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haette

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201739Running out of PowerBlitztanzjam1073.883.614.114.053.222.83
201326Minimalism.MONDRcompo2013.573.493.403.973.263.413.2235
201224EvolutionThe Devil's Liecompo943.563.443.194.063.383.403.673.0732

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by haette

LD24 — Evolution

DeviLock by Misfit 2012-09-17T21:51:00

This game is friggin' hard! Loving the music and graphics here, the CRT-border is a neat touch.

Adaption by Tim Bumpus 2012-09-17T21:22:00

I really like the concept you've got here, a game that adapts based on how the player assumes you're supposed to control it. But man, I nearly quit playing because I felt like I was slogging through molasses in all of them. I didn't, but I came close especially in the turn-based one.

Ancient Ruins by CappaGames 2012-08-28T17:18:00

Aww yiss, LD bullet hells! Good difficulty level and very nice work overall, my only complaint is that the cursor is really easy to lose track of.

Where am I? by AgentParsec 2012-08-27T20:12:00

Gah, you got me. The blur alone was kind of annoying, but once the corner-of-your-eye stuff started it all got pretty unsettling, awesome job on that. Really lacking in the theme though.

Infected Cell by DDDBOMBER 2012-09-17T19:03:00

Yeah, shmups!

You got a good, solid game here, but I have to say that purple bullets on a purple background wasn't the best idea :\

Life is Pietzsche by Rave Radbury 2012-09-17T21:38:00

Oh god, the puns! They hurt!

My green dude always gets pretty clumsy after a few rounds and then pinned to a wall and killed, but then again that's the point, isn't it. I guess bigger isn't always better, eh?

The Devil's Lie by Haette 2012-09-16T19:45:00

The moment I added that twist was the moment it started being really fun, and to think I was considering adding the opposite effect (older fossils are worth more) for a while.

The Devil's Lie by Haette 2012-09-17T21:29:00

My first playtesters did that too, I find it funny that people go straight to blowing them up! That's one big thing I'd like to improve, make it obvious after one or no shots that you aren't supposed to hit them.

Vesuvius by Joker 2012-09-17T18:51:00

Nice idea, very cool atmosphere.

It could use some more detail to help the player figure out that there's a "correct" amount of torment. For me, the falling early on made me think that I had to get hurt by every obstacle to proceed, I never would have guessed that I was dying from overexposure.

Bacon Lettuce & Tomato Evolution for the SNES by cdoty 2012-09-15T20:41:00

Runs fine under ZSNES, and the fact that it's an SNES game is pretty cool. Like you said though, not much gameplay to speak of, and the evolving doesn't really do much. However I did keep giggling at the absurdity of flying a mayo-launching bacon strip against a bunch of bugs, credit there :)

The Chamber by yajtheman 2012-09-16T19:42:00

Nice start, you actually had me disappointed when it ended. It was just starting to get interesting!

With some more levels and smoothed out movement this has some real potential.

'The Neon Pink Philosophy' by Zed 2012-09-17T21:03:00

I'm... supposed to turn into the last thing, right? That's not just because I ended the stage before it with 666 points?

Awesome job, and the ending gave me a good laugh!

LD26 — Minimalism

Prisma by plash 2013-05-02T03:39:00

Very nice! Kind of a distilled Antichamber or something. The intro message to the last level is absolutely devious, I know it's only a little thing but that's probably my favorite touch in the game.

.MONDR by Haette 2013-05-03T00:09:00

AAAAHHHHH!! LOUD NOISES!!!

I really think this would benefit from some actual patterns. Get sort of a shmup or bit.trip thing going, you know?

.MONDR by Haette 2013-05-05T04:15:00

Yeah, my only real fault with the game is that it's -completely- random. Making the squares more "aggressive" somehow, or just outright adding patterns, would be my first priority to improve on it.

stairs by cardboard 2013-05-21T00:48:00

I... i've never been so proud of managing to stagger up the stairs before ;_;

Whoever said QWOP was right, this manages to give the same kind of "oh god how did I get here I am not good with feet" feeling.

Potato or Big Minta Bronson: A Vegetable Love Story by Just_delete_it 2013-05-20T23:41:00

this game gave me internal potatoes
oh god
it keeps happening

Minimalistic Potato by Crynix 2013-04-27T05:01:00

money goes where?

Twisted Dimensions by ixtermanator 2013-05-21T00:34:00

Oh man, that can get surprisingly tense, I wasn't expecting that. Nice job!

Bezier Challenge by Travis Irby 2013-05-21T00:25:00

Plays nice, but it feels a little slow or... dry, or something. A little liveliness would do wonders, I think. Nice job on the aesthetic though, it looks like something right out of a math textbook.

Also found a bug, you can drag points from one purple area all the way over to a separate purple area.

The Minimalist by Dans17 2013-05-21T00:59:00

I love how there's some sort of "deception event horizon" where pulling these dirty tricks goes from annoying to clever. I enjoyed this!

Gotta say though, that janky movement is the weirdest damn thing I've ever seen.

TrappedLD26 by RichardMarks 2013-05-20T23:56:00

Pretty simple, but that last level is a little tricky. With a little (a lot) of cleaning up this could be a fun little puzzler. Bonus points for shipping a game jam game with a level editor :D

Mondrian by deadlypear 2013-05-21T00:11:00

Ooh, nice use of the Mondrian look. I think the fact that two different squares can have the same sound effect keeps throwing me off. My memory's better than this, I swear!

