FoonLudum Dare ExplorerUsers → Walt

Walt

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201224EvolutionSurvivalismcompo3573.002.933.142.553.371.631.902.5687

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Walt

LD24 — Evolution

Shape the World! by Cyboot 2012-09-05T20:43:00

i agree with what has been said, the shape editor is a great feature, the game should gravitate around that much more! the generic obstacle avoidance gameplay is not too exciting, wish you had made more of the editing.

Star's Requiem by davisan 2012-09-11T16:21:00

great effort! but very unfocused. each of the components could have used a bit more attention. the fact that you have a sidekick character for example is impressive considering the amount of gfx you threw together and the different gameplay mechanics you have in place besides all that. results in a lack of polish of controls and pacing though. still, kudos for it out in time.

Virion by Pacifist Games 2012-09-03T18:06:00

one of my favs in this contest. loved the variations of enemy behaviours, the tight gfx and focused yet somewhat extensive experience. good work.

AntiVirus by Galan 2012-09-02T10:36:00

nice idea! slightly confusing level architecture, i think i ran into a dead end on the first level and i'm still unsure if the gun is actually supposed to just stun. nice effort anyway!

The Singularity is Here! by josefnpat 2012-08-30T17:38:00

crashed after the löve screen in 32 and 64 bit ... :(

Besugo by fanatiko 2012-09-05T18:43:00

bit simplistic. graphics are decent though

Mighty-chondria by JonathanG 2012-09-10T20:26:00

great looks, rough controls

Detective Darwin by jarnik 2012-09-02T17:54:00

cool idea, bit disconnected but funny. nice execution too, i like it

Bullet Void by Argadonian 2012-09-02T10:38:00

i like that i get to play different classes here

Evolve Arena by Tinco 2012-08-30T17:08:00

well yes, testing alone is kinda pointless, too bad.

EvoGoop by pirate-rob 2012-08-30T17:05:00

nice, i actually get to evolve significantly in this one! enemy behaviour is frustratingly unpredictable i must say and eating didn't always seem to work.

Embryotic by reverso13 2012-09-12T16:30:00

awesome, timelimits, sorting and selfexplanatory gfx make for compulsive gameplay. clever take :)

Aargh, Invaders by HeavyMetalKid 2012-09-16T13:28:00

good idea, but left it feeling unbalanced and chaotic. guess this kind of approach takes ages of tweaking and polishing, so considering the restraints, well done

Cubevo by NostraDamon 2012-09-07T10:10:00

very nice, some very repetitive aspects and aimless gameplay but cool visuals

EvoRide by inakrinat 2012-09-10T20:46:00

the speed and curvyness are fun! but the unpredictability of the track and slow sideward movement leave hardly any time to react, which leaves no room for any steering skills. and the fact that you can't fall of the track or be punished in any meaningful way even makes it unnecessary to steer. well executed and funny gene gambling nonetheless!

Gene Jumble by ae12687 2012-09-08T14:05:00

nice idea. never really got the hang of the interface i must admit

You Made them! by garygreen 2012-09-08T14:02:00

cool idea, feels somewhat incomplete though through the lack of feedback. bit more of a ramp in difficulty would be nice, it's tricky the first time around

Camouflage by kirill 2012-09-02T16:26:00

had problems with the control scheme, sometimes ran off in unwanted directions. some rules are still somewhat unclear, why was i often killed by the flood despite being on land, even for longer?

Vegetal Evolution by Toastation 2012-09-02T12:51:00

the sideway trick feels like a glitch declared a feature

Natural Selection - You vs the World by DigiTec 2012-09-10T20:55:00

great concept. the overlapping blocks give it kind of a sloppy touch though. very cool overall though

EvolovE by encore 2012-09-02T10:49:00

bit rough and gets most of its challenge out of it's slow-ish controls. would have preferred more speed, but what's there is nice

Cuboid Sandbox by cominu 2012-09-05T17:27:00

real cool

The Evolution of Time by jomacel 2012-09-15T19:21:00

can't say i understood the game

Geometry Evolution by monz 2012-09-07T20:23:00

nice one. a little ramp up in challenge would have been nice

Moore's Game by rwos 2012-09-12T17:32:00

impressive amount of work you got done there! agreeing about polish, controls are tough. great job though!

