FoonLudum Dare ExplorerUsers → Arowx

Arowx

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoPoCmTeJoCo
202352HarvestSeed Guncompo3112.882.673.133.743.092.372.562.68
202046Keep it aliveGNAT#46compo9942.802.582.843.303.132.211.662.38
201841Combine 2 Incompatible GenresIncursioncompo4.004.004.004.003.503.003.003.00
201738A Small WorldSmall World 3compo
201637One roomHello I am Orbcompo3773.162.743.373.213.842.712.9426
201636Ancient TechnologyM.A.D. Pilots Wantedcompo
201534Two Button Controls / GrowingWar-O-Maticcompo8422.762.762.763.242.821.601.812.2532
201533You are the MonsterYou are the monstercompo7062.862.812.903.673.102.102.812.6840
201532An Unconventional WeaponSolar Tycooncompo7302.972.672.702.293.712.142.6365
201431Entire Game on One ScreenGray Goocompo3553.402.933.153.903.782.391.893.0970
201430Connected WorldsShardedcompo9122.832.392.792.413.412.212.103.1153
201328You Only Get OneSnowballs Chancecompo8812.482.272.732.003.961.682.3548
20132710 SecondsDecimoidcompo
201326MinimalismShort Fallcompo1963.583.422.903.193.902.621.813.1446
201225You are the VillainSubjugatedcompo24
201224EvolutionObserverjam
201223Tiny WorldA Tiny Worldcompo7822.381.692.753.383.381.672.2314
201122AloneNode 2F40Ejam962.501.583.452.083.082.271.002.503.00
201121EscapeBEFjam751.931.212.291.232.641.001.133.38
201120It's Dangerous to Go Alone! Take This!From the wreck of HMS Lightning...jam
200914Advancing Wall of DoomAWODcompo333.453.453.403.902.742.852.443.202.883.27

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Arowx

LD21 — Escape

BEF by Arowx 2011-08-23T02:35:00

Sorry yes that is the first part of it, Yes, you can use the 3rd man to push the two in front.

BEF by Arowx 2011-08-26T12:57:00

I've updated the instructions for the game does that help?

Basically you can only move your forces forwards and backwards, slow or fast, stop them and get them to Dig In (down arrow) that's as complex as it gets!

BEF by Arowx 2011-08-27T20:49:00

Yes they just disappear at the moment I'm going to work on some polish and an updated version next week will post on LD and on Kongregate.

LD22 — Alone

Node 2F40E by Arowx 2011-12-20T11:39:00

Hint's are already there, it's a challenge.

Node 2F40E by Arowx 2011-12-20T22:02:00

Hint 01: Keep trying and stay calm!

Node 2F40E by Arowx 2011-12-20T22:07:00

Another Hint?
Hint 02: WASD [Space]

Node 2F40E by Arowx 2011-12-21T17:26:00

It's a Puzzle! Check out the games post mortem for spoilers:http://blog.arowx.com////blog1.php/2011/12/21/ld48-22-post-mortem

Node 2F40E by Arowx 2011-12-21T20:27:00

Or check out the playthrough video: http://youtu.be/ZPGIo4bdtgU

Node 2F40E by Arowx 2011-12-28T21:35:00

Jeffz, Jsjwooowooo, Aaron and Summaky Thank You, for trying my game and providing some great feedback.

LD23 — Tiny World

My Little Planetoid by matthias_zarzecki 2012-04-25T22:27:00

Great job, well done!

Astronautics by Corné Dorrestijn 2012-04-23T12:18:00

Nice little game. maybe staring off with things slower would make it more fun, or a simple levels option based on speed with score multiplier.

A Tiny World by Arowx 2012-04-23T09:56:00

Intro text first screen:
Mayday! mayday! this is officer first class Fred Crusoe from the starship HMSS Titan.

We have abandoned ship and 6 of our passengers have crash landed on a small panetoid.

I’m trying to keep them alive until help arrives.

mayday! mayday! oh bother best get to work!

