Trouble in Telegraph Town by Theg 2026-05-04T15:19:50Z ♥ 1
I really liked the idea here! The audio was admittedly a little sharp but with some polish I'd enjoy seeing this taken further! Well done!
Foon → Ludum Dare Explorer → Users → Flatgub
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2017 | 39 | Running out of Power | LAMBDA-DASH | jam | Theme | 4.60 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Cyber Explorer | jam | ||||||||||||
| 2026 | 59 | Signal | SYNCROBAN | jam | 32 | 4.24 | 4.22 | 4.09 | 4.24 | 4.15 | 3.96 | 3.18 | 4.02 | |||
| 2025 | 58 | Collector | Fragmentation | jam | 422 | 3.48 | 3.70 | 2.58 | 2.73 | 3.75 | 3.21 | 3.75 | ||||
| 2024 | 55 | Summoning | Summoners Rift | jam | 160 | 4.00 | 3.84 | 3.84 | 4.40 | 3.93 | 3.23 | 3.34 | 3.28 | |||
| 2023 | 52 | Harvest | Hey can you go harvest those cave mushrooms for me, thanks | jam | 277 | 3.68 | 3.50 | 4.02 | 3.86 | 3.83 | 2.95 | 4.00 | ||||
| 2021 | 49 | Unstable | 👥 | Final Slumber | jam | 602 | 3.63 | 3.16 | 2.87 | 3.37 | 4.21 | 4.33 | ||||
| 2021 | 48 | Deeper and deeper | Arctic Drilling Team Simulator | compo | 300 | 3.63 | 3.35 | 3.50 | 3.70 | 3.54 | 3.09 | 2.61 | 3.50 | |||
| 2019 | 44 | Your life is currency | LifeTime Incorporated | jam | 3.35 | 3.10 | 3.32 | 2.85 | 3.50 | 2.95 | 2.80 | 2.90 | ||||
| 2018 | 43 | Sacrifices must be made | 👥 | RAT LABS | jam | 179 | 3.83 | 3.81 | 3.89 | 3.44 | 4.06 | 3.44 | 3.31 | |||
| 2018 | 42 | Running out of space | Lancaster Electronics Ltd. | jam | 735 | 3.25 | 3.05 | 3.30 | 3.38 | 3.58 | 2.76 | 2.79 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | 👥 | ShardReign - A love Story | jam | 144 | 3.94 | 3.85 | 3.46 | 3.02 | 4.37 | 3.64 | 4.30 | 4.09 | ||
| 2017 | 39 | Running out of Power | LAMBDA-DASH | jam | 24 | 4.25 | 3.95 | 4.10 | 4.60 | 4.36 | 4.11 | 3.06 | 4.11 | |||
| 2017 | 38 | A Small World | RETROHACKER 1993 | jam | 53 | 4.04 | 3.80 | 3.92 | 3.13 | 3.80 | 3.60 | 3.05 | 4.18 | |||
| 2016 | 37 | One room | Doom Tomb of the True Room | compo | 98 | 3.76 | 3.72 | 2.72 | 2.52 | 4.16 | 3.88 | 2.82 | 3.67 | 46 | ||
| 2016 | 36 | Ancient Technology | CAVEMAN HARRY | compo | ||||||||||||
| 2015 | 33 | You are the Monster | Subject Status: Alive! | compo | 69 | 3.83 | 3.70 | 3.67 | 4.00 | 3.52 | 3.35 | 2.68 | 3.45 | 44 | ||
| 2015 | 32 | An Unconventional Weapon | Limbs | compo | 800 | 2.89 | 2.88 | 2.76 | 3.17 | 2.76 | 2.53 | 2.61 | 30 | |||
| 2014 | 31 | Entire Game on One Screen | Stage 1-1 | compo | 380 | 3.37 | 3.03 | 3.03 | 3.85 | 3.31 | 3.14 | 2.91 | 2.89 | 66 | ||
| 2014 | 30 | Connected Worlds | Planetary Shift | compo | 256 | 3.52 | 3.44 | 2.92 | 3.04 | 3.46 | 2.57 | 3.18 | 45 | |||
| 2014 | 29 | Beneath the Surface | Shadow Gems | compo | 447 | 3.29 | 3.11 | 2.47 | 3.50 | 3.18 | 2.87 | 2.69 | 28 | |||
| 2013 | 28 | You Only Get One | One Shot | compo | 179 | 3.45 | 3.41 | 2.59 | 3.41 | 3.48 | 2.68 | 2.47 | 3.21 | 46 | ||
| 2013 | 27 | 10 Seconds | Escape From the Space Thing (That You Never See) | compo | 610 | 3.00 | 2.40 | 2.00 | 3.00 | 3.50 | 2.94 | 22 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2014 | 49 | Non-Human Player | M.U.S.T Project |
Flatgub leaves an average of 12.8 feedback comments each event.
I really liked the idea here! The audio was admittedly a little sharp but with some polish I'd enjoy seeing this taken further! Well done!
My favorite entry from the jam so far!! awesome stuff!!
I enjoyed this! A nice chill experience, i liked the sound design and the music a lot, good job!
