FoonLudum Dare ExplorerLD24 → Vegetal Evolution

Vegetal Evolution

By toastation

View on Wayback Machine

CategoryRankScoreCount
Coolness362
Mood2742.82
Innovation2783.07
Audio4232.25
Fun5112.52
Overall5312.69
Graphics5442.46
Humor5511.56
Theme6122.25

Comments

ragzouken 2012-08-27 11:06

Interesting idea. I think you should have just made the game window wider, rather than letting the player go off the edge of the screen.

p.s I think there is a bug - when I started a new game after losing, it still thought my time had run out

bvanschooten 2012-08-27 11:26

I liked trying to solve the levels within the time, but it would be nice to be able to restart a level. Bug: after game over, it is not possible to start the game again.

toastation 2012-08-27 17:42

I am going to fix this bug

kevincorrigan 2012-08-27 18:33

I like the concept but why do you die as soon as you touch the lowest ground? anyways it was fun, good job.

seconddimension 2012-08-27 18:43

Interesting and different idea. it was really tough having to go off the screen though.. I couldn't get pas the first level

madpew 2012-08-27 18:49

Ran out of time on the 2nd or 3rd level and can't restart because clicking play redirects to the time up screen. Nice gamemechanic.

zoomyzoom 2012-08-28 13:47

Quite frustrating with time time but still fun :)

devwouter 2012-08-28 19:18

Quite enjoyable, but getting off the sides and then back in felt wierd as I was expecting it to wrap around.

krides 2012-08-28 19:30

Neither original nor bug fix worked for me :-(

schnerble 2012-08-29 12:24

Neither version worked for me either, I'm afraid. I'm on Linux - Ubuntu 10.04. Here's the error message:

Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:616)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at com.toastation.ld24.LD24.main(LD24.java:26)
... 5 more

toastation 2012-08-29 15:02

Ok, bugfix don't work on linux. I will solve the problem

kefir 2012-08-30 20:14

Liked! Very interesting idea!

harusame 2012-08-30 21:24

L'idee est interessante ^^ Le jeu est un peu dure au bout de quelques niveaux a cause de la limite de temps. Les graphismes sont pas type top mais ca passe, la musique est un peu trop repetitive.

Longue vie a la creation de jeux en java avec slick2d :)
(ps : je met pas d'accents car ils passent pas ici.)

triliyn 2012-08-31 14:15

Very interesting idea! I liked that for the most part it was a game about FALLING. I felt like the rain.
It felt a little sluggish though, except when I went off the screen, in which case it felt too fast. It would be nice if there was some indication of your height when you're offscreen.

pighead10 2012-08-31 23:09

Strangely addicting, but it was very repetitive and very easy once you got the hang of the off screen mechanic. And my bio kitten was too small :(

toastation 2012-08-31 23:17

I'm actually working at a new version with more contents like trapped blocks, lava... But after the end of judging

walt 2012-09-02 12:51

the sideway trick feels like a glitch declared a feature

josh-dreamland 2012-09-07 03:03

Still not working on Linux, I'm afraid. Other people have gotten LWJGL games working great with a shell script; you might want to invest in that ;)

ghribacki 2012-09-17 22:57

I like the puzzle idea, but the water is so slow! Also, some levels are really harsh on the player making he/she move a lot in the same direction just to be able to fall on the plants. Maybe a narrow screen would be better so there isn't a lot of horizontal movement.
Talking about the screen, the resolution didn't fit well on mine and I couldn't see the score and the timer (I use 1366 x 768).
The music loop was kind of annoying, it was cut in what seemed the middle of the tune and restarted.

I'm sorry if I'm being hard on you, but I always try to be honest. The idea is very nice and I hope you can improve it in the future. =)