VOXELTRONIC by mungoman1 2013-12-16T15:01:00
Cool retro vibe and great graphics. I found it extremely difficult to aim without a targeting reticle. Also the shooting noise is unbearably annoying.
Foon → Ludum Dare Explorer → Users → danman9914
| Year | LD | Theme | Game | Division | Overall | ||
|---|---|---|---|---|---|---|---|
| 🥇 | 2024 | 55 | Summoning | Voir Dire | compo | 4.68 | |
| 🥇 | 2023 | 52 | Harvest | Boba | compo | 4.52 | |
| 🥇 | 2020 | 46 | Keep it alive | Keep It Alive | compo | 4.53 | |
| 🥈 | 2018 | 43 | Sacrifices must be made | Sacrifices Must Be Made | compo | 4.51 | |
| 🥈 | 2016 | 35 | Shapeshift | The Ooze | compo | 4.63 |
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥈 | 2024 | 55 | Summoning | Voir Dire | compo | Fun | 4.55 | |
| 🥈 | 2024 | 55 | Summoning | Voir Dire | compo | Graphics | 4.63 | |
| 🥉 | 2024 | 55 | Summoning | Voir Dire | compo | Humor | 4.60 | |
| 🥉 | 2024 | 55 | Summoning | Voir Dire | compo | Mood | 4.43 | |
| 🥈 | 2023 | 52 | Harvest | Boba | compo | Theme | 4.54 | |
| 🥇 | 2022 | 50 | Delay the inevitable | Claim your FREE BitBuddy™ TODAY! | compo | Theme | 4.77 | |
| 🥈 | 2020 | 46 | Keep it alive | Keep It Alive | compo | Theme | 4.64 | |
| 🥈 | 2018 | 43 | Sacrifices must be made | Sacrifices Must Be Made | compo | Mood | 4.64 | |
| 🥈 | 2018 | 43 | Sacrifices must be made | Sacrifices Must Be Made | compo | Theme | 4.60 | |
| 🥉 | 2017 | 38 | A Small World | It's A Small World | compo | Mood | 4.44 | |
| 🥈 | 2016 | 35 | Shapeshift | The Ooze | compo | Fun | 4.40 | |
| 🥈 | 2016 | 35 | Shapeshift | The Ooze | compo | Mood | 4.50 | |
| 🥈 | 2013 | 28 | You Only Get One | You Only Get 1! | compo | Humor | 4.38 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2024 | 55 | Summoning | Voir Dire | compo | 1 | 4.68 | 4.55 | 4.52 | 4.42 | 4.63 | 4.29 | 4.60 | 4.43 | ||
| 2023 | 52 | Harvest | Boba | compo | 1 | 4.52 | 4.14 | 4.43 | 4.54 | 4.21 | 4.06 | 4.23 | 4.36 | ||
| 2022 | 50 | Delay the inevitable | Claim your FREE BitBuddyâ„¢ TODAY! | compo | 7 | 4.30 | 3.61 | 4.52 | 4.77 | 4.00 | 3.84 | 4.32 | 4.44 | ||
| 2020 | 47 | Stuck in a loop | BLOOP | compo | 4 | 4.36 | 4.00 | 4.10 | 4.56 | 4.53 | 4.07 | 4.11 | 4.30 | ||
| 2020 | 46 | Keep it alive | Keep It Alive | compo | 1 | 4.53 | 4.21 | 4.25 | 4.64 | 4.53 | 4.11 | 3.38 | 4.48 | ||
| 2018 | 43 | Sacrifices must be made | Sacrifices Must Be Made | compo | 2 | 4.51 | 4.30 | 4.15 | 4.60 | 4.55 | 4.18 | 4.64 | |||
| 2017 | 38 | A Small World | It's A Small World | compo | 8 | 4.32 | 3.82 | 3.92 | 4.42 | 4.53 | 4.17 | 4.15 | 4.44 | ||
| 2016 | 37 | One room | OneRoom | compo | 46 | 3.96 | 4.50 | 4.54 | 3.65 | 3.50 | 4.19 | 55 | |||
| 2016 | 35 | Shapeshift | The Ooze | compo | 2 | 4.63 | 4.40 | 4.29 | 4.33 | 4.26 | 4.10 | 4.50 | 73 | ||
| 2015 | 32 | An Unconventional Weapon | Pogo Dojo | compo | 113 | 3.76 | 3.81 | 3.81 | 4.19 | 3.78 | 3.00 | 3.71 | 3.38 | 62 | |
| 2014 | 31 | Entire Game on One Screen | Pony Island | compo | 153 | 3.67 | 3.26 | 3.86 | 3.77 | 3.91 | 3.49 | 3.77 | 4.17 | 83 | |
| 2014 | 30 | Connected Worlds | Incantation | jam | 25 | 4.06 | 3.81 | 4.25 | 4.17 | 3.94 | 3.81 | 2.89 | 3.64 | 100 | |
| 2014 | 29 | Beneath the Surface | Beneath The Ice | compo | 53 | 3.93 | 3.65 | 3.61 | 4.13 | 4.11 | 3.49 | 3.88 | 3.71 | 100 | |
