Fanny Pack Adventure Dungeon by nickworks 2013-12-16T11:04:00
Lovely game, with an interesting take on the theme. The one item at a time thing is *really* annoying though, when I'm trying to keep track of my weapon and a key.
Foon → Ludum Dare Explorer → Users → Polar
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Lux | compo | 10 | |||||||||||
| 2013 | 26 | Minimalism | 8-Bit? 4-Bit! | compo | 1247 | 2.35 | 1.91 | 2.21 | 3.21 | 2.59 | 2.03 | 2.25 | 2.27 | 57 | ||
| 2012 | 25 | You are the Villain | Gameageddon | compo | 17 | |||||||||||
| 2012 | 23 | Tiny World | The Wizard Delven | compo | 888 | 1.76 | 1.54 | 2.00 | 2.25 | 1.88 | 1.82 | 1.56 | 2.00 | 44 |
Polar leaves an average of 11.6 feedback comments each event.
Lovely game, with an interesting take on the theme. The one item at a time thing is *really* annoying though, when I'm trying to keep track of my weapon and a key.
Nice take on tower defense :) The only issue was working out what tower did what, but after that it was great :)
Really nice game, and it definitely gets hard as you go on! 39.56s
Really nice, but at high speeds it got a bit jerky :) Oh, highscore: 690
Pretty good, although those white balls will be the end of me :)
Literally the best game I've ever played in a Ludum Dare :) Seriously, it's got an unbelievable amount of polish, a bit of a storyline, and a really interesting game mechanic. My only issue was, if anything, that it was too short - please, please make a Post-Compo version with loads more (and saving) - I'd quite happily pay for it if it was on Steam (or equivalent)!
Quite a nice game, and I really liked the low poly-count hearts - for whatever reason, it reminded me of Ocarina of Time from the Legend of Zelda series :) My only issue was the animations when you got a heart or died, they seemed a bit out of place.
Really nice game, although I feel it would be easier on Android - this game feels like it's lending itself towards a two-finger playstyle.
A great idea, and a great take on Minimalism. My only issue was that it was quite easy, but that's not that much of an issue.
Quite nice and simple (unlike some other games here) but it was a bit short - it would have been nice if there was some simple level system (maybe extra ships/quicker ships?)
I liked this a lot, although I did have a bit of an issue with lag. It wasn't my computer (AFAIK), unless there's an issue with Unity Web Player and Macs... any idea why this may not be working?
Quite good, although I couldn't find anything after I got the plant - was that it?
Really nice game, make more :)
An amazing game, and an interesting spin on Minimalism :) My only issue was with how hard the final level was, although I managed to complete it in the end... after a few hours :P
Quite good, although I was *really* confused by the puzzle...
Quite interesting, and there were interesting rules, but I found the actual gameplay a bit tedious - I guess it's part of the needing two players thing. Also, it might be more interesting if you can't see the other player's hand.
Same as what cinnamonmelonpig said: I could open it, but beyond that, I couldn't control anything. If it helps, I tried both the Java 6 & 7 ones, with a Mac, Firefox and Java 7.something.
Quite a nice game, although I would have liked something to tell me the objective (other than open the door - was there something you had to get, for example). Also, the jumping was a bit jerky - I would have preferred smooth jumping (by using acceleration, presumably).
Absolutely loved it, and the plot twist (which, for the sake of spoilers, I won't name) was really good. Actually reminded me a bit of FTL, and one of the best games I've seen so far :)
Interesting, although the entire interface, etc. was very confusing and it took me 5 mins to work it out :) Other than that, not that bad a game.
Really liked it, although after a while (15 mins, maybe?) I started to get a bit bored of collecting red dots :)
Quite interesting, and I liked the story, but I didn't really see many options - as far as I could see, most of the time there was only 1 option, although this could have been me not scrolling down enough.
Quite good, but there were issues with spikes and hitboxes - I could die just trying to get to the end of a platform. Also, the text from one level temporarily popped up on the level before (a sort of flash, if you will).
