Thank you mildmojo. :)
I'd also like to add that:
There are no combat buttons to attack with, the combat sytem is completely minimalist but creates depth without making it complex.
The artstyle is minimalist, clean, doesn't add anything that is unnescesarry.
We created something original instead of just taking the first google hit, the Mondriaan style and saying: "Wow! Our game is DEFINITELEY minimalist now!"
'completely irrelevant' is hardly the case, I think we did a great job on capturing the theme without sacrificing too much of the gameplay, art or content etc.
I respect all your opinions, but when you have to say "the game doesn't follow the theme." Please do elaborate on why it doesn't.