I really liked this! Admittedly early on I realized there was nothing stopping me from just routing a duplicator into another duplicator and then back into it self to produce bits faster than i could ever hope to collect with clicks or a relay, but I enjoyed it never the less!! Really fun idea especially for 48 hours, great job!
I love this!! The crash physics are adorable and the little trains are so cute! I struggled with the controls a little but I'm willing to chalk that up to probably be an issue with me running it under wine. Really good use of theme and fun execution!!
Oh I absolutely love this!! Great puzzles for your mechanic and really well presented! Great job!!
I think this might be the funniest game I've played so far! The first attachment I picked up was a vertical grip and nothing could have prepared me for the reveal that I could only attach it as an optic and that in fact mounting a vertical grip on the top of my gun gave me perfect accuracy! By the time I was finished I had mounted a ring of four sights i couldn't use on the end of my barrel just for fun. Incredible game, nothing else has made me laugh this hard! :D
I really enjoyed this one! I'll second the opinion that when a marble falls off the level it should either respawn or count as a failure condition and restart the level, but other than that I really enjoyed it! Failing a level because I fell into a goal was a cute surprise that made sense when it happened but I wasn't expecting it. Good job!
Absolutely LOVE the aesthetic and vibes on this one!! Not being able to move components after placing them was a little frustrating but it wasn't a deal breaker! Well done!
The mixed grids are a really interesting puzzle decision, It was really tricky but I really enjoyed it! Well done!
Genuinely really addicting gameplay! Really nicely polished too, both the visuals and the audio! Regrettably the web build ran really poorly in full screen and i couldn't get the windows version to run under wine, but neither of those are really under your control other than "please publish a linux build".
Oh my god I LOVE this!!! I think my favourite game of the jam so far!! Incredibly well put together, great vibe and aesthetic and everything!! 10/10 no notes!!
Really cute little arcade game! I second what others have said about the vibe and the visuals, its all really well done! I do wish the charge-up time for casting the rod was a little longer, it felt like too-little and too-much were a fraction of a second apart, but other than that i really enjoyed this! Well done!
Adorable little game!
I love this one! I liked the papers please element of having to juggle your various bills and needs. It was a bit of a shame that all the collectables were just coloured cubes but thats the kind of limiation i expect from a gamejam so its no biggy. Really well done!!
Absolutely loved the themeing here! The photo-collage aesthetic is awesome!! I loved having to balance using meat to upgrade yourself vs feeding it to the creator! Really well done!
Fun alternative take on snake! I agree with the other comments that it would've been better if the snake was a little faster, but its not a deal breaker. I do wish the sound was a little less shrill, it got grating pretty fast, but otherwise I really enjoyed it, well done!
Really well presented! I loved the visual and audio design! I do kind of wish there was another kind of threat, as the energy and oxygen meters felt largely identical and without another hazard the game became sort of monotonous pretty quick. Overall though well done!
I absolutely love the presentation here! I did find the summoning system a bit hard to understand but I still enjoyed my time with it! Well done!
I wasn't sure how I was going to feel about the summoning circle construction mechanic when I first saw it but as soon as I realised that the recipes were riddles I feel in love with it! Really well done execution on such an adorable idea! Great job!
I enjoyed this one a lot, the mechanic was simple but it was certainly a headscratcher, well done! I do think having the camera pan between set regions instead of having it follow the player freely does the game a disservice as puzzle solving across a camera border can be quite disorienting and being unable to move and drag platforms at the same time meant that moving a platform between rooms required I blindly drag the platform offscreen. Regardless though, very nicely made! Good job!
Really fun little game!! The summoning mechanic was wonderful, the whole game felt like an interesting cross of Vampire Survivors and Okami. Great job!
Really impressive polish and vibes for a game made for the compo! I agree with some other people's sentiment here that ultimately it felt like the strategy was just picking the highest card of each type. In the third round it did feel like I might be able to benefit from card counting to save my atk/def cards until I saw the lemon had played its highest cards in the other category, but I wasn't really ready to commit to counting a deck like that. Given that the cards are broken into four suits I think this really would've benefited from having the suits have different effects, so there was more than just highest number but still, well done!
This was absolutely adorable! While I did find myself wishing I could backspace what I was tying into the ouija board, thats a really minor gripe! Really really well done, it was fun!
I loved the vibes on this one, absolute adorable!! I did find myself wishing for a way to scroll the cursor side to side slow for more precision, and I found not having the guide line wasn't so much a challenge as it was just making a lot of my shots fire blind, but I think that might just be a skill issue on my part :D Either way, Really good entry, well done!
This was absolutely incredible! I loved the puzzle mechanic and the framing and story sections were wonderful! Extremely well done!!
The combat is a bit difficult but other than that an impressive entry! I love the prerendered intro cutscene!
Really nice presentation, well done for a compo game! It took me a little while to figure out why clicking wouldn't affect the tile under the mouse, but that's my only gripe, everything else was great!
Always love to see a pico-8 game! Presentation is wonderful, puzzle mechanics were difficult to grasp at first but I got it eventually and really enjoyed it after that! Well done!
Nice little stealth game, the keybinds are a little unusual but that's my only real gripe, the mechanics are well put together for a compo entry, the presentation is simple but clean, both in sound and graphics. Well done!