Keep the survivors alive as long as you can!

A Tiny World by Arowx 2012-04-24T12:36:00

bms Thank You, Yeah I'm just threw together a simple controller for Unity's physics system, I'm learning.

A Tiny World by Arowx 2012-04-25T23:14:00

Thank you for the great feedback. Quick note I've got an improved version in the works will Update with a link when I release it.

LD24 — Evolution

Observer by Arowx 2012-08-28T19:01:00

Did you use keys, mouse, gamepad or joystick? Keys or gamepad are easier than mouse.

Observer by Arowx 2012-08-28T20:21:00

Windows version added should be faster than web version and alleviate control / speed issues.

Observer by Arowx 2012-08-29T10:56:00

@ButtercupSaiyan you can also use the [Left Shift] button or try the windows build.

@Zamando thanks for trying the game. Did you get the flashing red/yellow text message saying "warning cuboid trawler net incursion detected defend the sector"?

Observer by Arowx 2012-08-29T19:34:00

@FireHawkSoftware Cheers fogot about that sorted thank you!

Observer by Arowx 2012-09-06T11:45:00

@Teknik Thanks for the feedback glad you like the look. Your right I need a Starfighter style blossom missile mode for your evopod. I will get back to this game but I'm working on Gnomeland Defence for Greenlight on Steam at the moment!

LD25 — You are the Villain

Fortress Keeper by CMaster 2012-12-17T14:51:00

Nice. Needs a move to command for the defenders.

Crime Scene by saulotti 2012-12-17T14:30:00

Liked it nice simple style but atmospheric, could have used more variety in individuals, taller, thinner and more colours.

Subjugated by Arowx 2012-12-18T13:36:00

Hint: head for the yellow nebula, and after leaving the dock turn around and check out what your asteroid base looks like.

Thanks You for the feedback everyone, I am going to work on enhancing this game so any and all feedback welcome.

Will add a link to the Enhanced WIP version as soon as I can.

Subjugated by Arowx 2012-12-19T21:59:00

@jamesa forgot to upload the source, now you can play about with the controls in unity.

LD26 — Minimalism

LD26 Crimson Tide by Neurolabe 2013-05-07T11:22:00

Looks interesting and could be fun but, couldn't get my head around the controls, maybe using mouse driven controls with basic icons or a menu would have worked better as you appear to be going for a TD/RTS type game here.

The Last Night by Ivan_ 2013-05-15T10:28:00

If you added an enemy sound effect the player would know when they are close also it would add tension and make it more fun. Good effort.

Short Fall by Arowx 2013-04-27T18:43:00

Still got 1 day and seven hours to improve it ATM. I'll look at reducing the speed of the roll cheers.

Short Fall by Arowx 2013-04-28T13:02:00

Cheers imagnity and JohnnySix, Just put version 0.1b online, more enemies, tweaked mechanics, improved explosions and sound effects lots of little things but trying to keep true to Minimalist theme and improve the gameplay.

Short Fall by Arowx 2013-04-28T16:53:00

I've got my mouse on max sensitivity so try upping it for the game that should help.

Short Fall by Arowx 2013-04-28T18:48:00

OK New version turn sensitivity reduced 50% still plays OK for me. Also ramped up the difficulty a bit it was way too easy, let me know if it's still too easy?

Short Fall by Arowx 2013-04-29T19:23:00

PS if you're an owner of a Rift check the Oculus Dev forum there might be a treat there for your eyes only!

Short Fall by Arowx 2013-04-29T22:47:00

Cheers OK So post LD update with, Ambient music, Light switch locking, End level find the enemy problem resolved, xbox controller, also going to add strafe up/down keys.

Short Fall by Arowx 2013-04-30T20:33:00

Managed to get a new non LD build up and running, with Xbox controller, music, light switching, beginning of a Rift compatible HUD and Vertical Strafing.

