FoonLudum Dare ExplorerUsers → uberneen

uberneen

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201430Connected WorldsTitle Unknowncompo
201326MinimalismLand of the Freecompo11522.531.632.662.493.192.172.8352
201223Tiny WorldA Theft of Masscompo5082.842.642.812.102.571.931.832.29100

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by uberneen

LD23 — Tiny World

Bugs Planet by Cyboot 2012-05-11T20:37:00

Interesting concept and it was strangely addictive. I think with some added depth it could be quite a time-sink.

My Kid Dropped The Planet by MadGnomeGamer 2012-04-23T23:17:00

This was fun and original, great concept.

Spitoon by Sestren 2012-04-24T01:22:00

The gameplay mechanics are new and interesting and it's visually appealing. You did a great job, all that's missing is 'ptooi' sounds and the like.

Bill in BSODia by vigrid 2012-05-01T21:58:00

I felt like I was ice skating most of the time, which isn't necessarily a bad thing. The map technique was clever and the destructible walls were an especially nice touch.
On the MonoGame version I didn't seem to have any sound.
Good work!

Lighthouse by gritfish 2012-05-02T15:49:00

That's a solid game, great job. I especially enjoyed the music.

ineptia by Sodaware 2012-04-23T22:24:00

It's like playing Robo-Rally, except prettier!
I would love to see this at a larger resolution.

Corgi Recon Force by sirpalee 2012-04-25T21:39:00

Cute, soothing music, generally nice feel to everything.
Finding all the parts got kind of repetitive, but I think I wouldn't have minded that if the jump hadn't been kind of odd. Sometimes I couldn't jump at all while running, other times if I held the key down I could jump three or four times in mid-air.

Sun Bringers by ChronoDK 2012-04-23T23:38:00

Excellent game, it's nice to see a fresh take on gameplay for this theme.

A Theft of Mass by uberneen 2012-04-23T15:03:00

Thanks for all the feedback!
I think the controls could definitely use a little work. On the one hand it should be reasonably difficult, but it also kind of feels like you're flying through mud.
It also might help if I bounce you off a collision or destroy the block instead of letting you sink into it and keep taking damage.

A Theft of Mass by uberneen 2012-04-23T22:09:00

I just ran through it again from start to finish, only my second time :/

I think impulse needs to be sped up and the collisions should bounce for sure. The ship movement was built to be a lot like a lunar lander game, which is why it's so delicate.
I'll have to play around with the laser. I tried to get a usable distance without having a sqrt in my frame loop and I think sometimes the mouse click lands on the wrong layer. If you click and hold it works reliably.

A Theft of Mass by uberneen 2012-04-25T22:22:00

Thanks again for the feedback, suggestions and kind words. It turns out the bulk of the laser issue was that the hit circle was not centered, but I still took mouse capture to a more reliable and persistent container. Collision is looking pretty good too, but that version won't be public until it gets a little more polish. The current link still goes to the original compo version.

A Theft of Mass by uberneen 2012-04-29T04:39:00

@gritfish It works a lot like a lunar lander game, holding W or Up is going to engage a thruster. Movement isn't going to be instant.

A Theft of Mass by uberneen 2012-04-29T12:44:00

The message stays up for a second or so, but the dock hotspot is exactly one tile in the original version. You have to hit space immediately or hover around in there.
The docking hit area is larger in the updated version.

A Theft of Mass by uberneen 2012-05-02T22:20:00

I probably need to animate the core block with lava or something so it's more obvious. When you see the core layer, it's the one block made out of core layer texture by itself. You just mine it and escape.
I thought about a handful of fancier ways to steal it, but there was no time for implementation.

Nanobot Rescue Team by Hegemege 2012-04-28T14:12:00

Great music, most annoying shoot sound ever. I think it's the pitch.
Overall a solid game, good work!

Tiny Worlds by unigee 2012-04-25T21:13:00

This was simple but fun to play, great work.

Hungry Ants by Dew 2012-05-01T02:08:00

It's an interesting game and I held off threats for a while before being overwhelmed. It would be nice to have more granular control over your ants so you could retreat workers and advance soldiers instead of being at the mercy of their appointed rounds.

Around the World in 80 Seconds (or less) by gormio 2012-04-23T23:00:00

While I did nothing but hold down the forward arrow key for all three levels, I thoroughly enjoyed doing it. The music was nice and with a bit more time you could turn this into a really great game.