| 2013 | 28 | You Only Get One | You Only Get 1! | compo | 49 | 3.80 | 3.86 | 3.98 | 4.20 | 3.76 | 3.33 | 4.38 | 3.67 | 99 |
Cool retro vibe and great graphics. I found it extremely difficult to aim without a targeting reticle. Also the shooting noise is unbearably annoying.
Scored high in Theme but low on Graphics/Audio
I wasn't able to grab the fire extinguisher. Just kept bouncing off of it
Cool graphics but not much to the game. There is a lot of waiting around and you can just shoot every single passerby. When the actual target came along it was so obvious that I thought it was a trick.
Shooting roaches is VERY satisfying, I think the controls are actually fine. The only problem I have is the simplicity and lack of content
Excellent. I got stuck after getting the gun but that did not detract from the score
Great mood, nice graphics, soothing audio. Restarting from the first room after accidentally "sacrificing my friend" was a bit frustrating
Very little feedback for actions and ambiguous GUI (is the blue text a shield?). I also couldn't replay the game after I died without F5'ing. The music had a groove to it.
Really hard to explore the mansion with that black blob trying to give you a piggy back ride.
I really liked the name entry with the single button. Good use of the theme
Cool graphics and a grooving soundtrack. Lack of checkpoints really cut down on the fun factor especially when spikes can kill you from a mile away
Your shooting mechanic is well polished and fun to play. I actually found the possibility of an enemy spawning right above you to be an interesting challenge as you have to seek out cover. It would have been nice if the levels were generated more smartly (always overhead cover areas, no ways to get trapped in a pit) but this definitely scores highly in the "fun" category.
Great graphics and game feel. The music is BUMPIN'. Could use more content and has no connection to the theme.
Sweet mood. Could have used less iterations of the loop; I got bored before I got to any sort of ending
It bugged out the first time I tried but upon refresh I was able to play. The controls are a bit frustrating, requiring you to continuously click on the asteroid and not just anywhere on the screen.
Hilarious! Unfortunately it is unbalanced favoring player 1 in the slap match. It is also very difficult to get the shot off the first time. Overall: humorous and fun.
Sweet atmosphere. You nailed the Hotline Miami gameplay/feel
Simple platformer with a twist pulled off well. Sound is good.
I'm not sure what I just witnessed. The character walk cycle was humorous
I don't understand the complaints about Twitter; the game only asks to read your tweets and see who you follow, something anyone can do. The real problem is that I could not play the game at all. When I loaded the web version I just got a flickering screen :(
I'm just getting a black screen for the web version
Clean graphics and audio. Draining the energy of the other spheres had great game feel.
The art is simple yet very visually pleasing. I don't see how the theme applies here but the game mechanic is successfully executed.
I couldn't get past the block that was supposed to "end the level". The jumping and moving need work for sure.
Very confusing with no in-game instructions given. I think there is a real game here but I could not figure it out. Very pretty graphics!
