Bomb the Bunnies by Sestren 2012-09-10T11:25:00
Really liked the graphics of the bunnies, but don't the fact i have to kill them :(
I'm not sure if it's possible to win, but it's an interesting mechanic!
Foon → Ludum Dare Explorer → Users → infernet89
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | The Value of Time | compo | 87 | 3.69 | 3.55 | 3.87 | 3.96 | 2.45 | 3.15 | 2.64 | 3.49 | 94 | |
| 2013 | 26 | Minimalism | A | compo | 196 | 3.58 | 3.28 | 3.19 | 3.83 | 3.08 | 3.76 | 2.50 | 3.40 | 73 | |
| 2012 | 25 | You are the Villain | (Don't) Save Christmas | compo | 511 | 2.73 | 2.49 | 2.08 | 3.51 | 2.48 | 3.30 | 2.89 | 2.64 | 65 | |
| 2012 | 24 | Evolution | Sorry, i was late! | compo | 324 | 3.06 | 3.15 | 3.24 | 2.81 | 2.08 | 2.08 | 3.42 | 2.62 | 100 |
Really liked the graphics of the bunnies, but don't the fact i have to kill them :(
I'm not sure if it's possible to win, but it's an interesting mechanic!
Nice game! That remembered me Bubble Tanks, but choose what upgrade to buy is a nice idea!
Maybe you should pause the game when upgrade screen is opened, it's quite hard use that when enemies are around you.
Nice final twist! But my right button of the mouse is hating you.
Thank you for the cheating system, i totally needed it!
I don't know why, it stucks at "..initializing..", on firefox and chrome on windows xp 32 bit.
I had to update java web plugin, but finally i played that. I really liked the walking animation of the stickman, but the gameplay not so much..
Nice mechanic, but use timing for a puzzle game is a thing that i don't like so much..
Totally need checkpointing and better jumping for the platform version.. But is a good start!
Bow down to the idea, it was amazing (innovation = 5), but maybe it needs to be explained or be more clear in the game.. When you play you can't really understand the reason or the role of the pool on the right..
I've played a while, waiting for some evolution wich can make me smaller or move faster.. I died, unevolved. I'm disappointed, but the narrated dialog worth a second try.
Really like the fact that it rolls instead of walking (even if you did this only to avoid drawing walking animation).
This is the strangest cat i've ever seen.. Nice humour.
Lovely graphics!
Interesting choice of lack of indication on how to use mouse.. Really enjoyed the graphics style.
Really liked the evolve system, but it need a description of every upgrade, imho.
Sorry, can't run it. Windows Xp - 32bit.
Very basic game, but i really like the pixellated background. Nice work, in 48h!
Too bad it's all mute.. Nice game!
Graphic is adorable!!
Nice work, i love tower defense games.
Very nice retro-arcade style. Game is good, but maybe EMP need to be refilled over time.
omg, dinosaurs that shoot! And a limited universe! xD
So complex game for this little time. I didn't liked the fact that the monster disappear to doing damage to enemy structure, but the rest is ok. Good job!
So hard to understand, but a really original work!
Best game played for now, but not everyone can do the microphone thing, so it's better add an alternate key for that..
Interesting concept, but becomes repetitive after a while.. I've found a box with a sword, but i'm not sure on what is doing.. Maybe just augment the range?
A old pc, on a skate, with a hat and so many other strane things. WHat else do you need? :P
Have the player catch enemies and use as ally is a nice idea, grat innovation!
Loved the CENSORED bar on the kittens when they are evolving.. nice game!
The only bad thing i've found in this game is that is not mine. Nice work!!
Is there any reason to upside down Title after GameOver?
All buttons throws an uncatched exception, unless Exit one. Liked the random coloured background on the menu, by the way.
Sometimes the world become all black (everything except the rat), specially over the light blue pill!
By the way, i loved the graphic of the storyline!
Short, and with the weirdest movement sysytem ever seen for a maze.. And beside the cap on the pg, i don't see any evolution..
Don't liked the need to setup just for trying it, but a horse management is a good idea. Need sound and an animation for the races!