Flrrr by spx 2012-09-07T11:49:00

technically cool, interesting concept too. gameplay is not quite there yet imho. the main skill you are challenging here is navigation, i wish the player could more actively engage with the colorsplashes, creating passages or interact otherwise with the phenomenon.

Project V by phillywiz 2012-09-02T11:45:00

quite nice. would have liked some change of pace at some point and as mentioned, growth doesn't actually seem to have any effect other than indicating my progress. felt nicely frantic though :)

Infestation by jwin 2012-09-03T07:33:00

nice and simple fun

Survivalism by Walt 2012-08-28T07:13:00

good point, a score system would have been on my list, but alas ..

Survivalism by Walt 2012-08-30T07:27:00

@ AaronGordon: some systems seem to have trouble with the screen ratio i picked. added a version to let people pick their resolution

@ metadept: i agree, the colors could do with a little more differentiation

@ bejamin: yes, the overlap is problematic.

thanks for the feedback so far guys

Survivalism by Walt 2012-09-02T10:42:00

thanks mate! as mentioned above i agree about some lacking signs and feedback. considering the lack of time for iteration i'm still fairly happy with what is there ;)

Survivalism by Walt 2012-09-02T18:04:00

agreed, audio a some refinement in player feedback would make sense. had no idea where to get audio in time, but I'm glad you liked it

Survivalism by Walt 2012-09-05T21:34:00

@zx81: yeah, no idea where u all got your music from in time

@gama11: i agree, some more time for polishing good have gone a long way. nevertheless i think core gameplay i quite fun and can shine with just a little more polish

@ghRibacki: very true, i'm gonna flesh that out in a post-comp version. should work nicely, now that core stuff is in place. extending this is gonna be fairly easy :)

Gobbulator by tastive 2012-09-12T16:50:00

great! but why only WASD and SPACE? had me play the whole game with only my left hand.. other than that, nicely focused and fun to play!

Devolution by x3zinja12 2012-09-12T19:29:00

still a bit rough, lacking feedback makes difficult telling whats going on.

Lab Experiment Demo by Threef 2012-09-02T16:39:00

level design needs a bit more thought, the potential dead ends right at the start are kind of a bummer. some nice ideas though.

the Evolution from zx81 by zx81 2012-09-08T13:58:00

nice one, although i have a hard time enjoying the possibility of beeing thrown back all the way. the jump cooldown i find far too long, condemning me to fall back one level after another all passively.
rest is pretty well executed though!

Hard Life 3X by echa 2012-09-05T11:19:00

took some real patience till i got it. and never actually got very far. pretty difficult.

Beyond The Lava by agmcleod 2012-08-29T21:11:00

no idea how to run it :(

Tiktaalik's Tale by _AM_ 2012-09-02T12:49:00

haha

Robolution by mr_moeman 2012-08-29T18:03:00

nice explorational trip, gives an unreal 1 feeling :)

viviDNA by Gama11 2012-09-05T19:26:00

nice fx and audio. not really getting the theme here, rules about colors are somewhat unclear but feedback feels nice'n juicy

Survival Sea by Xaconi 2012-09-02T11:57:00

super hard to play, couldnt make it very far

Pipe Defense! by yjaffal 2012-09-03T20:44:00

nice idea. goals could be more clearly communicated

Temple of Evolution by Codexus 2012-08-28T20:55:00

one of the graphically more appealing entries. gave up the chase as well.

Squid-wyn Happily Cleans Up Creationist Propaganda by pansapiens 2012-09-15T12:54:00

should go for a more establish control scheme, the general movement mechanics are nice. I'd even limit the booster resource and make managing it part of the challenge or something, but I guess you had further plans for it anyway. promising so far.

Breuoakt by Dan C 2012-09-16T13:12:00

nicely executed

E-VOLV by Valandre 2012-09-05T17:35:00

nice one, enjoyed the chaos that emerged from randomly attaching weapons. elegantly solved grafics too. concerning the theme, i believe evolving should be more solution-oriented, not that random. real nice game in any case though!

Kings of the Archipelago by feyleaf 2012-08-29T21:28:00

i didnt get it, fighting didn't happen, who do i fight if i control everyone and why can every creature create offspring with itself? i missed something, didn't i?