Link -> https://dl.dropboxusercontent.com/u/19148487/LD26/V01.1/V01.1.html

Short Fall by Arowx 2013-04-30T20:57:00

There is a bug in the way Unity handles the Xpads triggers you can only press one at a time so the right shoulder button also fires.

Short Fall by Arowx 2013-05-01T19:55:00

Thanks for the feedback working on the post LD version in the above comment link. Same link as above but now with targeting HUD (just direction indicators). But you need to turn the lights/sensor on in each room for best coverage. Warning turned up the sfx volume a bit. What do you think?

SPACE CANNON 2082 by scottychips 2013-05-09T11:39:00

Great game! I think it just needs mouse controls to aim.

LD28 — You Only Get One

One Chance by Huskitch 2013-12-16T14:50:00

Looks and sounds great but why use a side view, sorry didn't get the flight mechanic, possibly due to the camera angle.

Prototype by Cheshyr 2013-12-16T13:47:00

Like it great idea, good fun, the single level could have had more walls and sentinels outside of the corner area. Maybe an autofire would help. As it got tiring having to shoot each sentinel five times fast, ended up just hopping my way out.

Destroy The Core by StabAlarash 2013-12-16T13:31:00

Great little game. Keep working on this it's great! You might want to add camera roll when the ship turns, a way to speed up and slow down and a constant fire mode to save on the fingers.

OneThrust by Graham Weldon 2013-12-16T13:52:00

Great little game. You could add maybe more levels with more obstacles and build on it.

Snowballs Chance by Arowx 2013-12-16T14:53:00

The gnomes only have 1 hit point and if you lose one it's game over. You have to save them all.

Snowballs Chance by Arowx 2013-12-17T12:24:00

The block building is a two step process, you build the block then select a direction to drop the block.

Snowballs Chance by Arowx 2013-12-18T13:53:00

Thanks for all the great feedback I am going to start working on a new version with improvements. Cheers. :)

Snowballs Chance by Arowx 2013-12-28T17:03:00

DON'T STOP providing your views and impressions, suggestions and thoughts!

LD30 — Connected Worlds

Or Else They Will Disconnect You (for Oculus Rift) by Dark Arts and Sciences 2014-08-26T17:28:00

Got a rift DK1 but on Windows :o(

Tribe of the Giant by MerlijnVH 2014-08-25T15:46:00

Great work! Would it work better without having to move to the beat?

Get Set by ryguydavis 2014-08-25T16:31:00

Wow nice work, the dark clouds could be blocky or have lightning to show the player they are blocking. Doorway needs to have bright light not dark.

Planet Rush by Dabuuker 2014-08-25T18:39:00

Nice Game. Like the concept. But wondering if a thrust/gravity control system would make it more fun.

Phaze by Stuffie 2014-08-25T19:43:00

Really like where this is going. You should check out Superdimensional http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=35646 with your game and their phasing and graphics polish your onto something, contact them!

Light of the World by Limyc 2014-08-26T09:41:00

Liked the way you can use the light cast from the stars to find them. Nice little game, needs a bit more maybe a backdrop, sound effects, and a few obstacles or enemies maybe.

Connect teh Worlds by unitycoder_com 2014-08-25T18:46:00

Nice Idea, You need to tell people the controls. E.g. Use mouse to draw a line from the world on the left to the world on the right, that avoids the hazards. It's also very hard.

I Think I Broke Something by Otrora Games 2014-08-26T17:23:00

Nice game but really needs mouse for shoot direction.

Superdimensional by PixelMind 2014-08-25T15:41:00

Wow 48 hours to make this just amazing work. I want to see the code for this!

100 Days by CJ K 2014-08-25T21:17:00

Nice Little Game. Found it a bit too harsh, kept dying from lack of fuel. Maybe you could add fuel scoop mode which would allow a player to get fuel from any system if they spend more time there. A bit of work on the UI and who knows...

Spacecat Marines by matthias_zarzecki 2014-08-25T21:33:00

Great work. You could probably add the ability to switch FPS control between characters then players could reposition their units.