Very simple but you achieved your goal. Clean looking graphics, jolly audio, but not very strongly tied to the theme.
This feels very well polished/tested as demonstrated by little things like the line from objects to the planet and how you attract the bullet at a certain distance. The music is a little annoying but otherwise this is a strong entry!
Ps. Great feedback for destroying enemies
Best graphics I have seen yet!
Dashing feels fun and there is good audio feedback. The controls are difficult to learn but rewarding when mastered
All I have in the zip file is a .gmx file. Couldn't play
A little bit tedious but the basic tower defense mechanics were well implemented. I wish I had more granular control over tower placement
Quite well made chap! The gameplay is extremely simple but the graphics and "gentlemanly" mood make up for it.
This seems very derivative... Fight mechanic works well and the music is SWEET. Only loosely tied to the theme though
If this is your first game ever you are some sort of prodigy.
The timer is WAY too short to succeed at any of the attacks the first time. The result is retrying from the beginning every time and memorizing the pattern. A solution could be more specific hints or a longer timer. Still, this game has a charming ninja vibe and succeeding in an attack is satisfying.
The graphics are among the best in the jam but the moving and jumping felt very wonky. I died to a boulder and then floated around the map as a spirit. I saw a cool looking bear but I could not interact with it.
@TobiasW
Thanks! I did not realize that we couldn't use public domain music and sound until my friend told me after submission :( My fault for not reading the rules.
The art was done in Flash and yes, the animations were done in Unity.
@taocayo Yes I did!
Simple platformer with a simple twist but well executed. You made programmer graphics go a long way with the visuals
Having no conrol over the angle/length of the jump coupled with the slow shoot animation led to frustration. However, the graphics and audio were quite nice.
Not much of a game but a good audio/visual experience
It would have been impossible to figure out the puzzles without your tutorial but this game definitely has some charm. It lacks polish but there is potential. Using the electric cube to kill the robots was satisfying.
could not run! Only the .exe in the download
Excellent graphics/audio/mood!
The premise is innovative and an awesome use of the theme but it was not executed well. Perhaps a visible queue of upcoming moves would help? Also removing useless combinations like Up + Down
Cool 90's vibe. Making all the minigames skippable takes away the feeling of accomplishment that you gain when completing them. The ending was abrupt. The somersault game was fun and oh so satisfying to land
Interesting concept. The difficulty ramps up way too fast and becomes a bit frustrating. But I'm sure if I was more skilled I could have enjoyed it more!
Nice retro audio/visual. The game is simple but well implemented. A lower difficulty curve would be nice to allow for learning.
Incredible accomplishment for 48 hours. I actually didn't believe it until I watched the timelapse video.
Pretty funny though obviously incomplete
The platforming controls are very shaky and I wasn't sure if the questions had right answers and how they affected the platforming sections. The graphics are unique and well done though.
Really sweet idea. One of the better uses of the theme
Holy crap, that was incredible
The music suits the game very well! The graphics are very well done. Unfortunately I ended up drowning though...and met a whale on the way!
Short and sweet!
Really well implemented roguelike!
Great use of the theme and nice art. The controls made it a little frustrating for platforming sections.
Tight platforming, "Thomas Was Alone"-style narration, and a complete story. Very well done!
Graphics are really top notch. Best I've seen in a compo!
This game is aesthetically gorgeous. The graphics aren't just well produced like many other entries; the design is also unique. The gameplay is a bit simple but who cares when it looks this nice?
Great game feel!
Good use of the mechanic
Very difficult right off the bat! Nice graphics and animation
Trippy!
Cool idea! I got stuck in the last minigame; what is "worth"?
@andrewkennedy I did! There is even an Animal Crossing reference in the game (The Crucian Carp, "Carpe Diem!")
I really like how the audio gets muted as you go deeper
The music is great and the wall jumping was well implemented. I wish there was more to play!
Excellent! The mechanics are quite unintuitive and are not explained well, but once you understand them it's quite fun.
Nice graphics and audio! Starting from the beginning is a very strict death penalty though.