Nineties Holywood Hacker by Casino Jack 2012-04-23T16:59:00

This was fun. Once I figured out how the tile placement went in hacking mode it became much easier. I really like how you travel your 'hacked' path and the upgrades were unexpected, but very welcome.

Tiny Maze Speedrun by netmute 2012-05-02T15:24:00

53 seconds on medium, so no peeing on the floor.
I like that the movement is fast and sensitive. I felt like it was pretty intuitive to use multiple keys to get around corners. Good job on the maze and overall.

In a Lonely Sea of Stars by Ben 2012-05-10T21:39:00

You have a really promising game here, it just needs some heavy balancing and bug fixing. I played the 48 hour version first, of course, but even the newer version had some issues with turret placement and fire radius.
Keep up the good work!

Tondie and Zupe by Cosmologicon 2012-04-25T01:28:00

This was cool, I enjoyed it. It seems like Tondie can only take one hit though, then the whole thing just seizes.

Sun Save World by castor 2012-04-25T21:56:00

This was a really unique take on the theme and the atmosphere was ominous, good work.

1625 by voidah 2012-04-23T15:37:00

I built it in a 64-bit environment and it worked fine, just had to get libtak.so into the library path.
The idea was good, but I didn't see much game. I placed some students and when they died I tried placing some more with mixed results and no real visual feedback as to why.
I think I got the same score as what's in your screenshot too.

Voyageur by Spotline 2012-05-09T01:52:00

Contemplative indeed, I don't think it would have done anything for me without the music, but you ended up creating quite a bit of atmosphere.

Meal's Last Keen! by melignus 2012-04-23T15:24:00

The movement felt nice, but I kept getting stuck in blocks or glitched in the air.

Lemming Apocalypto by 10WonXero10 2012-04-25T01:48:00

Not bad. The blocking mechanic works, but it's really easy to get hung up to where you can't get free.

Lost Oxide by SidetrackGames 2012-04-23T12:07:00

The lighting was a really nice touch. It was generally dark, but I got used to scrutinizing the corners for hazards.

Galactic Messenger by frogalicious 2012-05-11T20:26:00

There's some potential here, but for a game set in space, the navigation is extremely primitive. That alone can be dealt with but it also appears to be buggy. I found the first planet but on the second mission I when I got to the target planet, they wanted to give me directions. I carefully compared the names in the directions and the planet caption to be sure, and they were the same, yet it told me I had to go elsewhere.
While switching from keyboard to mouse interaction was a little rough, the actual feeling of the ship control was fine for me. It seems like a lot of people are impatient with any movement system that involves inertia or damping.

Little Poui by jami 2012-04-23T17:32:00

Death and Hell are never full, and neither are the...shoes from space.

The Collector by blob 2012-04-23T17:20:00

This looks great, but I'm having the same aiming issues. My spells fly off in various directions, but I did manage to shrink a monster and put it in my terr(a/o)rium.

Under the Glass by dxdydz 2012-04-24T01:26:00

The music was nice and I like the feel of the cell movement.

Gale Axile by free_napalm 2012-05-01T22:39:00

This was a lot of fun to play. I'm really glad that you put in savegame support too as I accidentally hit esc right about half way through.
It's a solid game as it stands, but I'd still love to see what you could do with a week of development.

Giant Wizards from the Outer Rim! by tompudding 2012-04-27T13:11:00

I played one round through fine, then started it up again and got this a few turns in:
Traceback (most recent call last):
File "<string>", line 86, in <module>
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 471, in MouseMotion
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 313, in MouseMotion
File "wizards/build/pyi.linux2/wizards/outPYZ1.pyz/game_window", line 348, in GetTile
IndexError: list index out of range

Operation Tinder Feat by cacciatc 2012-04-23T17:35:00

The blind-folded prisoners gave me a chuckle, nice game!

In The Beginning by BenW 2012-04-25T01:58:00

Neat idea here, it has a lot of potential.

Predicament by orangepascal 2012-04-23T12:43:00

This was great, excellent work!

Save The Tiny Planet! by Mythalore 2012-04-27T13:41:00

Short, but reasonably good. Some visual feedback on the interactions would be nice.
It reminds me a little of those Grow RPG flash games.

Cowboys and Endians by ComaToes 2012-04-23T21:31:00

I liked it, simple but enjoyable.

