Snuker by Matt Blake 2021-10-04T22:28:48Z
Sorry, the link should be public now.
Foon → Ludum Dare Explorer → Users → Matt Blake
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | 👥 | Summoning Circles, Á La Carte | jam | 790 | 3.39 | 3.16 | 3.34 | 4.26 | 4.04 | 3.11 | 3.16 | |
| 2023 | 54 | Limited Space | The Bellhop | compo | 216 | 3.46 | 3.64 | 3.82 | 4.16 | 2.82 | 3.40 | 2.63 | 3.31 | |
| 2021 | 49 | Unstable | 👥 | Snuker | jam | 3.50 | 4.00 | 3.16 | 3.58 | 3.83 |
Sorry, the link should be public now.
Great game, really fun! I had to drive away from the cones though, because they would get stuck on the car and drain my score to nothing.
@bmacintosh I've tried both the web version and the zip, and neither seem to spawn more than 2 ships (I loaded up the zip while waiting on the web version to see if it was different between the two). It's unfortunate, because I can see the point where this gets really exiting.
Excellent! And the start menu acting as a tutorial was a nice touch!
I like the idea! I was more familiar with what cards existed on my second playthrough, but it would be nice to know how many of each card are in the deck, so I have the ability to plan further ahead.
It's a good puzzle game, and it's nice that there's space at the bottom to test out layouts without having to test and undo.
Really cool game! It took me a few levels to really understand the mechanics. Once I got through more tutorials, it started to make more sense.
Fun! I really appreciated the auto target, unfortunately getting it to turn on is what got me killed.
This is awesome! If someone had shown me this with no context, I never would have guessed that it's from a jam.
@flying-butter-studio Ah shoot, I knew I forgot to test something :). 65 is really good! I'm usually only able to get in the 40s or so.
@defrag It's caused by too many people on at one time. Ideally I would have added some effects to better show how close you are to the limit, but I only had the time to put it in the hud.
I like it! I couldn't find every ending, and really wanted to find 5, since 4 seems to be the "good" ending.
Straightforward and fun! I got to level 13, the difficulty seemed to spike really hard around levels 10-11 or so, also I got hurt by the green puddles a few times between rounds, which was really annoying.
Neat game! I had to restart my first playthough because I didn't take any tools with me :)
Really well put together! Is there a way to progress the text with the keyboard? I had to keep going back to my mouse between levels.
Cool concept, It's pretty tough to navigate deep into the mine with such a short time limit. Also for some reason I couldn't get killed by lava? When the timer ran out it gave me the normal victory screen?
@soloadventurergames The web version. I tried a couple of times because I wanted to see what it looked like. If it helps, my inventory was full.
I like the idea! Controlling the sheep is really hard, because the birds can decide to herd toward the cursor, instead of away from it. It seemed that the turn speed upgrade was the best one by far for that reason alone.
Really nice! I played a couple of rounds until about day 25 each time.
Some things I noticed when playing: * I'd really like a few more options to manipulate my deck; add/remove cards, add/remove upgrades, etc. * Once you make yourself bust-proof, it becomes a waiting game to find upgrades with as many stars and correct arrows as possible. If you expect players to become bust-proof frequently, I highly recommend a "draw all" button, because clicking through the whole deck is what got me to stop playing. * When I first started the game, the voice jump scared me because it was surprisingly loud and happened before I processed anything on the screen. Once I got my bearings though, the voice was nice.
Really fun! I would really like to play this multiplayer with friends. I wish it was easier to bump other players though. I didn't expect to just trade places if we tired to bump each other.
Really good idea, with tons of room for expansion if you wanted! It would be nice to see more of a reward/punishment system tied to the box size, since there's not much of a reason to not shrink the box as long as the score isn't frozen. On my second playthrough I didn't mess with the box size at all, and I like how there's a planning element to managing a larger box once more enemies spawn in.
Fun! I like how the music pitch really adds to the intensity.
Really neat little falling sand game. The limited instructions do a good job of adding a puzzle element as well. It's surprisingly easy to fail the first level. I had to try multiple times despite solving it in the same way.
I like it! It took a few rounds to get a handle on the controls (the mouse stopped working a few levels in), and I eventually realized the black part of the ship didn't collide with the bullets. It's really cool that you got the player to do the space limiting, rather than imposing it.
Cool game, really hard! I was disoriented for several of my first attempts because I kept dying so fast. It would be nice if the coins always dropped within reach, because they never spawned where I could get to them.
I played this for way longer than I should have :). Dipping into a random knowledge with the fact of the day is a bit awkward on the first play, because I have no idea what cards are in each pool, and the cards seem to only give knowledge of their own field, so I went way too long before dipping into another knowledge.
really atmospheric! I had to use the walkthrough a couple of times, mostly because I didn't realize you could interact with certain parts of the screen.
Interesting idea. I would definitely play several more levels of this.
Neat game! I was getting really frustrated though because off screen enemies kept hitting the orb.
I was really enjoying the game! I got stuck on level three though because there's no way to get to the exit.
stuck.png
This game is really good! There's things that can be messaged better: it took me a while to figure out summoning and scoring. Once you get into it though, you get into a really nice rhythm between all the tasks.
Really polished! I struggled a bit with the mouse scrolling though, it kept escaping the game window and messing up the controls.
neat idea! It would be nice to see the cooldowns on the summons. Well done!
Fun game! I didn't figure out how to summon any demons until the third level, so I was just going back to the main menu when enemies stopped spawning. Even so, the idea worked!
Really good game! It would be nice to be able to have the hand track closer to the mouse. The lagging resulted in me just waiting in the middle of the screen instead of chasing down the rabbits.