The controls are floaty in a good way: it feels like you're steering a submarine. Blowing up sharks is very satisfying.
33 is a very large number! But I stuck it out because I was intrigued by the story. Then I get a pack of cigarettes and am told to catch 33 more? I think you need to consider that people doing a Game Jam have less of a commitment to an individual game and probably don't have the patience for 66+ fish.
That said, I LOVED the mood (5 stars) and the story is interesting. I wish I knew how it ended but I don't have superhuman patience :(
Looks like it has potential!
Nice art but I wish there was more to the gameplay!
Solid, smooth controls
Nice Bit.Trip Runner style audio and pleasing graphics
Cool concept and well executed!
Cool resource management system!
Simple concept but perfectly executed. Graphics are also great
Simple but fully realized. I didn't get the sense that the difficulty was increasing, though I think it should.
Nice mood!
That was quite fun! Movement was a little floaty but trying out each new power was satisfying and kept me playing
Really awesome art style
Loved the clean stylish graphics
Nice level design!
Wow, best graphics I have seen so far.
In an age where we are all looking at our phones connecting to a person that's right in front of us may as well be another world. Music/Sfx were simple but added a lot to the mood, I was genuinely creeped out. The maze was really hard on the eyes and stomach due to the severe wobbling but, this might be the mind of a psychiatric patient, which might be the point, but as a user it was hard to endure. Overall an interesting setting and strong thematic connections.
Very cool graphics. It's exciting to enter those train carriages when you know each one has something wildly different and weird. The font was a little difficult to read.
Screen shake was sooooooooo satisfying. PEW PEW
Interesting use multiple layers of Geo! Became challenging pretty quick the deeper you get into accessible layers
It was a great surprise when I rose as a skeleton and fought myself!
Nice interfaces and solid concept! Wish there was some deeper systems here, was hoping passing over my own string and turning it yellow was mechanic but it didnt seem to be. Would have been nice to start with a shorter round to begin with but slick graphics and smooth gameplay. Nice work
Awesome graphics, could have used a cooldown indicator for the dash and a less harsh death penalty!
Would you like to turn on Sticky Keys?
A fun tile based create your own adventure. Fresh take on the classic matching games
Shooting lucky charms never felt better!
Great audio and graphics contributing to really nice game feel.
It successfully fucked my mind. Well done.
@mtinkerhess Thanks! I actually just got in a new ending probably right after you played it. It's better I think.
@Mincemeat Did you reach the end? You will know
@wer2chosen
That is intentional. Check out the options menu ;)
@Robber
Try watching the credits
@Nova 6
Try watching the credits ;)
@hundredhundred
@zompi
Perhaps I should have posted a guide. You did not reach the end!
I just added a link for a guide!
Straightforward and charming!
Really polished and visually pleasing
I did a huge double take when the game starts with you chained to a wall, that was really cool. I also like the whole reversal of the victim and tormenter. I'll admit I couldn't figure out how to unlock the 4 digit password lock. And when I tried to open it I couldn't get the lock off of the screen. I'd love to finish it if you gave me a hint :)
Really nice graphics and mood. Even with the guide I couldn't figure out how to get any ending other than the apocalypse one.
Really nice mood
Really cool mechanic. Sound was good too: normally people recording their voice for sound effects doesn't sound great but you pulled it off well!
The block shuffling effect is really cool!
Awesome!
Impossibly difficult but I still enjoyed it. Why not start slower and increase speed? My strategy was to turn the keyboard sideways and then press the direction that it told me ;)
Charming!
Nice work
Very interesting mechanic!
The monster building was a little janky; it was hard to tell which pieces fit together and how to attach legs. Despite that, this is my favorite game of the jam so far. The art and music are fantastic and watching your creation tear down the city is humorous and satisfying.
Nice mood/audio!!
Interesting puzzle game. I would never have figured it out without the out-of-game explanation of the mechanics, but it was quite engaging after I did. It really could have used an option to speed up the movement of all the units. I loved how the music picked up in the third level.
