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philipp

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201534Two Button Controls / GrowingSuper Spider Worldjam2663.593.394.003.833.863.573.293.5856
201533You are the MonsterTeam Parasitejam10
201532An Unconventional WeaponSSD - Silly Soccer Deathmatchjam5953.123.273.273.122.583.633.2059

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by philipp

philipp leaves an average of 24.5 feedback comments each event.

LD34 — Two Button Controls / Growing (20)

1minuteBaby by jeroenwimmers 2015-12-17T14:19:00

Could use more gameplay, all I did was wipe around like a maniac. Hope really babys don't grow like that :D

But I really like the idea and the graphical representation. It's definitely unique.

What Shall We Do With All This Spacejunk?! by LostTrainDude 2015-12-17T14:15:00

Liked the impact everything made when it hit the construction. Bam!

Was a bit bothered by the fact that I had always to wait a bit until I could hit the button again.

Music fits very good.

Carrot Stories by JaviCepa 2015-12-17T14:08:00

Wow, great game. My favorite so far. Really love the mood.
Maybe the days could be a bit shorter it got a bit boring around the half, because there wasn't much danger and not much to do.

Pizza Panic by Didi 2015-12-17T13:44:00

Wanted to post my score. Looked at the other comments. Apparently it isn't good :D

Music choice is perfect. Would have liked more feedback and more consequences regarding having too many pizzas on one stack.

Dragonic by jsmars 2015-12-17T13:36:00

I would second what dalbinblue said. This has potential but I think you could work a bit on the balance. I never lasted long in the first state and the third state was getting hard very, very fast.

And yeah, it is really beautiful :]

Concrete Jungle by Miltage 2015-12-17T13:27:00

The most coherent game in this jam I've encountered so far.

I would have loved a bit of a challenge or a goal, but that is just personal preference.

Feed The Baby by treslapin 2015-12-17T13:22:00

Really liked the music.

Good conflict you've got there. "Do I get greedy and try to stuff my baby full in the shortest amount of time or do I take my time, but always reach the next step only by the shortest margin."

But as others said, maybe a few more hints concerning the opening and closing of the mouth would be helpful.

Grow by Vaclav 2015-12-17T13:16:00

Good take on the theme.

The system is interesting. Played it three times and I clearly was getting better. It was a bit bothering that the growing stopped even when you were holding the "G"-Button, didn't get this the first time.

Interview at Incredible Inc by EvanEGibbs 2015-12-17T13:07:00

Neat idea. The art style is very lovely.

What bothered me a litte bit, was that i sometimes got questions asking nearly the exact same thing (e.g. the math questions). So, those were pretty easy to solve.

Really liked how you upped the difficulty.

FloppySnake by zguerrero 2015-12-17T10:34:00

Nice visuals, sadly flappy bird games are meh. No lose or win condition make playing feel kind of pointless. Controlls are good

MILK TEETH by Rufson 2015-12-15T14:20:00

Dear lord, i cant play this for long. Goal achieved? ;-)
Nice artstyle and juice.

Don't Mess With Totems by winesays 2015-12-15T14:14:00

Absolutly stunning art. Gameplay quite simple though

SvardBjorn by Windmill Games 2015-12-15T13:36:00

Nice sound effects, juice and graphics. Gameplay is a bit too simple for my taste, but i see the appeal. Also great entry in general, nice work for only 3 days.

Gjallarhorn by NoWandStudios 2015-12-15T13:28:00

Lack of tactics didnt make it really enjoyable for me. Got through the game by just spamming "m". Nice setting and music though

Grow Trees...or something by Gamepopper 2015-12-15T13:22:00

Nice litle game, collision box of trees maybe a little bit too big so pathing got hard once you had a lot of trees

High Noon Swinger by saucygames 2015-12-15T12:02:00

I think thats the best idle animation i've ever seen in a game. 10/10

Zombie Hammer-Smash Acrobatics by Khamekaze 2015-12-15T09:56:00

I like the idea and it fits the theme well, but (at least the web version) is missing juice. Add a little screenshake, blood and particle effects, this would improve the game feel by so much ;)

Lands of TSR Lore by Christina Antoinette Neofotistou 2015-12-15T09:50:00

Beatiful graphics. From a gameplay point of view it is quite impressive for just 2 days of work, but I would not recommend going to kickstarter with this demo. Polish it more for better feedback and improve the ui and you might get your 10k to make a full game out of this.