Absolutely wonderful, the speed mechanic reminded me of games like vector racer which I'm quite a fan of and as someone who absolutely loves bees the aesthetic was right up my alley! Really well done, I loved it!
Really well designed puzzle game, also the sound effects are really funny! Great job!
Incredibly good, I absolutely loved this! Both the gameplay and the presentation were wonderful! Really well done!
A really nice little game, well done for finishing! I only managed to get to 4 😅
I absolutely loved this, the presentation in both visuals and sound/music were perfect! The aesthetic is consistent and really nice, the animations are adorable, the gameplay is fun, really really good! Very well done!
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I really enjoyed this! The gameplay is simple but the depth of things to remember when it came to the ways the mushrooms could vary was a nice balance of not too little not too much. Literally my only real complaint is with the way the mushrooms are positioned on memorisation screen, it took me a while to even spot the first one and realise I had to click on it because it was so poorly lit and in the distance, having them closer to the camera would make them easier to see. Well done!
I really enjoyed this! The puzzles were fun and the interface for managing the states was intuitive and easy to use! Really well done!
Really goofy game, gives me similar vibes to cruelty squad (i mean that in a positive way :D), as a fellow Australian I felt right at home! My only real struggle with the game was that I found it was quite easy to get the bike up to speeds I couldn't really recover from so I had to restart several times. Other than that though I quite enjoyed it, well done!
Absolutely loved this, 100% my favourite game of the jam so far! Literally my only nitpick would be that it would've been nice to have a drag-build for belts, everything else was perfect!
also love me a mondo medicals reference, that absolutely takes me back
Congrats on submitting something with your own engine, that's absolutely impressive on its own merit!
I struggled a bit with the hitboxes, but thats my only grumble, very nice and simple little game otherwise, well done!
Really charming! All the drawn art is wonderful and I like the jokes! Really enjoyed it!
Really impressive puzzle design! lots of really good "ah-ha!" moments thanks to the way you teach the mechanics. Incredibly well done!
I love it! I get getting over it vibes but this feels a lot more reasonable to control, also the presentation is lovely! Honestly a contender for one of my favourites this jam!
Really love the design on this one! It took longer than I'd like to admit to actually figure out what was going on and as someone who absolutely loves PSX style distortion I'd still err on the side of more subdivisions per quad (when big chunks of the viewport get really intense affine mapping (like the floor and walls) it can give me a weird kind of motion sickness), but those are minor gripes, the visual presentation otherwise is great!
Adorable little game! My only gripe would be I was consistently undershooting my shots because I expected items to go further, but thats a tiny complaint, everything else was wonderful! Well done!
I love it! The intro and the audio design are both adorable and I think my favourite detail was that my first shot was backwards straight back out of the mouth because I didn't know which way to click and the fact that there's a special animation for doing that is 👌! Really well done!!
It's a lot of mechanics to drop on the player right at the start (no pun intended) but still a really cool idea! With a bit of polish I imagine this could be quite Nifty!
I really want to enjoy this because its such a fun idea and so well presented, and when it works it is good fun but there's a few things that get in the way for me. I tried almost every single button on my keyboard but I couldn't find a way to get back to the build menu after making a machine that flipped its way onto its back, and having to restart the game after each failure felt very cumbersome, and the construction menu's need for me to drag elements back to where they started instead of just off the machine to get rid of them felt way more precise than it needed to be. Ultimately the idea is great but the execution for a game like this relies heavily on the usability of the UI, and in its current state its just very clunky. There's a lot of promise here though, with a few QoL improvements I think this could be really really good! Definitely going to keep an eye on this as you fix bugs, perhaps a post-jam version even?
(Also as a recommendation, you should link back to this page from your itch so its easier to leave feedback and ratings)
Fun little puzzle game! The voiceover being in a loop was a little much but otherwise a very enjoyable! Well done!
Really interesting idea! I struggled quite a bit to get dwarves to actually go where I wanted, I'm not sure if it was me not understanding how the pylons worked or if it was just me getting unreasonably unlucky with random dwarf logic but there were a lot of situations where the deeper my mine was the less dwarves would end up navigating that way and when it came to digging new tunnels and placing new pylons sometimes dwarves just wouldn't ever walk over to the new pylon spot and i'd have to dig another tunnel to the same place. Other than pathing issues though I quite enjoyed it! It gave me lemming vibes which I liked! A good entry, well done!
