Shape the World! by Cyboot 2012-08-30T17:44:00
The web version didn't work for me the download one did (Windows 7).
The evolution mechanic was really well done.
Foon → Ludum Dare Explorer → Users → DevWouter
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Wide Screen Defender | compo | 644 | 3.12 | 3.08 | 2.84 | 3.38 | 2.46 | 2.63 | 1.87 | 2.71 | 40 | |
| 2014 | 29 | Beneath the Surface | Go Below The Ground | jam | 566 | 2.86 | 2.91 | 2.12 | 2.63 | 2.91 | 1.94 | 2.00 | 2.39 | 68 | |
| 2013 | 26 | Minimalism | QMD | jam | 26 | ||||||||||
| 2012 | 24 | Evolution | Space Mayham | jam | 186 | 2.74 | 2.77 | 1.79 | 1.58 | 2.43 | 3.15 | 1.43 | 2.36 | 90 |
The web version didn't work for me the download one did (Windows 7).
The evolution mechanic was really well done.
Creating a multiplayer action game? I applaud you since executing this well is not an easy feat. Sadly that is also a little bit part of the problem since the framerate and that fact you need friends causes the game to be hard to play test.
Overal a lot of points just for the attempt alone!
The platformer could be a bit easier to control and some spelling and grammar checking might have been nice as well (I guess that is night work ;) ).
I guess a little bit of play balancing and you would have a solid game.
Nice game, but I think the jumping is indeed a problem. It would have been easier if you would have used acceleration and velocity instead of a constant velocity.
No mac
Didn't feel like a game. Heads... I'm mean hats of for the graphics.
Doesn't load on my machine (Windows 7 + Firefox + Flash 11.4)
Nice game, could have been more of a challange but I'm glad it is a break of all the others.
I really enjoyed the resource gathering in this one. Can't figure out why since I normally hate taking resources in account.
No Android.
I was unable to upgrade and unable to harm the enemy so I got stuck quite quickly.
Some audio feedback (about hits and impacts) would have been nice.
Good use of theme, and nice gameplay. I do wish it was easier to figure out what does what and why.
Seems to be a few minor bugs but I really like this idea so I ignored them. Love to see a finalized version of it.
Didn't get the feeling I was playing a game but more an interactive movie. A bit more strategy (like stopping the critters allowing them to evolve or be more defensive) might have given more depth to the game.
I enjoyed the naming, but when you have a lot of cows the game felt slow since you couldn't move in a group.
From "a childs perspective" I would say that if you intend to create a game and you know the majority of your target group prefers web then followed by windows there is a good chance a lot of people will complain about not being able to play your game.
The child in use however want to play and are sad by the fact they can't.
Really nicely done. Maybe mouse smoothing and someway to make it easier to keep tracks of the level and bamn, solid gold.
No android
It's hard to keep track of all the kittens and who ise the best or worst. I just threw them all in the bin. Guess I'm more a dog person after all :)
First of all dont't make such a massive installer or at least make it possible for people to just download the executable.
As for the game, it was kinda of fun, but it takes ages to kill those evolving, farting kittens. Loved the "censored", guess it is ready for the american market ;)
There was indeed a lot of lag and there seemed to be some problems with the graphics (tiles weren't always aligned correctly).
Had no idea what needed to be done or why also the color changing was annoying.
87MB!? Oh dear... I guess I can write this comment while I wait for it to finish.
You could easily reduce the size of the game by using jpg, mp3 (or ogg) next time.
About the game it seems nice but a bit more polish would have made the game a whole lot more playable.
Quite enjoyable, but getting off the sides and then back in felt wierd as I was expecting it to wrap around.
It takes too long to get somewhere basically zapping the fun of the game.
As an owner of a golden retriever I'm proud to say I got 100 points at the first go. But I'm ashamed I don't clean up the bowls afterwards :)
Based on the feedback provided above I have to say I agree with it being too small. The gameplay however relied on speed and skill. There was a zooming camera which went between 1.0f and 2.5f zoom (the later now being the default), but it caused some issues during the gameplay balancing. We will take this in account for our second ludum dare.
The game does include some "evolving" but that is not shown by much. In the original design we made it so that the player would absorb the power of fallen enemies and unlock weapons and more powers (including speed, but I guess we won't put it in there).
@Fsmv: I'm really sorry for that. Normally I would have included an option to start the game with different resolution, but the gameplay required a higher resolution than the 800x600 we started with. Next time we will take this in to account.
@Bvanschooten and @tomhunt: If you use a laptop with two graphics card, try to use the higher one. It does require OpenGL 2.0 and we noticed that some of the intel cards were having problems, switching to the external graphics card solved the problem.
