Foon →
Ludum Dare Explorer →
LD24 →
Vegetal Evolution
Vegetal Evolution
By toastation
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 62 | | |
| Mood | 274 | 2.82 | | |
| Innovation | 278 | 3.07 | | |
| Audio | 423 | 2.25 | | |
| Fun | 511 | 2.52 | | |
| Overall | 531 | 2.69 | | |
| Graphics | 544 | 2.46 | | |
| Humor | 551 | 1.56 | | |
| Theme | 612 | 2.25 | | |
Comments
Interesting idea. I think you should have just made the game window wider, rather than letting the player go off the edge of the screen.
p.s I think there is a bug - when I started a new game after losing, it still thought my time had run out
I liked trying to solve the levels within the time, but it would be nice to be able to restart a level. Bug: after game over, it is not possible to start the game again.
I am going to fix this bug
I like the concept but why do you die as soon as you touch the lowest ground? anyways it was fun, good job.
Interesting and different idea. it was really tough having to go off the screen though.. I couldn't get pas the first level
madpew
2012-08-27 18:49
Ran out of time on the 2nd or 3rd level and can't restart because clicking play redirects to the time up screen. Nice gamemechanic.
Quite frustrating with time time but still fun :)
Quite enjoyable, but getting off the sides and then back in felt wierd as I was expecting it to wrap around.
krides
2012-08-28 19:30
Neither original nor bug fix worked for me :-(
Neither version worked for me either, I'm afraid. I'm on Linux - Ubuntu 10.04. Here's the error message:
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:616)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoader.java:58)
Caused by: java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
at java.lang.ClassLoader.loadLibrary(ClassLoader.java:1681)
at java.lang.Runtime.loadLibrary0(Runtime.java:840)
at java.lang.System.loadLibrary(System.java:1047)
at org.lwjgl.Sys$1.run(Sys.java:73)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.Sys.doLoadLibrary(Sys.java:66)
at org.lwjgl.Sys.loadLibrary(Sys.java:95)
at org.lwjgl.Sys.<clinit>(Sys.java:112)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at com.toastation.ld24.LD24.main(LD24.java:26)
... 5 more
Ok, bugfix don't work on linux. I will solve the problem
kefir
2012-08-30 20:14
Liked! Very interesting idea!
harusame
2012-08-30 21:24
L'idee est interessante ^^ Le jeu est un peu dure au bout de quelques niveaux a cause de la limite de temps. Les graphismes sont pas type top mais ca passe, la musique est un peu trop repetitive.
Longue vie a la creation de jeux en java avec slick2d :)
(ps : je met pas d'accents car ils passent pas ici.)
triliyn
2012-08-31 14:15
Very interesting idea! I liked that for the most part it was a game about FALLING. I felt like the rain.
It felt a little sluggish though, except when I went off the screen, in which case it felt too fast. It would be nice if there was some indication of your height when you're offscreen.
Strangely addicting, but it was very repetitive and very easy once you got the hang of the off screen mechanic. And my bio kitten was too small :(
I'm actually working at a new version with more contents like trapped blocks, lava... But after the end of judging
walt
2012-09-02 12:51
the sideway trick feels like a glitch declared a feature
Still not working on Linux, I'm afraid. Other people have gotten LWJGL games working great with a shell script; you might want to invest in that ;)
I like the puzzle idea, but the water is so slow! Also, some levels are really harsh on the player making he/she move a lot in the same direction just to be able to fall on the plants. Maybe a narrow screen would be better so there isn't a lot of horizontal movement.
Talking about the screen, the resolution didn't fit well on mine and I couldn't see the score and the timer (I use 1366 x 768).
The music loop was kind of annoying, it was cut in what seemed the middle of the tune and restarted.
I'm sorry if I'm being hard on you, but I always try to be honest. The idea is very nice and I hope you can improve it in the future. =)