Erase by iterative deepening 2013-05-20T17:12:00
I really LOVED the art style here, full points in graphics for you ;)
Foon → Ludum Dare Explorer → Users → infernet89
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | The Value of Time | compo | 87 | 3.69 | 3.55 | 3.87 | 3.96 | 2.45 | 3.15 | 2.64 | 3.49 | 94 | ||
| 2013 | 26 | Minimalism | A | compo | 196 | 3.58 | 3.28 | 3.19 | 3.83 | 3.08 | 3.76 | 2.50 | 3.40 | 73 | ||
| 2012 | 25 | You are the Villain | (Don't) Save Christmas | compo | 511 | 2.73 | 2.49 | 2.08 | 3.51 | 2.48 | 3.30 | 2.89 | 2.64 | 65 | ||
| 2012 | 24 | Evolution | Sorry, i was late! | compo | 324 | 3.06 | 3.15 | 3.24 | 2.81 | 2.08 | 2.08 | 3.42 | 2.62 | 100 |
infernet89 leaves an average of 78.2 feedback comments each event.
I really LOVED the art style here, full points in graphics for you ;)
I perished :( Very scary entry, and very nice job on modeling all the fornitures in so little time!
Very complex idea for a LD game, nice work!
Awesome idea! Very hard to control, and green mine on green background are damn evil!
A little bit repetitive, each level looks quite the same (despite number of | and randomness of explosion), but it's a nice idea!
Woha, absolutely no indication on what to do, and i think everyone still figure out how to play! Nice work!
Basic enemies takes more damage than me, this was quite annoying for me :(
Great game! Maybe the shooting direction of the squares it's a bit weird to predict, but i think it's just a little bug for a matter of time!
Very interesting idea, but becomes impossible after not too much, with a low resolution monitor.
Very original and miniman gameplay, really liked it!
Woha, it's true! We have a freakily similar concept, but your is way more elegant than mine! 5star for originality, even i just seen the same thing :P
Got killed by some blood. Seems Legit.
Didn't understand anything of what happened.
Potatoes! Really inovative gameplay, too bad the windows was too large and didn't fit my screen!
This is a very original idea, but way too challenging for me!
Nice use of Mondrian, unfortunately it becomes repetitive pretty fast, but is an impressive work for a first one!
Not a real challenge, i been able to jump over all blocks. But it's an interesting idea, fit the theme too!
Awesome entry, in particular i loved the different physics of each particles.
Simple but well executed game. Totally need diagonal movement and a control on where pickups spawn, because it's often happens that they spawn under enemies (or is it intended?)
Well designed puzzle, really original. Just a report, i shooted too many squares at once and the sound effect for shooting broken up.
Not really a game, but i still give you points for innovation! Well done!
Cant play that, it's just a main screen, i tried to press all the keyboard/mouse gestures but nothing happened.
Ok, rating any other game is useless now.. We have a clear winner. Congratulations!
Woha, nice touch in rock-paper-scissor game! It was very hard at start, but after a while you can actually get how to be competitive!
That's a start, i totally didn't understand wich kind of enemy is the last one!
Vey complex entry, not my kind of game, but i think you got the theme right! Well Done!
Original gameplay, very minimal style in graphics and puzzle too. I had some problems with height, my screen wasn't tall enough so i had to flip screen 90°
I liked a lot the music, but not the gameplay. You took the canabalt style but hidden any possibility to see where are the platform where you are jumping, or how high you are.. I'm sorry for being so rude, no offense..
It says "Display at 32 bit it's not supported by avaible hardware on line 19", didn't rated.
Nice game, but please provide a stand-alone executable.. I HATE installing this just for trying..
Very lovely game, and really nice soundtrack! It probably need some more random, not only the color of the player, because after 11-12 gameplays i felt it was a bittle lit repetitive!
Nice idea! Unfortunately, some block appears to be unclickable and i can't finish a level. There are more than one?
Really original idea, love how you don't need any explanation on how it works, even if is an unique idea!
This a good point for starting, too bad it's unfinished.
Woha, i love how someone always made a better version of my idea! I've used a really similar concept, but i loved your execution! Upvoted! :D
Really nice idea, and very well executed random level generator! Personally, i should preferred keyboard control, rathere than mouse one, but it's just a preference.
Need more difficult breakdown, something like increasing speed
Dude, long jumping is very hard!
Very hard, but it's a really original idea!
Soundtrack was very good, unfortunately controls were quite annoying, but i liked the humour of dialogs!
Woha, really original gameplay! Loved!
I felt a little uncomfortable with controls, but it was a really clever gameplay idea!
Woha, very complex idea and execution, but well played.
Good game!
I'm quite scared about the similarity between my game and yours..
Oh, i LOVE when someone invert the mechanic of a classic! And this is a very good execution, nice work!