Absolutely loved this game - I literally just played it for the last couple of hours :) The only bug I found was that against a couple of much stronger enemies (relative to me), I managed to heal them with magic - my damage was negative :P Still, that's probably the result of using harmful magic on the undead.
Great game :) Is there any reason that my penguins didn't seem to be attacking very fast (compared to the enemy) or is that just me being bad at the game?
Really liked it, but thanks to the 'you only have one searchlight' I keep on dying around 6500 points :P
Quite good, although I was quite upset when I got to the '4, 8, You Win' bit as a couldn't max out all of the weapons 10 points - it was a *bit* short.
Well, it worked for me (and on a Mac) - you should really update this so that there's links to the same file for Mac OS X and Linux, as HTML *is* cross-platform. If anything, I actually found the game too slow, and I would have preferred it to have started faster.
There's only one issue with this game - on the Unity web player, it doesn't show anything other than the start screen, or the retry screen when I inevitably die. This may just be with my computer, but the other Unity web entries that I've used have run fine, so it's more likely an issue with this.
Interesting... unlike theomnis, I did find the trees, though not as I expected. The first time, I went through a couple of rooms until I reached a red cube of death, which (presumably) killed me and sent me back to the start. I then repeated the route, fell off of the edge (possibly a bug?) and reached the trees. Actually, it was a shame I couldn't explore more of the trees, I quite liked that area.
On to the game, it was quite innovative and fun, and I felt it approached the theme pretty well. The only issue I had with it was that it seemed a bit lacking in what I could do - I would have liked more than going down a path and coming back.
Liked it, but a bit too easy - I left it for a while, bought my way to the Lunar Death Ray, and won.
Loved it :) Reminds me of all the old Metroid games :P
Only problem was that the difficulty change half-way through is a shock :)
Good game... It does get a bit annoying with the slow jump speed and the fact that the controls sometimes don't work (ie. Jumping) meant that I couldn't defeat the boss - also, he seemed to kill me when he was really far away - hitbox problems? Still, it was fun to play.
Interesting - I personally didn't feel it met the theme that well, but I could see how you had interpreted it and it was original :) The game seems a bit short - was there anything after the 'That's a lot of gold' thing after the boss?
Interesting game... text adventures are always confusing as you work out what commands do what, and I couldn't find the key, but fits the theme.
Incredibly confusing, but I like it :)
Interesting gameplay mechanic - it's definitely worth thinking about :)
I can't load it - do you know why? (I'm on Mac) - When I open the .zip, I get a .part file and I don't know what to do (btw, this has happened with another game) Sill, nice graphics!
Lovely graphics!
Really fun, great game! It opens up a whole new world of possibility to HTML5 games (which was previously none in my mind) :)
Interesting graphics...
Shame, I can't run it on Mac. Still, AMAZING graphics (definitely compared to mine XD)
Nice graphics XD
Can't run it because I have Mac (and Parallels is WAY too slow...), but I'll still give it a Graphics rating :)
Shame, I can't run it - I've got love installed, but when I open up the .zip, it doesn't do anything - any advice (it might just be Mac, but I don't think so...) Still, the graphics look ok :)
Interesting interpretation of the theme... Graphics aren't the best, but it's the thought that counts. I can't play it on Mac, but I like to think I take the time to at least rate what I can see of each game :)
Really good game, and it fits the theme well... Only problem is that it's too easy, not that it would stop me from playing more!
Any chance of exporting XNA for Mac - I don't think it's possible, but still... Oh, lovely graphics though!
Interesting mechanic... I could play the Easy level, and it was good, but Normal and Hard levels don't load... How does it relate to the theme?
Can't play it - any chance of releasing a Mac version (what is it compiled in) - oh, and you forgot the source...
It has a world, but doesn't seem to be very 'tiny'... by the way, how do you actually play? I sort of worked it out, but it's confusing...
LD29 — Beneath the Surface (1)
The developers conundrum by nilstastic 2014-04-27T20:21:00
Haha, that was excellent ;-)