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Going Deep
Going Deep
By osgeld
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 1979 | 10 | | |
Comments
Would've been cool with a little inertia thrown in the mix - getting back up - if you held off the gas a second, the sub just stopped. Liked the music though, and the style reminded me a little of sub-terrania for the megadrive/genesis.
ahm99
2013-05-01 02:04
Pretty cool game. Looks incomplete, but good job :)
cybearg
2013-05-01 03:11
Certainly meets with the minimalist theme. Personally, though, the moving back and forth ended up being a bit tedious because there's not much of an overt challenge to it. The toughest part is the bottleneck you see in the center of that screenshot, and that's just because maneuvering can be kind of clumsy.
Sorry, but it didn't end up being particularly fun, though I will say that it's addicting. I tried a number of times to win, so there is some kind of draw. Unfortunately, it can't out-live the repetition and frustration.
ernyz
2013-05-04 09:46
I have to agree with the game being repetetive, but nevertheless it has potential :)
skulls
2013-05-07 11:16
I played through it until I'd saved 130 workers, this is one of the few games I've reviewed that I felt like beating. I'm not sure if it's because I played this game in a sort of trance but there's just something about this simple gameplay that was just hypnotic and I couldn't stop until I'd saved all the workers. Then they all re-spawned -_-. Good game though :)
haette
2013-05-20 23:24
It's rough around the edges, but like everyone else said, there's just something about it that works. Also, I appreciated how managing the energy actually comes into play when you're diving deep, without getting to be a nuisance. You got a nice balance going there.