Get to the bottom by jk5000 2025-04-10T18:44:44Z ♥ 1
Oh dang, my left hand lost against my right hand just spamming the down arrow :(
Foon → Ludum Dare Explorer → Users → Zirrrus
| Year | LD | Theme | Game | Division | Category | Score | |||
|---|---|---|---|---|---|---|---|---|---|
| 🥈 | 2023 | 53 | Delivery | Deliver | compo | Theme | 4.58 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2026 | 60 | Old Tech | Retrospective | compo | ||||||||||||
| 2026 | 59 | Signal | Ignorance is profitable | compo | 232 | 3.13 | 2.97 | 3.29 | 4.18 | 3.50 | 2.63 | 3.05 | ||||
| 2025 | 58 | Collector | Treasure Goblin | compo | 3.67 | 4.00 | 3.00 | 3.83 | 4.17 | 3.00 | 3.33 | |||||
| 2025 | 57 | Depths | The Treasure of the Gigantanic | compo | 34 | 4.00 | 3.84 | 3.58 | 4.00 | 4.13 | 3.11 | 2.97 | 3.67 | |||
| 2024 | 56 | Tiny Creatures | Dust Mates | compo | 156 | 3.56 | 3.36 | 3.36 | 3.76 | 3.50 | 3.28 | 3.26 | ||||
| 2024 | 55 | Summoning | Demons stole my stuff | compo | 194 | 3.40 | 3.34 | 3.50 | 4.11 | 3.42 | 3.76 | 2.92 | ||||
| 2023 | 54 | Limited Space | Limited card space | compo | 228 | 3.42 | 3.53 | 3.92 | 3.61 | 3.16 | 2.59 | |||||
| 2023 | 53 | Delivery | Deliver | compo | 261 | 3.33 | 2.56 | 3.22 | 4.58 | 4.00 | 3.08 | |||||
| 2023 | 52 | Harvest | Reap, Water, Sow | compo | 288 | 3.03 | 2.94 | 3.47 | 3.79 | 2.66 | 2.35 | |||||
| 2022 | 51 | Every 10 seconds | TBD - Time-based disaster | compo | 339 | 3.21 | 3.05 | 2.82 | 3.26 | 3.76 | 2.75 | |||||
| 2022 | 50 | Delay the inevitable | SLEEPWARE | jam | 725 | 3.50 | 3.37 | 3.29 | 4.05 | 3.15 | 3.08 | |||||
| 2018 | 43 | Sacrifices must be made | Unnamed Game | compo | 2.25 | 2.67 | 2.50 | 1.75 | 3.67 | |||||||
| 2018 | 42 | Running out of space | Mitosis | compo | 452 | 3.23 | 3.02 | 3.40 | 3.88 | 3.77 | 2.33 | 2.91 | ||||
| 2018 | 41 | Combine 2 Incompatible Genres | Slice of Screen | compo | 518 | 3.11 | 2.46 | 4.18 | 4.11 | 2.61 | ||||||
| 2017 | 40 | The more you have, the worse it is | Tuftles | compo | 488 | 3.10 | 2.76 | 3.02 | 3.71 | 3.23 | 2.65 | 2.65 | ||||
| 2017 | 39 | Running out of Power | Extend that cord! | jam | 280 | 3.58 | 3.43 | 3.73 | 3.80 | 4.00 | ||||||
| 2017 | 38 | A Small World | rocket ship | compo | 433 | 2.92 | 2.79 | 3.00 | 3.42 | 3.40 | 2.00 | |||||
| 2016 | 37 | One room | Moving-In Simulator 2016 | compo | 205 | 3.50 | 3.56 | 3.63 | 4.56 | 3.94 | 28 |
Zirrrus leaves an average of 15.6 feedback comments each event.
Oh dang, my left hand lost against my right hand just spamming the down arrow :(
Crazy polished for such short time, and a great idea for the central mechanic! Also very funny. Just really good all around, well done!
This was great, the submarine is really cute. I enjoyed making quick forays into the dangerous area and then retreating before another attempt. Took me a bit to figure out what to do with the safe. Maybe you could add a hint to the game's description about being able to shoot
Really cool idea and great presentation!
So, this is how you make a _fun_ submarine game? Restricting the time so much was a good choice, I think, allows for consequence-free experimentation. Great job!
Really cute art! Does the game have any validation that there is a clear path? It sort of seemed like it usually had a way to go without running into anything (until later in the game). It felt deliberate, but could have been pure randomness.
Weird, cool weird. Great art and sound!
I got so scared, fun!
I like how the ending is either broken or makes sense in the context of the story. Remembering too far back can be dangerous? Really interesting narrative and great art!
Very interesting idea for the main mechanic, and really solid execution!
It was really fun messing around, even though I didn't get very far at all. Great overall mood!
Nice puzzle game! Good job on making the puzzles increase in difficulty in a way that is fun and interesting.
I really enjoyed this. Short and sweet, looks great _and_ has very nice audio.
Really cool presentation, very impressive for a first attempt at 3d! The sound is also just perfect. I didn't actually manage to make any bees, the button just wouldn't do anything?
Super cute art! It was pretty fun, feeding them for a while... watching them wobble around :)
Extremely impressive what you managed to do in such a short time! The art is perfect, I especially loved the huge red panda
Amazing compo entry! Feels very complete, the variety of parts is really impressive. The whole presentation is also just great! I'm gonna blame my failure on the RNG, hit a couple of leg dry spells... I kept building really beefy creatures which got mulched by approaching enemies without being able to act :(
Very interesting idea, and good execution!
