You're probably not going to agree with me and thats fine but I think having zero tutorial is a mistake. I tried several attempts at this and the best score I ever got was 9 and that was after randomly making a bunch of moves, after several attempts of blind floundering I figured out I could put things down and then collect everything on a row, but I had absolutely no idea what anything meant so I had no way of making informed decisions, the cards I could place and the resources I accumulated had no meaning to me and despite several attempts I couldn't find any connections between one another. Even once I figured out the controls I just couldn't make heads or tails of what I was supposed to be doing or why. Even a very small amount of information at the start about "hey your first card does this, it generates these resources, other cards do other things, etc" would've helped immensely, because as it stands even after spending quite a while with the game it just felt impenetrable. The concept itself seems interesting and I'm sure if I was actually able to parse the outcomes of my actions and make informed decisions then I would enjoy it more, because it definitely seems like you've got something here, but its unfortunately lost on me because the game has zero desire to provide me with meaningful information. On a much smaller note I found the morse code detector a little hard to get used to, the threshold of what was a dot and what was a dash seemed to be right on the line of how long i'd tap for a dot, so i'd often get my inputs wrong. In a perfect world where we had infinite time to work on our games it might've been nice to have the game ask me to do a few dots and a few dashes so it knew what my rhythm was, but its a minor complaint otherwise and I managed to play around it. All in all I think you really do probably have something really interesting here, its just a bit too intentionally obscure for me to figure out what it wants.