Nice game, but i don't think he is the real villain.. It was just an accident.
Nice idea of a stealth game, feel a little uncomfortable with controls.
Like being a pirate, dislike the fact that the enemy ships are far away at beginning and there is no visual feedback when you hit them.
Pretty small game, but i liked the surprise after the tutorial!
Like the idea of a turn based fight, but i needed more explanation on the ability, rather than simply use those skills to see whats happen.
Five stars in innovation, awesome idea. Keep working on it, please!
Woha, pretty long game for a Ludum Dare's One! Very well done, 5/5.
Woha, really liked the "lost one life" animation!
I still don't get the use of the "little contract" object, but i really liked Santa as the ending Boss.
Well done!
Really hard to understand..
Very nice game, love the style of the art and the music!
I really licked the control system, but i think it need something like a storyline to fit the teme.. Even if the main charachter has a mask!
Really nice concept, i totally needed an animation for the walking cube..
Pretty awesome execution! I had a similar idea, but i was stucked by the IA of the pacman and the control system of the ghosts.. And you solved those problem very well! I see a winner here..
I tryed to reach the goat but i can't :(
Apart this, nice work!
Nice work, it's quite hard make a gestional in so little time!
Very nice game! More objects and more level (and maybe some obstacles, like guard dogs or something) will make an awesome game! Upvoted :)
Tried both main and mirror, cleaned the cache but still can't move. Using firefox on Windows 7.
Woha, pretty awesome idea! Need more gameplay elements, i think ;)
Woha, got quite surprised with the wall-jump! But i'm sad. I liked geometry..
Pretty interesting graphics here! And nice gameplay element too!
Pretty hard to understand what's going on, but nice try making a card game! But, why there are only two button? At first draw there are three coiche..
Woha, that was very long for a Ludum Dare game! Really liked the "music", very nice idea!
Here are some annotations:
1- In the 2nd minigame (the cars) maybe you inverted the graphics of the other cars, because it's looks like they are going backwards!
2- Last minigame is insanely hard. I cheated that by clicking with right mouse button (two timees= and move the mouse directly to the goal.
Very funny story too!
Woha, impressive amount of features for a 48hours work! And i love mix evil and christmas, i made that too!
Great idea, loved how you want to hide the Villain choiche to the player!
Woha, great and original gameplay!
Woha, really innovative concept and nice execution!
I was expecting a gameover if the wedding procedure complete before you can catch the bride, but it's easier now :P
LoL, funny idea! But, in fact, there is no really big gameplay at the moment.. I just clicked those "Give Candy" buttons repeatly stopping at 24 sugar level.. The rest it's just sit down and watch the damage.
Nice game! Just need some sound and it would be really great!
Loved the CENSORED bar on the kittens when they are evolving.. nice game!
Woha, really nice idea! I just need a reminder wich show me what colours are needed for mimetize in the background, instead of showing me only after that, but it's really a good game!
Short, and with the weirdest movement sysytem ever seen for a maze.. And beside the cap on the pg, i don't see any evolution..
Woha, my player is big as the entire screen!
This is the strangest cat i've ever seen.. Nice humour.
omg, dinosaurs that shoot! And a limited universe! xD
Woha, very innovative control system! And i really liked how the story and controls are explained.. But maybe it's a little too hard for me control a planet with this system.. Nice game, though!
Very nice game! Maybe it just need a goal.
Totally need checkpointing and better jumping for the platform version.. But is a good start!
Sorry, can't run it. Windows Xp - 32bit.
Body grinding is a little repetitive, too bad is the only thing you have to do in this game.. By the way, sound and graphics (especially the animation of the disassembler) are very nicely done!
Really nice Spore clone, but maybe too hard.. With better balancement (and a restart button after gameover) that will be a good game!
I found very strange the difference of graphics between the starting area and the rest of the world, but it's a nice game anyway.
Too bad you implemented a real game only in the post-compo version.. It was a really interesting use of physics and genetics, nice idea!
Maybe the snake classic level is too long and slow, and make the game a little boring.. but the idea is very good. Nice job!
I think the sound is a little broken.. I don't want to hear jump-soundEffect when i move laterally.. Nice concept, just need to be bettere developed!
Very complex backstory, too bad the gameplay it's just an avoider..
Graphics looks good (even if you have used google images for some portrait), but as stated above i won't register to a random site just for trying this game.
Nice idea, i don't liked how they jump, but i really appreciated the infinite lives. Maybe if there was another stage after human it would be better, but overall it's a good game!
So damn short. At first i thought that axe was an obstacle, but then i realized that the only way to do something was go on it and see what happens.
Woha, best graphics ever seen!
Need more feedback on the gameplay, but i think it's normal for a point-and-click..