This was really, really cool. Amazing, what you managed to build in such a short time! Surprisingly good pathfinding, and a nice variety of things to build.
During the first try I did manage to very quickly get myself into an unwinnable condition by directly digging down. But that was just player error. Only thing that could be improved is how the units choose their jobs. All of the diggers seem to go to the same place every time, it seems. And runners tried to go into the sea before they could, focusing on an unreachable item and being stuck.
I didn't pay attention at first and ruined the the party a few times, but then I steered clear of any additional dangerous frogs. Playing it safe worked out well in the end. You made a great deck-building game here! Only thing I was missing was being able to spend coins to remove cards. Also very cute art :)
Really cool mechanic with the scope! Seems like a perfectly _scoped_ and executed jam game, great job!
Weird. Good weird.
Neat! Always cool to see people using their own engine!
I'm a bit baffled by what's going on, but the art is charming!
The thing with the shield really messed me up, but I made it.
Very interesting and unique game, great idea and implementation!
Retiring with like 500 bucks in my pocket seems much more dangerous than disposing of corpses for organized crime. Interesting game! I really liked the shadow effect of the fishes.
Really neat, very impressive for the short time! I didn't really get anywhere, power was pretty much stuck at 50% for a long time. Eventually I gave up. It's fun, but I think you could tune it for much more agressive impacts of events. One thing I did not really understand is when you get to make decisions about a hero... are they just on a quest for a random number of days?
Really cool, you created a great atmosphere and fun gameplay.
I really like the idea! It was a bit too hectic to figure out the rules easily, which is great. Made it fun to just experiment and slowly learn the effects of certain letters - although I didn't get very far. There is an interesting game here, I think - customizing your attack according to the situation. Probably would need something to force you to switch it up. Great entry, fun graphics too!
Hm, I definitely misinterpreted the book. But interesting, having a look into the source code to find the solution :)
Neat! Took me some tries to find the actual arrangement, but I liked the clues. It was obscure enough to produce an Eureka-moment for me when I figured it out.
A really, really great entry! Only issue: I was not able to summon a rainbow goat :(
How fun! I love my little cat army
Interesting idea! You're right, the generated avatars are really cool, well done! My employees must be very chatty, when I had one they were making me tons of money. But with 5 in one meeting they were all gone almost immediately.
Great entry, love the juciness! I wanted to have almost the exact little passive tower defense combat in my game, but then I decided to rescope. Impressive, what you managed to achieve in such little time!
Great jam game! Easy to understand and fun to play :)
I got too freaked out and had to quit. Great job!
Really fun idea and has a great unique look. But I couldn't get the hang of it - got stuck getting through the small tunnel at the start.
Amazing puzzle game, great job designing the levels! I got stuck in level 7, and gave up. But the game had me hooked and I came back and solved the rest. Really, really good jam game!
This is great, really funny. Well done!
I had to imagine that these were striped flies, because bees are too cute and precious to eat. Patience being frequently rewarded by getting 2 or 3 at once was really neat. I only used the little shove from the tongue to move (because I didn't try the keys), so they kind of spawned in lanes behind each other. Good job! The embed on here gives me a 404, says it didn't find the index.html (it has to be in the zip root directly, not a subfolder). The one on itchio worked though.
Once I got the hang of the movement mechanic, it was pretty fun! I like that there is no limit to flicks, just shooting the disc all over the place and attempting trick shots was neat. Interesting idea, and well executed! And cute barks :)
I really enjoyed the look of the environment. Kind of look like a magic eye thing. The walls were really the most dangerous enemy, the king eventually got stuck to me and was unable to do anything while I spammed the aoe attack. Cute jam game!
Neat! I only played on my own for a bit, but this seems really neat. Having a direction-dependent turn is crazy difficult for me though. It's very impressive what you managed to create without using an engine in such a short time!
Great, love the mechanics and the visuals. Well done! Sometimes packages just vanished and seemed to maybe be bouncing around off-screen? Not sure. But who cares, mail is piling up too quickly anyway...
That was really cute and fun! I love the first the gradual introduction of new mechanics and then the zoomout. It eventually makes everything so tiny :)
Silly physics make everything more fun! This was neat
That was great! Looks really nice, flying the ship is fun. Things I wish it had are some sort of indicator which planet to go when you are really far to and maybe a short recharging boost. Really well done!
That was cute and pretty fun!
Nice, that was a really chill experience. A bit embarassing how often I had to look up in what region countries are...
779939.0400000848_image.png I love these addresses with just the country switched out though, they are really funny to me. Great job!
So many levels, nice! Great job overall, looks good, works well and is fun.
Neat! It doesn't seem to work perfectly, but the idea is really interesting. I too got stuck after "I love you" - maybe it was a bit much on a first date?
I get a 404 when clicking the itch.io links. Is the page maybe not public?
I ran over so many people... at least they got a free pizza. Is there a double-jump? It seemed to randomly trigger one. Controls feel a bit fiddly, but it just adds some challenge.
This was really fun! Got stuck on the last level... Great idea and execution. I wish the controls were a little bit more responsive, I just felt like I couldn't get the timing right on the last level. Also really cool that you included extra modes!
Really cool! Love how the plants grow and some of them droop with the weight of leaves!
That's really neat! I couldn't really concentrate on building with everything going all the time though.
Great game. Fun to learn about a new type of mythical character!
That was great, loved the ending!
Aww :)
Wasn't sure what was going on at first, but I really enjoyed how it looks and it was fun reducing the planet to a small orange orb. Kinda disappointed that I couldn't mine that too though...
That was pretty hectic and fun!