How Can You Even Tell If I'm Just Fucking With You At This Point by mcc 2013-05-21T00:04:00

I, ah, wait what? Is 4 good?

Minimalismism by tayl1r 2013-05-21T00:16:00

Please sir, may I have some more?

Cowboy by Sheepolution 2013-05-20T23:35:00

Heh, cover-shooter of the year. This game makes me laugh for some reason, the situation is just -very- slightly silly and that makes it so much more enjoyable.

Going Deep by Osgeld 2013-05-20T23:24:00

It's rough around the edges, but like everyone else said, there's just something about it that works. Also, I appreciated how managing the energy actually comes into play when you're diving deep, without getting to be a nuisance. You got a nice balance going there.

LD39 — Running out of Power

Super Starcade PANIC by Ellian 2017-08-03T04:20:02Z

Oh man, this is awesome. Literally my only complaint is that sometimes the jukebox stops playing and has to be restarted manually. Doesn't even affect the game, but I wanna keep that music playing!

Cellephant by hippy-dave 2017-08-06T00:21:02Z

I wouldn't have suspected the levels were generated if I hadn't read it here, I guess that means you did a good job on that. Made it to the mid-30s before calling it quits, but it hooked me really well the whole time. Nice game!

Firekeeper by phantom-lab 2017-08-03T19:55:45Z

Agreed that the movement feels really weird, like only one key works at a time. Probably makes the game harder than it would be otherwise. I like the concept though, dragging blocks with the axe is weirdly satisfying and that fire is gorgeous at full power. I kept the world alive for almost 140 years.

Powering Down by jwin 2017-08-05T19:21:22Z

Seriously impressive work, looks and sounds great and you did a good job of exploring your mechanics. The super-shield turret pachinko was a particularly fun idea. I think there's a lot of potential here if you're willing to expand on it!

Blitztanz by haette 2017-08-01T22:00:42Z

There is a difficulty curve, it's just reeeeally slow in the beginning. It suddenly gets real crowded right around the two minute mark.

Blitztanz by haette 2017-08-04T19:05:06Z

Totally agreed, tutorial and screenshake were top of the list if I had extra time. And I agree on the hook being a little slow, reeling it in while running away feels kinda lame.

hndmrsh, the lightning chain should work any time the hook is stuck to a wall or enemy, I don't check for full health. It's possible the hook bugged out for you somehow, it's a huge spaghetti mess and I'm not 100% sure that it's bug-free.

Thanks for playing, everyone!

Blitztanz by haette 2017-08-05T23:09:10Z

In retrospect, making the meters the same color as the walls and "charging" glow wasn't the best idea. I wanted to keep them from blocking the player's vision, but forgot that that means they need to be readable from the corner of your eye. I never even considered that, thanks!

Welcome Nightmare by regisclaus 2017-08-05T23:57:10Z

Made it to a room full of little orange boxes, I'm not sure if that's the end or if that's just where you go when you make a wrong turn. I kept getting stuck to walls and it was getting too frustrating for me to keep exploring.

Good job on the atmosphere though, I liked the background music and things creeping around at the edge of my vision.

Nightmare Mine by Travis Spuller 2017-08-02T00:28:03Z

I just wanted to say that after dying in the dark a few times, I finally found a landmark I hadn't seen before (a crate) and thought maybe this path was the one to the exit.

You made me feel excited to see a plain wooden crate. Nice work, guys.

Guncharger by Lun8 2017-08-01T23:53:08Z

Good choice using metal grates for the platforms, that made it super-obvious that the fans would blow through them. Solid game all around!

Adrift by Brendan Engelman 2017-08-01T19:15:46Z

For anyone wondering, the first door won't open until the dialogue is finished. Also you can press Q/E to float up/down.

I'm not sure what sealing the door is supposed to do though, it doesn't seem to actually, er, keep anything out. My game always ends while I'm typing at the command console.

Love the sound design though, and listening through the doors adds something special to the atmosphere.

Flastronaut by Bill Zeng 2017-08-01T05:08:17Z

Nice little game! I'm especially loving these graphics, this is the cutest space-exorcism simulator I've ever seen.

Is there anything I can do to the shadow-spaceman once he turns his flashlight on? Seems like a death sentence if I can't get rid of him in time.

Be The President by MrSerp 2017-08-05T23:04:36Z

Why does this 100% accurate simulation have a Humor category? Fake ratings, sad!

Float by MickeyG 2017-08-05T22:32:23Z

Yeah, you're allowed to do ports to new platforms after submitting. It counts as "not changing the game, just letting more people play it" or something like that.

I like this game's mechanic a lot. It's instantly intuitive how it works, and it feels like there's a lot of potential that could be mined with some puzzly level design. Hope you expand on this one, it definitely seems like something I could get hooked on.

Gravity Assist by pklaschka 2017-08-07T19:45:56Z

Some gameplay stuff seems to be tied to framerate, which is no bueno! Don't forget to make use of Time.DeltaTime and Time.FixedDeltaTime for time-sensitive things, because right now lowering the graphics settings can make shot power move too fast to control.

Fix that and you got a solid game here. Limiting your total shot force does a lot to solve the "sniping" problem these games tend to have, since full-force shots just costs too much. So you're forced to use slower shots and think about how the gravity wells affect them, and that can get nice and tricky. It's always cool when such a simple twist changes things more than you expected it to.

Nice sounds and menu too, this is actually one of the most "complete" games I've seen so far.