Really nice look. Ramming though a corridor of firing turrets is quite satisfying.
@GAFBlizzard I am so happy to see someone who reached the "Ultimate Victory"! I had no time to playtest the scores and create a proper tutorial so a lot of people don't make it that far.
I found the tutorial was more than adequate and found the mechanics pretty intuitive. There wasn't much of a challenge other than getting a better time but it feels good to unleash tornadoes.
Very cool narrative experience! The narration was quite good and I loved the narrowing parapet; gave me a real sense of height.
I would almost not believe this was made in 48 hours if it didn't come from the Leonardo Da Vinci of game jams. A+, holy shit.
Cool particle effects!
Great concept. I loved the tradeoffs of the in-between shapes. Smart design, clean presentation, A+.
MSVCP120D.dll and MSVCR120D.dll missing for me :(
It was cool to see how the different basic shapes could create the complex goal shapes, and the little sprites that popped out were a nice reward. I think the controls might be a bit buggy; I would press an arrow key and half the time the shapes would shift over more than one column. Otherwise, nice work!
Great polish, great design, rad music. Way to pick a simple concept and knock it out of the park.
Cool concept! I beat easy mode after a second try. Awesome art for the different body parts.
Great art and really nice colors.
Amazingly cool. Each different stolen body felt great and also unique. A+ art, A+ overall.
Really exciting energetic gamefeel. Blasting around with the square and then shifting into the triangle felt amazing.
Such a great idea and perfect execution. First entry I've given 5 stars across the board.
Amazing mood. The pixel art and animation were also incredible. I couldn't figure out how to not get killed by the tentacle that grew out of me, so that's as far as I could get!
Nice level of polish! Good humor.
Interesting mechanic and very nice presentation. Good stuff.
The wall of text at the beginning was heinous but once you're past that, this is a pretty interesting entry. I'm a sucker for card mechanics and this delivered interesting ones. Cool theme, cool game.
Really neat mechanic! I almost got to the end of the tetris block shaped level but the difficulty got the better of me. I think having the freezing of the shape be delayed made the game harder than it needed to be. Overall great though!
Looks cool but I couldn't figure out how to reach the glowing orb in the tutorial level. What did I miss?
Nice choice of monsters and great pixel art for them!
"He hates his family so much that in one of his businesses he sold his parents for a Lexus." Got a good chuckle from that. Good work on making the hint text easy enough to translate into the game actions, it worked well!
Really polished implementation of a simple but good idea.
Pretty hilarious. I love how the pizza guy vaporizes after the delivery. Also... WHAT ARE YOU DOING IN THAT CHAIR!?
Wow, amazing mood, audio and graphics. Just excellent overall.
Didn't use the theme but the puzzles were interesting and the presentation was very pleasing. I couldn't beat level 5!
Hey Chris, which drugs do you recommend taking in order to produce something like this?
But in seriousness, cool entry! The visuals are really interesting and the sound is also great.
Pretty much 5 stars across the board. Excellent work. Great writing.
Hey Elys, thank you! I was just setting up my page in advance. The download page isn't ready yet.
Even without audio the graphics create a suspenseful mood. Good work!
Really nice! Simple and well put together. The music really helped get my pulse up.
Wow the audio is really effective. Had me panicking.
Great narrative game! I am assuming the ending was the crime scene investigators speaking, but it wasn't clear.
A Java Exception has occurred!
Excellent audio and graphics. I was never able to escape from a predator though. A short in-game tutorial and a reset button could go a long way!
Hilarious concept flawless executed. I knew exactly what I was in for when I saw the title. Great polish too!
Excellent entry. One of the best I've played this LD and I'm proud to say I beat all the levels. It's a truly unique take on the theme and, unlike many entries, translates the theme into mechanics. The visuals are minimalist but there's enough there to have a distinct style. If there is a criticism I have it is that most of the levels can be beaten without moving or grappling. Overall though, top notch.
Excellent mood and audio. The uploading of photos and audio clips was really intriguing; it gave me just enough to be curious about the planet without giving away too much. The text adventure mechanics worked well, intuitive enough to understand and I never got stuck. Great entry!
