FoonLudum Dare ExplorerUsers → Cheshyr

Cheshyr

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponBondcompo4113.323.233.722.792.422.962.082.83100
201431Entire Game on One ScreenBrain Buildercompo9212.832.103.983.162.7771
201430Connected WorldsDeliverycompo9772.762.532.842.742.582.563.002.83100
201328You Only Get OnePrototypecompo5772.922.782.793.202.732.541.732.71100
20132710 SecondsAmbitioncompo6103.002.433.573.003.292.711.532.3156
201326MinimalismMiximalcompo6743.062.423.313.432.913.651.863.02100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Cheshyr

LD26 — Minimalism

Go Get Em by CrazyGage 2013-04-30T02:42:00

Interesting game. I thought it was Go for a sec, but was quickly proven wrong. never played Othello or Reversi before. Grats on a multiplayer implementation in a LD!

Spacus by manabreak 2013-04-29T06:09:00

This is phenomenal. My only complaint is how touchy the controls are. :-)

Conversion by Spiridios 2013-04-30T00:09:00

Excellent.

Planes by phaze0 2013-04-30T02:12:00

Holy Nostalgia. Well done.

Minimal Destiny by GibTreaty 2013-04-30T02:28:00

I love this.

ASCII 219 by Richard Rice 2013-04-30T03:49:00

Not a fan of the jump-only games, but this was surprisingly well designed. Nicely done.

Keep It Simple. by PixelMonkey 2013-05-03T05:10:00

I like the upgrade/score tradeoff idea.

Distradiction by shines 2013-04-30T12:37:00

I was amused. :-)

Illumination by Alic Szecsei 2013-04-29T04:56:00

Alright, I've tried it twice, but nothing happens after the initial event. If there are clues int he audio, they are too faint to make out over the wind. Sorry I couldn't figure it out.

Minimal Theory by ENP 2013-04-29T03:36:00

@stqn I believe the rules said "Photos and recordings you make of people or things are acceptable content, just you must acquire them during the competition"

(Follow the) Line by Chman 2013-04-29T21:02:00

I completely missed the one-button part, so I spent my first play-through actually hitting the arrow keys to change direction. :-p Very nice work; one of my favorite games of this LD.

Space, Space, Space! by shinestrength 2013-04-29T22:14:00

blink. blink. nice.

Way of the cuburai by comrad_gremlin 2013-04-30T16:47:00

@$&% ninjas. Good work. :-)

Miximal by Cheshyr 2013-04-29T23:15:00

Thanks for the feedback so far! I've updated the Notes to include Instructions and Caveats. I'm glad to hear that people are enjoying the game. :-)

Miximal by Cheshyr 2013-04-30T00:41:00

@gilmore606 Can you clarify about the controls? For me, the controls were fine. If they didn't work I wouldn't have submit it that way. Some people mentioned mouse sensitivity. Is there something else?

Miximal by Cheshyr 2013-04-30T02:06:00

Mouse issues should now be resolved. Sorry for the issues.

Miximal by Cheshyr 2013-04-30T12:06:00

Thanks again for the great feedback! Found the glitch with the controls and fixed it. All the other suggestions are wonderful, and they'll go into a non-LD version. Enjoy your music. :-)

Miximal by Cheshyr 2013-04-30T15:54:00

SPOILERS: @SamoojaMies thereisnorightanswerthegoalistoonlyhaveonesoundenabledforeachroomwhenyouleaveitplaysbackthethreesoundsyouleftactivethepointistobuildashortmixoflooptracksthatyoufindinteresting

Miximal by Cheshyr 2013-04-30T20:36:00

Thanks. I'll make sure to get that into a non-competition build. :-)

Miximal by Cheshyr 2013-05-11T16:12:00

Thanks for the excellent feedback. I agree there is a need for more content. Due to the 48 hour limit, I prioritized the mechanic over almost everything else. I'll be sure to add more content to the non-LD version of the game. :-)

SUMOMIMAL by Conve 2013-04-29T13:51:00

I had the same issue with the reversed controls. Otherwise, fun little game.

Tic Toc Tac Toe by delfino 2013-04-30T03:56:00

Clever. It glitches out my mouse a bit, but the gameplay was good.

Dream Min by Argembarger 2013-04-30T18:16:00

Ahoy Potato! This was pretty amusing; I liked it.

Red by artifex 2013-04-30T18:40:00

I like the idea. Gameplay is a little awkward, but it was fun.

LDRU by mollrow 2013-04-29T05:58:00

I'm having the same issue. Win7 64bit. Tried 32bit and 64bit Java, 6 and 7. It's odd.

Pursuit of Happiness by paranoiks 2013-04-29T03:58:00

Sorry, even with XNA runtime installed, I can't seem to get it to run. :-(

Pursuit of Happiness by paranoiks 2013-04-29T05:08:00

The new installer fixed things for me. Thank you.

Pixel Arena by Curlystraw 2013-04-29T22:03:00

I really enjoyed this. :-)

Garm by Lizzip 2013-04-29T16:29:00

It would have been nice to have some indicator between positive food and negative food. Fun idea though.

Worm outbreak! by Magewalkr 2013-04-30T02:10:00

I can't really do anything. It launches, shows the worms, counts down... but hitting space does nothing, and if I attempt to drag the window, it freaks out. Can't really play it. :-(

Uber Tic Tac Toe by chume 2013-04-30T02:52:00

I agree with Dark Acre Jack. Points for making a game in Matlab.

Where is Pixel by ananasblau 2013-04-29T05:55:00

When I attempt to play the game, it locks up at launch. I've tried with both 32bit and 64bit binaries, in admin mode and various compatibility modes. Are we missing some libraries?

Spheres by fueelin 2013-04-29T04:39:00

Love the idea, and it was fun. It's pretty easy to get a ball stuck on the edge of a platform... had a number of CTDs due to infinite balls on the screen at once, before I could do anything about it. Still, quite enjoyed it.

Collision by MatrixBai 2013-04-30T03:46:00

Can you fix the Windows link so it points to a zip or something? Right now it attempts to launch the web player.

ZIN by fierysquirrel 2013-04-30T03:54:00

This is beautiful.

Wandering Darkness by Graham Weldon 2013-04-29T05:02:00

This just makes me happy.

Continuus by Jase 2013-04-29T03:52:00

I was actually really excited to play this after reading the description, but it crashes when attempting to execute. Win 7 64bit. Download file, extract, attempt to run LD26Continuus.exe.

Continuus by Jase 2013-04-29T04:31:00

That may actually be the problem. That folder isn't present. Even if I run it as Admin, or in the various compatibility modes, it doesn't launch. Here's a pastebin to the only error info I can find: http://pastebin.com/KgKhSmsh

Continuus by Jase 2013-04-29T05:39:00

That fixed it. Thanks! Now we can play. :-)

Battle Pixels by Atridas 2013-04-30T13:02:00

DOTA Lite! :-) I spent far longer playing this than I intended.

Wither by Skoggy 2013-04-30T16:42:00

This is amazing. The audio fits the gameplay so well. Nicely done.