You created a bunch of really interesting puzzles! Remembering the diagonal move directions is a bit awkward at first, but it's just makes it a little bit extra of a brain teaser :)
Loved the variety, great callback at the end :D
Great idea, and amazingly polished for a compo entry!
I think you did a good job of implementing the concept you described for the amount of time. The first time a trapezoid moved I got quite startled, fun!
Great concept and neat atmosphere!
Took me forever, but fishing finally paid the bills. Nice game!
Sometimes a bit fiddly to get the stuff to go where you want it, but that's physics for you. Neat game!
Neat, I love telephone switchboards!
Very nice! Looks great and pretty fun too
When I try to run the exe, I get an error that ucrtbased.dll is missing. Looks great from the video though!
Great result for a first jam entry! It was a bit too difficult for me, the enemies came rushing long before I had any resources. The corruption tentacles are really neat, cool animation!
Not sure what's going on, but the embedded version at the top shows up as just a white rectangle. The standalone version works fine though.
Fun and funny game, neat concept and perfect choices of menu items! It's great that you don't need to memorize the key combinations but can tell by the order name. Love the art too, it reminded me a bit of Kingdom of Loathing. I guess my keyboard is too cheap to play properly though... some combinations of keys just won't work. But that's a hardware problem.
Screenshot 2022-10-03 121426.png Hmm, was I really that bad?
Such a cool concept, I've never played a game of this style and had a blast. The art, writing and overall design are all pretty much perfect. I'll definitely keep exploring it.
Too scary for me! But that's definitely a good thing in this case :) Didn't get to see much of the art, but it looks really good from the screenshots.
Made it to wave 10! Neat little tower defence game. Really like the art of the bugs and towers.
Great art and overall very cute!
Very nice little game, love the pixel art!
Too bad I can't rate your game, it's pretty cool!
Cool, love those hand-drawn graphics! Overall has a nice look to it, well done. I always chose wounds(since I didn't find a way to regain any health) but honestly it did not seem to impact my character very much...
Oddly satisfying, I'm a sucker for watching numbers grow. It was very easy, you could probably have cranked up the enemies a bit.
Also: thank you for putting in an end state, otherwise this might have taken up way too much of my time.
I wish I wasn't this terrible at schmups. But still a fun game, the art is...special. :)
The music is really good. Multiple tracks too!
Really, really fun! The music is almost too catchy, I love it.
Great art! The controls were a little weird but simple enough that getting used to them wasn't a problem.
Very good blend of narrative and gameplay! The change in music really emphasized the shift in mood. Very good job!
Very cool game! Like the take on the theme. The only issue I ran into at first was mapping the slightly tilted directions to WASD, I kept moving in the wrong direction.
I got stuck on level 3 for a bit. Being able to hide next to "empty" space(the gray void) is a bit intuitive.
Well done!
Very well-designed! At first I didn't get why I was exploding but eventually figured it out. Had a bunch of fun with it.
Ah, that brings back memories :)
Fun game, I love that the way you interact with it emulates the way you do stuff on a normal desktop, well done! That "BSOD" actually had me worries for a half-second ;D
At first I was disappointed in how easy the levels were but the difficulty increased in a very satisfying manner and you did some interesting things with the shapes, it ended up being a really good and rewarding experience.
The style and themeing of it is absolutely on point. I love the strange abstract shapes you used to represent the data. I know next to nothing about Star Trek but it felt like it fit that universe very well.
Really good job!
This a really fun game! The graphics are simple but very clean and crisp, the music is catchy and doesn't get annoying quickly and the gameplay is simple but well-thought-out and easy to learn. Overall just a very good entry!
One small thing though: I found distinguishing my units from the ones of other players pretty difficult, those flags are tiny. Maybe on your turn highlight units to show which ones can still act, I constantly lost track of my turrets and buggies.
Well done, cheers!
Oh, this is cool but really made me want to throw up for some reason, so I couldn't play it for long. But I like the pumped-up music and the fast-paced action! Now I need to go lay down for a bit though.
This is charming and fun, really enjoyed playing it. My lawn made it for 30 waves :)
Really cool concept, but wow, am I not able to actually play it properly. My brain just can't process the sheer number of...numbers on the screen at any time, so I was just sliding rows around until something seemed to happen. I'm a bit sleepy right now but I think I could have used a board with fewer rows in general. Good work, no matter how scrambled my brain feels right now!
I was terrible at it and didn't get far but had fun playing! The ways the walls scale was very disconcerting to me for some reason, they seems to shift weirdly all the time. Not sure if that effect was intentional but made the game a lot more intense for me.
This is very good! It felt very strategic, having to consider in what order and where you move your angels, while your options are more and more limited by the increasing number of statues. Well done!
Love the hand-drawn graphics, they really give the game its charm. I didn't really figure out how to actually use a planet's atmosphere and the controls took some getting used to but I had some fun with it.
Wow, doing all this modelling, texturing, rigging and all in such a short time is really impressive! Well done!
Love the pixel art! Having the enemies chomp away your ground is a really neat idea. There are a few additional tricks to make these kind of rapid-fire defending games feel even better, like screen-shake and pausing the game for a very short time on every impact and such. There is a talk called "The art of screenshake" on YouTube, it has some good advice in it.
Well done, it was a bunch of fun! Too bad about the sound but I always forget/don't have time, so I get it. Cheers!
Really nice! Great graphics and music, well done!
Neat graphics and good game feel! The "music" in the beginning was incredibly grating but the track on the main level was pretty good. Had some fun with it, well done!
The controls are a bit janky, but overall a neat little game! I also noticed some pretty good tutorializing, well done!
Very well made! The sound effects were a little grating after a while but while very simple I quite liked the music.