Must to be Invasion by psydack 2014-08-25T16:07:00

Nice Retro Game. If you download the Unity 4.6 beta (1gb) it will install the 4.6 web player.

City Hero by FerrenReve 2014-08-25T14:48:00

Looks like you have a problem with dropbox, you could migrate your game to itch.io

Ultimatum by Asbrion 2014-08-25T21:25:00

Great little game, well polished, but I think it needs more game mechanics depth. Maybe an alliance makes planets richer, and interplanetary missile cost money. Invasions, spies, armies, factories, farms, solar systems not just worlds.

The Search For Life by jmjd 2014-08-26T09:25:00

Now if you add the ability to make a fleet of faster than light (or even slower than light) recon ships that you can launch to new worlds that can build new ships on empty worlds and expand from there then you could have a great little Fermi Paradox simulator.

You Are Bactera by w84death 2014-08-25T19:33:00

Liked it great idea. Do the bacteria next to each other join up in the game of life so the meta picture of bacteria is simply a zoomed out view of the game of life?

OfficeMaze by Berail 2014-08-25T16:16:00

Nice idea and good work! But needs keyboard input, it would have been so much more fun.

World x Sync by c_livid 2014-08-25T14:41:00

Not bad. Maybe if you had used 'worlds' instead of cubes it would have tied into the theme more.

LD31 — Entire Game on One Screen

Oshters Fishers by Manou 2014-12-08T12:00:00

Great looking and sounding bio-sim. Would be cool if you had boids like shoaling and a basic fox/rabbit/carrot population simulation.

Zombie City by Samm 2014-12-14T13:48:00

Nice work.

Further improvements and you will have a great little game here.

Maybe if the zombies were hiding in the houses as well. The players could have range attacks and specialist weapons abilities. Or usable items as cards.

Variety of Zombies.

Clearer objective to win.

Have fun making this great!

EverChangingMaze by rzfmzn 2014-12-08T11:19:00

Like the idea, although I think you should have included the dog image as a sprite in the game.

You need to look into A*Pathfinding for the AI or you can cheat by using physics and just adding bounce and a test to see if the AI has not moved to change direction.

Or there are some simple rules for finding your way out of a maze that might have helped check on wikipedia.

Ant Farm by LastResortGames 2014-12-08T21:48:00

Nice little concept. I think you might need to make the arrows for assigning ants more like buttons. Took me a while to work out what to do.

Arrow keys or WASD for scroll would be nice. Great little tune as well.

Gray Goo by Arowx 2014-12-08T14:57:00

Thank You. Sfx work for me. No Music.

LD32 — An Unconventional Weapon

Get the Game! by xirion11 2015-04-20T17:23:00

Great little game. Found it very hard to aim, the speed of the wool was slower than the amazingly fast speed of the runners.

Viral Mutation Manipulation Simulation by HuvaaKoodia 2015-04-30T13:58:00

Mouse cursor not working for me on webgl version here!

Into The Fray by Naked_Samurai 2015-04-23T13:11:00

Liked the puzzle style graphics and sound/music but lacked control. A way to control your character may be either choose direction, path or just pac-man style controls and you could have an amazing little puzzle combat game.

Propaganda Defence by scorched 2015-04-20T17:27:00

Like the concept, the game was fun but lock up after i played for about 30 seconds not sure why. The little people stopped moving.

Unconventional Office Wars by vikpek 2015-04-30T13:45:00

Nice idea. For me the WASD keys didn't work and it took me a few tries to work out which character I was controlling. These two things could be linked.

MONSTER CANNON! by grywhttl 2015-04-21T19:51:00

Looks good, but found the controls hard to use.

Solar Tycoon by Arowx 2015-04-20T17:48:00

Seems fine for me, latest version of firefox, chrome, webplayer and webgl both fine. Anyone else having problems?

Solar Tycoon by Arowx 2015-04-22T11:59:00

OK You need fitters and electricians to set up the panels, vans to deliver the planes and cars for the electricians and managers.