LD27 — 10 Seconds

Pitch your game by Tuba 2013-08-26T02:32:00

This amused me greatly. Well done. :-)

Chez Angelo Almost Home by EdoMiyamoto 2013-08-29T17:30:00

Their eyes follow me. Why do their eyes follow me? Nice game. :-)

Ambition by Cheshyr 2013-08-26T03:01:00

@Tork: Yeah, ran out of time before I could get all the goodies in.

@Ravetcofx: It's in the works; I just needed a nap before I started all the porting. Gimme an hour.

Ambition by Cheshyr 2013-08-26T03:08:00

@PaidGEEK: Thanks. If 10sec had been 30 sec, and I'd had another day or two, it could have held a lot more meat.

@Ravetcofx: Linux port is up.

Ambition by Cheshyr 2013-08-26T04:45:00

Thanks for the feedback. I agree that it could use some rework. The password mechanic feels disconnected from the rest of the game, and all the parts that would have made exploration *fun* were back-burnered until the bugs were sorted. I'm definitely open to suggestions; this code is going to be reworked eventually, either into a revised version of this game, or into a future game.

10seconds by paranoiks 2013-08-29T17:25:00

This was clever! I like it. Well done. :-)

LD28 — You Only Get One

The Poncho Duelers by midgard 2013-12-16T17:21:00

oh god, the screaming. rofl. nicely done.

Number Factory by Paul Sinnett 2013-12-17T00:40:00

good effort. :-) gotta start somewhere, and 48 hours isn't a lot of time.

Berathen Jam by Venks 2013-12-18T20:43:00

That was a good time. Almost feels like it would have fit the LD27 theme better (10 sec). well done!

FowL Play by Sakuyan 2013-12-17T03:28:00

I see the term solid being thrown around a lot, and I can't really thin of a better term. good polish, good humor, no obvious glitches or bugs. well done.

Asteroids:Omega by peacegiverman 2013-12-16T17:49:00

i would have liked to see a short distance projection line or something, just to line up the first half a screen. Otherwise, it was an amusing challenge, and quite pretty. Well done.

One Chance by Huskitch 2013-12-17T16:10:00

navigation is rather difficult, so I couldn't really complete the mission. graphics and sound track are excellent, and it creates a great mood. well done.

You Only Get To Save One by PEBKAC 2013-12-17T13:58:00

hah! surprise ending. :-p

The Colosseum by CryoGenesis 2013-12-16T18:04:00

dying in the coliseum is a form of freedom. analog combat mechanics are difficult to pull off; well done.

defend TEMPL by iamwhosiam 2013-12-16T18:16:00

this was amusing. i didn't realize you could throw the ball for the longest time... I just kept bumping them around. good game. :-)

Seven Soaring Super Sonic Space Shooter Sessions by Pheonise 2013-12-17T00:52:00

There were a few glitches that made it mostly unplayable, but it was a valiant attempt. networking is tricky business, and modeling is definitely a skill (one I don't have either). well done.

VisiOne by ThatGuy 2013-12-17T02:18:00

i like the concept, and I enjoyed playing through the available levels. Clever. Excellent work!

Leap of Faith by Ysty 2013-12-17T15:32:00

that was entertaining.

Shadow Night by ParaPup 2013-12-16T17:43:00

definitely a good first compo attempt. well done.

Samurai Dash by pariahdog 2013-12-16T17:21:00

a little more clarification on the enemies would be useful. interesting mechanic.

Tank Blast by asimilon 2013-12-16T17:46:00

same as above; without a zoom feature, it was a lot of wandering until I found the enemy. very shiny game though, and the mechanics appears to work... except the loop-de-loop tank render on certain hills. :-p i enjoyed it; well done.

Stellar Delusion - LD28 - You Only Get One Planet! by wulfdesign 2013-12-18T21:49:00

interesting game. played longer than I expected. is it possible to win? 20 minutes in orbit with no impact, but no end either. controls were difficult, but gameplay was amusing.

Prototype by Cheshyr 2013-12-16T05:34:00

Thanks for the positive feedback guys. I'm going to have to pull the soundtrack, since there's a loop in there that wasn't created during the 48 hours. During the rush at the end, I threw together the audio, and forgot I couldn't use those loops. I will turn down the mouse sensitivity while I'm at it, since I think that qualified as a bug.

It turned out quite a bit more fun than I expected. Glad you are enjoying it.

Prototype by Cheshyr 2013-12-17T04:34:00

I will admit; I was not expecting such a positive response. I just like crafting systems and upgrade systems. <.<

To respond to a few of the comments:

The enemies start off with an advantage, but were tuned to allow you to surpass them after a moderate number of upgrades. I tried to keep the upgrade paths broad, so people could find their own way to succeed. The lack of content really gutted the depth of the upgrade features, but I'm glad that most everyone caught of glimpse of what it could be.

Yeah, the crystals turned out pretty creepy. I kinda like it. I had plans for 3 enemy types, but... well, you only get one. ;-)

The crystals can be killed. The blue/purple ones take 5 hits. It sounds like some sort of health indicator was very much needed. Also, auto-fire. Good call on both of those suggestions.

You may have noticed the soundtrack has returned. I asked around the IRC channel; since the synth loops were part of a sound font, and the actual music is built from them, it falls under the guideline of sampled instruments. Yay music.

Also, I've turned down the mouse sensitivity. Unity3D mouse settings are a bit weird, even with my custom mouselook script, and it's difficult to find a setting that'll play nice with both a standard optical mouse as well as an advanced gaming mouse. I should probably default to including a mouse sensitivity adjustment in every game from now on.

The graphics are all default primitives from within Unity3D, using the stock shaders, and simple textures; the exception being the crystal enemy, which was a rather rudimentary custom mesh.

I'm also pleased that someone noticed my attempts to match reload rates to the bpm of the music. ;-)

I'm seeing a lot of comments suggesting interest in continued development. That can be arranged if you guys are actually interested, and not just caught up in the enthusiasm of the event. Is there something here you'd want to play if it were built out more?

Yogourt by ghostinthesoft 2013-12-18T20:47:00

That was amusing. :-) well done.

Dive by ismyhc 2013-12-18T21:54:00

poor dude. when does he get to eat the fishies?! nice game. :-)

Space Escape Catastrophe by Liam :D 2013-12-16T18:12:00

amusing tech support game. ;-) the randomization and triggers worked well; nicely done.

The Wizardry of Differentiation by mortus 2013-12-16T18:48:00

i love customization games like this. great game.

No Mistakes. by meek 2013-12-16T22:25:00

this made me laugh. great game. :-)

Deci-minute Gamer Dinner! by Aske 2013-12-17T00:20:00

amusing game. i was confused when I was playing CookGame, and the current occupation said playing GTA, but otherwise, nice puzzle. good work.

Hide The Baby by Nick Weihs 2013-12-17T00:37:00

rofl. fun game. :-)

You Only Get 1UP by Thein 2013-12-17T01:48:00

ok, this is hilarious, and crazy difficult. I've been pavlov'd into collecting coins and hitting blocks and such fort so long... i'm not certain I can ever stop. x.x great work!