Tiny Chtulhu by Chtulhu 2012-04-24T00:04:00

ia! ia!

Tiny War by VDOgamez 2012-04-23T17:09:00

I really like the concept. It seems like this would probably be a great deal of fun if it had more depth.
It's like a cross between Civilizations Wars and Star Control, both great games. Good work!

Seeds Of Destruction by MrPhil 2012-05-02T18:05:00

Nice work, I these kinds of games when there's a final goal.

Tiny Civ by Impossible 2012-05-12T20:04:00

Really good work. It could probably use greater depth, maybe with the buildings being more relevant as previously suggested. Some AI would be nice too.

T in Y World by Tom 7 2012-05-02T15:57:00

Nice, I was having fun before I began to even play.

The Elves end the Shoemaker by Nora Shishi 2012-04-24T12:27:00

Simple and cute.

CAPSULE [web] by True Valhalla 2012-04-23T15:17:00

I like the gameplay mechanics and the end-game reporting.
It was sometimes difficult to figure out what interactions were available, but otherwise very nice!

Aether by Danik 2012-04-23T15:27:00

I didn't initially get that I had to leave the missile station to avoid incoming projectiles. I like the mixed gameplay quite a bit but a mini-status or mini-map between modes might be nice. Great game!

Childhood toys by Gornova 2012-05-02T01:34:00

After a few tries I started to find the way you have to go, but since it's so easy to get stuck, even with double jump, it would be nice to not have to start all over.
The story reminded me of American McGee's Alice in a non-violent sort of way.

Interplanetary Sumo by Milo 2012-04-25T01:18:00

2145 - It was fun and when it started to get repetitive, I got squished.

Bright Worlds by johnfn 2012-04-23T23:02:00

In Windows I'm getting an error that the archive is corrupted. I can't unzip it.

Bright Worlds by johnfn 2012-04-27T17:22:00

I got it running in linux from your git repository. (Just run main.py, so you could add a linux link if you wanted)
It's a neat concept, I just had some issues with movement and interaction. It runs really fast on my PC as well.

Quest^3 by angryshroom 2012-04-23T22:28:00

Neat game!
I had a hard time seeing the dark grey text on the slightly less dark grey background.

Tiny Quest by Kvisle 2012-04-23T23:10:00

This was fun to play and looked great, good work!

Mini-Worlds and Monocles by Zed 2012-04-23T20:18:00

Nicely done, I didn't expect such polish and atmosphere from the initial screenshot.

Petri-Dish Survival by Rex Peppers 2012-05-02T19:15:00

The music was nice, but I was disappointed to see the puzzle mechanics break down at the end. I didn't think it was excessively difficult, you just have to find the strategy.

NanoQuest by Mago 2012-04-23T22:19:00

This is a pretty solid shooter.
It only happened once, but if the paramecium-looking thing comes down the far left side, bullets can't hit it because the ship clips against the play area.

Mirror Rays by keenblaze 2012-04-25T14:13:00

I love the top hat guy. It's really a clever concept and nicely implemented. The only thing missing for me was sound and music. Great work!

Quark by Mach60KAS 2012-04-23T21:41:00

This was really well done and original, excellent work!

Small World Survivalist by andrew845 2012-04-26T00:49:00

The concept was interesting, but implementation was pretty light on detail, visuals, and features. It's a finished work though, it just needs some polish.

Tiny World War by jimmypaulin 2012-04-26T19:46:00

The atmosphere was great, just wish my soldier could soldier.

Submarine: This Ain't Your Momma's Bathtub, Tovarisch by kibertoad 2012-04-27T01:02:00

Filenames are case-sensitive in linux, maybe osx as well given its roots.
You can just run this from the game directory or maybe put it in the linux.sh, or fix case on your images.

find data/submarine/images/ -depth -exec rename 's/(.*)\/([^\/]*)/$1\/\L$2/' {} \;

It was a little trouble to get running, but I'm glad I did. There's a lot of game here and I really enjoyed the atmosphere and dialog.

Submarine: This Ain't Your Momma's Bathtub, Tovarisch by kibertoad 2012-04-27T13:21:00

Cutscenes and voice-overs would be the ultimate polish here, but I didn't mind going through the in-game dialogues as they were.
I noticed that a corpse appeared when I killed a guy in the story mode. How heavily do these events affect the main game? Is it just some of them, all of them, or was the corpse appearing just extra.