@BrothersT: There is no difference between the zipped version and the installer and the zipped version worked fine. If you could post your Windows installation and the graphics card you are using I will try and see if I can get it working for you.
The bugs basically prevent the game from being played as intended. Those costs problems should as such be fixed as quickly as possible.
Not my game and a small warning ahead of time might be appreciated for those at work (glad I was at home)
Took a long time to start and was frankly to hard with all the timing. Just some heatlh points would have made it more enjoyable.
Really nicely done and very addictive. Was a bit sad when I noticed that every level resetted the evolution, but then I found out it was a puzzle game. Nice!
Could have used a clipboard on which we could store the genes. I'm quite certain I didn't type it over correctly.
Awesome result! Nice use of mood and gameplay.
Argh! I didn't notice the spikes until I was already death. I thought it was some collision detection issues with the dino further down the road.
In the end I went beyond "now you have to decide" (decide what?) but then I got hit by another spike and death again. Some quick save or lifes (optionaly if needed) would have made it a lot more playable and enjoyable. And I'm talking about the "easy" one here. (in what way exactly or am I really that bad ;) )
For some reason the game lacked frustration :)
It was really hard to see the bullets, giving them a black circle around would have improved a lot.
"Error creating OpenGL window", according to gDebugger the problem occurs around WglDeleteContext
Really wished I got a feeling for rhythem, but besides that I enjoyed it.
A mother who jokes about getting a pet? I don't think my mom would have approved :)
Anyway lovely story, maybe a new york best selling ;)
Too make a lot of tries to figure out the controls, but this seems to be a game with potential. I enjoyed moving at the same time.
Slightly more playbalancing and it would have been awesome.
Nice way to handle the team but I agree with the others above. Repetitive and easy.
Unable to download.
First entry which simulates life and that seemed to work with objectives.
But I had a hard time figuring out what to do and why. What mice? What does a mouse need? Why does the cheese drain the water, oh noes, it's a sponge, is that alright? Oh wait, I completed the level. Press enter? OK!
Overall is simply lacked a bit of polish. A bit more polish and it would have been nice game.
Nice game but I didn't notice the instructions on the right until the third level or so.
Really enjoyable game. Though I wish the girls were a bit more higher in stats (seems you have a chance it is equal, lower or above which turns out to be more often below than above).
I wanted to walk away, but I notice I couldn't :)
The night was nicely done, was about to close the game when it occurred and gave me an incentive to play further.
I'm glad I always read the comments, otherwise I wouldn't have know you would need to swipe.
I'm suprised this game actually took you a mere 9 hours. It's quite complete.
Nice game, the bounding box of the blackholes is a little bit to big since they captured me while there was still a huge wall in between but overal nice execution
If there were no bugs like enemy facing wrong direction or death while still having HP it might be fun and interresting but as it is now it none of those. Too bad, seemed interesting.
Argh! I had some wierd bugs, camera not resetting on new game, falling through a floor that seems render wrong. Did enjoy it on a few points but the "bugs" were zapping the fun away. Can have potential.
Took a lot of effort to figure out and when I did it seems to crash:
java.lang.NullPointerException
at transientlibs.preui.grid.Map.blocked(Map.java:302)
at org.newdawn.slick.util.pathfinding.AStarPathFinder.findPath(AStarPathFinder.java:90)
at transientlibs.preui.grid.PathFinder.updatePath(PathFinder.java:82)
at omega.Task.calculateMovementCoords(Task.java:63)
at omega.MinionAI.process(MinionAI.java:59)
at omega.OmegaAIProcessor.process(OmegaAIProcessor.java:117)
at transientlibs.preui.agents.InternalTimeGuard.checkProcessor(InternalTimeGuard.java:45)
at omega.states.OmegaTiledMapState.update(OmegaTiledMapState.java:275)
at org.newdawn.slick.state.StateBasedGame.update(StateBasedGame.java:266)
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:663)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at omega.Omega.main(Omega.java:66)
865549 [main] ERROR transientlibs.preui.objects.general.Logs -
org.newdawn.slick.SlickException: Game.update() failure - check the game code.
at org.newdawn.slick.GameContainer.updateAndRender(GameContainer.java:669)
at org.newdawn.slick.AppGameContainer.gameLoop(AppGameContainer.java:411)
at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:321)
at omega.Omega.main(Omega.java:66)
Took a little while to figure out where I was. It seemed I was off the screen
I'm not a fan of one-hit kill games (because I always get hit) but I enjoyed the art style a bit and of course the scream :)
Only problem I had was that it wasn't clear what I could or could not touch.