More fitters and electricians speed up the build times.
Managers and admin staff reduce the the build times.

Herding Humans by Blunt 2015-04-30T14:30:00

Found the controls really hard to get to grips with, maybe you could try a move to mouse click control system or have wasd map directly to the screen space left/right/up/down.

LD33 — You are the Monster

Road To Hell by Hyoga-3D 2015-08-24T18:49:00

Great little game good work.

Three Inch Monster by InquisitiveGeek 2015-08-28T18:37:00

Good effort. Keep working on it, you could add flight, enemies, weapons just have fun!

Sakeo by Krunoslav 2015-08-28T18:22:00

Nice idea, the game crashed with an exception when a large purple hit one of my minions?

The Cauldron of Humanity by Lashiz121 2015-08-24T18:39:00

Got a null reference bug in the browser, you might want to try and find and fix the bug. The game still plays but an error console pops up.

LD34 — Two Button Controls / Growing

Milgram by Kortuga 2015-12-14T10:03:00

Nice Work.

Classic experiment (might have taken it too far thought), but you missed the impact of having an authority figure in a white coat with a clipboard give you the test.

Also needs an aiming crosshair/dot, interaction highlighting or a bump into to get onto chair thing.

Don't Mess With Totems by winesays 2015-12-15T22:25:00

Excellent work.

Folkk by Kalinka 2015-12-14T17:10:00

Nice work.

AirC.A.T by TsFreddie 2015-12-14T17:31:00

Well done.

AboveBelow by PaulJs 2015-12-14T17:29:00

Amazing work for 3 hrs well done.

Grow Up! by sergear 2015-12-14T17:01:00

Nice Work. It worked fine for me in Chrome on PC.

Elenesski's Two Bar by Elenesski 2015-12-14T09:47:00

Great work. Might work better as a side scrolling, flappy tune game?!

Call of the Void by OverHook Games 2015-12-14T20:55:00

Great work. The Gravity did not seem to be very 'realistic', or I would have liked a larger gravity field effect as it could have made the game easier.

Rumble by jarrrgh 2015-12-14T17:13:00

LOL Well done.

LD36 — Ancient Technology

M.A.D. Pilots Wanted by Arowx 2016-08-29T13:34:00

@NinjaNic Thank you, did you find both Miners?!

@Aiursrage2k Thank you, I think.

@krish8L Thank you, good point I didn't want people to get confused with the camera tilt and the attitude of the drone.

LD37 — One room

Test Chamber by ema1ih 2016-12-22T19:22:00

Nice work, controls too slidey, e.g. jump too high

Smallest Dungeon by Reuno 2016-12-22T19:27:00

Great work for solo 72 hours.

KillRoom by Emkiusz 2016-12-16T18:26:00

Nice work. Is the counter in seconds looks a bit fast?

OneLastRoom by Angry_cyboot 2016-12-22T19:16:00

Nice work, keep working on it!

Bump N' Grind by jrag97 2016-12-16T18:22:00

Nice work.

Could the controls be simpler, e.g. wasd into a wall moves the room in that direction.

What if some enemies destroy chunks of your room, so your movement gets more limited. Maybe with deadly but depleting 'spiky' armour on the outside.

LD46 — Keep it alive

Più, a bird song by Ekilibr 2020-05-01T13:31:17Z

Amazing flow in this game, great work. Could you make it look more visually appealing with some color?

Keep It Undead by pcmaster 2020-05-03T13:21:55Z

Great work. Could the zombies just stop when they get to a destination and cough in that direction, it would make it so much easier for the player.

GNAT#46 by arowx 2020-04-21T13:24:07Z

Thanks for the great feedback, apparently the scores are just counters not averages.

Vigtafl by bwalter 2020-05-05T14:00:13Z

Great work. Only niggle the white outlines in low res pixel art, could you just make the background/floor tiles duller and the enemies a bit brighter?

Or just have the outlines when a player mouse overs and selects a pawn.