Experience Legion by calimeraw 2013-12-18T22:00:00

i think the idea is brilliant. only so far you can take it in 48 hours, and the multiplayer aspect makes it difficult to evaluate. maybe an ai player as well next time? either way, i was amused. nice work.

Heart by arrogant.gamer 2013-12-16T14:05:00

Sorry dude, but I'm not going to authenticate my twitter to play your game. :-( I wont rate it, but you may want to fix that.

Heart by arrogant.gamer 2013-12-16T14:10:00

Apologies; I didn't read the full instructions. Didn't realize it was a multiplayer. That's a clever idea.

One Outcome (is all you get) by bitserum 2013-12-17T14:07:00

good use of mood, tone, and theme. not necessarily a kind story, but a good one. well done!

One Minute. One Chance. by jojohnson1 2013-12-16T18:01:00

i like dexterity challenges like this. it got a little glitchy if you tried to move too far to fast, but a good game. well done.

YOGOB (You only got one Button) by nyrrrr 2014-01-06T23:43:00

First thoughts... that's a huge jump. :-p Is is procedural? It didn't seem to be repeating. The music was a nice touch. Does the game speed up as you progress? I can't tell if it's the game, or just my eyes. Maybe different textures, so there's less eye strain? Well polished for your first ever game jam entry. I liked it. :-)

UniSwarm by ChaseC 2013-12-16T18:57:00

interesting mechanics. never quite got the hang of it, but i liked the swarming.

Leap of Faith by Lustdante 2013-12-17T03:57:00

great game. rough choice. solid gameplay. well done.

Alien Plant by internetpaulicy 2013-12-17T03:40:00

i was amused. i particularly liked catching a human in their way back down from an overthrow. i would have liked to see cargo bay capacity, and current health, to make decision making a little easier. either way, a good time. well done.

Uno Terra by Diptoman 2013-12-17T15:43:00

Took some time to learn, but worth it. Good game.

G by Sean Noonan 2013-12-17T03:22:00

great game! the stark environment really brought the audio volume levels into focus. well done.

Ludum dare 48 by bufbot 2013-12-16T15:06:00

I fell off the world. Like the music. :-)

Medieval Fantasy Island by aayars 2013-12-17T01:03:00

the opening scene was definitely a wow moment, and the audio and graphics are really nice. it would have been nice if combat had been a little more involved than mashing your cast button as fast as possible, but there's definitely a lot of potential here.

One Touch Of Music by KumoKairo 2013-12-17T04:01:00

interesting simon-style game. since it doesn't build on the previous level, it gets tricky really fast. liked it quite a bit.

Cure the infected! by archaeometrician 2013-12-18T22:19:00

addicting. definitely grows on you. nicely done. :-)

Where's my Present? by Zerkruemler 2013-12-16T17:21:00

This reminds of the game Set. Well done.

SANITY by acehk 2013-12-16T17:36:00

good mood piece. left me a bit creeped out. sad you ran out of time, but don't we all?

Virtual Sniper Trials by ZXeno 2013-12-16T03:57:00

This had a nice flow to it, and the subtle things like timers and distance markers fleshed it out. Well done.

The hunter by MrTedders 2013-12-18T22:52:00

what a great game. I'm amazed... nicely done.

Only One Refuel by tyty5949 2013-12-17T00:30:00

fun game. is it possible to win? got up to something like 29k with no end in sight. O.o :-p

Unibrow by ViliX64 2013-12-17T02:38:00

that was extremely clever. I am highly amused. great work. :-)

The Selene Project by sandbaydev 2013-12-17T11:48:00

graphics were great, and the mood was excellent. tough questions. the voice audio was very low during gameplay, and I couldn't hear a couple of the endings at all. :-( that might be bugfix worthy. overall, I thought this was an awesome jam submission.

The Selene Project by sandbaydev 2013-12-17T21:04:00

Much more legible; thanks! :-)

Trial by afterisk 2013-12-18T20:59:00

that was clever. I didn't realize it was a minesweeper variant at first, but the first bomb remedied that. that was really well polished; nicely done.

The Last One by sykotomy 2013-12-17T01:32:00

Nice little platformer. The aerial jump makes the level a bit trivial though. Good work on getting a game done in 48 hours!

Neonian - You are the 1 (Ludum Dare 28 : You Only Get One) by Neonian 2013-12-16T17:54:00

that was a good time. S coin is overpowered with ability 3, but it didn't feel like a balance game, so no matter. nicely done.

One Soul by edrache 2013-12-18T22:41:00

interesting concept. i wonder how people would decide if they didn't see the current statistics first. It would be nice to be able to go back and review a soul more than once. great graphics and audio. nicely done.

Distracted Detective by veiadoida 2013-12-18T20:53:00

music was excellent. the premise and implementation were pretty good too. i wish it had been a little clearer if I guessed right or wrong. <.< very well done!

One Minute Man by bspa 2013-12-17T00:12:00

i agree with the other comment; the level design was well done.

Invert by sfiq12 2013-12-17T13:55:00

clever mechanic; i enjoyed it. :-)

Dinosaur Ranger Interview: Burrito Challenge SUPREME by Udell Games 2013-12-16T17:21:00

that was a good time.

Many Robots, One Laser by OmegaVesko 2013-12-16T17:59:00

fun brainteaser. well done.

Alert in Blockland by NikinCZ 2013-12-16T17:21:00

The web version is quite slow in chrome. Otherwise, looks like an interesting mechanic.

Lumen by Nelien 2013-12-18T21:35:00

this was pretty cool. audio was really nice, and everything fit together well. nicely done.

One Fall by lantto 2013-12-16T18:38:00

i am sad. :-( i wanted to try again. :-p

Only one bullet/rectangle thing. by ob6160 2013-12-16T17:26:00

targeting was a little weird. would have been nice to try the current level over again, instead of starting from the beginning. nice game. :-)

Odessa by zed9h 2013-12-18T21:09:00

I enjoyed it, but got hopelessly lost. good use of lighting and audio though; just needed a touch more polish. :-)

ROOFTOP by blasmena 2013-12-17T01:22:00

twitchy, but amusing. :-) i wish the web player didn't bug out, but the download worked out. good work!

HotPotatoHorde by ludotrix 2013-12-17T15:36:00

very pretty... couldn't evaluate it well playing solo, but an interesting idea.

Choose Wisely by zconnelly13 2013-12-17T02:11:00

jump was a bit dodgy, which made the game very difficult. the art style was excellent. :-) nice work.

Jump Chip by arkeus 2013-12-17T16:48:00

great game. a bit difficult, and rewarding to finally succeed. nice music, engaging narrative. really like it.

That one spot by madflame991 2013-12-18T21:30:00

wow. that was awesome. nicely done!

It's your choice by Oye Beto 2013-12-16T22:44:00

amusing game. i guess my only question is... why would anyone ever choose big in an evasion game? either way, nicely done. :-)

One Arrow by bugninja 2013-12-16T18:20:00

my only complaints are the speed at which you rotate, and the lack of a tracer or crosshair or some indication of direction. the player icon leaves a lot up to chance. I enjoy the game over all; nicely done. :-)

Super Sneaky Sample Stealer by Nik Sudan 2013-12-16T17:29:00

this amused me greatly, and used the theme very well. i was impressed.