Really cool entry! It's fun and the art and sound are great, overall a very good game!
Oh...I'm absolutely terrible at minesweeper, apparently.
Still, the concept is fun and the game gets the idea across very well. Nice!
Really neat, but sheesh, it gives me a surprising amount of anxiety.
This seems like a well-fitting combination of games too, nicely done!
Very interesting! I kinda know what's going on. Maybe? A neat little thing to mess around with though!
Oh man, you absolutely nailed the game feel. All those particles, screen shake...really, really good. I spent like 10 minutes in the tutorial level just because it was so much fun shooting and getting the money.
Superb work!
This is super weird but also intriguing. Pretty cool!
Too bad nobody else was playing! I got 9/10 species though, couldn't find the last one.
Cool little game and Kudos for making it multiplayer!
Generally I don't like Schmups but this was pretty good!
One thing: I got killed by a bullet after I had killed the boss of a level, that felt kinds lame. Maybe give the player invincibilty once the level's over?
This is really good! Cool concept and executed very well. Those mouth sounds are perfection.
The only issue I ran into was that I sometimes fell back down from a ledge after a high jump, that felt like janky physics.
I hate stealth games - but this is so cute :)
Great art and style!
I'm not nearly good enough at typing to make any headway in the game but the concept, look and feel were all really good, well done!
Neat game and nice pixel art!
Cute pixel art and a fun idea to mix it with another style! Well done.
Really quite a cool concept and stellar execution! The visuals are stunning for a jam game. Well done!
Cute style but an occasionally really quite creepy atmosphere. The item handling controls are a bit cumbersome but that only adds to the tension, I guess. Great entry!
I'm terrible at this :(
But it's a pretty cool game. Kudos to you for making animated 3D models! The, er, "music" gets a bit annoying after a while. The sound effects are fun though.
Thanks for checking out my game! This is, I think, the third game of this style that I've come across this jam with very similar gameplay and mechanics but each one has it's own thing to make it unique - that is really neat to see.
This is a very cool entry too! Those chickens are very cute, the style overall is very fun, well done! The difficulty seems very high, those chickens are maybe a bit too needy but it makes for an interesting challenge. And those little animations are just perfect :D
This is great. Fun art style and cool mechanics, well done!
The presentation makes the gameplay even more fun, neat ideas!
I like the design but couldn't get into the game because of the controls. Still very cool though! :)
Great entry! The visuals are really fun and the random pub name generation is just perfect.
Only thing that's a bit worrying is that your final destination is a parking lot...foreshadowing for a sequel maybe?
Thanks for checking out my game! You're right, we really went for a similar theme :D
The game looks great and it's fun balancing your willingness to slaughter little rabbit babies right after birth versus the money it costs to feed them. At one point my money counter broke and only displayed NaN$, also preventing me from feeding the rabbits. Luckily I was almost done and the board filled up before anyone starved. :)
The art and sound is great, well done!
Nice, I enjoyed it, until I ran into the gargoyles. They made the whole thing a bit tedious. But still a cool concept and nicely executed!
Also cool that you put it on Steam, cudos!
At first it seemed way too easy, then I realized what was going on. Great concept and excellent execution. The writing is funny, the pixel art is great.
Only thing was that at one time I sent a ship of mine to a space that was currently occupied but would have been free the next turn and lost. But that's just part of the rules I guess.
Really good entry!
Cool little game, love the way the gameplay changes.
Took me a second to figure out how to use the booster, a sound while charging it might help tell the player that something is actually happening.
Fun and funny, the voiced sound effects were a great touch.
The way you were set back onto the track after hitting an obstacle was a bit annoying, it pretty much always placed me such that I would hit the obstacle again immediately.
It's actually good that I didn't read the instructions, I was nervous about not knowing what to do at first but learning by playing and making mistakes was really quite fun. Well done! Oh, and cool style too!
Really neat, has a great old-school feel to it. Well done!
Cool little game, really felt a bit like watching an anthill. Filled with really lazy ants, just wandering about :P
The digging was a bit tedious, a drag mode would have been nice. And some more options for stuff to do, maybe additional build options and such? I really like the sprites, the mutants look very fun.
Fun little game! The voxel art was really good, well done! Good thing the timer just keeps decrementing without any consequences, else I would have never managed to do it :P
Ahh, can't stop scratching! And they spread so fast! Not sure if I fully grasped the controls...I usually clicked-and-dragged a bunch, then let go and some stuff would suddenly disappear. I love the humming and little sound effects, very fun design overall :)
Cool concept! Though I have to say, I found it very difficult - the hitboxes of the enemies seemed a bit big. And is there a bit of a delay to your jumps? The latter one could have been because I was playing in the browser. Very well done though, polished too!
Those are some nightmarish hedgehogs! Cool game :)
Cool game, I was terrible at it though. I liked the voxel art, very nice.
Oh, good one. When that whispering kept getting louder and I kept misspelling Their names I actually got kind of freaked out. Excellent work on the sound design!
I love cellular automata! This was really fun, just a neat thing to mess around with - very well done!
One thing I was a little confused by was that before I had quarantined the virus it kept popping up in places where I had already eliminated all traces of it...what are the rules there? I guess the game would be a bit easy if you could just spray and pray the virus to extinction :)
You nailed that old-school aesthetic, well done! I had fun...my keyboard not so much. RIP, spacebar.
Cool, little game! Very difficult but the instant restart makes that bearable :) Good job on putting in audio, I never get to that...but I have to say, the song got really annoying real quick :P
Also love that the level is sometimes different beyond a certain point, that helps ease the pain of failing and having to start from the beginning over and over.