Really liked the song, but not so much the game.. Evolve in another boat should change the gameplay aswell, and i can't understand why title screen use different buttons of the real game!
[quote]But I struggled at level 14:
-The button don't always work and;
-The time is too short to open the button and get into the door.
[/quote]
14? I'm not sure on what level you are meaning, here is some general tip:
-pay attention to the text on the wall
-bomb can be deactivated, if you go close to it
-safe spot is a safe spot
TNT can be deactivated. Just go near to it.
@Skulls: nope, they are predefined. I realized the mouse traps were annoying, so they last only a few levels.
@Matheod: any key will work ;)
@Dietrich Epp: Yes, it is. Door is a little broken, but you can enter it.
Graphics from google images are only in the source, used as placeholder, all pictures in the game where drawed with Gimp.. On which images are you referring?
@kibertoad: looks under high score -> game completed. You can see how many players completed the game (three people today) and i didn't updated the game since the end of Ludum Dare (except adding the API), so i'm sure there is no unbeatable bug. Just need more thinking :)
Woha, my player is big as the entire screen!
So damn short. At first i thought that axe was an obstacle, but then i realized that the only way to do something was go on it and see what happens.
Nice game! Just need some sound and it would be really great!
Loved the sound, but didn't liked so much the gameplay.. After a while it's just walking in a maze with some annoying cat who die hitting you..
Looks a great game, too bad is so hard and controls are so imprecise..(reached only the level after the thing that shoot, sorry)
Really nice job on sounds and animation! Gameplaye remembered me Tamagotchi.. a bit repetitive.
Woha, i have a very similar idea! Evolving level is also in mine game.. I'm sorry if it's sound something like "i played your game, now play mine", but i'm quite amazed someone have the same starting concept!
Played that on Chrome. But i didn't notice grat difference between evolutions.. In fact, my cell is totally the same!
Too bad that your funds can go <0, even in the post-combo bugfixed version.
Woha, so many choices in storyline in so little time. Impressive work.(inspirated by a song of Gino Paoli, i never expecting something like that)
Very complex game, for a 72 hour one! It's normal that the gameover is tinyer than the game itself?
Really like the change of geometry on evoution, but reaching the boss is so SO hard ._.
I've encountered performance problem, or the game isn't fluid intentionally?
By the way, i really liked the idea.
Loved the Pokémon reference during the evolution!
But the transition for letters (and reproduction minigame) was so slow and boring!
It ends with legs, isn't it?
Good work. I like the idea of a robot walking around to search for is own components, but you can't use 32.4 MB just for the intro sound.
Most people don't like to download so big files.
Very nice game! Maybe it just need a goal.
Woha, very innovative control system! And i really liked how the story and controls are explained.. But maybe it's a little too hard for me control a planet with this system.. Nice game, though!
Interesting idea a generational fight against the same enemy.
Amazing game, best humour i've seen so far. It's fantastic how many things you did in only 48 hours!
I can't see where is evolution in that, it's just a minigame..
Played a while.. Very hard to see where to go, specially after you need to turn around the cube to destroy that, and then you don't remember wich direction you were going. Didn't see any real evolution, though.
I don't know why, this crashed on my firefox.
Downloaded that and it says: "not a valid win32 application"
Maybe something wrong with xp/32 bit?
Woha, that was a really good game! Maybe it's too hard, because keep all variety of species it's quite impossible after certain event, but i believe you if you tell it's possible!
Nice game. It's kinda hard see an evolution (or a mutation) of the enemies in this bullet-hell without pauses, but i trust you there it is!
Slow loading, too slow walking at first and last stage.. And it's still a great game. The graphics was very good.
When i clicked setup, a wild installer in german (maybe) appeared. That was the bad thing.
I liked the idea of the gameplay, i've never seen something lke that.
Body grinding is a little repetitive, too bad is the only thing you have to do in this game.. By the way, sound and graphics (especially the animation of the disassembler) are very nicely done!
Cannot run it.
First it says "d3d10.dll" is missing, i've downloaded that.
