Gyro Scavenger by qorthos 2021-04-27T11:47:05Z
Interesting movements that can induce really fun moments. The level design could have more interesting dangers and rewards, but that's already nice for a jam game.
Foon → Ludum Dare Explorer → Users → Zebu
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 56 | Tiny Creatures | 👥 | DeskBuddy | jam | 111 | 4.05 | 3.50 | 3.84 | 4.60 | 4.47 | 3.63 | 4.00 | 4.30 |
| 2024 | 55 | Summoning | 👥 | Summorning Routine | jam | 380 | 3.75 | 3.85 | 3.68 | 3.81 | 4.45 | 3.82 | 4.25 | 3.77 |
| 2023 | 52 | Harvest | Desdamona | compo | 25 | 4.07 | 3.78 | 3.26 | 3.90 | 4.47 | 4.13 | 3.80 | 4.21 | |
| 2021 | 48 | Deeper and deeper | 👥 | Archeodillo | jam | 3.61 | 3.26 | 2.96 | 3.34 | 3.76 | 4.15 | 3.15 | 3.46 | |
| 2019 | 45 | Start with nothing | 👥 | La kermesse de Saint-Fuljean de Bidoche | jam |
Interesting movements that can induce really fun moments. The level design could have more interesting dangers and rewards, but that's already nice for a jam game.
An incredible experience, with a strong ambiance and really stressfull gameplay. I would love to see it being a more complete game!
I was skeptical at first, the game being too fast to handle any layer of strategy, but when it finally unravels itself it has some really nice ideas in a pretty fast fashion. The end was really enjoyable, and make it a really good entry. I hope people won't stop too early in the game.
I really like how you use repetition and your base mechanics to tell a story. It was a bit harsh to play and lacked some polish in the gameplay, but it definitely has something to say and that's so cool. You really use the medium specificities and made something special.
Some nice ideas. The way plants hit you is interesting, but it's a bit overwhelming sometimes.
@mastoast thanks for your suggestions. Adding noise to the LD paths is a nice idea.
I made the levels easy for 2 reasons: the first being that I did not have time to make people test it, and for a puzzle game my own testing can't be enough to ensure the puzzles are understood correctly, and I didn't want people to be locked and frustrated. The second being the mechanics being easy to understand, and I didn't want to introduce too much of them if I was not able to polish them correctly.
Now that I have multiple feedbacks about the difficulty of the puzzles, I could iterate it further to create more interesting ones, but I don't plan on working more on the game.
Interesting way to handle random, but it took me multiple tries to start understanding how to grow effectively.
I really like the music, it's cozy
I really like that we can customize our ship entirely and give it some weird shapes. Unfortunately it's really hard to control so my big battleship gets always destroyed really quickly. I like the idea of looting the parts of your enemy.
I would have suggested to give more controls to the player in combat, with snappier movements and rotation, to be able to dodge enemy bullets.
I genuinely had a lot of fun playing this little game. I love the small interactions, they work pretty well. A bit hard to understand what to do at the beginning, but when you do it goes pretty straightforward.
The music is pretty catchy and love the little details in the art.
A lovely game. I really liked the intro cinematics. And the gameplay was simple, fun and interesting. The key for a good multiplayer game for jams, you really nailed it.
Love how much life there is to every little area on the screen
I was interested to see another game inspired by the tamagotchis for this Ludum. You took a really different approach than us. It's nice to push some horror elements but I didn't really understand what happens, it would have helped the ambiance to let the game settle for a bit before introducing the jumpscares, and it would require more polish on these parts. Overall that's a fun idea
Really cute