that a few weeks ago.

The 2buttons controls where something to get used to and didn't feel intuitive at the start. After 2 minutes though, it somehow clicked and it becomes pretty satisfying. But when I think about it too much I just fail. It's weird.

I also discovered the point you click matters (could use some preview feedback). And I tried to left+right click and release at the same time, but then the grapple hook will still be out.

It's also not always obvious when you've hit something. You don't always hear a sound and because it keeps playing for a bit, you don't know.

I stopped at the level with the spike shapes though. I think it's the 4th at somepoint there's this one gap with a coin that I don't have to the patience for. I did discover losing your momemetum a bit and moving slowly through the levels helps a lot. Which I didn't expect for a rope swinging game.

I do like that it's made up of levels that asks various skills from you. after some time, swinging was satisfying and although it requires some slower precicion skill at some points (for me), it was still good.

Good job!
(and how much more levels are there?)