Almost 1GB?! That might be too big for this world.
Great premise! Simple and intuitive. Not many sound effects but the background music was fitting and well composed. Nice clean graphics and UI.
Definitely the most fun I've had so far. Fantastic achievement.
There are some really great visual elements in there. I love the water and smackin' down those direction arrows feels amazing. Clearly you were running out of time and didn't get to build as many levels as you wanted, but I can see the potential for some interesting ones. Music and sound is top notch; the piano key sound for touching the menu options was especially nice.
I stayed in it for the dope upgrades which were fun to unlock. The waves/upgrades felt a little unbalanced; sometimes I was very unprepared for a wave and sometimes it was way too easy. Nice art, I love the sprite for the earth especially.
Really excellent entry. Lots of intrigue. The zoomed out shot of the planets with the ladder between is gorgeous. However, you really should include the version of the game that you submitted before the deadline for rating purposes!
The paper aesthetic is quite convincing! Minus the lines that flow off of the page a little bit, any screenshot could pass as a photo of a piece of paper. Also really liked the pew-pew audio.
Fantastic voxel art. The music became humorous after multiple run-throughs of the same worlds. I felt a little helpless in combat just mashing right click as fast as I could and hoping not to die. But movement had a really nice feel to it.
Awesome! The music is great, especially in munch mode. I also enjoyed the pacman-esque mechanics.
Great sound effects!
Great art! The planet itself looks very cool. I got the hang of dodging missiles after a few plays. Dying the first few times was a little anticlimactic.
Really excellent audio; it's some of the best I have heard so far for compo. I especially liked the introductory sequence with the words slowly appearing with the music accompanying. The story and combat was a bit rushed like you say. But the polish on the non-interactive scenes is really impressive.
Graphics and audio are fantastic. Spamming different plants and just seeing what it sounds like is a delight.
Nice relaxing atmosphere. I'm not sure if I could do anything other than plant my seeds and watch them grow. Clean pixel art and great music!
Really cool aesthetic. Love the flashing text and distortion. Also very cool method of representing health!
I played a few rounds but couldn't figure out what pressing the keys did. Only the up arrow key to freeze the pups seemed to do anything. Otherwise, the graphics are nice and the background music was charming if a little repetitive. I like the keyboard premise.
Awesome pixel art! I made it through the first night and I consider that an achievement.
I played as a "Yes" man and got far. The random encounters kept things interesting. Really nice animations though it would have been nice to see some of the equipment or status effects have a more visible effect. Great entry!
Great art, great animations, great polish. The experience is very smooth all the way through. Nice transitions! I was curious how the game was going to get more difficult but spotting and remembering minute differences did become challenging. The pacing could have been a bit faster.
Great mood! Very nice use of bloom to make certain elements like the traps visually pop. I also like the very smooth camera movement between rooms. My one frustration was the range of the attack; it was quite hard to hit an enemy even when it was right in my face. But overall, excellent!
@alexkishchinskiy That's because you cut your eye out! But I've heard it isn't that clear :P
@hellsquirrel I appreciate the diagram! I understand exactly what you're saying. My original thought was that I wanted to be very clear about why the damage is stacking up. I think your way is better when players already understand how the game works.
Excellent! I gave 5 stars across the board.
The link to the game is here: https://elemental-zeal.itch.io/triagd
;)
@elemental-zeal-game-studios No problem. Great entry! I had a lot of deaths.
Great animations! The enemies were well designed with clear attack signalling and whatnot. I like that this is sort of like hardcore Pikmin. My only frustration was the throwing mechanic. I eventually figured out that you can only throw a lamb if it is quite close to you, but even then it is still frustrating to click and have nothing happen in the heat of battle. On another note, I enjoyed the variety of lambs you can buy.
That was a nice brain teaser! The challenge and length felt just right. The chopping interaction feels great. High scores in all categories.
I think there is a severe bug! When I start the game it just loops the intro forever.