LD30 — Connected Worlds

Nexxuz by rustybroomhandle 2014-08-28T12:23:00

this is a fun game. you adapted the classic style to the theme quite well. background music was nice, and the art content was well done. i liked the powerup system (although I don't think shield ever worked). nice game.

Nebula by franklyn 2014-08-25T04:07:00

Nice twist on a classic, and the theme fits. A health bar would have been nice, but otherwise a fairly solid showing. Nice work.

ISS Explorer by BitDemon 2014-08-28T04:48:00

amusing game. perhaps i never stayed alive long enough, but i never gained any resources, even after funneling stuff between planets. from a game design jam perspective, great work.. audio, music, graphics, and it fit the theme. well done.

Protoplanetary Disk by ianh 2014-08-25T04:49:00

I agree with the other comments. Excellent idea, and a cool use of the theme. A little more time and/or control over the planets would make it engaging for longer.

Love Craft by renatopp 2014-08-25T04:26:00

clever idea. mostly a sit and watch game. it has potential, and the art is nice.

Your world! by Julgodis 2014-09-15T20:19:00

fun game. nice remix.

Blue Screen by varun 2014-08-25T04:02:00

Interesting idea. I like the visual queues between worlds, and the old-school stylings.

Travelling Spirit by thedeadlybutter 2014-08-25T04:19:00

interesting idea. a little more detail on how the controls work would help. nice game.

Isra & Miraj: "A Night Journey" by grillaface 2014-08-28T05:48:00

I will admit that i am confused, but the music was really nice, and it seems like it fits the theme.

Delivery by Cheshyr 2014-08-25T04:50:00

@LesInk I've been noticing that a lot with all Unity Webplayer games this evening. Very strange. Will see if there's anything I can do on deployment options.

Delivery by Cheshyr 2014-08-25T04:56:00

I checked on a couple other computers. After the game loads the first time, hit Refresh. That should solve the problems with the new UI elements not registering clicks. Sorry for the trouble.

Delivery by Cheshyr 2014-08-25T05:09:00

@BloodJohn Thanks for the tip. That seems to fix the issue as well.

I had quite a bit more planned, in case I made it that far, but in the end I spent too much time re-learning Unity after 8 months away. Didn't even get the planet resources balanced right. :-p I'll consider expanding it as intended depending on the response here.

Delivery by Cheshyr 2014-08-25T17:50:00

I'm going to have to recommend IE at this point. I don't know why Chrome doesn't play nice with the Unity Web Player.

Delivery by Cheshyr 2014-08-28T12:55:00

Yeah, sorry for that. That content went in during the last 60 minutes. Categories are roughly Mineral, Organic, Tech, and Mysticism, associated with Red, Green, Blue, and Purple base colors.

Delivery by Cheshyr 2014-08-28T14:07:00

Thanks. I had a lot of ideas, but I think the two most critical unimplemented features were multiple items per planet (of the same category), and some players influenced small scale energy regeneration mechanism. That would have made the game quite a bit more playable. Next time.

Delivery by Cheshyr 2014-08-29T02:57:00

Nah,I screwed it up, and it is a little to random-heavy. Thanks for giving it a shot. :-)

Delivery by Cheshyr 2014-09-02T14:39:00

The base colors were likely the same. I do randomize the secondary colors of the plants, but each planet has a base color of red, green, blue or purple. I don't believe it's possible for them to overlap, but green and blue can probably get pretty close to each other, and all colors can get pretty close to black.

Delivery by Cheshyr 2014-09-15T03:51:00

I hadn't considered the mobile possibility. Hrm. Good idea!

Cesarino's Friendly Interplanetary Delivery Service by ZYXer 2014-08-28T05:06:00

this is a brilliant game. it's crazy taxi in space, with laser cannons. in retrospect, it didn't need the laser cannons; it was great without them. my only complaint was that something about it gave me motion sickness. excellent game. nicely done.

ConnectTheWorlds by mrexcessive 2014-08-26T14:48:00

interesting idea. a little too twitchy at places, and the audio could use some tuning, but nicely done!

Tiles at the Juncture by porglezomp 2014-08-28T06:02:00

huh. ran into a couple glitches if I moved to fast (if I was dragging a tile when a chain reaction occurred), but otherwise a very smooth experience. audio was good, and the transition was clean. being able to see the other world at the bottom of the tile let you plan a little in advance. honestly, a really good submission. nicely done.

Nafasi Conquest by CaptainNakou 2014-08-27T15:11:00

I'm amazed how much you got done in such a short period of time. Good framework!

Space Traffic Controller by ChrisGaudino 2014-08-27T15:30:00

Audio and setting were great. The draw mechanic was a nice touch. Didn't realize moons were a problem at first. I like it; nicely done.

Void Space by HuvaaKoodia 2014-08-28T05:50:00

I don't actually know what this is, but it would make a cool screensaver. Interesting simulation, and nice use of special effects.

Into The Shadows by Dans17 2014-08-28T05:26:00

ok, creepy as fsck. the mechanics were a bit weird, but it was interesting and novel. nicely done.

From Earth To Mars by IHateATMFees 2014-08-25T04:37:00

It's interesting. The gravity meechanics make side attachments tricky and fun. Nice idea.

Vital Delivery by ForrestS49 2014-08-28T05:33:00

interesting game. music was good. the lack of visibility through the ship made navigation nearly impossible, and the asteroid field density encouraged me to just avoid it altogether. however, the idea was fun, and it met the theme. nice work.

Fear - Friendly Extraterrestrial Assembly Robot by Erkberg 2014-09-02T13:47:00

clever and cute. nice work.

The Final Novel by @TeddyNashor 2014-08-25T05:31:00

Impressive to get network code running in that much time. Soundtrack is pretty nice too. Well done.

The Final Novel by @TeddyNashor 2014-08-25T05:51:00

Level 7 mine costs 20, but never have enough resources? ;-) You're welcome for the 'on fire', btw.

The Final Novel by @TeddyNashor 2014-08-25T05:53:00

Sorry, I know you can't fix thigns like this now. I'm more amused by this than I expected, frankly. I said it before, but again... well done.

The Final Novel by @TeddyNashor 2014-08-25T06:10:00

think the math might be glitchy. level 6 was 110k. either way, hive mind ftw. i was thinking of a network game in the coming months as well, so it'll be fun to see how this one turns out.

Super Galactic Space Bus Driver by Laddo D 2014-08-25T04:16:00

I am amused. Fun game.

H.O.C.M.A. by Techblogogy 2014-08-28T05:42:00

not a fan of the forced sit-and-wait mechanic. the synchronization with the music wasn't worth it.

idea was cool. graphics were nice. audio was excellent. overall, good submission, and ncie work.

Connected Worlds by osthekake 2014-09-02T14:36:00

Very nice. Didn't realize the yellow highlight was how you indicate a found clue, although that was probably in the instructions somewhere. I've always enjoyed AR-styled games. Good work.

Dreamonaut by hbocao 2014-08-28T04:41:00

nice graphics and audio. shooting is a touch glitchy, but fun overall a very artistic entry.