You're probably not going to agree with me and thats fine but I think having zero tutorial is a mistake. I tried several attempts at this and the best score I ever got was 9 and that was after randomly making a bunch of moves, after several attempts of blind floundering I figured out I could put things down and then collect everything on a row, but I had absolutely no idea what anything meant so I had no way of making informed decisions, the cards I could place and the resources I accumulated had no meaning to me and despite several attempts I couldn't find any connections between one another. Even once I figured out the controls I just couldn't make heads or tails of what I was supposed to be doing or why. Even a very small amount of information at the start about "hey your first card does this, it generates these resources, other cards do other things, etc" would've helped immensely, because as it stands even after spending quite a while with the game it just felt impenetrable. The concept itself seems interesting and I'm sure if I was actually able to parse the outcomes of my actions and make informed decisions then I would enjoy it more, because it definitely seems like you've got something here, but its unfortunately lost on me because the game has zero desire to provide me with meaningful information. On a much smaller note I found the morse code detector a little hard to get used to, the threshold of what was a dot and what was a dash seemed to be right on the line of how long i'd tap for a dot, so i'd often get my inputs wrong. In a perfect world where we had infinite time to work on our games it might've been nice to have the game ask me to do a few dots and a few dashes so it knew what my rhythm was, but its a minor complaint otherwise and I managed to play around it. All in all I think you really do probably have something really interesting here, its just a bit too intentionally obscure for me to figure out what it wants.
I'm a big fan of minesweeper so I definitely got a kick out of this, although my feedback is similar to what others have already said about removed mines adjusting the surrounding numbers does make finding mines very easy. Still though it was an enjoyable new way to experience minesweeper so I had a good time with it! Well done!
Oh my god this is the most incredible game I've played so far, 100% my favourite submission! Definitely gives me frog fractions vibes with the twist, I wasn't expecting it at all, I was just enjoying the match 3 experience and was preparing to give feedback like "I don't really see the relation to the theme but its nice and polished" and then you absolutely bamboozled me. Legitimate 10/10, incredible job, well done! The fact you don't have 100 ratings yet is a crime.
Oh this is absolutely adorable, I love the little crab! Such a fun idea, the attack can be little clunky at times but ultimately I still really enjoyed it, well done!
This was really cute! The story is light hearted and the art is nice, and I really quite liked the handling on the helicopter, this was honestly a joy to play, really well done!
I really liked the idea you had here and the art was cute! The visual presentation of going down a level and seeing the next level in the background was also really neat! Unfortunately I really struggled with the controls due to only having control of momentum on the ground, so I wasn't able to get that far in the game, but still a good submission!
This gave me a lot of nostalgia for games I used to play as a kid, I really quite enjoyed it! The controls could be a little unwieldy at times especially once I had a lot of velocity upgrades but also it kinda added to the charm of how silly it felt to be zooming around at high speed, and once I had quite a few shooting speed upgrades the overlapping explosion noises could be too loud to be comfortable, but overall it was a blast, great job!
This is my favourite game I've played so far I think, the idea is wonderful, the puzzles were tricky but fair in a way that felt really satisfying, its so polished! I'm blown away you were able to do all this in 48 hours, its so good!!
I quite enjoyed it! I think you've managed to balance the right amount of "juggling people around to keep all the bars up" without it being too tedious. It did kinda feel a little bad when I'd lose due to running out of oil just because I hadn't been able to find any, but I guess that's just the nature of RNG. Other than that the audio and visual presentation is quite nice, I like the silly noises the people make!
Really nifty! Having an AI to play against is a really really nice thing to have and its impressive that you were able to design a card game and have an AI to play against in just 48 hours! I'd honestly consider a print and play version of this to play IRL with friends!
I wasn't really sure what I was supposed to do other than "throw a thing a few times" but I still enjoyed trying to set up orbits and playing with the way things arced!
Oh my goodness this is genius!! At first I didn't get it but after like, 10 seconds I was in love with the idea, its brilliant! Absolutely incredible on every front, the presentation, the idea, the execution, its so simple and yet so well done!
I really enjoyed how fighting the enemies chained with the movement, it made chaining multiple arrow dashes together in a row incredibly satisfying! The limited palette is also really nice to see in a 3D game, I liked the visual style quite a lot. My only real gripe is that I consistently struggled with arrows not firing on a held click, It really fought against my instincts to hold M1 and then release it to fire, only shooting on a fast click felt strange. All in all though I quite enjoyed my time with it, surprisingly satisfying!
A very simple game but quite enjoyable for what it is! I liked that you used the terminal, its not something I see very often! A basic idea but done well, I like it!
Although I struggled with some of the fonts (the end of run font was particularly hard for me) I still really enjoyed trying to figure out the adjacency bonuses through experimentation! It could've benefited from a little ambience or sound but overall I did quite enjoy how figuring out where to place my cards made me think quite hard! Well done!
I also had some similar issues with what felt like the character being pushed around or the screen filling up with apples or skeletons like, walking through walls, but considering its a proof of concept when putting those bugs aside I really did enjoy just kinda wandering around exploring the caves and the buildings! If it were more complete I think I'd really enjoy it as a proper roguelike, the art is really cute and the space was fun to explore, falling down a pit and having the cavern below fade into view or finding a building nestled in a chunk of otherwise awkwardly steep mountain was a nice experience.
Absolutely *loved* the atmosphere on this one! Really really well done visual and audio presentation. It felt a little punishing when I found I'd gone the wrong way and had to very slowly meander my way back to where I was supposed to go, but I think the patience helped with the mood!
Very cute! I really enjoyed the puzzle design, the mechanics are simple to learn but there were multiple puzzles where I didn't immediately see the solution which made it more satisfying when I finally got it right! Really well done! There were times where I wish the "move multiple tiles in one click" thing knew how to go up stairs but its such a minor gripe I didn't mind too much!
