Epic Spice Quest by feyleaf 2011-01-02T00:42:00
Thank you for the feedback, everybody, so far. This has been the first time I have entered such a large competition with such a short time limit. The experience and everyone's feedback is going to be helpful in the future.
Explaining the glitches:
* The grid and faulty collision were just mistakes. In fact, I don't even know where the problem lies with the tiles showing a line. I tried to increase their scale just slightly to compensate but apparently it didn't work.
* The floating jump was just compensation for time and having a complete fit over faulty collisions. If it makes anyone feel better, you "Discovered" that the character can fly, heh heh.
*Repeating the final level was simply an issue with my map loader, due to rushed completion. More thought will be put into level design in the future.
Future considerations:
*I've heard a few comments about how smooth the gameplay was. That's something positive that I shall keep trying to implement.
*Controls: I am going to pay attention to a player's hand placement on the keyboard. Space bar vs. Enter with Arrow Keys has been mentioned in a review. Mouse handling was giving me trouble on window resize, so I skipped it. I shall learn to compensate mouse positions in the future.
*Challenge: After planning the idea, I really hadn't given enough though to a challenge. Honestly, my nine-year-old can design better levels. Shame on me, it will be more challenging in the future.
*Animation: This was the first completed game in which I animated a walking routine. The frames are still a little weird, but I shall work on that more too.