FoonLudum Dare ExplorerLD24 → Cave Creature

Cave Creature

By defiantburrito

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CategoryRankScoreCount
Theme3003.09
Fun4282.68
Humor4401.88
Mood4402.50
Graphics4882.59
Overall5042.73
Innovation5562.41
Coolness61846

Comments

davedobson 2012-08-28 06:34

This was fun! I like the gameplay; the world seemed huge. I wish there were a more convenient way to heal than running back to the cave, or that you didn't lose all your XP when dying, because that got a little frustrating. It was fun to run around and kill stuff, though. Nice work!

thegamingproject 2012-08-28 06:47

Interesting and a large area to play in.

evilseanbot 2012-08-28 07:34

There's something I like about the little guys eyes.

I think its hard to make running around doing short range attacks fun, but it is easier to make being a peculiar person scurrying around your cave fun. Maybe more complex cave scurrying?

lucas-tiridath 2012-08-28 07:38

Nice work. Combat seemed a little tricky as there didn't seem to be a way to avoid being hit back which meant I always needed to go and top up my health. Amazingly large world though and a good use of the theme. Well done.

zoomyzoom 2012-08-28 12:33

I love how you can choose what upgrades :D

pixelulsar 2012-08-29 01:24

I liked how large the world was, but I found it hard to do combat because it was hard to dodge enemies attacks. I liked the upgrade system.

feyleafgames 2012-08-29 01:59

Starting off was a little challenging, but exploring the world map was rather breathtaking. My character didn't last very long before being clobbered, but the game is worth another play through later to see how far I can go.

gregdevice 2012-08-29 03:15

Like the large outside world. I'll have to keep playing to see what I can evolve into.

rmatey 2012-08-29 14:56

Yeah, actually pretty fun and has the core flow of a good RPG. The world and scope is impressive for the time to make this. Couldnt find any way to replenish my health while out of the cave.

josriley 2012-09-07 05:30

I wish there was more meat to the combat, especially since healing wasn't very obvious. Maybe some longer short range attacks, something like Realm of the Mad God, could give you some more involving combat mechanics. Even just separating attack direction and movement direction into to two different control sets would help a ton. Other than that, I really enjoyed it. I really loved how big the world felt, and taking the time to build a mini map feature is really cool too.

sev_inf 2012-09-07 05:39

Needs more work on combat system, I keeped returning to heal area after each 1-2 fights.

timtipgames 2012-09-17 05:40

Same here, got a little bored from the combat after a while. Also was missing some way to heal or avoid being hit more reliably. In my opinion, it doesn't matter how trivial the goal in the game might be, but you should set one.

infernet89 2012-09-17 09:59

I found very strange the difference of graphics between the starting area and the rest of the world, but it's a nice game anyway.