Tiny Maze by LeReveur 2012-04-24T00:56:00

I zoomed in with the right-click menu. The graphics are actually much nicer when you're looking at it like that, especially the player spark.

The Tower of the Four Winds by andyrofl 2012-04-25T01:10:00

Good for a first game, nice job.

Epic Scale Warfare by devwil 2012-05-08T23:10:00

I launched chrome to try this and it proceeded through the tutorial. After that, there was nothing resembling a game.

The world of Marceline by Pitoum 2012-04-30T21:43:00

My first thought was, "I'm a slightly less androgynous David Bowie!"
It didn't take long for that to pass. I'd love to see you do a little more with this. It's already a very deep and moving experience, a little polish would make it powerful indeed.

Frustrating Tiny Rooms by PapyPilgrim 2012-05-02T15:32:00

This game is aptly named!
It's a great puzzle though. Those direction shifting tiles really add a lot of depth and, of course, frustration.
I feel like this theme is open to a lot of interpretation, so good work!

Swift by andrebeton 2012-05-02T16:10:00

This was a unique take on the theme. The movement was a little odd since I don't expect to have so much drift on a human player, but it was easy to get past.
In the big fish room I found that the only way I could defeat him was to lure him to the 'ceiling' first and then get a blue pill. After he hits the top he stays there and you can comfortably grow to eating size. No matter what other method I tried, that trick was the only way I could beat it, and I was even able to get all 3 pills before that (by eating the shrink first, doh!)

Macronauts, Go! by wgemigh 2012-05-02T20:26:00

Great game, I'm still trying to beat it. I think it would be nice to get some kind of merit bonus or power-up somehow so the result isn't quite as random.
Excellent work.

Core Buster by Maato 2012-04-27T14:36:00

This has a tremendous amount of potential, great work!
As others have mentioned, I got stuck in a planet, but I also had a segfault while mining hard rock (linux-32). I loaded it up again and was unable to reproduce the issue.

ARACHNID by BuffaloPhil 2012-04-24T01:09:00

I really enjoyed this, even though I detest spiders. I fired up Chrome to hear the sounds and the music was great. I'd love to see web upgrades, or spider growth so you can eventually feast on the bird.

Interstellar Planet-Ship Adventures: The Search for... $@#% Aliens!!!!!! by mattchu 2012-04-23T23:31:00

I have no idea what's going on here, but the music was interesting.

The Last Colony by Wyzfen 2012-04-26T00:31:00

I finally got my unity plugin fixed!
Good game, a bit shallow but a solid concept.

FlyAway! by veloc1 2012-05-02T21:58:00

It starts out as a neat take on a lander game, but no real meaningful gameplay ever develops out if it.
Add a base and some win conditions and you have a pretty solid game.

Panopticon by kakuremino 2012-04-24T00:11:00

The atmosphere was awesome. As I played the music and general sense of darkness made me think of American McGee's Alice.

Rat Conquest by Canard Sauvage 2012-04-23T16:46:00

Grow games rock. I have to agree that it moves a little slow.
Nice work!

Molecules by m4c0 2012-05-02T22:04:00

As a game I thought it was tedious, but it is a neat educational toy.

LD26 — Minimalism

Iceberg Explorer by tinyworlds 2013-05-01T22:22:00

Exploration was actually pretty fun. I only had a few minor issues. In the hot springs cave I fell through the world, but with some effort I was able to get back in the cave. Beyond that the way that climbing slopes felt was a bit odd, but nothing that couldn't be overcome.

Final Journey by Macroz 2013-04-29T22:29:00

I won, but it became very tedious after a short amount of time. The length of the run was a large part of it, but it might have also helped if the ship and oncoming obstacles moved more quickly.
On the bright side, this is the first game I've reviewed that made me feel like a salmon.

Land of the Free by uberneen 2013-04-29T04:22:00

I had hastily pointed the source link to the game since you can view source and get links to everything from there, but now it points to a proper archive. Thanks for checking it out!

Land of the Free by uberneen 2013-04-29T22:37:00

Movement is based on how far the mouse is from center screen. It won't behave like a tradition FPS because I can't capture the mouse. It's really easy to use if you just use smaller movements.