@Dax: Yeah, it sometimes does that and we are not sure why. I think I will attach a debugger to it and see what is causing LÖVE to hang (or rewrite the bloody thing in C++).
@Klianc09: The entire story is in the source, but basically the robot (or whatever it might be) becomes sentient. Sadly our time was limited and we were unable to add the ending to it.
@NiceAlexanderAS and @nintendoeats: Thanks, to be fair even we (the guys who made it) are having difficulty with the game. But we also know how to cheat around it (just press F12)
Personally i would have left out the alpha part in the name
I'm unable to get the windows download. The file server reports that the file is under investigation. In the future you might want to put it on a server which doesn't have this limitation (like: google drive or dropbox).
Unable to rate the game.
Strange game, but frankly it is not that different from jeu de boules. I was actually expecting the blackhole to destroy me and not some kind of finish line.
A small hint: You might want to add explanation of the game controls and mechanics in game. Not everybody reads the page ;)
Nice music, but it wasn't clear what the goal of the game was until I decided to get myself killed only to notice you were suppose to evade them
In the future it might be a good idea to create a few shorter levels in which you introduce new gameplay ccncepts. The first walljump was fine (I only discovered by accident), but the second was quite hard.
The only thing I found missing from a gameplay perspective was the reason why I shouldn't pickup mushrooms one by one.
Also you might want to think about creating the hitbox of the player a bit smaller then the visual. That makes it bit more forgeving gameplay.
When I try to launch the game it crashes without a warning or reason, you might wanna add that.
Quite well done. I enjoyed the tunnels and the fact that you could launch yourself out of the sand..
Gameplay wise there are some balancing issue. Also the text placement could some work.
Seems like a decent idea, but the fact that I'm forced to play with the joystick thing on the right doesn't make it an enjoyable experience.
@loopinlouie: The original idea was that you could create buildings and place them (heck you even had workers), but I decided to remove that since I the time to balance the gameplay would mean I would run out of time.
@Natura-Time: Yeah, the missing art is a bit of a giveaway isn't? :)
@Andrea: The art of the enemies was never done, so sorry for that.
@MrSun: The game was originally a mix of a sim building game and an arcade shooter. In the end I dropped most of the sim building in favor of delivering on time, but it would explain the slower pace. I agree with you that the current result would definitely favor faster gameplay
Took me a second to learn the commands, but the game is nicely done and works quite well. Didn't like the fact that I had to install Java (points are not affected by this). The eye closing and opening didn't seem to match for some reason, but the rest is nicely polished
The idea of wind creating a snowman is weird, just imagine you wake up after a winter blizzard and finding out that the world is covered with snowman :) The game is well executed and looks nice, but I wish it had more of a game feel to it. Having a subjective scoring mechanism didn't work for me.
Nicely done
Well done, but next time also allow me to skip the cutscenes :)
Really nice! Well polished, looks good and fun gameplay. However I would love to see the path before I'm placing buildings and I wish here was some random offset in the fire time so that two turrets just shoot at little different timing (gives it a more dynamic feel)
I'm sorry to say that this does't feel like a game. You just build stuf and wait for the money to roll in so you can build the next thing. If there was something like maintenance then there would be some strategic element in what and how you build.
Liked to idea, although I was disappointed that I didn't see a gnome. With some polish this could definitely be a good game.
This game really has potential, however the camera is the biggest weakness. The graphics works quite nicely with this game.
Didn't rate, the page keeps reloading the ads (which I hate anyway). Too bad because it looks like a gem
OS/X version works for me, but the problem with multiplayer is that you need to have multiple players. Tried a few games but the firing looks strange due to it firing on a single spot instead of a line along that spot...
For a first attempt it is quite good, but compared to the others it still lacks a lot in polish. I bet that by the next ludum dare you will have improved a lot
The responsiveness of the controls are certainly an issue when compared to other horizontal shooters. Also I noticed that you can move outside the screen. Despite all that I think for a first entry this is quite well done and most importantly (or what I consider important) it is a fun game to play.
Like sharp911 I agree with the ASDW controls. I also liked the music in the background. The scaling of the difficulty was a bit too fast (remember most people will not attempt to be jedi-master as your your game :) )
Looks nice, plays well. The climbing animation of the enemies looks a bit weird though ;)
The art is nice and sits well with me and the audio isn't too bad. It would become really cool game if everyone could move and have some kind of failure state (which would it make more of game). Also I would love to have some kind of explanation about the controls (why do I need 3-mouse buttons? It worked fine with my touchpad)
PS: Next time make downloading a bit more a simple process since this already counts as a first impression. And asking for money when we just want to try to play the game... well... it didn't sit well with me. But enough rambling.