The attacking alien is amazing, good work!
Really liked the graphics of the bunnies, but don't the fact i have to kill them :(
I'm not sure if it's possible to win, but it's an interesting mechanic!
Don't liked the need to setup just for trying it, but a horse management is a good idea. Need sound and an animation for the races!
Nice game, too bad you can't see the evolution you implemented by just playing it.
Too bad i didn't read the istruction carefully.. I mutated all my androgyn in armour and lost my opportunity to win, first time played.
Nice game, just need some audio.
Interesting idea a generational fight against the same enemy.
Need a "start" button and sound. Nice drawings, btw.
The bad thing is that if you hit the ceiling for evolving, you probably fall 3-4 floors, dizzed. Overall it was a nice Frogger twist, nice idea!
Thank you for the cheating system, i totally needed it!
Nice mechanic, but use timing for a puzzle game is a thing that i don't like so much..
Nice final twist! But my right button of the mouse is hating you.
Woha, an interactive stop-motion story, with amazing pixel art.. It was surpisingly awesome! Grat job!
Nice and oroginal puzzle game, well done!
Very nice graphics, too bad the lack of real interation :(
Played a while.. Very hard to see where to go, specially after you need to turn around the cube to destroy that, and then you don't remember wich direction you were going. Didn't see any real evolution, though.
A old pc, on a skate, with a hat and so many other strane things. WHat else do you need? :P
Really innovative gameplay. A bit confusing at the start but the extended tutorial make it all clear! Well done!
Lovely graphics!
Animals are so cute, but game it's so complex.. Showing all buttons at startup and pretend the player will remember all these functions without a hover-text it's a problem. Maybe it's just me, but i refreshed, alt-stamp'ed the tutorial and keep that open at the side of the game.
Woha, that was a really good game! Maybe it's too hard, because keep all variety of species it's quite impossible after certain event, but i believe you if you tell it's possible!
Weird. But it's amazing how you drawed so many things in 48h.
Nice game. It's kinda hard see an evolution (or a mutation) of the enemies in this bullet-hell without pauses, but i trust you there it is!
Very good idea! Too bad it's so bugged on windows XP. Only first level is working good. The other are white-on-white squares thant are quite hard to understand what rapresent.
Looks like more an entry for "parallel worlds" rather than evolution, but overall it's a good work!
Too bad it's all mute.. Nice game!
Looks a great game, too bad is so hard and controls are so imprecise..(reached only the level after the thing that shoot, sorry)
Very nice retro-arcade style. Game is good, but maybe EMP need to be refilled over time.
Amazing game, best humour i've seen so far. It's fantastic how many things you did in only 48 hours!
Loved the sound, but didn't liked so much the gameplay.. After a while it's just walking in a maze with some annoying cat who die hitting you..
Really liked the evolve system, but it need a description of every upgrade, imho.
Is there any reason to upside down Title after GameOver?
So hard to understand, but a really original work!
Nice simulation, too bad that the only interation is "generate new one".
Very basic game, but i really like the pixellated background. Nice work, in 48h!
Very nice art.. too bad there is only one kind of enemy.
Very nice, this kind of evolution by flirting is a clever idea!
Woha, so many choices in storyline in so little time. Impressive work.(inspirated by a song of Gino Paoli, i never expecting something like that)
Interesting gameplay (and i assume that unfolding while rolling is a "evolution" movement.), very original!
I didn't feel very comfortable with the controls, but the music is very good!
Too bad that your funds can go <0, even in the post-combo bugfixed version.
Graphic is adorable!!
Best game played for now, but not everyone can do the microphone thing, so it's better add an alternate key for that..
I've played a while, waiting for some evolution wich can make me smaller or move faster.. I died, unevolved. I'm disappointed, but the narrated dialog worth a second try.
Really like the change of geometry on evoution, but reaching the boss is so SO hard ._.
Nice work, i love tower defense games.
Very nice audiovisive assets, but frustrating gameplay and no checkpointing.
I don't know why, it stucks at "..initializing..", on firefox and chrome on windows xp 32 bit.
Too short for a real judgement.
Interesting concept, but becomes repetitive after a while.. I've found a box with a sword, but i'm not sure on what is doing.. Maybe just augment the range?
Very complex game, for a 72 hour one! It's normal that the gameover is tinyer than the game itself?
Maybe that should contain more info about what's happening, because it was very hard to understand what's really happening..
By the way, nice try!
It wasn't clear you needed to touch radioactive barrels to evolve.. i was searching some objects in the scenario!
Really nice job on sounds and animation! Gameplaye remembered me Tamagotchi.. a bit repetitive.
Have the player catch enemies and use as ally is a nice idea, grat innovation!
First, don't know how to interact with things is bad, but the good looking graphics make you continue anyway.