This was a really solid puzzle game! Well done!
I liked the art and the music! I felt like the game got very fast a bit too quickly, with more holy nights than there were civilians to convert to skeletons and having to rush all the way past all of the knights to get what few civilians had spawned.
Really fun little game, Getting a hang of the controls and inertia was challenging but enjoyable! Well done.
Very addicting puzzle game! Surprisingly polished too for a LD jam game! I really enjoyed it, well done!
I absolutely loved this! The puzzles are really well done and I enjoyed the difficulty curve, it was satisfying to eventually figure out the solution of each room after being stuck at it for a while. Well done!
This was a really silly but fun entry!
I wasn't able to play this for very long because of how slow it ran, which surprised me given the specs of my computer. I found that if I looked in certain directions the game would speed up significantly but that lead me to trying to navigate while starting at weird angles to get the game to run at better than 10 FPS. I don't feel like I had enough of the experience to rate it properly which would be unfair but I am sad that I didn't get to enjoy what seems to be a very fun game.
This was a really fun idea! My only complaint was the controls felt very stiff, specifically losing all momentum when I jumped made it feel like i was getting stuck on things, but other than that it was really fun! Well done!
Heck this is a *really good puzzle game*! The rule for clearing dice took me a little while to figure out what it meant but once I got it I had a blast with it! Honestly with a bit more polish this is the kind of game I'd buy for mobile, I absolute loved it!
This was interesting! I liked that I could change the difficulty and the music was good! I do agree with everybody else that some way of speeding up the walls when there's nothing left to do would help but other than that Its a good entry! Well done!
A really unique idea! The gameplay was fun and challenging, well done!
Super cute, I really liked the puzzles!
This was SO well made! I really really enjoyed this, its so polished in fun! Well done!
I really enjoyed this, my only gripe being that it takes a little too long to speed up so a lot of time is spent looking at the same words while you wait for the next break to arrive. Other than that really well done!
This was a really cute puzzle game! I liked the puzzles and the music and it was well polished for 48 hours! Very well done!
This is a really nice idea with good execution! My only suggestions would be a way to skip dialogue lines so when you die you don't have to wait for the text to scroll again. Well done!
This was SO COOL! I really enjoyed it, definitely one of my favourite so far, well done!!
This was super fun and well polished, well done!
This is so polished! The gameplay is simple yet fun and the visuals are so clear! Really well done!
This was fun, nice job! Its cute and I liked it
This was really cute, the dialogue was funny and each character had its own feel through their dialogue! Well done!
This is a really cool idea, well done! I really enjoyed it!
Absolutely ungodly terrifying. I Love the atmosphere, well done!
I love puzzle games like this, this is so much fun! I'm pressed for time right now so I only played it a little bit but I'll absolutely come back to this, there aren't enough games like this!
This is so awesome and polished! Seriously well done!
I loved the sound design, for a tetris game this is really ambient!
Really interesting idea! I found myself dying a LOT because of falling between the trains, but besides that i really enjoyed it, well done!
I really liked this one! The robots were cute and the mechanics for the puzzles were good! Well done!
Incredibly unique take on the theme, I loved it! The gameplay was hard, but fun! My only gripe is that the music being ~5 second loop after a while I wanted to turn it off, but was unable to keep the sound effects which I found crucial. Otherwise a great game though! Well done~
Really nice puzzle game mechanic, I can never get enough of games like this! The music was great and the art style was good too! Good job over all~!
I think this is one of the most adorable ghosts in a video game I've ever seen! I basically just agree with everything everybody else has said! I enjoyed it, good job~!
This was really fun, yet simple! I feel as though batteries spawned _slightly_ too infrequently, but I enjoyed it never the less, well done!
This was beautiful. The sound design was so fitting and it was so atmospheric. I couldn't really figure out what else to do so I just wandered around for a bit and enjoyed the scene, well done!
(p.s. I found a bug where if you climb up a dandelion you've already used once you jump and then fall into the void)
This was adorable and relatable! I loved the aesthetic! Short but sweet~
This game was hilarious and adorable! It took me a while to figure out what I was doing and I wish there was a faster way to get coins, but hey I'm a god now so it doesn't matter! Well cone!
This was AWESOME!! I had so much fun with this! The simple controls were nice and lead to situations of having to use the rockets to affect my movements which felt great when pulled off and everything felt so smooth! If this was expanded more, maybe with different shaped asteroids and some form of local multiplayer I'd legitimately pay for this! Great game!! ❤️ 5/5
This was really great! It was nice to sort of relax and just let it go and watch it, clicking on the things that appeared. The graphics style was nice and it had a really fitting mood! Well done!
Fun little game! Its a nice idea but the turning was really slow, I felt like I was piloting a tank instead of a person, but other than that I enjoyed it!
I really enjoyed this! The humour was charming and the gameplay was a nice take on asteroids. I felt the the opening few levels were too long with not enough going on, and would have been better if shorter as they serve as more of a tutorial and in the beginning I often found myself waiting for another rock to appear for up to 10-15 seconds at a time. The later game did get more challenging and I got quite into it then. All in all, adorable game, fun to play, just a little slow to start. Well done!