Connect Similar by BloodJohn 2014-08-25T05:06:00

I like it. As an EE, the graphics are near and dear to me. Amusing game, and quite addictive.

Isles in the Sky by Tanner 2014-08-25T05:40:00

The crafting aspect is interesting. It's a cute game, and nicely done.

Her by GreenyUk 2014-08-25T03:57:00

Gotta say, pretty heavy topic for a game jam. In my experience, being lockstep doesn't always make for the best relationships.

Game is excellent. Nice mood and very good use of audio. I don't think I'll see a better use of the theme. Graphics also held the mood very well, and the difficulty curve kinda meshed with the theme. Great work.

Connected Worlds by WesleyJohnson 2014-08-25T03:25:00

Definitely took a little while to get used to the screen switching, but I was amused. Tutorial windows blocked vision, but the existence of a tutorial was a nice touch. Clever level layout.

I.A.N by GoudaGames 2014-08-26T14:39:00

Interesting idea. difficult to get the hang of at first.

Midgord Vikings by sandbaydev 2014-08-27T19:06:00

This is a rather complete entry for such a short timeline. The little details really stand out when you look for them (background trees really made a difference). Showcases your pixel art well, and was fun enough I played through a few times.

Spaceway Transportation by CodeNMore 2014-09-02T13:26:00

I would have liked to have auto-fire when you hold down space. Dodging required enough effort at times. :-) nice game.

Connecting Worlds. by Damian Schloter 2014-08-25T03:41:00

Art style was good. Voiceover was great. Finding the relays was a bit of a pain, but overall an excellent submission for 48h. Nicely done.

Good News Delivery Co. by DragonXVI 2014-08-25T05:47:00

Very smooth gameplay. Controls are slightly awkward, but not too bad. music, effects, theme. All good stuff. nicely done.

Hermes by BinRoot 2014-08-25T04:12:00

Controls are a bit awkward, but the soundtrack and sound effects are nice. Interesting premise.

Jabba The Bot by rhebsgaard 2014-08-25T04:41:00

multi-jump is a bit twitchy. can't make it past the first overworld. amusing story.

Brillium by Cody Ward 2014-08-25T04:32:00

Could be an interesting resource management game. I would like it if the order of the colors coincided with the numbers 1-6. Also, many times I lost because all 3 planets lost all of the same color. :-( Good idea; could be fun. Effects are nice, and good soundtrack.

The Crossover Episode by Valon487 2014-08-25T03:26:00

Nice work on your first game, and well done for having the courage to do it at a game jam. Clever idea.

Starlight by stephenhaney 2014-08-28T06:37:00

I enjoyed this. The music and audio were nice. Gameplay was smooth, content was amusing, and it was just an all around pleasant experience. Nice work.

Under World by tiff 2014-08-25T05:18:00

The parallel worlds were nice. Artwork was pretty. Nice work.

Space Trade Inc. by Maxxim 2014-08-28T06:20:00

This has so much potential. How the heck did you do this in 72 hours? Just... damn. Wow.

Amazing submission. Audio is great. CUSTOM SHIP BUILDING?! Great work.

BLACK HOLE by Very Fat Squirrel 2014-09-15T20:10:00

amusing game. nice remix.

Where's the Color? by tbam 2014-08-28T05:10:00

the energy-based multi-jump is novel. good background music. nice work.

Colour Worlds Whatever by mokesmoe 2014-09-02T13:29:00

this is ridiculously clever. I like it. hopefully audio next time?

Sphere Harmony by explodingrabbit 2014-08-28T05:55:00

this is kinda cool. just a little wider field of view would have been nice. i like the audio quite a bit. nice work.

Disc Jockey Jockey by mildmojo 2014-09-02T13:33:00

no apologies. this sounds like it would have been fun. I'll have to echo the sentiments mentioned by others... fail faster. ;-) a playable version with only a single DJ that you could mute and unmute would have been a good submission by itself.

Intergalactic Delivery Services Corporation by sP0CkEr2 2014-08-28T04:52:00

This was cute. I liked it. The graphics are nice, the idea was pretty novel, and the gameplay was intuitive and fun. nicely done.

Invaduhrs by bigbadwofl 2014-09-15T20:27:00

music is excellent, and I love the gameplay. it actually got bogged down when I get about 50 animals on the screen.

LD31 — Entire Game on One Screen

Zombies 'N Spies by Wezley 2014-12-09T05:57:00

Controls are a little rough, but it's an interesting espionage game. nice work!

Mazimon by The-Force 2014-12-09T06:15:00

Interesting challenge, and noble tribute. Nice work.

Critters by salmonmoose 2014-12-08T20:24:00

Clever. Fun little puzzles; it was difficult to get the blocks in place in time.

Endless Expansion by Hunter X 2014-12-08T20:18:00

Colliders are a bit large, but a clever idea and a fun game!

Dream Heist by gallerdude 2014-12-08T22:12:00

Interesting multitasking challenge. Nice idea!

Snowman Stacker by dook 2014-12-08T22:48:00

Ok, that was fun. I wish you could shoot them out of order, but I enjoyed making a monsterously huge snowman. Nice work!

Brain Builder by Cheshyr 2014-12-08T03:57:00

Thanks! I started with how the brain actually works, and it slowly devolved into abstractions, and outright fallacies for the sake of gameplay, but it was fun, and I learned quite a bit. Like, next game has no UI. None. Too tedious. (grumble)

Brain Builder by Cheshyr 2014-12-08T20:55:00

Thanks for the feedback so far. I've updated my description to give a little more direction.

Brain Builder by Cheshyr 2014-12-12T22:20:00

@sandbaydev Yeah, each lobe controls specific resource distributions and upgrades for all lobes. The idea was to try to maintain balance during growth. Only the basic mechanics made it into implementation, and the interface is really bad, frankly.

Shinobi Showdown by CustomPhase 2014-12-08T21:48:00

Interesting game. Controls were novel, and I never quite figured out how to move. Nice idea and music.

Galaxia by greysphere 2014-12-09T01:53:00

What a tremendously addictive game! nice work!

Galaxia by greysphere 2014-12-09T02:09:00

Factory Factory seems to be bugged, just fyi.

Galaxia by greysphere 2014-12-09T02:29:00

nevermind; figured it out

Frosty Ninja by belva1234 2014-12-09T01:16:00

This... gets stuck in your head. Fun game.

Black Market Empire by Neil 2014-12-09T08:21:00

FUn littel sim game. Nicely done.

Pin Cushion by Empyrealhell 2014-12-09T06:36:00

Interesting concept. Interacting with invisible doors and objects makes it a bit weird, and some spaces are too tight to land while doing a wall jump. The fading and tiling is really nice though. Good work!

Rememba the Path by tedling 2014-12-08T22:19:00

This reminds me of the Lumosity games. Hard is pretty hard, but fun. Nice game!

PostFour : Reconstruction by monika 2014-12-09T09:03:00

This was a fun little puzzle. Nice work!

Frenzy Snowman Smasher by runvs 2014-12-08T22:31:00

I played this for far longer than I expected. Really fun game. Nice work!

Limberjacks by sandbaydev 2014-12-09T07:52:00

that is awesome... why, tree, why?!?!

