cahman 2013-04-29 04:23
The graphics were really sharp and the music was bumping. It would have been nice to have a vertical rotation, or some way to know the target location besides trial and error. Nice Job!
Foon → Ludum Dare Explorer → LD26 → Red
By artifex
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 53 | ||
| Audio | 157 | 3.31 | ||
| Theme | 226 | 3.40 | ||
| Graphics | 265 | 3.23 | ||
| Innovation | 328 | 2.79 | ||
| Mood | 382 | 2.60 | ||
| Humor | 385 | 1.67 | ||
| Overall | 402 | 2.80 | ||
| Fun | 504 | 2.14 |
The graphics were really sharp and the music was bumping. It would have been nice to have a vertical rotation, or some way to know the target location besides trial and error. Nice Job!
The isometric view just really wasn't working for me. Found it very difficult to know where I was going.
A mouselook type of view would be helpful instead of the c and v - it was hard to see where the ball was going.
Needs shadows. I couldn't tell where I was going.
I found the controls confusing, but the concept and graphics were nice :)
It was confusing at first to start have the ball rolling (one needs to have the block touch the roll to start its physics); a nice twist to 'marble-madness'/'marble-maze'-like gameplay
Good soundtrack!
Love the aesthetic and the music, but the goal and controls are very unclear. This would also work much better on something like the 3DS, where the depth is easier to judge.
Ahh, I can't see where I'm going
Agree on mouselook for the camera. Also perhaps some indication of rotation alignment for the keys shown on the blocks? The music is beautiful, very nice indeed.
The core idea of this was pretty neat, but it ends up both being too hard to tell where the ball is going, and too easy to accidentally fall off and land on the massive goal. There weren't enough levels afterwards to give a lot of material to explore the mechanics, and it all came down to dumping the ball off the level so it misses the platforms and hits the goal.
Nod bad, a little tough to get used to. It would be nice to have the ability to scroll the map before you start moving.
I'm really happy to see these unity entries working on linux!
Good use of Theme. Audio was top notch. Agree with the other points made.
Interesting idea + nice realization :)
I like the idea. Gameplay is a little awkward, but it was fun.
in axonometrical 3D perspective is hard to tell where are things. and if objects are floating without connections between them it makes it even harder. you could have used a perspective camera. it has some bugs and needs polishing but overall is a good idea, keep working on it :)
osx version seems to be wrong.
I really like the concept and the look. I wish that the ball was textured so that I could get some sense of how fast it was rolling and where it was i 3D space. I also didn't feel super confident in how the keys were going to affect the rotation of the platform, or even of which platform I was controlling. I think that a little bit more UI is in order.
Solid work!
I like the idea, of moving the platform the ball is touching to let it roll towards your goal.
Unfortunately, you can't tell where your goal is when you're just starting, and the level design is such that I won all three levels by accidentally dropping the ball onto the cylinder platform when I was trying to make it go somewhere else.
So, neat idea, but the execution needs work, I'm afraid.
Cool music, though!
Quite nice, but the ball needs a shadow.
Good work on this! It's tough at first to control the blocks, but in the end it worked great.