Then "d3d10.dll", same
Lastly, error on "memmove_s" on mscvrt.dll
I'm running Windows XP 32 bit.
Interesting gameplay (and i assume that unfolding while rolling is a "evolution" movement.), very original!
Really innovative gameplay. A bit confusing at the start but the extended tutorial make it all clear! Well done!
Very nice art.. too bad there is only one kind of enemy.
The bad thing is that if you hit the ceiling for evolving, you probably fall 3-4 floors, dizzed. Overall it was a nice Frogger twist, nice idea!
Windows build won't work on windows xp 32 bit. First, it crashed 3 times when i clicked "New Game", then i tryied to click "options" and nothing happened. Now when i click "New Game" nothing happen too!
(I'll reboot on linux, now)
Unluckily, it crashed after the first level, three times. The long jump is maybe too difficult, it was frustrating play the same level 5 times just to make that jump.
Too bad i didn't read the istruction carefully.. I mutated all my androgyn in armour and lost my opportunity to win, first time played.
Nice game, just need some audio.
Nice twists on typical avoider mechanic! And the graphics of complex enemies fits very good.
The only think i din't liked is the fact that the ship don't move if i keep the button pressed.
Woha, really nice idea! I just need a reminder wich show me what colours are needed for mimetize in the background, instead of showing me only after that, but it's really a good game!
Need a "start" button and sound. Nice drawings, btw.
It's quite hard know wich monster is larger and wich is smaller than you, at the start.
Later is more clear, but bigger monster spawn over smaller, because they stand still in spawn point if they are too far from you..
Weird. But it's amazing how you drawed so many things in 48h.
Lol, i love nonsense! Maybe a little bit too much hard.
Windows, error from console:
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.Error: Unresolved compilation problems:
g cannot be resolved to a variable
Syntax error, insert "}" to complete Block
at pixels.ac.<init>(ac.java:25)
at pixels.ab.<init>(ab.java:11)
at pixels.aa.main(aa.java:11)
... 5 more
I think the sound is a little broken.. I don't want to hear jump-soundEffect when i move laterally.. Nice concept, just need to be bettere developed!
Woha, an interactive stop-motion story, with amazing pixel art.. It was surpisingly awesome! Grat job!
This mediafire link infected me with Trojan.Win32.FakeGdf. Please consider something else to upload that.
By the way, i liked the concept of the game! I don't like the IA wait for me to do the first move..
Sorry, but i didn't saw any real evolution into this.. Picking more powerful object is normal in an rpg.
Nice and oroginal puzzle game, well done!
Very nice graphics, too bad the lack of real interation :(
Really liked the graphic and the gameplay!
Something wrong with the HP indicator. When i take a potion it say's 100, even if i have more than that! If i get hitted by a monster, it return normal..
Animals are so cute, but game it's so complex.. Showing all buttons at startup and pretend the player will remember all these functions without a hover-text it's a problem. Maybe it's just me, but i refreshed, alt-stamp'ed the tutorial and keep that open at the side of the game.
It wasn't clear you needed to touch radioactive barrels to evolve.. i was searching some objects in the scenario!
Tryed both on firefox and chrome. Game was working, but pressing space did nothing!
Too bad you implemented a real game only in the post-compo version.. It was a really interesting use of physics and genetics, nice idea!
Really loved the graphics and sound style!
Totally need a restart button. I don't like to refresh the page.
It's normal that the enemies don't move smoothly, but jerky?
This is a pretty simulation.. need a way to use as gameplay and a goal.
It crashes when i closed it, by the way.
Nice game, too bad you can't see the evolution you implemented by just playing it.
Woha, best graphics ever seen!
Need more feedback on the gameplay, but i think it's normal for a point-and-click..
The attacking alien is amazing, good work!
Maybe the snake classic level is too long and slow, and make the game a little boring.. but the idea is very good. Nice job!
Maybe that should contain more info about what's happening, because it was very hard to understand what's really happening..
By the way, nice try!
Really liked the graphics, and your idea looks good.. Too bad isn't implemented!