I really enjoyed this! Going around the edges was a little janky because of the camera but I got over it. I didn't realise you could chop down trees until I looked at the options menu on my second playthrough, but I still enjoyed it! It got really hectic after i reached the point where you start getting chased down by tornadoes! I'd have liked if buildings were constructed facing you and not all in the same direction so I didn't end up with a maze of rows and rows of factory.
I struggled to find any perceivable improvements past the slaughterhouse but i guess its just the ratio at which you get small vs big money? (Also I laughed at "muh shekels")
Very fun game, I'd definitely play it more if it were polished!
This game was hilarious! The voice acting was on point and it was such a funny premise for a stealth game! Although the art ranged from great to alright it was very consistent in style which made the changes in art quality harder to spot, so extra points for that. The controls also felt quite floaty, like everything was made of ice, but other than that I really enjoyed it, well done!
This was really fun! It was challenging but not unfair and the graphics were cute! Well done!
This was neat! Tricky but engaging once I figured out the controls a bit better. Could have done with some sound but other than that it was fun! Well done.
I loved the graphics and music for this one, and the gameplay was smooth too. I got stuck at the level with the falling dice but I really enjoyed it, well done!
This was AWESOME! I played it a bunch but couldn't get past the 3rd shell. The hitbox for the undersides of chunks seemed a bit wonky in cases where it looked like I could run under one, and then I'd clip myself against the invisible bit. I'm going to keep playing it for a while because its addictive though. Great game!
This was very interesting. I didn't really understand what the game was trying to convey but it was neat anyway. I had quite a few situations where the level turned out to be impossible (spawning in the middle with half the crowd on opposite sides. I liked it though!
This was awesome! The graphics were great and the game play was fun! 50992 was my best score after a few tries.
This was fun! The graphics were nice and the puzzles were the right amount of difficulty once I figured out the rules. The tutorial messages were a bit cryptic and although the music was nice to start with, the loop only being like 4 seconds long made it eventually quite grating.
I'm surprised how comfortable the system of dragging and inserting vertices felt! I got the hang of it right away and I really enjoyed it! It got really difficult near the end though, I liked the challenge!
Really cute little puzzle game! I loved the art style and the puzzles were interesting!
Wow, this is a really unique idea! I found it a little tricky at first to figure out who I was controlling and how but once I got the hang of it I really enjoyed it.
Really fun but quite difficult, I could only beat a handful of levels. I loved the idea though, really unique!
FATAL ERROR in
action number 1
of Draw Event
for object objTile:
Fatal Error: Can not create vertex buffer of size 98304 bytes
5751 vertex buffers allocated with total size of 969248 KB
at gml_Object_objTile_Draw_0
Windows 8.1
8GB RAM
NVIDIA GeForce GT 740M
Incredible polish and fun gameplay! I love it! I can definitely tell I'll be losing a lot of time into this!
I love the concept! It took me a while to figure out what i was doing but once I knew I really liked it. I couldn't work out why some circles would breed and others wouldn't though...
Really awesome idea executed amazing! I love it!
Cute idea! It took me a while to figure out when enemies would kill you and when you would kill them, but once I got it it was okay. I liked using dead enemies is bouncing blocks and ways to push other enemies away! The controls were a little stiff but I got over it.
This is incredible =O!
I'm not even sure how you come up with ideas like this but its so unique! Other than not having any sound this so far is my favourite entry!
I loved the visuals and it felt great saving houses at the last moment! Damn the last level was difficult >O>
Wish there were SFX though >_>
Fun simulation! I loved the colours and the ascii map~!
Really cute little game! I found once I ran out of the blocks you started with it took a long time to get another block from converting bones.
There's no download link on the itch.io page ;O;
Amazingly relaxing! Visuals, audio, all of it!
Just wish it had more levels ><
Fun little game!
I loved the music and the aesthetic of the friction flame traps x3!
The camera angle was a little wonky at times where i couldn't see ahead of me and I kinda wish there was more variety in the kind of traps but other than that it was great!
P.S. I saw a lot of dungeon but not much quantum
Really atmospheric! Loved the music and the visuals!
I could only figure out how to get the bad ending though ><
The art style and music kinda reminded me of "Please, Don't Touch Anything"
Really cool little simulation!
The score was amazing too, props to you for your piano method!
Only issue I had (if you can call it that) was that the most common top evolution (i did multiple runs to 15th generation) by generation 4 was members that simply spawned in or above the walls and killed with shrapnel from that.
This game is absolutely amazing!
By far the most polished game I've played so far (At time of writing, thats best of 17). Visually stunning with unique platforming mechanics! Every game you make is utter gold, I don't know how you do it!
Really neat puzzle game!
The idea of crowd sourcing glyphs was amazing at first but I think I've got my fair share of genitals now http://puu.sh/qSrVm/5f6679bfe0.png xD.
Also this is probably my fault but I was incredibly reliant on hints. Without a starting couple of letters, just the hint "movies" and the layout _____ ______ doesn't give me any ideas, since anything could be anything. Its like hangman without knowing if you got the letter wrong.
