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Summoners Rift
Summoners Rift
By flatgub
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 160 | 4.00 | 21 | |
| Fun | 233 | 3.84 | 21 | |
| Innovation | 195 | 3.84 | 21 | |
| Theme | 55 | 4.39 | 21 | |
| Graphics | 435 | 3.92 | 22 | |
| Audio | 570 | 3.22 | 22 | |
| Humor | 409 | 3.34 | 21 | |
| Mood | 862 | 3.27 | 20 | |
Comments
I really like the vibe and could win the game on the first try. I think the idea is nice.
I mostly used the general knowledge to get gold/mana and only changed magic type to save the day.
It has a lot of potential if you could force the player to discover more things
This game is incredibly complex for a solo 72h jam. And the polish is good despite a few things unfinished like the missing illustrations.
I played for more than one hour. I lost 2 times, my 3rd game crashed early. Then during the fourth I finally managed to get infinite money with the vampiric spirit + pig + ghost combo (with a few other cards to help cleaning the deck). Buuuuut.... When I reached 100 gold and was about to stop the combo, the game crashed... It looked like an infinite loop (broser frozen, I wasn't even able to open the console to get an error message).
Definitively a great entry, though. It was overscoped for a 3 days jam but already very enjoyable.
I just played another game and was able to easily win just with side hustle and summoning the 20 mana card with the card that allow to play a card for free (definitively an unfair strategy compared to the convoluted combo I tried previously).
Very good game with very well designed cards
I played this for way longer than I should have :). Dipping into a random knowledge with the fact of the day is a bit awkward on the first play, because I have no idea what cards are in each pool, and the cards seem to only give knowledge of their own field, so I went way too long before dipping into another knowledge.
Pretty neat. Summoning assistant is too good, made winning feel cheap...
Screenshot 2024-04-18 at 16.28.31.png
The idea was quite cool. Though, it wasn't too easy to understand as the lengthy tutorial just didn't let you play at the same time. It basically just front loaded you with way too much information with zero context. Would have been nicer to ease more into it. Drip the information as you're playing when needed. And have some stuff be hidden from first few rounds like different card categories and so on not to confuse the player with too much too fast.
And having all those different card categories felt kinda pointless. Most of the cards I saw there were not really all useful. Basically the game is all about getting enough mana to cast a deity, nothing else really matters. So just get some cash inflow, all the possible mana source as bingo, you're done.
Even the deities in some of the categories were identical to others. Pretty sure they were just 30/20 and 50/15. There were some nice potential combos in the cards but they were a bit too reliant on luck and not really needed. Summons that don't give you mana or money seemed pretty much moot.
I liked to mspainty art style and drawings and the sounds effects were neat too. Obviously would have needed some funky tunes on the background too. I think there were few style offenders that looked "too sleek" and not hand painted enough compared to the rest, at least the candles come to mind. Obviously not a huge issue and not a big departure from the style of the rest but it still stood out as different.
Fun idea, I think it would just need more restrictions (like not allowing you to just pump all stats to max and grab all the good bits from different categories and having the deities be more so it wouldn't always be the same goal of 50 cash or 20 mana) to be great and make all the cards matter.
So from the top of my head the grim one for example could be that it requires you to pop ten creatures in a turn to get the cataclysm prevention.
But yeah, good job! 👍
Nice! I failed, but it was very amusing! Tutorial was a bit too long and hard to follow, but I got used to the rules later on.
avaclava
2024-04-18 14:14
The game felt a bit complex at first but i did get the hang of it on my 2nd try. I did like that the tutorial wasnt just 1 big page of text but went along with the play, def made it easier to go through. For a 3 day jam this is impressive, the art is good the only thing missing is a nice soundtrack to it, Good job
It's really impressive just how much content you managed to create in such a short amount of time. I loved the interactive tutorial, how well the different mechanics worked together and the voice acted sound effects put a smile on my face multiple times. I think however that the game is a bit too long. About 10 days in I started just going through the same motions every time and managed to win with that. I think either reducing the amount of preparation days or having some really strong cards that take one or a few days of your time would balance this game to perfection :)
verbante
2024-04-21 17:44
I like this gaaame! Drawings are so cute! I like that each domain has a name and everything makes magical sense to me. Of course this is how a summoner schedules their day very understandable. SPOILER I finally managed to min and my strategy was getting as little cars as possible and most of them being high level candles. END OF SPOILER. I would like to know if there are other optimal strategies to win the game. That would be really cool. This is veryy impressive for a jam game.
This was a delightful experience. I want more! I really like how you've split the focus between prep and summoning in an interesting way. Thoroughly fun and filled with content and interactions that surprise me coming from a time limited entry. Played a couple runs. First time I spread my focus too much, but the second time I prevented the cataclysm. The sounds (are they all by mouth?) made me laugh. Very fun.
As a non-native speaker it was difficult to read large portions of the explanatory text, which made it difficult to guess how the game was played. It would be great if there were more graphical explanations or tutorials!
Good job, complex but really fun, the art is really good and the sound effect really funny!
Really had a ton of fun you should be proud! Game play was really enjoyable, with a few polishes here and there it would be steam ready!
jeanbon
2024-04-26 00:05
On one hand the tutorial is well implemented. On the other hand I felt hammered by a tone of information. At the same time I am impressed by the density of the game design.
After a while I got most of it and I managed to win my first run at the very last day.
I think a few things could be self-explained with animations (like a card moving to the discord, or cards being picked from a deck). But this sort of thing is obviously hard to implement in such a limited amount of time.
The graphics are great, they are cute and engaging, they only lack animations to make them more alive, like cards moving from a pile with a lerp for instance.
The sounds design is very funny. Did you record and modify your voice?