Law Breaker by deepnight 2014-12-09T05:07:00

that was a lot of fun.

Oscillation by MaddeMichael 2014-12-09T07:26:00

Nice platformer, with some personality. Great work!

Clutch The Crown by Jacob Peltola 2014-12-08T03:43:00

I enjoyed this quite a bit. I 'won' but did not get a victory condition, but otherwise a fun mindgame.

Cycle by vicious_br 2014-12-08T21:15:00

Excellent game! Had a lot of fun playing it.

Bugged Out by InfectionTeam 2014-12-09T07:47:00

this is amazing, and awesome. great work!

Sweep Stacks by excaliburjs 2014-12-09T06:10:00

Good times.

Last Ark by Nuclear Napalm 2014-12-09T01:33:00

Interesting game. Stars seem to be very rare; every time I lost it was due to no energy. Good game; I enjoyed it.

Crate Collecter by jthistle 2014-12-09T07:38:00

Amusing game. The bonus boxes were a nice touch. Well done.

Disco Kitty Nightmare by Alendro 2014-12-09T06:27:00

Hehe... digging the music and them. Nice work.

Simian Situation by bradur 2014-12-09T08:05:00

Heh. Fun little game. :-) Nice music, good art, and smooth gameplay flow. Well done.

Oi! Menu!? by davient 2014-12-09T05:23:00

That was awesome.

Hazard Lab by JohnGalt 2014-12-09T03:14:00

This is clever. Game 2 is bugged, but 1 and 3 were a good time.

Train your Jedi ! by jarry 2014-12-09T05:51:00

That was difficult. And excellent. Nice work!

7 Days of War by error031 2014-12-08T21:44:00

stark and moody. nicely done.

Trapped by theshadowteam 2014-12-09T08:34:00

This is excellent. Great work!

MINIMALISTIC MASSAGE (squirrels in space) by JeremyK 2014-12-09T07:40:00

I like the co-op angle a great deal. Controls are a bit clunky, but the music is good. Well done.

Orbit Jumper by Luminar 2014-12-08T19:52:00

Controls were a little twitchy, but I like the idea and enjoyed the game!

Liquid Media Games by liquidmedia 2014-12-08T22:38:00

The 3D orientation of the weapon is pretty difficult to acclimate, but the idea is interesting. Nice game.

Save Xmas Gifts by Gread72 2014-12-08T22:42:00

I'm in the same boapt as Doitle; no presents arrived after 60 seconds. The art and music are nice, and it could be a fun reflex-style game. Good first Jam submission!

Boing! by Evergreen Games 2014-12-08T22:34:00

ok, the recursion is a really clever touch. fun game; nice work!

SIRTET by stray 2014-12-09T01:07:00

Ok, that was quite a bit of fun. nice work. :-)

Klikuest by Shigor 2014-12-09T04:29:00

Played this for far too long. nicely done.

CUBE Clicker by Polyganz 2014-12-09T07:12:00

Very pretty graphics, and well scaled upgrades. Nicely done.

V for Vectory: Maximum Overquill Edition by quill18 2014-12-09T06:25:00

Interesting game. A little overwhelming at the start, but it grown on you. Smooth gameplay; nice work!

LD32 — An Unconventional Weapon

Shark Lazer Hands by HeuGamer 2015-04-20T13:07:00

heh, fun game. nice work.

Philosophers Battle by BubuIIC 2015-04-21T15:05:00

Amusing game, although rather difficult. The dialogues were fun and clever. nice work!

Zombie Chicken Apocalypse by salmonmoose 2015-04-20T03:41:00

that was fun. :-) nice work on the art.

Randomsmith by Catman 2015-04-20T17:07:00

this is amazing and highly disturbing. O.o great submission.

Mable: The Journey by tripleVisionGames 2015-04-22T16:22:00

this is fantastic. clever mechanic, great visuals and audio. nicely done.

AquaphobiCats by Elemental Zeal Games Studios 2015-04-22T16:11:00

amusing idea, and the audio was well done. nice submission.

Lollihop by Hemuuuli 2015-04-22T15:38:00

love the music and art style. definitely great work for 72 hours. nicely done.

JOHN CENA'S WRESTLEQUEST 2015 by Kortuga 2015-04-20T05:01:00

i am so confused, but it played it for a bit anyway, and it was entertaining. :-p

EDDA by madameberry 2015-04-20T16:42:00

i am confused and enthralled. music and graphics were great, and i'm still trying to figure out some of the poetry. :-p great game.

Zombies 'N' Marshmallows by ShadowBrain 2015-04-21T13:32:00

nice graphics and smooth animation. audio was subtle and pleasant. amusing idea; great submission.

Avian Days by esayitch 2015-04-21T12:42:00

bread throw mechanic was a great take on the theme. seems to be a really solid platformer; nice work!

Spike Nut's Temple by AxeTheory 2015-04-21T02:09:00

the selective collision mechanic is interesting; forces the player to switch between aggression and avoidance. nice animations too. well done.

Forest Defense by atrodo 2015-04-22T04:14:00

fun little tower defense. nicely done.

Net Clicker by deathray 2015-04-20T03:50:00

amusing idea, and really nice graphical menu system. glitched out a bit when trying to get my idler to go back to info, but overall a really nice submission.

FINGERSLINGER by Mnemusyne 2015-04-22T04:23:00

hehe, i enjoyed that. took a few tries... i'm terrible at bluffing. really nice mechanic, music, and artwork. great work!

BoozeHound by Havacore 2015-04-20T04:18:00

that was a good time. nice work.

Crump Rush by OnlySlightly 2015-04-22T00:25:00

Fun game. We came up with similar mechanics, but you actually made a good game out of yours. Nicely done.

Bond by Cheshyr 2015-04-20T15:23:00

@skylinegames as I said in the description, WebGL takes a couple minutes, especially on slow connections. Give it a sec; I can't do anything about Unity3D's WebGL export method.

Bond by Cheshyr 2015-04-20T15:42:00

@Stechas That wasn't actually an intended behavior, but emerged during playtesting. I really need to go back in there and tweak it to make it easier to accomplish over longer distances. :-p

Bond by Cheshyr 2015-04-20T15:42:00

Thanks to everyone for your feedback so far; I appreciate it! :-)

Bond by Cheshyr 2015-04-20T20:20:00

@elpaulo: sorry to hear that. did you try making steps?

@cgmorton: glad you had fun. Honestly, the first 3 levels were effectively tutorials, so I'm not surprised they weren't as fun. I need to find better things to do with moveable blocks. Maybe near-misses could attach close. Yes, I used mostly torque for motion, with just a little force so you could move in the air to get on top of blocks. Arrow keys actually work too, but when embedding the game on certain websites, arrow keys scroll the entire page, even when the game frame is active. Thanks for the feedback.

Bond by Cheshyr 2015-04-23T16:10:00

Thanks for all the wonderful feedback!

I'll start from the top...

Puzzles and physics definitely need a little refinement. I took them to a point that felt reasonable for a 48-hour game jam. Likewise, I probably needed to provide a little more guidance on objectives, and perhaps a couple more incremental trainig puzzles early on.