By the way, the gravity is probably too slow, and don't look very realistic, sometimes the graphics of the protagonist won't turn when you go back, and i don't understand why you haven't turned the graphic of the enemy when they going backwards!
I used console command and that's what showed up:
Exception in thread "main" java.lang.reflect.InvocationTargetException
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at org.eclipse.jdt.internal.jarinjarloader.JarRsrcLoader.main(JarRsrcLoa
der.java:58)
Caused by: java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.ge
tPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:132)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at LDGame.main(LDGame.java:19)
... 5 more
(i've just updated my java runtime)
Nice idea, i don't liked how they jump, but i really appreciated the infinite lives. Maybe if there was another stage after human it would be better, but overall it's a good game!
Pro-tip: if you costantly move in one direction zombies will never reach you. Until you need to stop, and need to go back.
Good game! Didn't like the fact you must start from beginning if Eye see you, and sometimes i got gameover even if i wasn't under the Eye's light ray.
Very nice, this kind of evolution by flirting is a clever idea!
Very good idea! Too bad it's so bugged on windows XP. Only first level is working good. The other are white-on-white squares thant are quite hard to understand what rapresent.
Graphics looks good (even if you have used google images for some portrait), but as stated above i won't register to a random site just for trying this game.
First, don't know how to interact with things is bad, but the good looking graphics make you continue anyway.
I didn't feel very comfortable with the controls, but the music is very good!
I found very strange the difference of graphics between the starting area and the rest of the world, but it's a nice game anyway.
Looks like more an entry for "parallel worlds" rather than evolution, but overall it's a good work!
This was hard to understand, like some french films (e.g. La moustache), but the atmosphere was really well built and it was an interesting playthrough.
Those Amoebas were really cute, and the power up idea is nice.. I don't like the fact you can't absorb other amoebas, and you become tinyer if you kill one.
Very nice audiovisive assets, but frustrating gameplay and no checkpointing.
Very complex backstory, too bad the gameplay it's just an avoider..
Nice simulation, too bad that the only interation is "generate new one".
Really nice Spore clone, but maybe too hard.. With better balancement (and a restart button after gameover) that will be a good game!
Too short for a real judgement.
Very nice game! More objects and more level (and maybe some obstacles, like guard dogs or something) will make an awesome game! Upvoted :)
Nice game, but i don't think he is the real villain.. It was just an accident.
Woha, pretty long game for a Ludum Dare's One! Very well done, 5/5.
Great idea, loved how you want to hide the Villain choiche to the player!
Pretty small game, but i liked the surprise after the tutorial!
I really licked the control system, but i think it need something like a storyline to fit the teme.. Even if the main charachter has a mask!
Woha, very complex idea and execution, but well played.
Woha, impressive amount of features for a 48hours work! And i love mix evil and christmas, i made that too!
@tim_u: There is actually an indicator for the weapon status, it's under it. Every little rectangle totally black means an ammo ready. A rectangle fading in is an ammo reloading.
Woha, got quite surprised with the wall-jump! But i'm sad. I liked geometry..
Woha, great and original gameplay!
Really hard to understand..
Pretty hard to understand what's going on, but nice try making a card game! But, why there are only two button? At first draw there are three coiche..
Pretty interesting graphics here! And nice gameplay element too!
Woha, really innovative concept and nice execution!
I was expecting a gameover if the wedding procedure complete before you can catch the bride, but it's easier now :P
Like being a pirate, dislike the fact that the enemy ships are far away at beginning and there is no visual feedback when you hit them.
Really nice concept, i totally needed an animation for the walking cube..
LoL, funny idea! But, in fact, there is no really big gameplay at the moment.. I just clicked those "Give Candy" buttons repeatly stopping at 24 sugar level.. The rest it's just sit down and watch the damage.
Nice idea of a stealth game, feel a little uncomfortable with controls.
Tried both main and mirror, cleaned the cache but still can't move. Using firefox on Windows 7.
Woha, really liked the "lost one life" animation!
I still don't get the use of the "little contract" object, but i really liked Santa as the ending Boss.
Well done!