Slow loading, too slow walking at first and last stage.. And it's still a great game. The graphics was very good.
The only think i din't liked is the fact that the ship don't move if i keep the button pressed.
Really liked the song, but not so much the game.. Evolve in another boat should change the gameplay aswell, and i can't understand why title screen use different buttons of the real game!
All buttons throws an uncatched exception, unless Exit one. Liked the random coloured background on the menu, by the way.
Interesting choice of lack of indication on how to use mouse.. Really enjoyed the graphics style.
Really like the fact that it rolls instead of walking (even if you did this only to avoid drawing walking animation).
Bow down to the idea, it was amazing (innovation = 5), but maybe it needs to be explained or be more clear in the game.. When you play you can't really understand the reason or the role of the pool on the right..
This was hard to understand, like some french films (e.g. La moustache), but the atmosphere was really well built and it was an interesting playthrough.
Really loved the graphics and sound style!
I've encountered performance problem, or the game isn't fluid intentionally?
By the way, i really liked the idea.
This is a pretty simulation.. need a way to use as gameplay and a goal.
It crashes when i closed it, by the way.
I can't see where is evolution in that, it's just a minigame..
This mediafire link infected me with Trojan.Win32.FakeGdf. Please consider something else to upload that.
By the way, i liked the concept of the game! I don't like the IA wait for me to do the first move..
Sorry, but i didn't saw any real evolution into this.. Picking more powerful object is normal in an rpg.
It's quite hard know wich monster is larger and wich is smaller than you, at the start.
Later is more clear, but bigger monster spawn over smaller, because they stand still in spawn point if they are too far from you..
Nice game! That remembered me Bubble Tanks, but choose what upgrade to buy is a nice idea!
Maybe you should pause the game when upgrade screen is opened, it's quite hard use that when enemies are around you.
Sometimes the world become all black (everything except the rat), specially over the light blue pill!
By the way, i loved the graphic of the storyline!
Windows build won't work on windows xp 32 bit. First, it crashed 3 times when i clicked "New Game", then i tryied to click "options" and nothing happened. Now when i click "New Game" nothing happen too!
(I'll reboot on linux, now)
Woha, i have a very similar idea! Evolving level is also in mine game.. I'm sorry if it's sound something like "i played your game, now play mine", but i'm quite amazed someone have the same starting concept!
It's normal that the enemies don't move smoothly, but jerky?
Pro-tip: if you costantly move in one direction zombies will never reach you. Until you need to stop, and need to go back.
Tryed both on firefox and chrome. Game was working, but pressing space did nothing!
When i clicked setup, a wild installer in german (maybe) appeared. That was the bad thing.
I liked the idea of the gameplay, i've never seen something lke that.
Windows, error from console:
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.Error: Unresolved compilation problems:
g cannot be resolved to a variable
Syntax error, insert "}" to complete Block
at pixels.ac.<init>(ac.java:25)
at pixels.ab.<init>(ab.java:11)
at pixels.aa.main(aa.java:11)
... 5 more
The only bad thing i've found in this game is that is not mine. Nice work!!
Good game! Didn't like the fact you must start from beginning if Eye see you, and sometimes i got gameover even if i wasn't under the Eye's light ray.
Played that on Chrome. But i didn't notice grat difference between evolutions.. In fact, my cell is totally the same!
I used console command and that's what showed up:
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.ge
tPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LDGame.main(LDGame.java:19)
... 5 more
(i've just updated my java runtime)
It ends with legs, isn't it?
Good work. I like the idea of a robot walking around to search for is own components, but you can't use 32.4 MB just for the intro sound.
Most people don't like to download so big files.
Cannot run it.
First it says "d3d10.dll" is missing, i've downloaded that.
Then "d3d10.dll", same
Lastly, error on "memmove_s" on mscvrt.dll
I'm running Windows XP 32 bit.
Lol, i love nonsense! Maybe a little bit too much hard.
Really liked the graphic and the gameplay!
Something wrong with the HP indicator. When i take a potion it say's 100, even if i have more than that! If i get hitted by a monster, it return normal..
Really liked the graphics, and your idea looks good.. Too bad isn't implemented!
By the way, the gravity is probably too slow, and don't look very realistic, sometimes the graphics of the protagonist won't turn when you go back, and i don't understand why you haven't turned the graphic of the enemy when they going backwards!
Nice twists on typical avoider mechanic! And the graphics of complex enemies fits very good.
Those Amoebas were really cute, and the power up idea is nice.. I don't like the fact you can't absorb other amoebas, and you become tinyer if you kill one.
I don't know why, this crashed on my firefox.
Downloaded that and it says: "not a valid win32 application"
Maybe something wrong with xp/32 bit?
Totally need a restart button. I don't like to refresh the page.