I did notice that the physics reacted differently in different browsers, and on different PCs. I probably need to tune the graphical quality a touch, and constrain things just a little bit.

For lefties: If you use arrow keys for movement, what keystroke is prefered for releasing the bond? It feels like Right-Ctrl or Right-Alt are the best placed, but I thought I'd ask. I assume Colemak and Dvorak users have no problems with similar mappings?

Click accuracy was mentioned more than once... adding 'close enough' zones to both the mouse and the objects is one approach, although a player-bond shortcut or ability is a great idea as well. Thank you for those suggestions.

Regarding movement; I used torque instead of force, since I wanted the spinning ball feeling. I know it made control feel looser, but that was supposed to encourage foresight, and reliance on the bond-mechanic for precision. Did it work? Did I make it a little too loose?

I may tweak the discovered self-propulsion into an actual mechanic witha dedicated block, since it was so popular and novel. Props to those that found that; I missed it entirely.

I'm torn on adding an actual combat mechanic to this. I had considered throwing stuff at enemies, or throwing enemies at enemies, or throwing yourself at enemies... In the end, I had no time to add it, so it's not present in the compo submission, but maybe in future versions.

I'll work on making the tutorial levels more focused, and making puzzles more puzzle-like. I want to keep some of the sandbox feel of the game, so that'll be fun to figure out.

Amusingly enough, I have a persistent audio effect when both ends of the band are attached, but not when only one end is attached. Thanks for the heads up; I'll fix that.

In retrospect, the Crystal Blocks shouls have had collision with the plyer disabled entirely. More intuitive, and easier to implement too.

Getting WebGL to work was the hardest part of this, frankly. I only spent about 16 hours on actual game development, the other 20 hours were spent trying to make the toolchain work as expected, and working around some new and/or resurrected limitations of Unity in v5.0. The loss of Native(RAW) Audio Import comes to mind.

Glad the music wasn't too obnoxious. Not sure what to say about audio levels, other than they needed a volume control in game, but I didn't find the time.

I'm glad everyone enjoyed it. It's rather motivating to finally create something fun after such a long drought.

(mental)fairy by 0x0961h 2015-04-22T04:01:00

interesting idea. a little difficult to lose. :-p nice graphics and sound; well done!

Magnets, How Do They Work? by Lizzip 2015-04-21T12:31:00

fun mechanic. music was great! really nice submission.

Panash & Plume by tikilittle 2015-04-22T03:04:00

this is fantastic. thanks for creating it; really excellent.

Velo-City by TeamEagle 2015-04-21T15:21:00

fun little game; reminds me of Race the Sun. Music was excellent, and the music sync with the obstacles was cool. nice work!

Space Boy by Hyoga-3D 2015-04-20T16:37:00

I quite enjoyed this. Some navigation weirdness at the poles. Good graphics, familiar music, and and a nice pacing to the game. Well done.

You Are Tim by PapaCheech 2015-04-21T02:19:00

door puzzle lighting was really nice. rock collision detection was weird... sometimes had to make a running start at it? the ghost mechanic was excellent. nicely done.

Stupid Bird by Orava 2015-04-21T13:01:00

interesting concept. good art and music; the multiple endings was a nice touch. well done.

Hue Jedde by Serena 2015-04-21T12:21:00

The artwork really made the game for me. The rest of the game was solid too; nice work!

Intergalactic Alien Boy Band Conquest by Lady Beardo 2015-04-20T17:18:00

amusing game; the flavor text was clever. nice submission.

ForgeCraft by Stals 2015-04-22T15:17:00

fun twist on the connect mechanic. music was very nice too. well done.

Color Blind by hbocao 2015-04-21T15:13:00

I liked this a lot. Getting the colors to match up just right was pretty difficult. Music and graphics were excellent, especially for such a short dev time. Well done!

GAMUBòRU GUMBALL!! by Robber 2015-04-21T20:52:00

i'm not entirely certain what's going on here, but it made me smile. music is fun, gameplay is... something. i dunno. felt very lighthearted and silly. i liked it.

Survive by sandbaydev 2015-04-21T16:30:00

quite enjoyed it; very moody and stark. it does paint survival in a very difficult light. :-p it seems the darkness timer and the campfire timer run at different rates... seemed to be 2:1. art style was pleasant, and the audio was excellent. nice work dude.

Survive by sandbaydev 2015-04-21T16:35:00

oh, other bug is fishing doesn't seem to refresh when traveling. made it over 40 miles, but there were never any fish at any location.

Inkling by Pixel_Reaper 2015-04-22T18:31:00

that's a clever mechanic. became really difficult to collect your bits and pieces as time went on. right mouse button on the web player generally doesn't work either, sadly. overall, great submission!

Garden Defender by RedTomato 2015-04-21T13:20:00

interesting idea; the netcode must have taken you some time. would have liked to see the health of the enemies scale with the number of players active. nice submission!

Coin Cannon by Lancelot Gao 2015-04-22T02:37:00

that was cute. :-) nicely polished game. well done.

Pogo Dojo by Danman9914 2015-04-20T04:05:00

haha, love it. really nicely done.

The TV Remote by Leandrus 2015-04-20T04:55:00

The Channel switching is really clever. Good game.

QTST by DeltaF1 2015-04-22T02:13:00

Interesting game. Would have liked a little more range on the initial weapon, and maybe a whitebox around the weapon stats, but otherwise a good time. great mood music and lighting. well done.

Mouse Roller by DMajor 2015-04-21T02:06:00

so I left the tab open. :-p honestly, what you have there is amusing, even if you didn't reach your goal this time. nice work. :-)

Pillow Fightin'!! by shyupuff 2015-04-20T14:25:00

hehe, that was a good time. the animations and art were really nice; your effort there showed. well done!

Castle Cake by RaysAndLazors 2015-04-22T14:43:00

heh, interesting game. nice music and graphics. it does get impossible quickly. :-p well done.

Doorman by Jacob Peltola 2015-05-04T20:43:00

that was a really clever idea. it looks like navmeshing is quite burdensome. I had a good time. :-)

Rock Paper Scissors ATTACK! by ruthiepee 2015-04-20T04:10:00

hehe, good times. got crazy tough at the end. :-p nice work.

Flappy Shrimp Ninja Blob VS Blue Water Saussage ! by elpaulo 2015-04-20T17:14:00

hehe, poor water sausage. and all those poor dead shrimpies. :-p that was fun; nice submission.

Lagman by reiknight 2015-04-22T16:47:00

i kind of hate your game, but in a good way. <.< hehe, clever idea, and while I wouldn't call it fun, it was interesting. nice music too.

Hippie Run by winmac32 2015-04-20T14:17:00

hahaha... that was ridiculous and awesome. music was quite good too.

Mighty Magnetic Force by pvwradtke 2015-04-20T14:30:00

hehe, music is epic. clever puzzle game, nice work!

AntiCon by micahcowan 2015-04-20T16:23:00

hahaha, that was great. sound effects really made the game, and the mechanic was a good time. well done.

Driven Insane by AAGH Games 2015-04-22T18:17:00

heh, funny. nice audio, and interesting mechanic. nicely done.

Red Threat by rjhelms 2015-04-22T16:53:00

amusing game, with an interesting concept. nicely done.