Five stars in innovation, awesome idea. Keep working on it, please!
Woha, that was very long for a Ludum Dare game! Really liked the "music", very nice idea!
Here are some annotations:
1- In the 2nd minigame (the cars) maybe you inverted the graphics of the other cars, because it's looks like they are going backwards!
2- Last minigame is insanely hard. I cheated that by clicking with right mouse button (two timees= and move the mouse directly to the goal.
Very funny story too!
Nice work, it's quite hard make a gestional in so little time!
Oh, i LOVE when someone invert the mechanic of a classic! And this is a very good execution, nice work!
I tryed to reach the goat but i can't :(
Apart this, nice work!
Very nice game, love the style of the art and the music!
Pretty awesome execution! I had a similar idea, but i was stucked by the IA of the pacman and the control system of the ghosts.. And you solved those problem very well! I see a winner here..
Good game!
I'm quite scared about the similarity between my game and yours..
Woha, pretty awesome idea! Need more gameplay elements, i think ;)
Like the idea of a turn based fight, but i needed more explanation on the ability, rather than simply use those skills to see whats happen.
I felt a little uncomfortable with controls, but it was a really clever gameplay idea!
Ok, rating any other game is useless now.. We have a clear winner. Congratulations!
This a good point for starting, too bad it's unfinished.
A little bit repetitive, each level looks quite the same (despite number of | and randomness of explosion), but it's a nice idea!
Woha, absolutely no indication on what to do, and i think everyone still figure out how to play! Nice work!
Woha, nice touch in rock-paper-scissor game! It was very hard at start, but after a while you can actually get how to be competitive!
Basic enemies takes more damage than me, this was quite annoying for me :(
This is a very original idea, but way too challenging for me!
Cant play that, it's just a main screen, i tried to press all the keyboard/mouse gestures but nothing happened.
Whops, sorry! I feel so idiot right now! Nice idea, dodging hearts and diamond never was so fun until now!
Awesome entry, in particular i loved the different physics of each particles.
Original gameplay, very minimal style in graphics and puzzle too. I had some problems with height, my screen wasn't tall enough so i had to flip screen 90°
Nice idea! Unfortunately, some block appears to be unclickable and i can't finish a level. There are more than one?
Great game! Maybe the shooting direction of the squares it's a bit weird to predict, but i think it's just a little bug for a matter of time!
Very complex idea for a LD game, nice work!
Potatoes! Really inovative gameplay, too bad the windows was too large and didn't fit my screen!
Not a real challenge, i been able to jump over all blocks. But it's an interesting idea, fit the theme too!
Woha, really original gameplay! Loved!
Nice use of Mondrian, unfortunately it becomes repetitive pretty fast, but is an impressive work for a first one!
Very hard, but it's a really original idea!
Well designed puzzle, really original. Just a report, i shooted too many squares at once and the sound effect for shooting broken up.
Didn't understand anything of what happened.
Got killed by some blood. Seems Legit.
That's a start, i totally didn't understand wich kind of enemy is the last one!
I liked a lot the music, but not the gameplay. You took the canabalt style but hidden any possibility to see where are the platform where you are jumping, or how high you are.. I'm sorry for being so rude, no offense..
Very lovely game, and really nice soundtrack! It probably need some more random, not only the color of the player, because after 11-12 gameplays i felt it was a bittle lit repetitive!
Vey complex entry, not my kind of game, but i think you got the theme right! Well Done!
I really LOVED the art style here, full points in graphics for you ;)
Awesome idea! Very hard to control, and green mine on green background are damn evil!
Nice game, but please provide a stand-alone executable.. I HATE installing this just for trying..
Not really a game, but i still give you points for innovation! Well done!
I perished :( Very scary entry, and very nice job on modeling all the fornitures in so little time!
Really original idea, love how you don't need any explanation on how it works, even if is an unique idea!
Really nice idea, and very well executed random level generator! Personally, i should preferred keyboard control, rathere than mouse one, but it's just a preference.
Need more difficult breakdown, something like increasing speed
Very interesting idea, but becomes impossible after not too much, with a low resolution monitor.
