cybearg 2013-04-28 22:17
Very fun and addicting game with an interesting focus mechanic and a great retro art style. Very well done!
Foon → Ludum Dare Explorer → LD26 → Jumps--
By revilossor
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Graphics | 271 | 3.48 | ||
| Fun | 367 | 3.19 | ||
| Audio | 374 | 3.00 | ||
| Overall | 584 | 3.14 | ||
| Mood | 626 | 2.80 | ||
| Innovation | 650 | 3.00 | ||
| Theme | 946 | 3.11 | ||
| Coolness | 1800 | 24 |
Very fun and addicting game with an interesting focus mechanic and a great retro art style. Very well done!
Nice game, however I found it pretty hard. Good stuff however.
Some solid challenge in this one, along with some nasty (in a good way) level design.
Quite like how it took the basic platformer trope & added the limited jumps.
of the games i've seen doing limited jumping, this one is probably the best
Overall it's a well-done platformer with a nice aesthetic/graphics and good sound for this fast of a game...
That said, your camera is atrocious. The camera should try to show you where you are going, not focus on where you have been. Having 2-3 tiles of visibility when you're running is extremely detrimental to platformer gameplay, and it's ultimately why I quit.
Also, it's not super-intuitive to die from walking into the sides of spikes.
Good overall entry, but the camera really ruined it for me.
The retro art style (C64-like ?) is pretty; the jumping mechanism isn't obvious at the beginning, but after multiple deaths it's very fun!
... but you should fix the camera in the 11th level: it's very too slow imho.
This requires some strategie but it's fine !
Nice graphics, and nice game, it's very fun to play :D
Very good game and great art style. Certainly challenging and at times slightly frustrating (having to wait for the moving spiky things after each respawn for instance), but still fun and rewarding.
Very hard but good concept ;) And well executed !
Simple but effective. I love the gravity and the way the platforming feels. The art is nice as well. :) The levels got pretty punishing later on though (which is not a bad thing).
Great job! :)
The mechanic is nice, but I have a really big caveat with the camera movement. Is there any specific reason you chose not to center it on the player? As it is now, it's impossible to judge where thing are going to be after you jump from a side of the screen, and shots just appear out of nowhere to kill you.
The controls are also way too floaty in my opinion, it's really hard to do precision platforming this way.
Good job elsewise! ~
Love the pixel art and retro soundtrack. Excellent work!