Loved the Pokémon reference during the evolution!
But the transition for letters (and reproduction minigame) was so slow and boring!
LD27 — 10 Seconds (89)
Ten Thousand Milliseconds to Live! by ThirteenWB 2013-09-15T19:56:00
Woha, nice work creating so many levels! Unfortunately controls and the background "music" were very annoying for me, so i probably didn't enoyed so much playing them.
Timed Ninjas by rujo 2013-09-15T12:43:00
Nice entry! The only way i could save all ninjas was waiting 10 seconds between the first and the second spacebar press.. Looks like i have a really bad timing!
The Pomidor chronicles by crueltear 2013-09-15T08:48:00
Really liked the intro cutscenes, didn't liked the lack of instructions and the fact that i wanted to destroy everything, but i ran out of ammos :(
Silver by SnoringFrog 2013-09-15T08:41:00
Very original interpretation of the theme, even if is the second (yeah, second) game that used that kind of interpretation! The gameplay should be different for each minigame, just pressing two arrow repetedly is a bit repetitive..
Murder On The Dancefloor by CustomPhase 2013-09-14T22:50:00
Ohh, whar a rude GameOver screen ._.
Really liked the fact that the lighting follow the music. Maybe if some enemies moved following the tune the result should be awesome!
Space Hunt by korfi 2013-09-14T22:44:00
Nice entry for a first game ever! I liked the talking eagle, even if is not really related to the game, and the music was very good! What have you used?
By the way, have to use the mouse to pass between each wave is kinda annoying, for a game with keyobard-only based controls. Next time use something like "press spacebar to continue", just a suggestion!
Power Surge by timothyolt 2013-09-14T22:39:00
Interesting idea. Too bad that heavy units were too slow to be able to reach enemy base in their ten seconds of lifespan.. That made them pretty useless if you want to win.
Love you more by Jod 2013-09-14T22:34:00
Very nice atmosphere in that.. Did you make all those photos in the 48hour, while programming? That's amazing! Didn't liked too much the filter you used, but probably help to mantain the atmosphere of flashbacks.. Nicely done!
Insert Token(s) to Continue by Sestren 2013-09-14T22:26:00
Woha, 3d? With Flash? In 48 hour? Well done!
Also, i really liked the underling idea of this game, very original! I felt a little uncomfortable with controls to change/flip money, so it was a little hard to me.
Cosmic Commander by UnorthodoxGames 2013-09-14T15:50:00
Very innovative idea! Controls are a little bit complicated the first time, but after 2 restart we can get used to them.
Chrono Blood Ninja by theholychicken 2013-09-14T15:45:00
The bloo particle effect was very fun! Even the game is a little bit repetitive, see the blood shattering everywhere make me have fun while playing it! And i see you added most of the missing features i noted in post-compo version, so, nice work!
Time Surge by Solifuge 2013-09-14T15:36:00
Very nice game! The audio was fantastic, too bad the puzzles were so damn hard and clueless (like the hugger in second room, for example), and you need to wait for the characters slowly walk to the room before actually have the possibility to solve it.
But, for 72 hours it's an amazing work! You'll be in top places for sure.
The Unbelievable Adventures of Kamil the Cat by blackcode 2013-09-14T15:19:00
Really nice sound and art, i loved the beatbox-style of sound effects. I got some problem with the "make a sandwich" game. The instructions were partially covered by the "10 seconds to finish" meter.
Adventures of Schrodinger's cat by Cryunreal 2013-09-12T22:09:00
I have to admit, i'm in love with the graphic style and music of this game!
The idea of a quantum superposition able to move wherewer you want is very clever. I don't liked too much the time limit (too little for superposition, and ten seconds each level is very short[maybe superposition should stop time?]) and the controls a bittle juicy!
Test Chambers by 0xc0dec 2013-09-12T22:01:00
I really liked the soundtrack! Unfortunately, the game is a little bit repetitive, need more mechanics..
Time well spent by T1 2013-09-12T21:55:00
Woha, really interesting use of time manipulation "magic". Took a while to understand how it works, maybe some "tutorial" levels to teach the mechanic to the player can be a good addition!
DemoPhobia by xndr 2013-09-12T21:48:00
Level 17! I wonder how many levels are there.. (or are they just random generated?)
Very innovative style of gameplay, the only complain i can make is the background music, looping too fast and not so smoothly.
SoulReaver by CarmineGames 2013-09-12T17:57:00
It took me a little to figure out that some block are actually breakable, and limiting the gameplay to ten second make this game too hard for me :(
Ab Solanum by doonay21 2013-09-12T17:50:00
Really liked the pixellated-style of the graphics, and the possibility to move boxes.. Didn't liked the control scheme or the fact that enemies are very similar to my player.