It says "Display at 32 bit it's not supported by avaible hardware on line 19", didn't rated.
Dude, long jumping is very hard!
Soundtrack was very good, unfortunately controls were quite annoying, but i liked the humour of dialogs!
Very original and miniman gameplay, really liked it!
Woha, it's true! We have a freakily similar concept, but your is way more elegant than mine! 5star for originality, even i just seen the same thing :P
Woha, i love how someone always made a better version of my idea! I've used a really similar concept, but i loved your execution! Upvoted! :D
Simple but well executed game. Totally need diagonal movement and a control on where pickups spawn, because it's often happens that they spawn under enemies (or is it intended?)
Woha, 3d? With Flash? In 48 hour? Well done!
Also, i really liked the underling idea of this game, very original! I felt a little uncomfortable with controls to change/flip money, so it was a little hard to me.
Reached the carroty planets! Very nice use of relativistic ;)
The title of this page says 60 seconds, but the game correctly says 10 seconds..
After that, i liked the first minigame, very nice Santa sprite.
Nice entry! The only way i could save all ninjas was waiting 10 seconds between the first and the second spacebar press.. Looks like i have a really bad timing!
Really nice exploration game in a weird geometric world when perspection change every 10 seconds.. Too bad the theme wasn't Glitch, that could be a winner.
Nice idea, but.. Why you used small-resoulution images for big sized buttons? And why you didn't write the characters with a font, instead drawing? The graphic could be improved a lot!
You can download the file, even if you are not registered, by pressing CTRL+S (or File menu up-left)
Really cool graphics! I loved them.. and i felt so bad when i ran out of ammo.. Upgrades were a little hidden.
Nice entry! It remembered a bit Proun, to me. In the third level my ship is hidden until the end, i didn't liked that.. And i woul prefer a digital countdown, instead the analogic clock..
Awesome game! I really like the mechanic of multiple characters, and set the time limit to 10 seconds each add something that make you hurry to solve puzzles.. Very well done, five stars deserved.
Oooh, i'm so bad at this game! It seems i can't win :(
Nice experiment!
@klianc09: This is probably the best comment I've ever received. Thank you
I felt a lot the urge of move myself, but all keys i've tried won't worked.. After that, i loved how each weapon has it's own behaviour. The zombie virus is for sure my favorite one.
It took me a little to figure out that some block are actually breakable, and limiting the gameplay to ten second make this game too hard for me :(
Very nice mood, graphics and audio.. Too bad there is no real gameplay. I am curios to see where it's going.
Really liked the interpretation of the theme, of not using the "time" meaning, very original gameplay too!
I wonder how many "Too long, didn't read" comments you will receive for that..
Very nice game! Love the animation style..
Really fun to play, i lost when i excedeed the clock's arm and lost all my lifes because it restarted right behind me.
Nice interpretation of the theme, most original i've seen so far. Well done!
Very nice sprite! Too bad it have so little animations.. Love the idea of puking instead of shooting, didn't liked the lack of visual timer and some lifes (i don't want to be killed at first hit with some yellow liquid)
Cool idea, keep going!
Really nice sound and art, i loved the beatbox-style of sound effects. I got some problem with the "make a sandwich" game. The instructions were partially covered by the "10 seconds to finish" meter.
Didn't worked for me. Windows 7, 64 bit, no Xbox controller
Ops, sorry. That was only a really slow start.. It popped up after a minute or two.. Very funny idea, loved how you tied the "kill yourself" theme even if it wasn't a winner! Too bad ofr the lack of sound..
Very nice idea! Sometimes the path highlighted at the end make some diagonal moves, so i thought that can be possible to pass in diagonal through holes.. but i was wrong :(
Really liked the pixellated-style of the graphics, and the possibility to move boxes.. Didn't liked the control scheme or the fact that enemies are very similar to my player.
Woha, very impressive graphic style.. the atmosphere was perfectly creepy! Need some puzzles/minigames, rather than only simple exploration.. but maybe this is just my opinion!
Oh, and a minimap! I got lost TONS of times..