HIVE by krammetje 2020-05-01T14:31:16Z

Great work, Unfortunately for me the menu appeared in the middle of the screen?

Battery Panic by HacksawUnit 2020-05-03T13:14:26Z

Great work. Could maybe be simplified e.g. removal of saftey limit so endless charger chains, allowing the removal of the need to clear the screen. Automatic charging of phone and depletion of new batteries.

Also dropped batteries should keep their shape then more complex moves ahead power chains can be created. Even dud batteries could allow for reconnection a power chain.

For Ducks' Sake by GaryS 2020-05-01T14:00:36Z

Great work only thing is why 8 direction shooting, it needs more accurate shooting to mouse pointer position.

Empire Tactics by PoshDan 2020-05-01T13:18:10Z

Really liked this. Could really do with some health bars and maybe bigger ships. great work.

PS Using the ESC key drops out of fullscreen mode so maybe you could use a different key to return to the main menu.

Dodo - A Dodo Game by theforceluke 2020-04-29T14:25:00Z

Great game, the only issue was camera zoomed way out as my dodo squad moved past the second egg arrow on the right and some died offscreen.

What the Shell by Andreas Roschal 2020-05-01T14:46:26Z

Great work. Maybe some kind of build/upgrade circle around the crab to help people know that you can only build within a certain radius or just have the crab move to the build location.

Maybe higher towers could force the birds to go around them to give the game the full TD walls of towers affect.

Soul Dungeon by VugarS 2020-05-04T16:41:23Z

Great work and concept. Just needs to be a bit harder. Maybe adding an extra column or two of enemies with occasional blocking walls and treasure chests could make it more interesting?

Space Exodus by Kaish 2020-05-01T13:41:41Z

Great work, could have used a bit of colour for the different stats/planets.

Also even a few different shades of colour can work really well to make things look better.

Things tend to look better in retro pixel art style when you keep the same pixel resolution.

Note in Unity if you render to texture then scale the texture and put it in front of it's own camera you can ensure all the pixels have the same ratio.

Last Healer by MoonRoll 2020-05-04T16:34:04Z

The buttons did not work for me using chrome, got stuck in the how to play screen then restarted and was unable to begin the game.

LD52 — Harvest

Harvester by Sublustris 2023-01-26T01:42:01Z

Great work. Like the sprites but the game seems to speed up too quickly making it nearly impossible to keep playing for very long.

Grow Golf by torcado 2023-01-09T10:18:16Z

Great game mechanics. Needs a tutorial mode to explain things but great fun little game.

Space Harvest by lfreinoso 2023-01-17T16:36:04Z

Any chance you could build to webgl I think it's an option for Unreal?

Seed Gun by arowx 2023-01-11T10:09:19Z

@pushmepullyu apologies there is no UI elements for harvesting but every tree right clicked or moused over with right mouse button down is placed on the harvesting queue, so you can machine gun harvest.

IRON HARVEST by katamary 2023-01-15T11:50:09Z

Great work and great looking game.

I think it lacked agency I didn't feel as though I had any control over where the robots went, is that even an option?

Also as the game is so dependent on power and appears to be on a mineral rich desert world why not add solar and wind farms to provide additional power.

Noticed the robots run out of power and have to return to the harvester to recharge so would the option of building out a power grid allow for closer recharge points and more efficient robot useage as they will be wasting lots of power just returning to the ship.

Didn't come across any enemies but critters that eat mineral plants would really add another layer to the game.

Whap Harvest by pushmepullyu 2023-01-13T12:07:14Z

Nice work.

Not sure why but the left right A/D keys didn't move the bear for me (Edge Browser)?

Maybe getting the bear to wade and adding a wider river with fish lanes could add depth.

Bas by salmonmoose 2023-01-13T12:52:51Z

Great work. A bit frustraiting that you can't climb back up the mushroom for people not great at jumping/platformers. Especially as it's stem looks similar to the plant you can climb bumps. Maybe if the mushroom was more rounded and drooping at the edges people could jump climb back onto them.