Yeesh, those parents are demanding - I got closed down after just 3 days...Really cool concept, I had fun with it. The food mini-game was a nice touch too. The only thing that was a little annoying was that it was hard to tell if certain things were actually doing anything, especially the ball. Oh, and you should be able to spend some time making more food if you were not fast enough at the beginning of the day. Well done!
Hehe, really funny and good-looking too! There were a few issues with movement, it often was very stuttery and once I got caught on that fence of the house on the hill, which caused me to be a floaty boy...and I couldn't get to any of the houses down below :( I'd say maybe turn the ghost speed down a bit, I found it a little difficult. But still fun!
Oh, the fluid simulation aspect makes it really cool, well done! In general a very fun and good-looking little game. Nice, upbeat music too.
Very simple but well-executed!
At first I thought I was steering the vehicle with my mouse, turns out it's click-to-go-there. Maybe make the vehicle movement more involved, I think that would make it more interesting. :)
Really neat concept! I liked your minions having a constant cost, although I never really got into trouble with my power level.
The first time I've used voice commands and it worked surprisingly well! I love the art style too, a brilliant entry.
Wow, this freaked me way out! Well done on the atmosphere.
Wow, that was disorienting! The perspective really messed with my brain. I had a bunch of fun though, really well done!
Wow, I love the way you present everything, the UI and interstitial screens are just gorgeous, well done!
The gameplay is very simple though and I'm not sure if the balance is fair right now...I ran out of batteries because there were none to collect and I don't think I missed any on that stage. Sometimes they would spawn behind asteroids though, so that might have happened.
Neat little game, I also really enjoyed the art style.
For the most part I stayed in the bottom part of the ship, charging the three batteries and using them on the lower engine, until one of the batteries clipped into a wall... I think there should be something to force you to actually use the different engines/chargers. Maybe the engines overheat when you use them over and over or the charger on the ceiling charges the batteries more/faster. Stuff like that.
Being able to throw the batteries around would also be a neat addition, I think. With the reticle it felt that was something you'd be able to do but the batteries were always dropped at my feet.
Overall very well done for a first LD entry though! :)
I like the weird art style. The writing is pretty funny in places, though overall I have to say that I would have preferred more interactivity :)
Really good atmosphere, creepy as hell. The sub was cool, I liked having all the controls there in the actual environment and having to turn to use them made things more tense. The sound design was great too. Well done!
The story didn't really do anything for me though and was delivered in a really awkward way compared to the rest of the game.
Cool, novel concept!
The graphics are pretty simple but fit very well. The writings pretty funny, although I have to say, I actually got tripped up by typos and weird smileys in the messages a few times.
At first I had NO idea you actually had to type, I thought the red circle was just how long it takes to input the message so I was just waiting and then an empty red box appeared. Once I had figured that out I got a lot more done. But nearing the end the timer got far too quick for some of the responses.
Well done overall, only improvement would be some music, maybe some light sound effects for new messages popping up etc.
Gorgeous! The neon style is very nice.
I kept falling into the pits though...those are pretty devious :) Having to scope out the area using your shots as the light source was a really cool idea. So was spending your health/power to repair generators. Overall really good job.
Wow, really complex! In my opinion there are almost too many options for a jam game. Because of the sheer number of games you just don't have enough time to explore the full depth offered here.
This is very impressive though!
I enjoyed it. All the moving spikes seemed far too fast to glide(run) over them, always had to hover or suffer the hit. Hovering upwards was very slow and the limited energy made dealing with the spikes kinda tricky but I eventually made it to the end where I had the same experience as Steven: nothing special happened - but I enjoyed just hanging out there for a bit :) The voxel art was pretty good too, well done overall!
Very short but also very sweet! It has a great art style and the gameplay is very solid. Especially the later encounters actually ended up being a lot more about strategy than dexterity, thanks to the very frequent(and very much appreciated) checkpoints.
When I started it up there were a bunch of error messages in the little console window, it ran without issues though.
Wow, amazing sprite work! Loved the humor and overall style.
The only problem that I have is that you are using X and Z for controls. I have a European keyboard, so Z and Y are switched, making the minigames much more difficult - and they felt quite hard to begin with. Still had a bunch of fun though!
So cute! The art looks great, sadly the controls are a bit difficult to handle.
Cool game! The gameplay is fun, graphics and music fit together very well. But it's a little difficult right now.
Neat game, I like the beam-interrupting mechanic, especially that you can just drop you body parts to block them. The game going dark when you "lose your head" is a cool touch!
I didn't get very far, that shooter bouncing up-and-down quickly foiled me MANY times. It would have been good to have a beam to shut it off.
Good work! :)
Hm, is this that new Blender realtime engine? This is the first game made with it that I played. It ran terribly until I chose to disabled the shaders, then it was okay but not very smooth. There were still a lot of issues with clipping through walls and such though.
But I made it through and escaped! The platforming was pretty difficult because your jumps are very floaty and the movement is pretty jerky. Those humans and...giant saw blades...are really dangerous! I got a lot of use out of those checkpoints, they were needed as frequently as they appeared.
It took me way too long to get the "trick" to the lockpicking game. Good job on the presentation of that btw!
Fun little game! It might be a little easy right now, I won on my first run and then crashed Icarus on purpose to see what would happen...
The story kind of lost me after a while, but this was pretty much perfectly executed. The graphics and sound, as well as the general presentation, were extremely well done! Good choice of style, and again, great execution!
The only thing I encountered that seemed like a bug was that during the later(didn't test it at first) "morning routine" scenes you could click on things out of order. It didn't break anything but was a little jarring.