I think the main problem you are going to have is that legend of grimrock exists, which is technicly more impressive and just bigger. You are going to need a selling point more than "oldschool" to get this funded ;)

For a ld game this is obviously really good (though the theme was missed)

Raven's Myth by 3rdChance 2015-12-15T09:45:00

Visually very nice, but missing quite a bit of juice (recommend watching this: https://www.youtube.com/watch?v=Fy0aCDmgnxg). great athmo, also you logo design is amazing

ORB LORDS by TravisChen 2015-12-15T09:30:00

Ball got stuck a few times and the music was quite load.
Nice visual style and great useage of the 2 button theme. Also nice polish. personally im not a big fan of pinball, but its good.

LD32 — An Unconventional Weapon (29)

Empty Promises by elitegoliath 2015-05-01T14:47:00

Best setting I've seen so far :D It was a bit easy to get stuck on walls, I would have liked a more open environment and more of a challenge/a higher pace. But nonetheless, I had a litte smile on my face while playing.

Cupid's arrows by OadT 2015-04-30T09:42:00

Love the idea (haha) and how you setup the puzzles. Needed a little bit to grasp the vision of the guards. Really would have liked to see more content :]

Confess-O-Matic by virtualtoy 2015-04-28T16:09:00

loved the music and the use of the medieval pictures. combining pictures was a bit slow going at first, but then it somehow picked up pace. special idea, so not much room to complain here :D

GraviGone by Rialgar 2015-04-26T10:59:00

Nice mechanic. Felt that repeating parts of the puzzle was a bit punishing when you made a mistake, think you don't need those things to fill the playtime. Also, while aiming and walking with the same input is more accessible, it is also a bit annoying when you stand on a platform and fall down while aiming. I enjoyed it, though :]

KNIGHT by CScribes 2015-04-25T10:36:00

Great idea. From my perspective it could be more dynamic and faster overall. Fighting against solo enemies wasn't too interesting, as soon as more came up, it was more exciting.
Kudos for your own art style :]

Cheeseburger (in Paradise) by Just_delete_it 2015-04-25T10:27:00

Holy shit!

Gun Gun Evolution by Indiestry 2015-04-24T17:21:00

Good feedback, although it was maybe a bit too much. Enemies could have been more challenging, but I really liked the chaos that unfolded after I had several upgrades.

Uncoinventional by Waterman7 2015-04-24T12:18:00

Oh no, I used a pun to talk to the cute muscle girl. Bad way to start a conversation. Minimalistic, but humorous

Love is a Weapon by MdotEdot 2015-04-24T12:13:00

Too ambiguous, defeated two robots but don't know how. Needs more explanation, though I like the basic idea.

Dollheart by Chaoseed 2015-04-24T12:10:00

It works on Chrome, too.

Too bad, that you couldn't expand on the idea, but it is a big idea after all :D Cool engine though.

Soccer Punch by PapyPilgrim 2015-04-24T12:03:00

Haha, I used the soccer ball as a weapon for my game too.

It feels very great to dash around and hit the ball. Overall very good feedback. As others said a lose condition would have been great to add a bit of conflict.

And there is a dominant strategy, you should get rid of if you expand on this game. Spamming the ball down in the right corner and then spamming mouse-click.

Still, one of my favorites so far.

Limbs by Flatgub 2015-04-24T11:56:00

I think you did very good on the feedback part. I agree that more variety could have helped, it got boring a little too fast.

Fat guy with floating tyre by Wir 2015-04-24T11:50:00

Weird. But I have a thing for this snotty art style.

As you said, there could have been more effort in the programming. I gave up after getting stuck for the fourth time. And an explanation of the controls in-game could have helped.

Hope more people got the reference to the Horribly Slow Murderer with the Extremely Inefficient Weapon. Nice :D

Killing Light by TEAM_Flat226 2015-04-23T13:30:00

Really liked the tone and setting, being some kind of creature.
But the controls didn't work for me and I had to give up in the second level, because it became to frustrating (using Z to move forward, and q and d for sideways movement and then looking around with the mouse? Seems like it shouldn't be like this)

Bass.Drop(); by DaniDK 2015-04-23T13:14:00

What CamRFWhite says. And it is a bit hard to connect the gameplay to the theme for me. But I really liked the audience and the music.

Character Assassination by jesterswilde 2015-04-23T13:04:00

Very funny twist on the theme. Really like the build-up of insult chains and his reaction when it all came together. Maybe you could have made it a bit clearer which words are combo finishers and which words add to the chain.