Antidote by Antidote 2013-09-08T11:28:00
Won! With 0$ score..
The time limit force you to run and dodge enemies, without shooting so much.. I've passed the first 5 level without shooting any single shot.
The visual and sound were pretty awesome, nice work!
TENSEC by bombjack 2013-09-08T11:23:00
Pretty enjoyable with a touchscreen, absolutely awful with a mouse. When you have to find the middle position of the slider, that make it green, it's a real challenge.
Ten Second Sketch Racer by mollymus 2013-09-05T20:59:00
Nice entry! It remembered a bit Proun, to me. In the third level my ship is hidden until the end, i didn't liked that.. And i woul prefer a digital countdown, instead the analogic clock..
Project: "Explosion" by Simple Ghost 2013-09-05T20:50:00
Most fun entry i've seen so far! I know, cool guys don't look at the explosions, but it was incredibly entertaining watching all blowing up.
I've some tips for a improvement (at least for me).
-Add footsteps sound. They would add A LOT on the atmosphere.
-The zipline always break up for me, i've played the downloadable version.
-The towers (actually one) level is still a mystery for me. Maybe add some hints?
-A faster gameover/restart, please.
After that, awesome entry. Full points in Fun for you :)
10 Sec And Slash by NostraDamon 2013-09-05T20:21:00
Awesome game! I really like the mechanic of multiple characters, and set the time limit to 10 seconds each add something that make you hurry to solve puzzles.. Very well done, five stars deserved.
ARGENTUM FORM by blackotus 2013-09-05T18:50:00
Woha, very impressive graphic style.. the atmosphere was perfectly creepy! Need some puzzles/minigames, rather than only simple exploration.. but maybe this is just my opinion!
Oh, and a minimap! I got lost TONS of times..
The 10 (other) Seconds Journey by PaperBlurt 2013-09-05T18:44:00
Oh, a text-based game! Nice narration, but i don't like trial&errors system in this kind of game, sorry.
Hurry UP! by Sense 2013-09-05T18:43:00
I really liked the idea of only running forward and never go backwards, gameplay is very simple but well executed. Nice!
In ten seconds can you...? by SumGato 2013-09-02T10:31:00
Awesome entry! Actually, i found that very similar to mine, but still very original! Nice work mate!
QuickHunt by MvdLaar 2013-09-01T11:53:00
Very nice visual presentation, i loved the style of 3d models! I hated a lot trees, because the hide some animals.. maybe make them a little transparent when they are right over you can help at this aspect..
Also, when i had to submit my score, there were a "loading.." text written under "name submit". I waited a bit but nothing showed up, i think it's a bug or something. (played the Web link)
Back for Seconds by RobotParking 2013-09-01T11:03:00
Pink background and white text? OMG, MY EYES!
Another problem with that is that there are so many slang-like expression.. Since English is not my native language, i ended with the translator opened in another tab to understand what's going on.. And the crazy and confusing storyline didn't help at all. Sorry to be so negative, this was my experience.
Oh, but a storygame kind of game is very original, that's a positive fact!
Ten Second Dungeon by Jimanzium 2013-09-01T10:12:00
I totally HATED the screen shake effect that you have when you are shooting.. Maybe it's a personal fact, but i ended dodging enemies and searching loots instead of killing them.
Hourglass by DoubleS 2013-09-01T10:05:00
Very well-executed game! Understand wich kind of balls can hit me and wich one make me lose was a trial&error, maybe adding those in the instructions can be better!
10 Seconds of Grey by Almax27 2013-09-01T10:01:00
The visual and audio aspect of this game is damn impressive! I loved it.. Too bad the gameplay is so simple and dialogues are so repetitive.. And, in fact, i use to read text from left to right, but in this case the question must be read first, and is on the right of the answerr.
Duel by zlowrance 2013-09-01T09:54:00
Awesome game! Love the card-based looks you gave to control system! Too bad that some combination are totally useless (like duck and fire down, for example)
Entropy by Supercannon 2013-09-01T09:51:00
Nice entry! I'm not sure of what happens when it says "random movement", my movement seems pretty identical as usual..
The idea of a changing world every ten seconds is very good. You keep the player attached to the game because i want to see what's going on next
Time Annex by kratorspore 2013-09-01T09:45:00
Really interesting puzzle, very well done!
Royal Defenestrator by BasmanovDaniil 2013-09-01T09:36:00
Really nice entry, but i totally didn't understand how is related to "10 seconds"..
Ghost Pirate's Ship of Treasures by immanuela 2013-09-01T09:30:00
The idea is not so very original (there are a lot of limited-time platformer out there), but the realization is way better than most of the other games of the same kind. And the background music is so adorable!
10 Seconds In 10 Seconds by Jishenaz 2013-08-27T10:41:00
I felt a little bad with controls.. They were a little lagged and "squishy".. after that, really interesting gameplay mechanics! Nice design!