Land of the Free by uberneen 2013-05-10T19:06:00

I really wish I could use the mouse delta. Fortunately, there is a standard for mouse capture in the works, it just wasn't/isn't widespread enough to use.
https://dvcs.w3.org/hg/pointerlock/raw-file/default/index.html

I ran out of time on the sound and barely got the test portion implemented before the deadline so it was all scrambled quickly from my notes and not very subtle or elegant.
I mostly wanted to show how easy it is to watch a 'right' become such a thing in name only.

Pilot & Command by HeyChinaski 2013-04-29T21:42:00

Great concept!
I can hear background music, but when I fire I get this:
line with format PCM_SIGNED 44100.0 Hz, 16 bit, mono, 2 bytes/frame, little-endian not supported.

and no shoot sound.

Octopia by My Sweet Whomp 2013-04-29T21:55:00

I really like the look of it, but I encountered some clipping issues with platforms. Very nice overall.

Boogie Woogie by gabehollombe 2013-04-29T04:55:00

Neat game, nice atmosphere.

People by BenW 2013-05-10T15:30:00

This was very relaxing to play. I enjoyed the subtlety of the gameplay and the music. The background voices really cement the atmosphere in the beginning.

Stalker by The Consul 2013-05-01T23:03:00

I was looking forward to trying this one after seeing one of your front page posts over the weekend. I'm a big fan of the novella and the work it has spawned.
This does a good job of capturing that atmosphere, but as others have said, it's a bit short.

The Darkling Plain by theomnis 2013-04-29T03:46:00

This is a solid game and I enjoyed playing it. I like the quotes, but usually I was still clicking the moment after death so it was easy to click past the loss message.

Kanvas Kombat by tnovelli 2013-04-29T04:33:00

I'm not sure why the lady in the evening gown wants to murder the guy in his underwear, but in any case, she probably needs more practical footwear.
The opening music was a nice touch, but I could not find a way to hit the opponent while he was inactive. It doesn't look like you can attack while jumping and no combination of attacks and movement got past his guard until I started moving both players at the same time.

xro48 by larb 2013-04-29T22:09:00

This was relaxing to play around with. I think I might understand some of what I'm supposed to be doing now but some additional instructions would be helpful.

Chez Angelo by EdoMiyamoto 2013-05-08T01:02:00

Very interesting atmosphere. Good work!

CIRCLE SQUARE TRIANGLE by tinytouchtales 2013-04-29T12:28:00

Simple concept + excellent execution = fun game
Great work!

Minimally Run n Gun by madballneek 2013-05-02T23:11:00

I get that the controls ramp up and down and I'm ok with it. The game would be trivial without that mechanic, but it seems like if you don't have immediate movements people complain.
Bullet behavior was really the only thing I noticed that was problematic. Maybe there's a brief invuln period between hits?

WALK by Nonameghost 2013-04-29T21:30:00

Good work, the linux x86 build ran nicely.
I enjoyed the narrative!

Defense of the 8-Bits by NiftyLlama 2013-04-29T04:40:00

Not bad. It's simple but functional. I had one issue with collision, but I was able to break free from the wall and continue.

MINIMALIST INVADERS FROM OUTER SPACE by muton 2013-05-02T23:16:00

Neat game, very creative. The audio alone was a compelling reason to trash the place.

Red by artifex 2013-04-29T21:50:00

Nod bad, a little tough to get used to. It would be nice to have the ability to scroll the map before you start moving.

I'm really happy to see these unity entries working on linux!

Minimalist Horror Story by MinionStudios 2013-05-08T00:53:00

Very good work. I escaped!

Canon by sparkleswirl 2013-04-29T04:09:00

Brilliant concept and a solid implementation. It is hard, but it forces you to really break out of dull and mindless gameplay. It's a welcome change.

Hipster Annihilator 9000 by deige101 2013-04-29T03:47:00

I spent a decent amount of time trying to get jglfw to build and it just wasn't happening. I have to leave it unrated for now, but I'll try again later.

Super Minimalistic by spilth 2013-04-29T04:49:00

Interesting concept. I couldn't find any victory conditions, but I was able to traverse the map without picking much up.

Aduno by Justin Mullin 2013-05-02T01:29:00

Very good. This has a complete and polished feel.

LD30 — Connected Worlds

Unknown by uberneen 2014-08-24T22:03:00

It has to load a couple of megs over a mediocre connection so you won't see anything immediately.

Unknown by uberneen 2014-08-24T22:07:00

Just as an experiment I pointed a browser at the source in a local directory and everything loaded alright.
If it's not loading you can just open the index.html file in the source distribution.