The atmosphere is amazing and you definitely convey a Papers Please vibe. Fun game and I liked the story x3~
I kept making mistakes because the time it takes for a . to become a - was too long and a lot of my -s became .s
Although these graphics reside deep within the uncanny valley, I really did enjoy this game! The music was great and once I got the hang of the controls I got into quite a nice rhythm! I had a funny little moment where I accidentally jammed a rock back up into the food pipe. It got stuck and so I had to keep hitting the food switch until like 4 cakes and 3 cookies all rained out of it as it unclogged xD!
xD This game is hilarious and I love it! Was laughing the whole time and wonderfully cute graphics~
Really cool idea, I loved the system and I had fun messing around in it but I got stuck on level 5 ><
Really great game! Interesting mechanic and difficult puzzles. Shame I'm terrible at them ><. Really nicely polished though! Well done~!
I agree with everybody else that It needs a word list or hit system and different kinds of obstacles. I tried a lot of words and the only other one besides beam was laser. I read pacman in the comments and after that it was just spamming pacman. Has a lot of potential though!
Really nice visual effect for control through a terminal. Gameplay could have more "events" or something and there were some bugs like http://puu.sh/qSkyi/8cfcf7a3d2.png and power usage becoming >100% or <0% when I scheduled maintenance for said thing. Overall good submission~!
Really cool game! Loved the mechanic and thought it was hilarious how scorpions made you explode x3! A little annoying that I had to close and open the game again each time I died or broke the cable
Wow O_O
This is by far one of the most unique programming games I've ever played. And on top of that, I've now learned brainfuck which is cool! I doubt I'll ever finish this game because I'm struggling with even level 2 ><
Amazing sound design and polish!
My eyes are a little sore but I can accept that x3!
Not sure if there was a goal, I turned to a modern human then back to a caveman again, but still amazing!
Wow this was really awesome!
The usage of tile physics was really cool! Once I figured out I had to build pyramids to launch everything sorta clicked! The art and the music could be better but as a whole this game is great! The gameplay is really unique!
This was REALLY well polished! Gameplay was minimalist but perfect and I suck at this as much as I suck at real paddle ball! xD
That ending caught me so off guard, I loved it!
The graphics were really nice. The gameplay was essentially non-existent though and I did have to mute the game after a while.
Probably the best game i've played so far! Felt like a proper professional released game! I'd definitely pay money for a fuller version of this! My only complaint is that the climbing level with the springs was ruthless, and the level after that was near impossible!
Can you please upload a compiled version?
I was really excited to play this because I love stuff like this, but it seems to freeze every time i try to start it...
Awesome idea, I had a while where i wasn't quite sure what to do, but i really enjoyed it once i figured it out! Also I choose option A!
Absolutely amazing for a Pico-8 game!
Incredibly well done!
I really liked the AI, it managed to beat every puzzle i gave it!
Classic Mouth Sound effects
well that was terrifying...
Made me very unsettled, very nice mood creating!
Love every bit of it!
Wow, this looks awesome, Graphics are stunning!
I had a lot of trouble actually attacking people, as they'd run up and down the wall, and i wouldn't be able to hit them in time. Also one of the door at the end of that big dark room seemed to open along the wrong axis...
That was hilarious and really well done!
Good job!
Loved it!
That was incredibly entertaining!
Very well done!
I got a couple of people to leave but i didn't really understand who i needed to send to what and then i ran out of time...
This looks like it would be great fun if I had any one to play with ;~;
Wow, that was really cood and tense. Awesome game!
ok. that was really cool!
At first i was a little confused, but then once i figured out what i was doing, i had awesome fun. It was a lot more entertaining that i originally expected it would be. very well done
This is hilarious!
It took me a little while to figure how to attack properly, but after i figured it out i had a great time!
That.
Was.
Awesome.
10/10 would love to see it expanded
Awesome interpretation, but i'll never get to the end because i'm terrible at mazes...
Well done, Very well done!
Very atmospheric
Interesting concept, i like these kinds of games!
Really interesting idea!
Quite fun and the puzzles had a nice learning curve.
I did manage to fall out of the world a couple of times, but other than that well done!
Incredible writing...
Very well done!
Win! Cake in 5 tries!
Very interesting!
Well done.
You really should port this to phones, you could totally make money from this in its current state, its awesome as it is!
Cute little game, shame there's no sound though...
This game is adorable~~~~
Really fun and simple, all its missing is sound.
also i noticed that sometimes the screen would get this white cloudy haze over everything, I don't know if that was on purpose though...
The player is sooooo cuuute~
Its very difficult and it took me a little to get used to the way the physics works thought.
Well done!
I want my money back!
NO! *slams phone down*
Very fun!
XD THIS IS SPECTACULAR!
I've seen a game like this before ages ago for windows 98!
it was a favorite of mine and your recreation of it is very nice! I cant wait to play it with some friends!
This was a really cool idea and executed well!
The animations were smooth which was nice too!
My only complaint is that the controls were sticky and the physics felt off at times...
This is awesome! The controls feel really nice and the graphics are cute. My highest score is 6... >_<
Wow, that was awesome!
Really nice game, the only thing that could make it better would have been sound.
WELP, there goes all my free time...