The Evolution of Flight by AaronYip 2012-09-10T11:06:00

very interesting. i like the approach of evolving costing lives.

but i too think that the balance is rather off, throwing to many gameplay parameters around that would require to fundamentally change the game environment.
- with the glider i find my best bet to not move at all while i can, while dodging a straight down bullet with the zeppelin is almost impossible.
- the first plane i can oddly run into the screen border or circle numbly to avoid bullets in a handlable way.
- the second plane is finally making proper use of the enemy and camera behaviours, even making the level kinda simple, which was of course necessary for it to be somewhat playable with those other control schemes.

hope you don't mind my elaborate feedback, just trying to point out what i think this quite bold design choice entails. great effort and brave take all in all!

Homo Vermes by madflame991 2012-09-14T10:30:00

tutorial would indeed be nice, would have stopped playing if not for the compo. but after i got i really got hooked, nicely done! graphical style is not necessarily my thing, but it has a humorous wackiness to it.

Intelligent Designer by Nizan 2012-09-16T13:35:00

not sure i get it, but what i identify as underlying idea i like a lot. for a puzzle challenge i believe it would need more guidance but the sandboxy aspect is nice

Prometheus by sorceress 2012-09-12T16:44:00

awesome. not sure i fully got all control commands, how do i heal myself. i also wish there'd be more room for player skill in combat, the heavy coooldowns, slow turning and lack of dodging leave hardly any room to optimize my health losses in combat. great effort though, enjoyed it overall.

EvoCube: Epoch Victorious by kratorspore 2012-09-09T18:38:00

great game! once i read the move-skip trick i got along nicely, didn't figure that out on my own. nicely focused and well executed!

Preemptive Evolution by Ethanh59 2012-09-05T17:43:00

felt like a massive orgy at times :) funny one.

Pasazh by harusame 2012-09-05T18:53:00

great gfx, impressive effort

Tech Up by Smitty333 2012-09-02T12:48:00

cool approach. would have liked more immediate feedback to my decisions and the main interface could be tighter. nice one though.

Beast Feast by UndergroundPixel 2012-09-16T21:02:00

great, cute and addictive. beautifully simple mechanics.

excuse the selfpromotion but i also did an arena-bombing-thing, d'be glad to hear your thoughts on it ;)

Trinity Labs by Gareth Jenkins 2012-09-13T19:19:00

nice. not sure the physics weren't more of a pain than a rewarding toy component. difficult to judge where objects would land. liked the music :)

Evidently by jamioflan 2012-09-03T18:10:00

nicely polished feel, great humor.

Living Worlds by ghRibacki 2012-09-03T21:04:00

worked fine on my machine.
needs more player guidance in my eyes, hard to tell where there's something to shoot and not much of a challenge there. main challenge here is rather orientation and there you're not doing much to make the player feel his progress.
technically a nice effort and generally a nice idea, i think.

Evolve Larry by gregdevice 2012-09-17T11:04:00

very nice! i think a bit more controlled progression and difficulty would make it feel more polished and sometimes stuff seemed to drop outside the view which adds to the same issue. but considering the time constraints it's still real cool.

A Conglomerate of Pixels by creative630 2012-09-12T20:41:00

this is great, an emergent quality to it.

Gapaos by mipi 2012-09-02T20:27:00

I like the exploration and plattforming gameplay, but couldnt find a second cave. design should respect accessability and player feedback more, feels quite rough

Influenza by Miltage 2012-09-10T16:53:00

loved it! would have preferred a more unified control scheme, mouse aiming and keys seems a bit much considering the simplicity of the interactions. especially on a QWERTZ keyboard. nevertheless, the gambling randomness and the adorable gfx made my day.

Organismo Vivente by baton4ik 2012-09-03T20:51:00

surprised to see so much customisation for such simple interaction. combat is super tough, could be more forgiving. nice effort anyway!

Human 2.0 by dengzo 2012-08-28T20:46:00

nice idea. found the arena a bit small to save anyone from the debris. the sun seemed to have some glitches, got stuck on the horizon but slided along the mountain sides when panning the screen.

A New Kind of Man by Khayet 2012-09-11T16:07:00

nice. confirming what's been said so far, more focus on level design would've been needed to acually have something to play