FoonLudum Dare ExplorerLD23 → Swift

Swift

By andrebeton

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CategoryRankScoreCount
Coolness364
Innovation4142.97
Humor4712.14
Theme5312.84
Fun7632.13
Overall7892.35
Audio7941.00
Mood7991.97
Graphics8621.81

Comments

sidetrackgames 2012-04-23 07:27

Somewhat slow movement speed, but overall it was cool :)

shigor 2012-04-23 13:19

Good idea, but slow movement speed makes it pain to play. I wasn't able to get by the big head. No matter how I tried, I never could get to third plus sign to grow big enough :/

unicornpooping 2012-04-23 13:20

Hard! But I made it to the end! And a laughed. Good job on the funny stuff :-)

flyboy 2012-04-23 13:21

Movement speed felt a bit off, and scaling was weird.

andrebeton 2012-04-23 13:27

@shigor: you don't need the third plus sign. It's enough to be bigger than the orange something.
And thanks for the feedback!

ddrkirbyisq 2012-04-23 14:03

What a quirky game xD Maybe some more playtesting next time? :)

miltage 2012-04-23 14:06

Cool, it reminds me of Alice in Wonderland.

toast 2012-04-23 14:54

Amusing. Bit of a one-trick pony, but I enjoyed playing.

mikolalysenko 2012-04-23 20:18

Movement was a bit too slow. I couldn't figure out what to do at the boss.

lurkingshadow 2012-04-25 07:31

was slow moment, especially when big, would help if hints where viable without scrolling

strega 2012-04-25 09:38

Pretty interesting. My main complaint is that movement is far too slow.

drabiter 2012-04-28 05:06

The gameplay is very innovative! maybe you can speed up the movements cause it's boring when you have to repeat a level.

refreshcreations 2012-04-29 14:55

Nice ideas, movement was a lil slow but it was still playable enough. Didn't notice any sound effects but I guess that's the danger with HTML5 games, buggy support :(

Overall a nice concept which could do with a few more levels in the future, nice entry!

madbranch 2012-04-29 14:57

The concept is nice, but the controls feel horrible (only thing that bothered me really). Btw, I didn't find the way to eat the giant tomato :(

uberneen 2012-05-02 16:10

This was a unique take on the theme. The movement was a little odd since I don't expect to have so much drift on a human player, but it was easy to get past.
In the big fish room I found that the only way I could defeat him was to lure him to the 'ceiling' first and then get a blue pill. After he hits the top he stays there and you can comfortably grow to eating size. No matter what other method I tried, that trick was the only way I could beat it, and I was even able to get all 3 pills before that (by eating the shrink first, doh!)

ratking 2012-05-03 18:02

Interesting idea.

chinchang 2012-05-03 18:02

Good work. But you need to work on control sensitivity and timings. That will make it more fun to play.

someone 2012-05-03 18:11

Movement was very slow, Also waiting to shrink again after intimidating the boss into oblivion took far too long. the game chugged a bit there too.

polar 2012-05-05 13:13

Interesting - I personally didn't feel it met the theme that well, but I could see how you had interpreted it and it was original :) The game seems a bit short - was there anything after the 'That's a lot of gold' thing after the boss?

madball 2012-05-05 13:17

Hmm... I ate that big head, collected the size down pill and after a few seconds the game crashed.
I'm using Windows 7, Firefox.

andrebeton 2012-05-06 08:22

@Polar: You finished the game!