I had a game breaking bug! It was in the field after I decided that wooing Goat was becoming enjoyable and I was falling in love. I enjoyed what I played up to that point. What a great concept.
Top notch animations, art, and sound. The mouse controls didn't feel good, but that's my only complaint. Great work!
This is excellent! I figured out the mechanics after the first couple runs and after that point it was a very nice puzzle. The audio and pixel art are spot on and the interactions felt great. High scores in all categories.
I chuckled at "Tell no one". Great humour and mechanics. I felt satisfied by the ending.
Wow, that was surely something.
Short and sweet! I liked the voxel-style art and the use of lights. Visually, it reminded me of Bit.Trip Runner. Nice use of the theme. For those playing with a keyboard, I recommend having the controls up in another tab. By the way @pokang the "Interact" controls on the itch.io page are wrong! It says 'A' with a keyboard but it's really 'Q'. Took me a while to figure out. Otherwise, great entry!
The art and animation is excellent! I really like the player character. The "Veegggiefriiice" intro is also amazing. Took me a while to figure out how to play, but got it eventually. Didn't feel like I had much of a hope of beating the timer though. Nice entry!
There's a lot to like about this one. But I especially appreciated how the start screen was also a tutorial, explained what the game was about, AND was a cool Rube Goldberg machine to kick things off.
The art: not only excellent but quite unique. The audio: soothing. I didn't even mind feeding myself to the worm. Great work!
That polish. That style. Well done!
There's something really satisfying about the sound in this game. Music is great, art is great. Excellent work!
Wow, art and audio are top tier. Interesting premise. Exciting upgrade choices. Would reach the spring of life again.
So many levels. But they are all so well designed. Many "aha" moments were had.
@alaah That is very flattering. Thank you so much! :)
@gevernus Sorry, I'm not sure I understand what you mean. The download buttons? They have a platform icon beside them, but I might as well make that clearer by naming them with the platform. Hope that's what you meant!
@erkberg Good point regarding the controls! I made a note in the "Controls" section of the description to inform players that the keys can be remapped :)
That was great. The Shaman is so OP! Really cool take on the theme. I wish there were meaningful choices to make in the map navigation but I understand the time constraint. Top marks across the board!
Big points for mood!
The music is outrageously catchy. Nice work. High scores all around!
Top notch entry here! I thoroughly enjoyed it. Discovering the recipes for the various materials was fun and setting up the supply chains was satisfying. Loved turning babies into meat! My only gripe was that I wish powering the obelisk triggered some sort of ending. It left me unsure if I should continue afterwards. BIG stars across the board.
Nice! Getting enough wands to do the mega-loop around the map was fun.
Cool concept! It was a bit of a grind but I beat it. The secret monster path was exciting and unexpected. I never spent my precious gems on upgrading the monster spaces. What would have happened if I did?
THIS GAME IS SADISTIC!
Groovy! The different music layers coming in with each block was a nice touch.
Very pleasant. I found the click and drag controls a little uncomfortable, but otherwise it was a smooth ride. The chained circles was a cool mechanic.
Fun use of the theme and hopping between chairs on the wheel was fun! I enjoyed get blasted up out of the wheel by an asteroid but somehow landing and surviving it.
Brilliant concept and great execution.
God damn. That was fucking cool
You delivered where it mattered! The puzzles were at the perfect difficulty for a jam game and each one had character and inventiveness. The bag toss knocking out the pumpkin teeth was a stand out. Great work!
Top tier animation and art. Game feel was also excellent!
You shouldn't have opted out of the humor category! When I shot the wheat with a pistol and it still counted as harvested I laughed out loud. Nice entry!
I wish I could give 100 stars for Mood - the sounds and animations triggered my N64 nostalgia hard. Lots of cool touches during the final segment. Great work!
The charming little characters made me persist far longer than I would have but in the end I was not able to make the pizza. It seemed like it was possible to make the base, pineapple, tomato, and cheese separately but any attempt to draw them at the same time yielded lemons :( Maybe I was missing something! Solid entry across the board though.