This is pretty cool. I like the looks of the robots and turrets. I didn't survive long though, those batteries run out quick! And the gun really seemed to do nothing...
I had pretty much the same experience, tried it out with nobody else online and also encountered the bug where pressing space did nothing most of the time. I'm not sure that bug is because of lag or anything, all other movement was smooth and my connection should have been pretty good.
The hand-drawn style is really nice!
Nice little runner!
I stopped after ~2 minutes, for a while it felt like it was speeding up, does the difficulty ramp up over time?
Beautiful, I love the design of the machines and the tower as well as the gameplay concept.
BUT I got really, really frustrated with the handling of the batteries. Every time I moved above anything but a crawl or turned to quickly they would just go flying and bounce all over the place. Even trying to pick them up more often than not was an issue, with the battery suddenly dropping from the ceiling every time I clicked on it. I think I'll go back once I'm not quite as angry anymore and try to play it to the end.
Still, everything except the physics is very nice. Well done for such a short amount of time!
Zooming around the map being chased by lots of people is really fun, well done!
It seems pretty cool but I was never sure what to do and kept dying after a fairly short time. The number of stats you have right off the bat is a little overwhelming, I think. It would be cool if they could be introduced gradually with little tutorials.
I really like the presentation, simple but good-looking. It being on a 2D plane but shown at an angle is a cool touch. I never got very far but had some fun with it, well done! A representation of how close to a star you have to be to get energy from it might be helpful.
*cronch* "Delicious!" :D This is really fun and also very nice to look at, well done!
Well done with the atmosphere! The lighting is really good and makes it really creepy. The monsters only making sounds when they attack made it very startling whenever one managed to sneak up to you in the darkness too! I found the music to be a little bit to cheerful, it didn't really fit super well in my opinion.
At first I was trying to also "collect" all the red swords, that was a mistake. Pretty frantic and neat game!
Neat little platformer!
This is really cool! Great concept and executed very well with fitting art, music and writing.
Apparently I'm a bad judge of character though, taking a saltwater nap now.
Cool idea to go with a political power theme. I remember that wheat comment...if it went down like this it certainly was very naughty! Ended up committing 30 assaults.
Good looking game and pretty fun too!
It feels like the little robot has a parachute or something though - once you reach the apex of the jump it seems to lose a lot of its inertia and glides down slowly. I also think that waiting for the robot to land after running out of power might be a good idea, in case you reach the goal after falling. At one point the robot just floated on the "fountain" for a few seconds because I had run out of energy just before hitting it, so I had to play the level again.
The music was neat at first...but it got kinda annoying fairly quickly.
Nice job pulling off the old-school graphics style! The combat was okay, I mostly just mashed the shoot button as quickly as possible while moving around. You could try adding enemies that force you to switch the target, like an enemy that shields other ones from damage, something that requires you to use some strategy.
A problem I ran into was with the first head enemy. I tried hiding behind the tree at first because it seemed to block the beams(at least visually) but kept dying. Seems you can pass trough the beams without getting hurt, you just have to avoid their place of impact? That felt a bit weird.
That easter egg..."Whoa!" indeed.
The visuals and audio work together very well to create a great, creepy atmosphere, well done! I especially love the art style, it's perfect for the game. The gameplay is very simple but I enjoyed it. To me the controls felt a bit unresponsive sometimes but that could also have been by browser struggling.
At first I wasn't sure what to do, so I obliterated the moon. I enjoyed carving chunks out of the planet, trying to get the trajectory just right is really neat.
Really fun concept!
I found it fairly difficult because of the multitasking aspect of it and hitting anything with the rockets seems like it's pretty much just based on luck. Maybe make those faster or give them a little bit of homing?
I had 3 people in a row die while I was on the tile right next to and moving towards them, that was a bit frustrating(but also my own fault). One issue I had was that the game board and the minimap are at slightly different angles, it made navigating by the map somewhat difficult for me. Also: driving "south" is a bit annoying because of the fixed angle. Camera controls with a rotating minimap could help.
The game looks really cool and is pretty fun. In its current state the game should be deterministic, I wonder if you can save all the people? Some randomization or procedural generation would be nice, and maybe some pickups that give you a temporary speed boost or something.
Wow, this looks great! Too bad you were unable to get it to a "playable" state. But just running around, messing up food was pretty fun. Although I found the dragging mechanic to be a bit finicky.
Extra points for the cloth/softbody deformation on the cheese. :D
Some sort of goal would have been nice, maybe just a simple collectible. The movement mechanics were cool just by themselves too though.
Nice little puzzle game! Well done on designing the levels, they were really good and challenging.
I found that the AI behaved a little weirdly sometimes(not taking the shortest route towards me).
The way the terrain is used to defend yourself is really cool...too bad you spend pretty much all your time looking at a list of words off to the side. I concur with @kirenio, putting the words above the attackers would be a better solution.
Very cool, clean graphics. Would be great if you could trade in minerals for fuel or upgrades or something, especially since you don't have enough space for all the minerals and I didn't find a way to get rid of any of them. Not sure if I've seen all there is but I was impressed by how much you were able to make.
This game looks super weird but cool. There are a few places where a difference in style is a little strange, especially between the main menu and the main game. The gameplay was pretty good, there was enough to do. Though the invading aliens were mostly annoying, in the end I lost because I was under a pile of like 10 of them, so they certainly are a threat too. Once they got stuck in a place(at a tree or turret), they pretty much formed a wall because there was no way of placing a mine close enough to them for it to explode. Once that happened on both sides of me and I could only break through once an incoming meteor allowed me to use up a turret they had gotten stuck on. That's a little weird but doesn't break the game, you only need to watch out.