Covert Courier by KaiClavier 2015-04-21T14:57:00

fun little game. nice graphics and physics, although keyboard layout was a little rough for those of us without gamepads. nice work!

Static Charge 'Cleaner' 5000 by SeriouslyCrunchy 2015-05-07T16:06:00

this was clever. the different weapon types were a nice touch, and being able to kick a dead body to cause it to fire another round made me laugh. nicely done, especially under the additional constraints.

Celery Samurai by rantt 2015-04-22T01:54:00

Nice quick little brawl. Nice work for 48 hours! Well done.

Killing Time by huminaboz 2015-04-20T03:56:00

hehe, clever idea. nice work.

Soundwave by Maxr00 2015-04-20T04:01:00

that was amusing. I like the artwork.

Cat's Heaven by Lyxilion 2015-04-20T14:48:00

hehe, cute game. the random gun each level was clever, although the 'useless' types really worth useless. cat faces were a nice touch; well done!

Slug Fest by jmborden 2015-04-22T00:16:00

Interesting idea. Pretty difficult game. Nice work!

Terroba Run by razieliyo 2015-04-21T13:28:00

amusing game. i didn't realize the item spawns were weapon power-ups at first. clever idea; nice work!

Consplay by andrewjoy 2015-04-22T04:10:00

hehe, difficult at the start, but fun to finally overrun the opposition. great geek jokes. well done.

Nerd Nightmare by Stechas 2015-04-20T16:01:00

fun game. i wish the numbers were guaranteed to have answers; frequently there were just no correct answers. otherwise, nice submission!

Armory of W.A.T. by dallonf 2015-04-22T14:56:00

hehe, weapon 2 is so overpowered. fun, silly game. nice work!

PANIC★PARTY by molecats 2015-04-21T13:24:00

interesting idea, and really nice audio. seems pretty easy to panic yourself right off the ship. :-p never did quite get the hang of it, but great submission.

Rollout by Tortoise 2015-04-22T12:48:00

hehe, clever. left/right tire control was touch and go, but highly amusing game. fun audio. well done.

FINAL BREAKFAST: Your World is Toast by GhostBomb 2015-04-22T12:57:00

that was a good time. slick game. great submission.

I Hate Golf by Geared Games 2015-04-20T14:57:00

i liked it. definitely unconventional, but fun to play. nice work!

Shield of Light by rmc 2015-04-22T18:38:00

dfficult game, but really clever mechanic. i liked it. audio was great too. well done.

Word Smith by nevet 2015-04-22T00:12:00

Art and music are a good time. WebGL took a few attempts to load, and attacks didn't seem to do anything. Fun idea.

Judge, Jury, and Executable by Chadivision 2015-04-20T04:30:00

that was fun. nice work.

Brickgun by skylinegames 2015-04-20T14:42:00

fun little shooter. nice work!

Don't steal my toaster! by MrDave 2015-04-20T17:25:00

that was entertaining, and scaled up nicely. i should have built more barricades sooner. nice work!

Hug Cult by EwChap 2015-04-20T05:10:00

rofl, made me laugh. sound effects were great too. nice work.

Bounce by Vulkanmannen 2015-04-22T18:06:00

ok, that was fun. nicely done!

Unconventional Cowfare by uber 2015-04-21T12:49:00

hehe, that was fun. cows are dangerous! good submission.

Get The Cookies Back by Modoc73 2015-04-20T05:04:00

silly and amusing. great work.

Jonathan Porta by Jonathan Porta 2015-04-20T04:50:00

the planet hopping is clever. laser beam never rendered for me, but the sound effect was neat. nice work.

Color Backfire by Kostyan1996 2015-04-20T16:20:00

ok, that was pretty clever. the color mechanic was a nice touch. nicely done!

Bunny Attack by texdata 2015-04-20T15:51:00

i also got the same error on Chrome, both with the embedded and direct link options. "could not load memory initializer Release/webGL.html.mem". Perhaps you're missing that file from your upload?

BodyBlow by OneTrueAaron 2015-04-20T15:49:00

having a little trouble knowing what's gonna kill me, but the chain of green bodies was hilarious. music was nice too. well done.

Skyku by kabutakogames 2015-04-21T15:25:00

hehe, clever. mouse-lock for windowed mode would be nice. :-) felt like fighting weeping angels from dr. who. nice work!

Sivo: Trial of the Lava God by rattower 2015-04-20T15:02:00

interesting concept. jump mechanic needs a little work, but overall a nice entry. well done.

Bird Runner by MacMC 2015-04-20T16:30:00

cute and clever. i felt so bad having to leave a few behind at the end to make a mad dash. great graphics. nice submission.

Teapot Diplomacy by kempy 2015-04-22T16:16:00

excellent game. I may be biased, since I love digital logic, but you've tackled a difficult subject, and made it work well. nicely done!

Testosterone Man by Sorak86 2015-04-20T04:39:00

made me laugh. great use of the theme. nicely done.

Unconventional Tower by F. Wiktora 2015-04-22T14:49:00

hehe, nice submission.

Queen Bee by PurpleMonkey 2015-04-22T03:51:00

Fun concept, although may need a little tweaking. Nice music and graphics; well done!

Latvian Milk by Dreyan 2015-04-22T01:46:00

ok, i played this for way too long. sometimes you just want to blow stuff up. nice smooth gameplay, and the effects were excellent. good music too. great submission.

Super Magiball Extreme Deluxe by jordyadan 2015-04-20T03:53:00

fun mechanic. took a little bit to get acclimated. nicely done.

Kitten Defense by Archonthewizard 2015-04-22T12:35:00

Very cute. Nice models, animations, and sound effects. Great submission.

Mindblowing Voice by Ghen 2015-04-21T14:48:00

amusing mechanic. nice work!

Keyboard Warrior by DugelStudios 2015-04-22T00:04:00

That's was a lot of fun. Great job! I hope you'll make another game for the next one!

Shepherd by ShIxtan 2015-04-20T14:33:00

cute game, and clever mechanic. nice work!

Ants by cgmorton 2015-04-21T12:36:00

interesting idea. the randomness made me wonder if my actions had any influence at all, but somehow managed to win more often than not. audio was great. nice work!

Killer Joke by tronix + capnramses 2015-04-22T01:34:00

I like the sideways take on the theme. Funny audio, and interesting strategy mechanic. Not actually sure how to win, since the enemy gets 2 moves for every 1 of mine. Ending conditions were a bit weird as well... usually lost when I still had 60%+ population left.

Either way, nice entry! Thanks for the laughs!

Attractor by CireNeikual 2015-04-22T12:44:00

That was a fun mechanic. Nice use of color and sounds. Good submission.

AKIMBO by gnx 2015-04-22T18:24:00

interesting game. would have liked to see shots at finer accuracies than 45 degrees, but overall a nice submission. well done!

Dino & Satyr on a log by snarf 2015-04-20T05:07:00

wasn't able to get it to load, but the screenshot is interesting. ldjam takes some acclimation, so hopefully you try again in august.

LD35 — Shapeshift

windowframe by managore 2016-04-28T18:57:00

This is brilliant.