Dwarf Wars by Falcon 2013-08-27T10:39:00
I'm not a fan of turn-based strategic games, and add a time limit for the turn made this maybe worse.. But the idea is very original! It's just a personal problem, i think..
10 Second Hero by Diogo Muller 2013-08-27T10:38:00
Damnit, i needed the .net framework too.. But that was worth it. A really fun game for a first entry, keep partecipating!
The last time crystals by Kragnir 2013-08-27T10:34:00
I'm sorry to say, but i didn't liked that. The boss was too hard, and i can't see how it's related with the theme..
The sprite of the knight is good!
Kitty Force 10 by Raiyumi 2013-08-27T10:31:00
"You have ten seconds to save the world, if you can reach checkpoint i can give you more time!" <-- this a little disappointed me.. Just a little, it doesn't matter, this game have KITTENS! Really nice sprite animation.
Knight's Temper by madruse 2013-08-27T10:28:00
Really nice graphic style! A little bit disallineated with the music and sound effect, maybe..
The gameplay is original, good work!
Ten Sec to End by AnimaLocus 2013-08-27T10:25:00
The hand and gun model and animation are AWESOME! I jumped like a bunny just to see them bobbling around..
OHNOES by zedutchgandalf 2013-08-27T10:20:00
Didn't worked for me. Windows 7, 64 bit, no Xbox controller
10 Second Planet Destroyer by Matsuki 2013-08-27T10:17:00
The title of the page says "New project".
Really nice art and animation! I don't like so much the strategic games, i felt the need of doing something when the animation of destruction of the planet was going on... But probably it's just me!
Death Star by Nuclear_Hammer 2013-08-27T10:14:00
Downloaded without an account, quite heavy.. Really nice art in this game!
Ultimate Survival Lab by Reaperguy 2013-08-27T10:12:00
The life was unnoticed at first, it looked more map environment.. The jump is a little buggy. It comes down too slowly and you can jump at mid-air, if you are falling off a platform.
But i see you put a lot of effort in it, so keep going!
CaptureZ by whydoidoit 2013-08-27T10:09:00
Really original gameplay! I felt a little uncomfortable with controls, i am more a wasd person..
Perfect Ten by Zoey Frost 2013-08-27T10:08:00
Very innovative mechanics, i loved the animation of teleport!
Sixth of a Minute by Tork 2013-08-27T10:06:00
Probably not the mos original idea, but for sure the most well-polished entry with this mechanic that i've seen so far! Well done!
Defusing Emily by ydg 2013-08-27T10:03:00
Really original entry! I loved the humour of "Emily".
On thing i can say, the shift powerup isn't really a powerup.. Since is not time limited, i found myselft playing the rest of the game with the shift key pressed.
Graveyard Shift by Kortuga 2013-08-27T09:58:00
Really cool graphics! I loved them.. and i felt so bad when i ran out of ammo.. Upgrades were a little hidden.
LEGACY by DanHayesGamer 2013-08-27T09:56:00
Really cool art style, too bad the movement are limitated... i wanted to go up (y-axis on current view).
Forward Motion by Feysoura 2013-08-27T09:52:00
"THE END"
Woha, that was intense. Nice platform mechanic implementations, the only note i can do is the fact that i needed to restart before the timer end, in some situations where i trapped myself.
The Duellists by jay griffin 2013-08-27T09:46:00
I played the webversion with Firefox, and no sounds at all showed up.. After that, really nice art-style, i loved how it becomes when you kill someone!
Boxer's Seconds by madk 2013-08-27T09:44:00
Really liked the interpretation of the theme, of not using the "time" meaning, very original gameplay too!
I wonder how many "Too long, didn't read" comments you will receive for that..
10 Sec Hero by StabAlarash 2013-08-27T09:40:00
Really innovative art style, the mechanic it's quite interesting.
Fireworks by Schulles 2013-08-27T09:38:00
It was very easy... until dogs showed up -_-
Really innovative entry, nice work!
Summer Death Olympics by bufbot 2013-08-27T09:29:00
Really nice addition to racing game, i loved the graphics of background!
GLITCH by TravisChen 2013-08-27T09:27:00
Really nice exploration game in a weird geometric world when perspection change every 10 seconds.. Too bad the theme wasn't Glitch, that could be a winner.
Leveling on borrowed time by Xatulu 2013-08-27T09:24:00
Need a way to shoot by keeping the spacebar pressed, and a fix for the sound.. In fact, if i press the space bar too fast, the shooting sound break, and can't be heared anymore.
Interesting idea of killing monster in limited time, and nice upgrades too.
The Saddest Landscape by BradleySmith 2013-08-27T09:20:00
Very nice mood, graphics and audio.. Too bad there is no real gameplay. I am curios to see where it's going.