Overall a cool little game!
Almost made it to 1 minute!
Very simple game but well-made.
Is there some sort of hint of where to find your friend? I had to try a bunch of times until I ran into the friend almost immediately. The timer felt quite short.
The game looks really good, the music fits too. The movement mechanic was cool, although I'm not sure whats going on with the planets(it's certainly not gravity...).
Cute fox and overall game!
A thing that happened pretty often is that I got a miss message which quickly changed into a catch message(also giving me points), that was a little weird.
Nice! Something that bothered me a lot were the crates which I assumed were upgrades but apparently just give you a random gun. I ended up losing because I picked up a pistol again. Having to press the mouse button to fire every single shot(on the pistol) didn't feel great to me because there also is a delay between each shot, so faster clicking didn't actually result in faster shooting. But your shots feel like they actually have some impact because of the slight recoil and the good particle effects. Good job on the pixel art and the whole style of the game, very cool. The sound effects and music are very fitting as well.
Cool concept, basing it on a phrase. Very tranquil game, I enjoyed it.
Challenging! I couldn't get past the 4th level. What I didn't like was that it only matched vertically and horizontally, instead of whenever 3 or more pieces touch(even in weird shapes), but I can imagine that that might have come down to ease of implementation.
I've never played(only seen) the original DOOM, so I don't know how accurate it is but it looks about right. The enemy's hitboxes seemed a bit weird and the blood splashes could have been a bit bigger. Also not sure what's up with the boss. It just sat there(on the weird invisible hemisphere) doing nothing. Was it supposed to shoot projectiles or something? Pretty cool!
This looks really cool, nice work on the procedural generation too! Sadly on the seed I started with pigs were apparently almost immediately extinct(I only ran into 1 total) and there also only was like 1 blueberry plant that I could identify. The wolves taking a bunch of your stamina just by running past was a little weird and on my first two "collapses" I didn't know what had happened. A jump(to avoid them) would have been nice.
Still, impressive game! Not sure why it hasn't gotten any attention yet...fingers crossed!
Giving the oncoming cells and whatnot some random spin would make the game even better-looking I think, but it's already pretty cool. I actually found the atmosphere quite creepy, in a good way.
Very nice presentation and fun gameplay, although I think it might speed up a little too quickly(almost felt like a geometrical increase).
It was very fun to zoom around the planets, finding all the kinds of planets and occasionally a little secret/unique tile. Though I'd agree with @steve-johnson, some sort of goal would be nice. Maybe finding all the parts of a special planet and assembling them?
Cool little game! I like the dark side of the planet, that was a neat touch with the headlights, makes the red beams especially menacing. What I didn't like was the sound effect for picking up stuff. It quickly got on my nerves.
I have no idea what is going on and wasn't able to achieve anything. But it looks and sounds great. I like it!
Nicely done! I had a lot of fun just opening the cabinets and peppering the room with darts. The guy complimenting himself on his "own" dart skills when throwing at a board was pretty funny.
The ending though felt a bit...sudden. I also didn't find a way to interact with the game after it had faded to black(aside from Alt+F4).
Sadly I wasn't able to calibrate the life support(I think I pushed all the buttons)...but I enjoyed running around this spaceship entirely built from 1x1 prototype plating. The atmosphere was well done, the constant ominous rumble was a good touch and the alarm really conveyed some urgency. The audio clip was a nice little surprise too.
As @county-agent said, the start is really difficult and then it's trivial to survive indefinitely. I only had a few pixels of health left but survived long enough to cover each tile in both a spike trap and a tower (not sure if you are supposed to be able to, the sprites were flickering like crazy).
While the concept is pretty cool, in its current state it's kinda hard to enjoy. Having to figure out what to do without any instructions is neat but the counter is way too fast in the beginning. I didn't figure out what makes it slow down sometimes so that could be my fault. The game also feels somewhat unresponsive, for one because there's no indication which type of building is selected and then because it takes over a second for anything to happen after you click on the planet. Showing the radius the building will occupy when hovering might help. With the current system I often placed an additional building because it felt like the first click didn't register.
Both the game's simple visual style and music are nice, the game itself is just too difficult to play.
At first it was super relaxing(nice graphics, really relaxed music), then became somewhat frantic. I finally got overwhelmed at 50ish. That felt like a good progression.
The presentation is good and easy to read, the rotation is sometimes a little wonky but that's quaternions for you. The way you interact is clear and most of the time you have no problems to execute what you are trying to do. A few times the auto-rotation made me mess up a bit. Correcting those mistakes was quick to do though.
Well done :)
Either I'm terrible at it or the game is really hard. Seeing the enemies move is cool, but it gets a little boring when there are 20+ enemy cells. Is there a reason you made it so you have to press CTRL to end your turn? It's a little weird and might confuse people.
Neat little game though and having an intro at all is already impressive :)
I enjoyed the minimalistic feeling of the game. It was actually pretty tricky, I kept crashing into planets whizzing about. Also, is there a way to cool back down once the temperature has reached the maximum?
I had an absolute blast. Pretty much everything about this game is just great, the only exception being the sound effects. They work but are not particularly impressive.
The second type of enemy killed me in one hit pretty much every time(unless embiggened) at first, that seemed a bit harsh but made the upgrades really satisfying.
Your team has made a really cool and fun game I might go back to from time to time; I just hope it gets some more attention.
This is a really cool little puzzle game. I found it fairly easy but very fun. The bugs are very cute, I didn't really want to put them in harm's way. :P The way they move about makes the whole game a lot more charming too.
I agree with the others: with a larger variety of bugs and a lot more levels this can easily be made into a full game.