Fruit Pick Tricks by Toomblercazz 2023-01-10T13:31:17Z

Great, got stuck on the area with the super tall trees? Unless I was suppose to throw the fruit to knock down fruit from high trees I was stuck as I scored the last one I had. If so this could be fixed with another fruit or key basket fruit pairs e.g. coloured fruit blue high fruit and blue lock baskets so I couldn't use the red fruit in the basket.

Fruit Pick Tricks by Toomblercazz 2023-01-10T15:02:01Z

@toomblercazz Not instead but to help prevent the player from using the fruit they have to unlock the next level.

What if the tall trees have blue fruit and the next level lock is two blocks a blue then a red. Now a player moving to this sector with a red fruit can't use it to unlock the next level yet but can use it to knock down the blue fruit and unlock the first blue lock before using the red fruit to then unlock the red lock behind the blue.

It would prevent a no fruit to throw situation.

Body Harvest! by ForeverTrash 2023-01-15T10:31:30Z

Nice work, atomospheric sound used well.

Got to the last bag and took it to the table and hit enter but nothing happened there might be a bug there. The monster had no torso but head, arms, legs. There could be a logic bug.

Then there was a lightning flash and the monster was fully formed and in the room and nothing seemed to happen after that?

It could be more fun if there was a night watchman you have to avoid or can attack and harvest but triggers mob storyline ending? Or rats that eat the corpses and you have to scare away/kill.

Beet Island by coatline 2023-01-16T20:40:57Z

Great work on a 3D jam game.

Not sure what I was doing but seemed interesting, a kind of beet harvest swarm FPS?

Could have really used a UI/UX score/timer or health bar as there is very little indication or feedback on what is really happening.

Gnomey Gardens by Stralor 2023-01-09T10:00:07Z

Tried the Web version but it's not working.

In The Rye by deniskazantsev 2023-01-09T11:12:34Z

? Cut the Rye and then got stuck nothing happened. ? Bug.

Petra Rabbit's Carrot Chase by TheseusInABottle 2023-01-15T10:08:12Z

Great work.

Would the game have been more fun with an over the sholder view and a chase/physics camera? Or the ability to zoom and move the camera as just orbiting does not get the viewing angles needed to see what's going on all the time.

A bit more sfx might help with immersion e.g. fox 'barks' rabbit, feet noise.

Harvest Harvest Crush by rjerez192 2023-01-15T10:19:17Z

Not sure why but the keyboard controls did not work for me in Edge browser?

Maybe mouse input would be good and allow mobile users to play via touch screen.

Forked Up by Paroxysmal 2023-01-14T13:58:53Z

Great work. Found it odd/jarring that the mushrooms are background art you can just walkthough.

Got stuck early on is there a double jump or climbing ability I missed?

Asteroid Rush by Aarimous 2023-01-13T10:20:00Z

Great work. Think it would be cool if you added a gravity simulation so asteroids can end up orbiting planets as moon-roids. Also you could then have a planet killing asteroids that you have to use small asteroids to knock out of the solar system or break up. Maybe more of an asteroid mining take could be added with different asteroids being made up from metals/water/minerals and having values and a multiplayer mode where players compete to mine asteroids?

Hare Runner by Crychair 2023-01-16T13:11:55Z

Great work, nice sci-fi font choice, good graphics and great audio.

I didn't last long but maybe some obstacles early on that could shield the player from bullets.

Or being a rabbit maybe rabbit holes to help the player outwit the killer carrots?

Night of the Zombie Chickens by Jonqs 2023-01-09T09:57:34Z

Great work, a bit of music or a countdown between day night cycles and maybe a larger arena with a few bails of hay for the zombie chickens to hide behind.

Maybe more green in the zombie chickens.

Corntacular Spectacular by Icoso 2023-01-09T11:00:11Z

Nice work. The music is great. Maybe a bit more work on the graphics and UI/feedback/sfx.

