john-gabriel 2023-01-08 22:02
This one was a real treat! Great music, really fun art, a really juicy convo system... the only problem I had is that the transition object doesn't fully leave the screen, which means I can't see all of the playfield.
Foon → Ludum Dare Explorer → LD52 → Desdamona
By zebu
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 25 | 4.07 | 22 | |
| Fun | 66 | 3.78 | 21 | |
| Innovation | 180 | 3.26 | 21 | |
| Theme | 110 | 3.90 | 22 | |
| Graphics | 10 | 4.47 | 22 | |
| Audio | 13 | 4.13 | 21 | |
| Humor | 33 | 3.80 | 22 | |
| Mood | 12 | 4.21 | 21 |
This one was a real treat! Great music, really fun art, a really juicy convo system... the only problem I had is that the transition object doesn't fully leave the screen, which means I can't see all of the playfield.
What a experience this was. I'm honestly out of words, great stuff.
@john-gabriel thanks for the report for this bug. It only appears at higher resolutions, I thought I made my UI scale but it seems not, I'll fix it in the next days.
I tested it in 1920*1080 and so it's the resolution where it's more likely to work correctly.
Wow that was so polished and full of content! The aesthetic works so well and the characters and writing is cute. Puzzles were a little on the easy side, but still very enjoyable! One of the best compo games I've played not just out of this jam but out of all the jams!
Let me just say, WOW! 30 seconds into the game and I understood that you're someone who knows his stuff. The art and dialogue animations are top notch, the counter clockwise mechanic is great (and I love that you have an in-universe explanation for it) and the music is beautiful. This game will do great. Amazing job!
Also, this quote really hit home for me. I love it
lovethis.PNG
The premise is great, but I had a hard time enjoying it as on Macbook 13 screen, there was a black thing converging half the map, and a big part of the game was offscreen.
Wow the polish is very good! Well done!
This was a great experience. I had the bug with high resolutions, but that made some of the puzzles more interesting with part of the level hidden. I was still able to beat it, and I really enjoyed the dialog between each level. A few of the puzzles were interesting, but I would have loved to see more "a ha" moments, even at the cost of fewer levels. Thanks for the game!
The bug at higher resolutions should be fixed now! Sorry for the inconvenience.
Bravo ! It was really amazing and complete, you nailed it !
That was a treat! The game looks really polished and was fun to play. I especially like how you deal with pushing elements into walls and then rotating the elements. For me, I also had a game resolution that was to high. I had to zoom out in my browser to see everything. Nevertheless, this is a wonderful game. Good job!
very good looking, great music. I really enjoyed the text effects even though I would not have minded if they would have been sped up.
Really impressive entry ! the visuals are great and the game is very well polished with animations, lights and filters, the render is really effective
I also liked the music a lot, the slow waltz fits the game, and the production is good. Good writing also, the intern character made me laugh multiple times with the naive attitude of him
And finally the anti-clockwise twist in a sokoban game is a cool concept, and the explanation is a clever one
I only found the game a bit easy, as there were not so many options of paths when starting levels, so the solution comes pretty obviously. Maybe by adding a bit of noise in the LD i don't know :smile:
Anyway, great game !
@mastoast thanks for your suggestions. Adding noise to the LD paths is a nice idea.
I made the levels easy for 2 reasons: the first being that I did not have time to make people test it, and for a puzzle game my own testing can't be enough to ensure the puzzles are understood correctly, and I didn't want people to be locked and frustrated. The second being the mechanics being easy to understand, and I didn't want to introduce too much of them if I was not able to polish them correctly.
Now that I have multiple feedbacks about the difficulty of the puzzles, I could iterate it further to create more interesting ones, but I don't plan on working more on the game.
Very polished, really impressive visuals and overall presentation, great comfy writing! A real gem!
Looks great, feels great, sounds great. That's an amazing LD game! Also adding the rotation element introduced a rather innovative element to a classy base mechanic. Really superb!
Looks great, though I wish puzzles were more challenging. Also I think the screen scaling might be broken
Lovely and complete game, I don't have any tips and nothing to improve, it had progression, new elements everything we want in the project, congratulations!
Check out my game: https://ldjam.com/events/ludum-dare/52/space-harvest
I mean... it is near perfection. How on earth did you make this game for compo? My only complains would be the difficulty of the puzzles, which I understand the prioritization of dialog (very nice btw), and the movement queue, that maybe can be replaced for a "hold to continue moving" mechanic. Other than that, probably the cleanest entry I have ever seen!
This was really cute! The overall vibe was very nice, between the music and the art, and I like that it switches between dialog and puzzles the way it does. I think the characters are really cute too! The only suggestion I would make is maybe adding a mechanic allowing you to keep moving if you hold down one of the movement keys, instead of only moving one space and then no more until you press the button again.