Downloaded without an account, quite heavy.. Really nice art in this game!
I really liked the soundtrack! Unfortunately, the game is a little bit repetitive, need more mechanics..
Interesting idea. Too bad that heavy units were too slow to be able to reach enemy base in their ten seconds of lifespan.. That made them pretty useless if you want to win.
Very nice atmosphere in that.. Did you make all those photos in the 48hour, while programming? That's amazing! Didn't liked too much the filter you used, but probably help to mantain the atmosphere of flashbacks.. Nicely done!
Woha, very interesting and original controls! But maybe you overrated the reading speed of the player.. on first time i lost half of the story because i was reading the answer that are scattering around!
Really hard to understand at first sight, i desperately clicked on "Instructions" on main screen but a blank screen appeared. Luckily, the ? ingame explained the mechanic to me.
Very interesting and original idea!
Ohh, whar a rude GameOver screen ._.
Really liked the fact that the lighting follow the music. Maybe if some enemies moved following the tune the result should be awesome!
Really original entry! I loved the humour of "Emily".
On thing i can say, the shift powerup isn't really a powerup.. Since is not time limited, i found myselft playing the rest of the game with the shift key pressed.
Very original interpretation of the theme, even if is the second (yeah, second) game that used that kind of interpretation! The gameplay should be different for each minigame, just pressing two arrow repetedly is a bit repetitive..
The visual and audio aspect of this game is damn impressive! I loved it.. Too bad the gameplay is so simple and dialogues are so repetitive.. And, in fact, i use to read text from left to right, but in this case the question must be read first, and is on the right of the answerr.
Pretty short, but very well executed! Nicely done!
Need a way to shoot by keeping the spacebar pressed, and a fix for the sound.. In fact, if i press the space bar too fast, the shooting sound break, and can't be heared anymore.
Interesting idea of killing monster in limited time, and nice upgrades too.
Very nice game! The audio was fantastic, too bad the puzzles were so damn hard and clueless (like the hugger in second room, for example), and you need to wait for the characters slowly walk to the room before actually have the possibility to solve it.
But, for 72 hours it's an amazing work! You'll be in top places for sure.
Woha, nice work creating so many levels! Unfortunately controls and the background "music" were very annoying for me, so i probably didn't enoyed so much playing them.
Damnit, i needed the .net framework too.. But that was worth it. A really fun game for a first entry, keep partecipating!
I totally HATED the screen shake effect that you have when you are shooting.. Maybe it's a personal fact, but i ended dodging enemies and searching loots instead of killing them.
Probably not the mos original idea, but for sure the most well-polished entry with this mechanic that i've seen so far! Well done!
Really nice entry, but i totally didn't understand how is related to "10 seconds"..
The bloo particle effect was very fun! Even the game is a little bit repetitive, see the blood shattering everywhere make me have fun while playing it! And i see you added most of the missing features i noted in post-compo version, so, nice work!
Relly nice game, i arrived on top of the volcano at 0.6 and decided to watch the world burn!
Nice entry! I'm not sure of what happens when it says "random movement", my movement seems pretty identical as usual..
The idea of a changing world every ten seconds is very good. You keep the player attached to the game because i want to see what's going on next
The title of the page says "New project".
Really nice art and animation! I don't like so much the strategic games, i felt the need of doing something when the animation of destruction of the planet was going on... But probably it's just me!
The life was unnoticed at first, it looked more map environment.. The jump is a little buggy. It comes down too slowly and you can jump at mid-air, if you are falling off a platform.
But i see you put a lot of effort in it, so keep going!
Woha, i loved to see the result of my mad DNA combination. Is it random generated or there are only many possibilities?
Very nice visual presentation, i loved the style of 3d models! I hated a lot trees, because the hide some animals.. maybe make them a little transparent when they are right over you can help at this aspect..
Also, when i had to submit my score, there were a "loading.." text written under "name submit". I waited a bit but nothing showed up, i think it's a bug or something. (played the Web link)
The hand and gun model and animation are AWESOME! I jumped like a bunny just to see them bobbling around..