Carvest by feor 2023-01-14T14:05:06Z

Great work. I just tried the easy town but thought that the graphics could be larger and a few sound fx for crashes with maybe some particles/explosions and money text could really improve the immersion and feel of the game.

Organigrow by Phillip Scott 2023-01-14T19:41:38Z

Bravo great work, especially for a solo effort.

For a jam effort maybe you could have just had a wider rake for pushing/pulling the harvested crops as it would have simplified things (and allowed players to harvest and till more land) for you and allowed you to spend more time on sound fx.

Having the number keys and icon/UI elements could make tool selection easier.

No real threats or enemies to take on maybe like my 3D entry you could add some enemies, and have fun doing that with monsters from the black lagoon wanting lungs, zombies wanting brains and witches/necromancers wanting hearts.

King of Veggies by pinchazumos 2023-01-16T18:36:26Z

Fun game I suspect the game is random as unless I can combine adjacent cards/plants then there was a point where there was no way to win.

It should be possible to build a completable deck of cards if you run the logic over the card deck.

Also could adjacent matching cards auto cascade or maybe the wildcard does not need a number match and will match to the most cards around it that have a matching number or the card it is dropped onto?

Swfarming infestation by Frib 2023-01-13T10:36:30Z

Great work. Just think there should be some economic/money system to tie it together e.g. score/credits from killed bugs/harvested plants.

Or dead bugs could create fertile squares giving the game an odd meta system?

Not sure why the farmer is needed, maybe camera follow on farmer and some kind of transporter/constructor wand/gun that ensure you can only build things with the farmer.

Or the farmer could be just like a builder/harvester in an RTS game, the farmer goes to where you want the job done.

Hermesh by Kultuk 2023-01-16T18:42:29Z

Great work like the minimalist style.

Might work better with shorter smaller levels to start with to let players build up their skills.

Blocky Battleships by FrederoxDev 2023-01-09T11:56:46Z

Great work, a pity the guns don't lock onto the sides and rotate to the right angle automatically.

Only saw guns, but turrets, missiles, beams and a bit more variety and this could be really fun.

Maybe engines as well as they could limit speed and manoeuvring if they are damaged.

Bug? Noticed that once blocks are linked they seemed stuck together so couldn't change configuration easily.

PROTECT THE HARVEST by Sam Cousins 2023-01-09T10:06:14Z

Great work.

With more variety in levels, animals and weapons it could make for a great little game although it might need a meta game/story. e.g. Harvest Guardian.

MegaBurgers by Horda 2023-01-13T13:01:39Z

Nice work great 3d elements. Really needs a UI, just some buttons as well as keys and maybe some status bars to show how different parts of the factory/process are running. Add a bit of variety to each element e.g. size/speed/cost of tractor/harvester and you have the beginnings of a burger sim.

Enough is a feast! by Devin Bulut 2023-01-20T16:38:45Z

Great work.

I just think the movement could have been grid based to help prevent moving half way then when trying to change direction double hitting a square you are on.

Or this could be viewed as a bug where you have to move to another square before it's classed as visiting a square twice.

Vacuum by vividfax 2023-01-09T11:22:53Z

Great work. Would love it if the star dust was sucked towards comets and the players planetoid.

You might be able to do it with a particle system or a texture and compute shader then again would it be possible with just small sprite quads?

Maybe you could have competing planets, or black holes.

LD41 — Combine 2 Incompatible Genres

Our Hero - A intriguing look at the life of an old hero by stormburpee 2018-04-23T15:41:27Z

Just get a blue screen (game area not PC)!

LD41 by Horbee by Horbee 2018-04-24T09:51:18Z

Tried the WebGL build, controls worked, no other player? Shots seemed too fast and eratic did not hit the ball.

Siege Of The Cloud Empire by HailBurns 2018-04-24T10:02:45Z

Tried the WebGL version does not work in Edge browser but works in Firefox.

I won the battle but the game did not progress only giving the option for retreat.

Just add some music/sfx and improve the text feedback on resources and you have a genre breaking classic on your hands! Good luck.