lucasshrew
Nice game, great sensation of wall of doom, i kill them and the multiply!!!
Foon → Ludum Dare Explorer → LD14 → AWOD
By arowx
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Fun | 32 | 3.45 | 20 | |
| Theme | 32 | 3.90 | 20 | |
| Overall | 33 | 3.45 | 20 | |
| Innovation | 41 | 3.40 | 20 | |
| Polish | 53 | 3.20 | 20 | |
| Audio | 54 | 2.85 | 20 | |
| Humor | 68 | 2.44 | 9 | |
| Graphics | 90 | 2.74 | 19 | |
| Journal | 54 | 3.27 | 11 | |
| Technical | 71 | 2.88 | 17 | |
| Food | 1 | |||
| Timelapse | 2 |
Nice game, great sensation of wall of doom, i kill them and the multiply!!!
the keyboard control seems to like death, but once i got around that i played this one for a while
Very interesting idea, it was funny to suddenly find a wall you hadn't noticed and which had then spreaded all around.
Controls seemed ok to me. Got way difficult way fast, but I was running around, trying to corral that wall!
Very fun game, but got hard really fast.
Some different type of sentries would be nice.
This had a really cool visual style, though tt the same time I feel that the enemy and the base representation didn't go together well -- they seemed to be in two different graphical styles in a way with the blockiness of the enemy and the smooth roundness of the base. I guess this does make a contrast between the base and the enemy but still I would have liked the enemy squares to be a little more blobby or rounded.
This was fun and I played quite a few times, good work. I'd definitely like to see this in a longer/expanded version.
Nice. Get's difficult fast. It'd be nice if you could carry over extras between stages.
I got defeated and I don't know why... weird game! Pretty cool, but the ability to zoom on the mousewheel is just really weird in comparison with playing it all on keyboard (and of course max zoom-out is always the only choice!). Maybe you're not supposed to be able to, and level 2 is just supposed to be really zoomed in!
This got a little bit too repetitive for me.. Maybe I'm playing it wrong, but for me gameplay was reduced to simply running around in circles with space pressed. At the later levels that strategy had to be modified a bit to survive, but I just couldn't get into it. Oh well.
On the plus side, the wall really does look evil =)
Fun! At about level 3 or so the game really kicks in. Sounds fit and the graphics weren't horrible to look at. It did get pretty laggy for me toward the end of level 3 before I died, and I have a beefy machine. If the wall had been a bit less predictable it would have been more fun... such as fractal patterns, non-square sprouts, and uneven growing.
Neat concept, though there didn't seem to be too much strategy involved; circling the wall and placing sentries all the time seemed to work fine. Forcing the player to restart at the first level every time was a questionable choice, since replaying all those levels I already know how to beat is just a boring time sink. That didn't really motivate me to finish it. Actual gameplay was implemented solidly though.
This has some potential, but as it is, I ended up just running around the wall repeatedly dropping turrets.
Talk about a climactic ending! Pretty cool, I sort of wish the power-ups I were picking up had a stronger effect, I was never able to "bring back the game" after getting completely surrounded.
Nice idea! The game was a bit repetitive though -- mostly involved me building turrets in circles around the wall. Would be nice if there were a bit more variety in the turrets or something to make the gameplay a bit more strategic.