Please Come Back by PapyPilgrim 2014-04-28T22:08:00
Great game idea, I held on for as long as I could hoping that the ship would turn back, but I've never been a strong scroller.
Foon → Ludum Dare Explorer → Users → TowelKing
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 30 | Connected Worlds | String Theory | compo | 263 | 3.51 | 3.62 | 3.49 | 3.56 | 3.15 | 3.27 | 2.41 | 3.16 | 69 | |
| 2014 | 29 | Beneath the Surface | It Came From Below! | compo | 508 | 3.22 | 3.06 | 3.70 | 4.16 | 2.86 | 1.68 | 2.20 | 2.94 | 70 |
Great game idea, I held on for as long as I could hoping that the ship would turn back, but I've never been a strong scroller.
great art style for the game. I wish the game play was a bit quicker, but that just might be my personal preference.
Fantastic game and great use of the theme.
I like the idea of a text survival game and having to make decisions that effect the group. It was, however, a bit unclear at how my actions were affecting the situation.
Solid game and a lot of content in it. nice job.
Very clean graphic style and the woodpecker pecking animation is fantastic. I enjoyed weaving my way through the level and having to plan ahead.
Hard game, I liked the concept of grouping food together and feeding it to a monster. Might have been easier to play with larger bullets and enemies.
a simple game executed well, nice job.
I was lawling at the intro, very well done with the voice acting. The gameplay was alright as well, it's fun dodging enemies and grabbing points and such. It would have been nice starting out with tentacles or someway to fight enemies.
had fun playing it, only wish there was more diversity and required a bit more thinking, but for one day, amazing.
Very pleasing audios and visuals. Its great how much atmosphere for a game you were able to creating using such simple particle effects. I wish there was a little more something in the gameplay, but overall I thoroughly enjoyed the game. More particles please.
Fantastic water effects and visuals all around. It took me a moment to realize I had to be moving to turn but once I got that I enjoyed running from the mean fish and grabbing the other things. The power of the gun was tweaked very well which made the game less about blasting and more about dodging.
Incredibly polished game for a jam, well done. I enjoyed the mechanic of slaughtering the invading knights as well. And i really liked the video intro.
It feels great getting a hoard of zombies following you and I like the choice of ranged or melee zombies. Dodging enemies and having my guys block/attack while I dive around grabbing purple things was fun.
Fantastic progression idea with the small worms, I really enjoyed the whole experience.
i liked the fisheye camera. The music and ambiance of the drew me in and made it enjoyable looking for those water crystals.
nice game, I liked the tightness of the platforming mechanics and gun shooting. Going deeper and deeper trying to find a module while my air was running out was giving me sonic water level flashbacks.
I couldn't get past the octopus!!! I liked the tentacle and the britishness.
solid game and the intro really helped draw me into the game. I think there needs to be more direction when giving the player puzzles to do.
I love the sound of shooing and how it fluctuates, I was running around doing nothing for awhile doing nothing but enjoying my beats.
The game was also solid, with a good difficulty for what it was. The end spot took me many attempts but I was able to slowly carve my way through the level.
really creepy model, i like the brain jiggling.
I thought it was going to take forever to get to 10000 to buy the radar upgrade, but then out of nowhere i struct gold and was on my way to being the best dang miner on this side of the Mississippi. I enjoyed the progression and the zooming out as a power-up.
Having to wait a long time and managing heat was an interesting mechanic that required me to make some choices. Solid game, gg good job.
A solid run around and shoot stuff game. Starting in the only lite area of the level and eventually getting forced out by monsters was a fun experience. Congrats on finishing your first game and I dont think there will be too many games like this in the ludum dare, the most popular game type will probably be drilling for treasure.
great visuals, really was making my head spin.
box box box box box
and make it double
nice puzzle game, a bit more tutorial would have helped, but interesting once you get the hang of it.
A cool idea and would have been awesome to see it with more content. The visuals and music throw me into a slaughtering type trance. Too bad you couldn't take on the prison-industrial complex, it would be very cool to see some games on that issue, but that's a tough cookie to crack in 48 hours.
I had a lot of fun playing the game. The controls were pretty sensitive, but I actually like that in games.
Amazing game! I love the micro management and resource system. The level progression made it easy to get into the game and start enjoying the click fest.
Those devil dogs are creepy.
I really enjoyed the visuals of the game, great job.
I built my ludum dare game using unity 4.6 beta and, im pretty sure, have successfully exported a web player build.
Even though the graphics were very simple, they looked crisp and I liked them. I like how you had to be careful with your shots or else you'd damage civilians.
I wish you had kept making the game on the second day, I think the idea has potential to be a lot of fun. Some more visualization on what your resources did and how much of them you had would would help clarify what is happening in the game. But connecting my planets together and seeing my production go up was fun.
good game, I wish there was a way to progress a bit faster instead of waiting for myself to do things faster
great execution on your idea, the simple visuals made the gameplay very clear.
solid game, the camera perspective is very cool. It would be nice to have more visual feedback on the actions you take, like text that tells you how many points you just gained, or what your current multiplayer just changed to.
I love the feel of the game and the way you interpreted the theme.
a bit hard to get oriented at first, but overall pretty fun.
I really liked it and played it all the way to the end. If I had a suggestion, I'd really wish it was more clear where you can move and where you can't. Too hard to tell the difference.
had a fun time, and I really liked that the gravity of planets changed whenever they got hit, it made each shot interesting
congrats on completing your first ludum dare. I like the idea of space grappling hooks, it would be cool if you used the planets you grab as a flail to fend off enemies.
The connecting of the socio-economic worlds is a great take on the theme. I enjoyed the game, but i wish the resources you are managing were a bit more clear.
Great graphics, I wish there was a bit more gameplay behind them
Great idea with lots of potential, i'd love to see more.
Digbot and his full range of robot emotions really brought this game to life
well polished game. I bit tricky to get into and I wish there was a little more clarity on what my ships were doing, but I enjoyed the game overall.
A solid platforming game and the level design was gruelingly tough. I'd love to see a mechanic with the order of which you connect towers.
great visuals and fun gameplay. It took me a second to realize how things worked, but it was great to see the build up of my factory empire after i got the hang of it.
Fantastic game, the art is top notch and the gameplay is hilarious.
Fantastic way to connect the theme with a game.
Great game, I like the story. Amazing that you got it done in 48 hours.
I played through the whole game and enjoyed every minute of it. Each factory setup brought a unique strategy and I liked figuring out where bottlenecks were through the fast forward feature which let me tinker and optimize to my hearts content. Great Job!