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Girl from the north country
Girl from the north country
By muffin
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1 | 100 | | |
| Mood | 101 | 3.65 | | |
| Innovation | 493 | 3.18 | | |
| Overall | 739 | 2.96 | | |
| Theme | 886 | 2.86 | | |
| Graphics | 1028 | 2.11 | | |
| Fun | 1056 | 2.18 | | |
Comments
ossi
2015-04-20 07:34
Really interesting story. I like the way you used the theme and connected it with the emotional tones of life. Having the story fold out on itself as you click through the different days is a really neat idea. Great sense of mood. Well done!
mike1101
2015-04-20 07:36
Not sure how to rate this. I get that it's an interactive story. Not much into reading ... I started but got bored so I ended up clicking the links to progress, and when the links stopped I would go back and click another link to scan forward and see what happens.
I suppose I should comment on your writing ? You say "I" a lot ... It kind of seems like the whole thing is the character dealing with the death of their son ? And trying not to kill themselves ? By ruminiscing on the right / wrong thing ? Great idea ... Hmmm, let me think about it ...
minnouu
2015-04-20 07:41
Interesting way of telling a story, and the story is crazy dark... pretty good
prowler
2015-04-20 07:44
Very well done! Full points for the mood. Compared to other entries I give you 3 Theme points. I'd like to give you a 2 for graphics because the text colorization is great, but compared to my other votings it would be unfair to give more than one point for a game without an image :D. Innovation 1 because I've played alot of the "inkle writer" games and the gameplay is similar. Overall its a good 3.
I hope to see more of your work in augusts ludum. Maybe with a few pics and a moody background music ;)
See ya! and Greetings.
Pat
morazor
2015-04-20 08:36
Nice narrative experiment. Don't apologize so much, the writing is good and feels really emotional :)
Not strictly a video game, but I think that it is worth "playing"... call it interactive story or video game, "a rose by any other name would smell as sweet" :D
muffin
2015-04-20 08:40
Thanks for the comments guys! Appreciate it alot!
mrdave
2015-04-20 08:42
Personally I’m not a fan of text adventures. However this was brilliantly executed. I would have loved a bit of ambient sound. Top marks for mood! I hope this one does well.
It doesn’t seem right to criticise another comment saying that you cant give more than 1 start for a game with no images. I gave 3 stars for graphics because I think what you have done with text and colours alone is more stylish than some games using 3D engines.
iaknihs
2015-04-20 08:51
I like this. Seing the story change depending on small details that are changed is definitely interesting.
prowler
2015-04-20 08:55
Thanks for voting my game! Yepp, the "A-team" problem is due to a very small pool of top texts. Shame on me ;)
eregaia
2015-04-20 09:12
omg i love this, especially after working hard on the jam, its like an oasis. i like how the story reveals more by changing your actions but damn, my story would have ended 4 clicks ago
Dark stuff. I like the idea of re-writing someone's story with branching points, but you're right that the writing itself has to be really solid if it's going to be entertaining. I bet you could make it shine if you put some more time into it! Keep it up.
job_
2015-04-20 10:06
Interesting story and mechanics. I don't really feel like I get the story, but it seems like you can make it worse. Mood is dark, so mood is great. I don't get the theme "unconventional weapon" out of the mechanics or story. I probably don't understand it, but that's possible with art forms. I can appreciate it.
That said, you give someone a feeling, which is quite impressing.
Great work.
heskhwis
2015-04-20 10:31
It's a great story with a interesting dark mood, however I think that there's way too much writing... Mayb I'll retry another time, but I found myself lost in all this amount of texte.
On an toher hand, the idea of changing the story with small elements is great and well thought :)
skywilly
2015-04-20 10:40
The story is interesting. I would have appreciated not be able to change their choice after some clicks but it's still very cool as well ;)
Excellent, innovative approach to story telling. I hope to see more like this.
strega
2015-04-20 10:44
Really interesting way of literally uncovering the story and digging through the text.
skywolf
2015-04-20 10:47
Woo. When i opened it i was like: "Wall of text, bail out". Then i got engaged by the story and it was pretty good.
But it is not much of a "game", is it?
Had a bit difficult reading the text.
But good going...
Always glad to see an IF entry!
Technical errors aside, I thought this was good. My only big concern was that the ending seemed to come out of nowhere - suddenly there's this revenge scene where before the story was more morose in tone. I did like how the choice at the ending, with there not being a "canonical" or "correct" ending.
tijn
2015-04-20 18:55
Well done! I like interesting & different games like these. Some music would have been nice, though.
hectate
2015-04-20 20:25
Its an interesting way to present a branching path through a terrible time. Thanks for the story.
I certainly don't mind getting down to a bit of IF when the mood takes me, and this was a nicely constructed, dark and moody piece.
Innovative and different - I wouldn't quite call it a game, but still a good idea! Reminds me of reading adventure books when I was a kid, only it's not falling to bits like all the ones I have :)
Good entry. And the story was moody.
The text between the interactive elements was too long, in my opinion.
muffin
2015-04-21 19:16
To the people saying this is not a game: You are right, in the traditional sense this is not a game, it does not judge or reward you based on your achievements. It might not even be a form of play. This is why I called it an interactive story. However, I think this is a game in the sense that it gives you a puzzle to figure out. It is a puzzle without a clear solution, a puzzle where most choices are both a bit wrong and right, just like life. If pressed for terminology, I'd call it explorative play. Anyway, don't think saying its not a game is a negative reaction, it is the correct conclusion. Thank you for your feedback.
luisdc
2015-04-21 19:40
Interesting story, I liked it.
The storytelling mechanic was pretty neat, like the way your mind shifts through different possibilities.
philipp
2015-04-21 21:51
I really like the story and how the text unfolded. I checked through it again and I think I got a hang on your theme. Remembering the person you lost in a good spirit, living in the here and now and as you state at the beginning, stopping all the ruminations. Good message.
If I had to criticize one thing it would be that the ending is always the same, I think, a bit of variety would have given some decisions better closure :]
jdselsor
2015-04-21 22:10
I loved how when I clicked on a link the story got expanded. I love the mood even though it is sad but I personalty like sad stories. My only complaint is it is not very game like.
Good writing, liked being able to shift states and seeing the different outcomes. Maybe a little hard to digest at times. Pacing may need to be changed for a Ludum Dare game.
shrapx
2015-04-22 22:14
its a really interesting concept! I wished there were extra options on some of the final points to find another way out.. :3
Powerful stuff, quite a way with words. I especially like the "master in the head can be cruel to the body" bit. I'm glad you chose an outside the box interpretation. I remember reading choose-your-own-adventure books and wishing they had better writing and/or more profound themes.
I've never played a game like that before... well done!
This looks cool, but the color choice is too difficult to read on my macbook pro retina display.
Very nice writing. I could see the text reveal being paired with the right ambiance and sound effects to pull the reader even more into the zone.
crowbeak
2015-04-30 12:33
I agree that better writing would have improved this. It's a good story, though. And the use of colors to indicate which text changes when a link is clicked is good. I wish the font had been a bit thicker, though. The contrast between black and gray was too low for how thin the font was.
To get hit by a wall of text at first was not very exciting, but I understand the reasons behind that and the game was good anyways.