Surpent by surpent 2015-04-23T12:45:00

Cool art-style, clever mechanic that is interesting to use (although I have a hard time to see the connection to the theme) and some nice levels, only the controls could be more responsive.

Bloomp Purple by murilo 2015-04-21T22:40:00

The egg-laying, milk-bearing woolly sow of weapons!

Fun puzzles, although I think some items could have used a slower introduction. Using combinations of items in short succession was the point where the game really began to shine.

THE CLAW by CiderPunk 2015-04-21T22:29:00

Nice mechanic! Really interesting to handle. First for grabbing an enemy and second for shooting it behind enemies and than adjusting the altitude to hit them in their backs.

The difficulty escalated a bit too quickly for my taste, but I'm shitty at SHMUPS.

Btw: I can't be the only one, who said the title with the voice of the aliens in Toy Story :D

Crossy Hell by RoryD 2015-04-21T22:22:00

Nice!

Really liked the way you introduced new enemy types to the mix. Also, it took only seconds to grasp the concept. Good flow.

I don't know much about Crossy Roads, but I think you captured that art style very good.

(Btw: 125 points without spamming(only when I panicked for a moment :D))

Trojan Horse Simulator: The Art of Subterfuge by freeholdgames 2015-04-21T22:13:00

Lovely idea. And fun to play.

Cool, that it is random generated , although sometimes I had areas that didn't seem beatable.

I know the delayed control of the horse through the greeks inside is the point, but, for me, it was very hard to react to incoming dangers. Maybe a camera that was further away would have helped

Je Suis Charlie by Paulozz 2015-04-21T22:04:00

Je Suis Charlie!

Stasche by gjvonn 2015-04-21T22:01:00

Nice, weird game. Aiming was a bit hard and I didn't really understand why you have to put the mustache in your hand first (aside from the comedic effet), but I really had fun evading all these wimpies

Girl from the north country by Muffin 2015-04-21T21:51:00

I really like the story and how the text unfolded. I checked through it again and I think I got a hang on your theme. Remembering the person you lost in a good spirit, living in the here and now and as you state at the beginning, stopping all the ruminations. Good message.

If I had to criticize one thing it would be that the ending is always the same, I think, a bit of variety would have given some decisions better closure :]

Kitten by GFM 2015-04-21T21:40:00

Level design was neat, although I was stuck like forever after obtaining the second ball. I didn't get the concept of doing one shot, then pausing and doing another. But maybe I was just stupid there :D

Other than that it was interesting to play around with, but you could really have a smaller dead zone for the camera movement, I had to do several jumps of faith. And more checkpoints would have been nice

Abyssinum by kaa 2015-04-21T21:21:00

Very cool idea, I liked the abstract style and the mood.

Getting in my head which color turned which cog while watching one gate after the other rushing towards me was a bit overwhelming.

Spamming is indeed very successful and was my response after failing multiple times. I think, I would have preferred a slower pace for the gates and faster enemies, but it was still pretty fun.

Weapon Shortage by Spaghetti and Meatball 2015-04-21T21:12:00

Crafted the Bananay Banana of Bananaing 10/10

Anyways, very nice twist to the theme. Crafting was interesting, however, it would have been nice to get more knowledge if and how the stats change.

Combat was a bit flawed (it is hard, to determine the striking range of the enemy and avoid being hit), but hitting opponents with my banana sword is still rewarding. And the AI is quite good.

Rainyblow Bash by ceosol 2015-04-21T17:35:00

Weird as fuck, but fun. There are more enemies in the desktop version? Ouch!

The beginning is a bit too much for my taste, I just wanted to test the controls and suddenly they were all over me :D Jumping is bit weird and I depleted the boss health with no effect three times than I gave up.

What I missed was a possibility to evade attacks. You are pretty helpless and shooting really isn't enough, so one is bound to lose health, which is a bit frustrating. And as you can't defend otherwise, I think the only strategy that is wise, is to hold the fire button permanently. Maybe you could have added a little more conflict/ a decision there.

Anyway, nice job.

Big Man Moai by track02 2015-04-21T17:21:00

Neat idea. But as you already know the lack of progression is really hurting the game. I think it would become really interesting to see how it would play with escalating difficulty. As it is now, there is very little challenge even if I pretend that I die by hitting something :]

And to everyone who tries to play the game:
Download the "LD32-Distrib.zip" to play. It was a bit unclear to me and I downloaded the whole project.