Haraka by gikdew 2013-08-27T09:17:00
Really liked the minimal art-style, i was quite surprised to see that i can perform a wall-jump! Nice idea adding ten seconds limit between each checkpoint, and THANK YOU for not having us restart from beginning each time.
Crazy Genetist by ratalaika 2013-08-27T09:14:00
Woha, i loved to see the result of my mad DNA combination. Is it random generated or there are only many possibilities?
SliP by Sakuyan 2013-08-27T09:11:00
Woha, all this in under 48h? This is awesome! Nice puzzles, the time limit of control is a nice feature for solving some situation.
Jack is gonna Die! by psychomonster 2013-08-27T09:04:00
Very nice sprite! Too bad it have so little animations.. Love the idea of puking instead of shooting, didn't liked the lack of visual timer and some lifes (i don't want to be killed at first hit with some yellow liquid)
Cool idea, keep going!
Two minute mayhem by bvanschooten 2013-08-27T09:00:00
I felt a lot the urge of move myself, but all keys i've tried won't worked.. After that, i loved how each weapon has it's own behaviour. The zombie virus is for sure my favorite one.
Gone in 10 seconds: a trio of mini games by Skully 2013-08-26T17:49:00
The title of this page says 60 seconds, but the game correctly says 10 seconds..
After that, i liked the first minigame, very nice Santa sprite.
10 Seconds to Clear by Foxtacy 2013-08-26T17:43:00
Nice idea, but.. Why you used small-resoulution images for big sized buttons? And why you didn't write the characters with a font, instead drawing? The graphic could be improved a lot!
Streaker 2013 by ashdnazg 2013-08-26T17:29:00
Pretty short, but very well executed! Nicely done!
I only need ten more seconds by anserran 2013-08-26T17:27:00
Really nice entry! The sprite of the teacher is very cool, i loved the cartoon-style.
Time Bomb by rephus 2013-08-26T17:19:00
Woha, the bunny is adorable!
Nice idea, i lost most of the times because i hit a bomb with my poor bunny..
BIOFUEL by Ciaran54 2013-08-26T14:05:00
Oh man, the flying sound is awesome! And the entire soundpack is very nice.
Run n Gun by Xera 2013-08-26T14:00:00
A little bit short, but nice idea!
I felt the need of some audio feedback for killing red dots..
Robot Rodeo by anjack 2013-08-26T13:56:00
Really hard to understand at first sight, i desperately clicked on "Instructions" on main screen but a blank screen appeared. Luckily, the ? ingame explained the mechanic to me.
Very interesting and original idea!
10 seconds Are An Eternity by Larzan 2013-08-26T13:52:00
Reached the carroty planets! Very nice use of relativistic ;)
Routine decisions (in 10 seconds) by Yozz 2013-08-26T13:47:00
Woha, very interesting and original controls! But maybe you overrated the reading speed of the player.. on first time i lost half of the story because i was reading the answer that are scattering around!
10 Seconds Before the World Ends by lustdante 2013-08-26T12:40:00
Relly nice game, i arrived on top of the volcano at 0.6 and decided to watch the world burn!
Clocked In by rylgh 2013-08-26T12:28:00
Very nice game! Love the animation style..
Really fun to play, i lost when i excedeed the clock's arm and lost all my lifes because it restarted right behind me.
Every Ten Seconds A Kitten Drowns by matthias_zarzecki 2013-08-26T12:17:00
Ooh, save kittens! That was something i didn't expect with 10seconds theme. And upgrade system build in under 48h? Well done!
Last But Not Least by balta 2013-08-26T11:39:00
Really simple idea, but very fun to play with friends! (despite the fact they can actually see when you press the key, because the shared keyboard make some little noise/vibration)
Escape Base 10 by Jayjay 2013-08-26T11:34:00
Very clever level design! Love when i had to throw the weapon over the door to pass through!
Defuse in 10 seconds by archaeometrician 2013-08-26T11:21:00
Uh, a fast typing game! Random letters is quite hard.. What about using some english-like words, to help type-ability?
Can You Save Her? by wintermute 2013-08-26T11:17:00
Very nice idea! Sometimes the path highlighted at the end make some diagonal moves, so i thought that can be possible to pass in diagonal through holes.. but i was wrong :(
Con 10 Sedi by Capro 2013-08-26T11:13:00
Nice interpretation of the theme, most original i've seen so far. Well done!
DecBin by DanteZack93 2013-08-26T11:09:00
You can download the file, even if you are not registered, by pressing CTRL+S (or File menu up-left)
glitchme.exe by Sos 2013-08-25T22:12:00
Oooh, i'm so bad at this game! It seems i can't win :(
Nice experiment!