The style is pretty cute, even the trash is bright and colorful :D The game needs a timer or a ramping up of the trash drop rate over time though, right now you can play pretty much infinitely. With a few more mechanics you might have a neat little "time waster" ;)
Took me a second to figure out that you could double-jump. After that the game was much more fun. The platforming was solid and the way enemies react to being hit felt pretty good. Being able to reflect projectiles(sometimes) was a cool addition too.
I love the unique art style. And the music fit it very nicely too.
The game won't start because of a missing dll: MSVCP140D.dll From my very cursory search it looks like that might have to do with the game being a debug version? Maybe you could compile it with different settings? Downloading the dll from some sketchy site isn't really a solution. Hope you can fix this, I'd love to check out your game. :)
Great atmosphere, neat visuals. Well done!
The way I ended up playing involved spending almost all of my turns making food/building up the cabin to eat in with only occasionally being able to squeeze in a turn for the mystery building, which wasn't very fun. The game looks stunning though and has lots of charm. Just maybe make it a bit more lenient in the hunger department. :)
This is neat! But I think it would be better as a turn-based game. The way it is now I was always frantically clicking on an area and hammering the "turn" button a few times to keep from going extinct. Also: I think it's how the numbers work out but what often happened was that an area went from a full population bar to no humans left in 1 turn, which didn't give me any time to react.
I was eventually able to figure out how it works...I think. Some more instructions would be very helpful. The node-based design is interesting, just too fiddly to use in its current state. If you keep going I'm sure you can make it into something pretty fun.
That was pretty cool. I liked the style, a different(less obviously derivative)design for the people(secret agents?) would have been better though.
Cool little game! The sprites look great and making friends is always nice. :)
Looks great and is really fun. Overall very impressive! One suggestion: maybe have a fixed location for the reset button, when you explode at the right side of the screen it's hard to see.
Beautiful for both eyes and ears.
The way it was switching to the next note strip made it kind of difficult to know what keys to press next...but then I'm terrible at music/rhythm games.
Wow, a really good puzzle game for such a short time! I've not been able to solve all of the puzzles yet but I'm having lots of fun.
One issue for me is that there isn't a way to tell which combination goes with which lock, which makes the big room a bit tedious.
Good work!
Difficult but fun. Great style!
Really cool! Having to guess-control a few (disposable) people at once was a great idea and well-executed.
Great art style and simply amazing animation on the headless ghost investigator.
Those danger balls are quick! I had a lot of fun trying to outsmart them.
The Tripplo is the saddest coffee. Just 3 beans floating in some water :P
I liked it. Didn't run into any sort of time limit or penalty, those could maybe make it a little more "exciting".
The dragging with the little sploosh when dropping something into the cup was pretty funny.
LD59 — Signal (14)
HeartW@rd by NE-Aquilon 2026-05-01T12:48:58Z ♥ 1
Fun, cryptic little game! Very interesting idea with the cycling colors, and then giving you some control over it. I had to cheese the enemies by letting them bunch up at the doors and then just permanently blasting in their direction... but that might just be a skill issue
Intercept by paracorn 2026-05-01T10:37:52Z ♥ 1
Really solid game with just the right scope for a jam, well done!
Farwatch by Liquid 2026-04-29T12:47:00Z ♥ 1
Wow! Really impressive, how polished and fully featured this game is for the time you had to build it. The pixel graphics are great too!
Signal Lost by lanatra 2026-04-29T12:25:52Z ♥ 1
Fun game! The falloff gradient for the towers might need to be adjusted a bit... I ended up putting a tower right on top of each house to prevent most of the packets being dropped in the light gray but not quite white areas when connecting a new place to the grid.
Hidden Signals by soundgnome 2026-04-29T07:12:17Z ♥ 1
Great execution of an interesting idea! Initially it's a bit difficult to know if anything is happening, some feedback on movement even when far away would be good, I think. And when controlling multiple shapes it might be good to have an indicator which is selected.
LD59 Radio by Sylva Aster 2026-04-29T06:43:27Z ♥ 0
Really impressive what you managed to build in this time. Fun radio station tracks too!
Antwork by Thoastbot 2026-04-28T19:41:27Z ♥ 1
Really cool idea, well done! I like that you included a proper tutorial, thank you
Space Rover by Harmadillo 2026-04-28T18:36:53Z ♥ 1
Neat! I expected the rotation to be relative not absolute... took me a second to figure out that the game wasn't buggy :)
Sound the Horns by kr4ft3r 2026-04-24T19:04:25Z ♥ 1
Really cool that you managed to add both PvE and local multiplayer (and even EvE!) I *think* I developed some strategy over time. At least I won more than I lost. Pretty fun!
Beat the Signal by Fassenberg 2026-04-24T18:53:51Z ♥ 1
Very juicy!
LiliesPond by wo_ri_gou_le 2026-04-24T18:42:20Z ♥ 1
I generally hat rhythm games, but this one was really interesting to play around with. Neat that you have to really think about your movement because of the way the fly moves, great design!
Blackboard Eraser Arcade by Loig 2026-04-23T19:05:54Z ♥ 1
Neat twist on Simon says, having to also strategize about the path to take. Great idea! I lost eventually because I got distracted and wasn't quite ready for the next round. Maybe add a confirmation before showing the next sequence?
Moon Moth by kanity 2026-04-23T18:59:21Z ♥ 1
Super interesting! Sadly I kept having nightmares (?) about lake mermaids :(
Bulletproof Broadcast by ugly_robot 2026-04-23T18:51:23Z ♥ 1
I don't like shooting the cool protesters and rebels, but really neat idea and great execution (...ah, yes).