I'm in love with this~
Very beautiful artistic style and the music accompanies it very well!
It did get a little bet repetitive after a while though...
Same as Jqmfg, It wouldn't dhow properly until it was in fullscreen, and i had no idea what to do as instructions were unclear.
Awww, This looked really interesting but it wouldn't load, here's the dump if its useful. http://pastebin.com/CaEcV9B2
Fun and simple yet challenging, i like it!
-Flatgub <3
Beautiful...
-Flatgub <3
Like everyone else, loved the sounds but its a shame its multiplayer only and requires a gamepad.
-Flatgub
I found that if i just went to the help desk and spammed up i could get an infinite amount of money, and i found myself muting the music early on, but its a cute game, good effort!
-Flatgub <3
Very cool. I didn't didn't find it too easy or too hard, and i like the simlpe controls. The graphics were great and the music was AWESOME!
-Flatgub <3
Awesome, incredible idea, i'd like to see one of these for every LD x3
-Flatgub <3
This was a really cool idea ands its such a shame that it was so short, i'd love to see this further developed!
-Flatguv <3
This is AWESOME!!!
I LOVE the concept
The gameplay is really fun and intense
The music is great
The only complaint i have is that the tutorial is a little confusing, but i figured out the game as i went along. this is definatly the best game i've come across so far!
-Flatgub <3
The player locks up when i try to press more than one button at a time, which makes avoiding the enemies quite difficult, and i also found i would often get stuck on the switches, so maybe consider next time making interacterbles non-solid. Other than these flaws and the fact that death restarts the game not the level, this is a nice little game, the music is nice and the concept is cool!
-Flatgub
LOVE IT!
Fantastic game, nice style, interesting concept!
i had a little trouble trying to figure out how to drag papers, but besides that absolutely amazing!
-Flatgub~
Really nice! I played it a few times to see how far i could get. Its really well written, the graphics are nice and the music suited!
-Flatgub~
Really Enjoyed it! The graphics were really nice and the music was great! I loves the makeshift tools x3
The only problem i really had was the audio spam when you were colliding with a guard. Great work!
-Flatgub~
OH MY GOD!
This game may possibly my favourite game in the entire jam...
So much nostalgia. The tank controls and the texture warping, so authentic! The mood was brilliant! I'm not sure if it was on purpose but i ran into quite a few situations where no matter where i walked the camera would not move on its own... Also i got stuck after a certain point where my gun just clicked and i couldn't figure out how to shoot again, but i still managed to have a great time!
Dem Bustjed locks tho...
Shame there's no windows port because this looks interesting... =(
Amazing! I loved it!
my only complaints were that i couldn't drop weapons, and that ammo from weapons didn't stack if you picked up the same kind of weapon twice, but other than that this game is absolutely awesome!
-Flatgub~
Great game, made me very angry though ;~;
Very fun, but incredibly hard!
I'm yet to finish level 1 ;~;
-Flatgub
Really fun game!
My major complaint is that the title/tutorial screen is unskippable, and is way too long if i've gotta see it every time i lose. But other than that its a lot of fun! Great job
-Flatgub
o.o
This music, its beautiful...
I want it...
I cannot rate it enough stars!
Also great game!
-Flatgub
Interesting use of theme! Nice graphics too =3
-Flatgub
Really fun! Music was great too.
I got stuck on 2-2 =(
Gread job!
-Flatgub
Really fun! Nice use of theme. I'm not sure if the font was drawn like that or if it's a case of badly scaled anti-aliasing, so i won't judge that. I did notice the hitbox for the bullet needed to be better, because the bullet went through more zombies than it hit.
-Flatgub
This was a very interesting experience!
I really love roguelikes and the way you did immortality was awesome! Thumbs up!
-Flatgub
Interesting use of theme =3
It could have used some sounds though
-Flatgub
This was too hard for me ;~;
Really fun though!
-Flatgub
This game was really interesting! I loved the music and the whole idea, but it needed a menu and the instructions need to be shown before gameplay, not during...
Great job though!
-Flatgub
The graphics were really good and the controls were fluid.
The main problems where the SFX were a little to loud, and the game needs to return to the menu after you beat the enemy, so that i know it hasn't just broken
-Flatgub
I really enjoyed it, but the way punching a blade caused my arm to fall off was irritating. I liked the editor too!
-Flatgub
This game looks really fun!
I'd like to play it but when ever i open it, the screen just flashes black and grey =(
-Flatgub
This is amazing.
it really me of ascii sector, which i love dearly.
Great work!
Really fun, but i noticed on my second play through the music only played in the right channel, not the left, so that was a little annoying, but the gameplay was solid and the idea was great. Also that poor hammer girl =(
-Flatgub
LD60 — Old Tech (2)
Broken, Repair! by dagon 2026-10-25T12:23:23Z ♥ 0
It took me a while to realize there was a store I could access but I really enjoyed my time with this! Really well done, good stuff!!
Mr. Havoc in The Web by sasik 2026-10-25T12:10:45Z ♥ 0
Really cute entry!! I really enjoyed the details in each of the separate computers and the general presentation was really fun. I do think those sections are stronger than the platforming challenges between each level but over all I really enjoyed it, well done!!