"You have ten seconds to save the world, if you can reach checkpoint i can give you more time!" <-- this a little disappointed me.. Just a little, it doesn't matter, this game have KITTENS! Really nice sprite animation.
Very innovative mechanics, i loved the animation of teleport!
"THE END"
Woha, that was intense. Nice platform mechanic implementations, the only note i can do is the fact that i needed to restart before the timer end, in some situations where i trapped myself.
Level 17! I wonder how many levels are there.. (or are they just random generated?)
Very innovative style of gameplay, the only complain i can make is the background music, looping too fast and not so smoothly.
Pink background and white text? OMG, MY EYES!
Another problem with that is that there are so many slang-like expression.. Since English is not my native language, i ended with the translator opened in another tab to understand what's going on.. And the crazy and confusing storyline didn't help at all. Sorry to be so negative, this was my experience.
Oh, but a storygame kind of game is very original, that's a positive fact!
The idea is not so very original (there are a lot of limited-time platformer out there), but the realization is way better than most of the other games of the same kind. And the background music is so adorable!
Really nice addition to racing game, i loved the graphics of background!
Really cool art style, too bad the movement are limitated... i wanted to go up (y-axis on current view).
I played the webversion with Firefox, and no sounds at all showed up.. After that, really nice art-style, i loved how it becomes when you kill someone!
Awesome entry! Actually, i found that very similar to mine, but still very original! Nice work mate!
Really simple idea, but very fun to play with friends! (despite the fact they can actually see when you press the key, because the shared keyboard make some little noise/vibration)
Oh, a text-based game! Nice narration, but i don't like trial&errors system in this kind of game, sorry.
I felt a little bad with controls.. They were a little lagged and "squishy".. after that, really interesting gameplay mechanics! Nice design!
I'm not a fan of turn-based strategic games, and add a time limit for the turn made this maybe worse.. But the idea is very original! It's just a personal problem, i think..
Very innovative idea! Controls are a little bit complicated the first time, but after 2 restart we can get used to them.
Really liked the intro cutscenes, didn't liked the lack of instructions and the fact that i wanted to destroy everything, but i ran out of ammos :(
Really original gameplay! I felt a little uncomfortable with controls, i am more a wasd person..
Really nice graphic style! A little bit disallineated with the music and sound effect, maybe..
The gameplay is original, good work!
I'm sorry to say, but i didn't liked that. The boss was too hard, and i can't see how it's related with the theme..
The sprite of the knight is good!
I have to admit, i'm in love with the graphic style and music of this game!
The idea of a quantum superposition able to move wherewer you want is very clever. I don't liked too much the time limit (too little for superposition, and ten seconds each level is very short[maybe superposition should stop time?]) and the controls a bittle juicy!
Uh, a fast typing game! Random letters is quite hard.. What about using some english-like words, to help type-ability?
Really nice entry! The sprite of the teacher is very cool, i loved the cartoon-style.
Nice entry for a first game ever! I liked the talking eagle, even if is not really related to the game, and the music was very good! What have you used?
By the way, have to use the mouse to pass between each wave is kinda annoying, for a game with keyobard-only based controls. Next time use something like "press spacebar to continue", just a suggestion!
Woha, really interesting use of time manipulation "magic". Took a while to understand how it works, maybe some "tutorial" levels to teach the mechanic to the player can be a good addition!
Ooh, save kittens! That was something i didn't expect with 10seconds theme. And upgrade system build in under 48h? Well done!
Really innovative art style, the mechanic it's quite interesting.
Very clever level design! Love when i had to throw the weapon over the door to pass through!
Most fun entry i've seen so far! I know, cool guys don't look at the explosions, but it was incredibly entertaining watching all blowing up.
I've some tips for a improvement (at least for me).
-Add footsteps sound. They would add A LOT on the atmosphere.
-The zipline always break up for me, i've played the downloadable version.
-The towers (actually one) level is still a mystery for me. Maybe add some hints?
-A faster gameover/restart, please.
After that, awesome entry. Full points in Fun for you :)
Really interesting puzzle, very well done!