Foon → Ludum Dare Explorer → Users → Osgeld
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Po | Cm | Te | Jo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Brawlin | compo | ||||||||||||||
| 2013 | 26 | Minimalism | Going Deep | compo | 10 | |||||||||||||
| 2010 | 18 | Enemies as Weapons | Your Doomed | compo | 143 | 2.17 | 1.83 | 2.28 | 2.83 | 2.67 | 1.17 | 1.33 | 3.60 | 4 | ||||
| 2010 | 17 | Islands | Kill ALL the Pirates! from osgeld | compo | 94 | 2.93 | 2.47 | 3.00 | 3.67 | 3.47 | 2.20 | 3.54 | 3 | |||||
| 2009 | 15 | Caverns | Cavern Crawler (Final) | compo | 109 | 2.48 | 2.48 | 2.18 | 3.17 | 2.41 | 3.03 | 2.00 | 3.48 | 8 | ||||
| 2009 | 14 | Advancing Wall of Doom | Mines of DOOM | compo | 39 | 3.38 | 3.38 | 2.87 | 4.00 | 3.25 | 1.00 | 2.14 | 3.56 | 3.13 | 3.29 |
not really sure whats going on here, sometimes my character starts randomly off screen, and I cant tell what the swarm is doing / not doing except killing me
Ugh mediafire
anyway its a cute game with cute sounds, it jumps in difficulty pretty quick and the action controls are a tad odd, but once you get over that, its an amusing game
it is a little buggy in that regard box 2d is weird like that, even though there is zero gravity and zero friction if you jumble them up too much things start to stick though I apply impulses, and I fussed with it for nearly a day (not amused)
and yea it does get faster over time, as long as the non existant friction and gravity dont take hold
could be an alpha issue with your video card / drivers, I tested it on my nvidia cards in windows and linux, a crappy old ati 9200, and a intel GMA 950 or something and even once on my work pc with a very old ATI after the fact (rage 128 would be giving this thing credit) so I dunno
yes the original plan was to have enemies, and other interesting things including boss ships see my journal for the full sprite sheet, but 48 hours kicked in, along with box2d BS
honestly I would have been better off with my original choice of processing ... it does not have a physics engine, but i would say 70% of the advantages of using love2d ended up being nullified by broken behavior and I would have been better off with some basic box/if then collisions
yes I am blaming my tools, but really I have not been happy with the newer versions of love, it does manage to make you haggle more just to get it functioning, like watching rocks get stuck on eachother due to friction when there should be no friction, kludging the graphics with a physics so you watch your bounding boxes rotate and disorient, while watching your sprites (which are using the same stupid xy data)
I am just tired of fighting a 50/50 system