Foon → Ludum Dare Explorer → Users → BarrensZeppelin
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 31 | Entire Game on One Screen | Owl'd Hurricrash | compo | 781 | 2.98 | 3.06 | 3.06 | 3.64 | 3.26 | 2.54 | 3.14 | 2.93 | 100 | ||
| 2013 | 28 | You Only Get One | Fucking Run | compo | 989 | 2.00 | 2.10 | 1.89 | 1.89 | 2.05 | 2.29 | 53 | ||||
| 2013 | 26 | Minimalism | Your Efforts are in Vain | compo | 897 | 2.85 | 2.59 | 2.75 | 3.00 | 2.67 | 3.19 | 2.09 | 2.84 | 100 | ||
| 2012 | 25 | You are the Villain | ANONHACK.EXE | compo | 441 | 2.83 | 2.83 | 3.20 | 2.50 | 2.43 | 2.13 | 1.96 | 2.18 | 75 |
BarrensZeppelin leaves an average of 43.5 feedback comments each event.
Really hard!
Really nice graphics!
Oddddd
Didn't manage to find more than 54$ D:
Was pretty scary with reduced brightness, but the space developer command ruined it.
Also I didn't get it.
Setup made me sad D:
Let me skip the dialogue.
10/10 would shoot again
A bit bland but a fun puzzler nonetheless, could use more levels.
Loved the splash screens
Having to start over from level 1 each time I got stomped killed the game for me. :/
The mechanic is nice, but I have a really big caveat with the camera movement. Is there any specific reason you chose not to center it on the player? As it is now, it's impossible to judge where thing are going to be after you jump from a side of the screen, and shots just appear out of nowhere to kill you.
The controls are also way too floaty in my opinion, it's really hard to do precision platforming this way.
Good job elsewise! ~
I really liked the concept of the game, but I think it would've benefited from shifting the focus to either spelling words or shooting everything. It was far too challenging to spell words when there was 20+ chars on the screen, and they literally spawn 30~ pixels away from you at times, which makes you end up just dying.
I liked the simple graphics & audio though, everything goes well with the theme. ^_^
Good job! ~
AMAZING
How do you get to the squirrel? :c
Extremely poetic concept and adorable design, loved every bit of it.
While the game went on I pictured myself as some sort of a leader who made people hook up with eachother, and feared that there ironically would be noone left for me. :c
Luckily the ending was way better than that, good job! ~
I love the insane amount of attention to detail. The particles, the gentle screen-shake, the small text-objects that pop up when something happens. Simply wonderful!
Super awesome graphics. Also <3 AJ
Haha, such a great game. Loved the music and such a wonderful graphics style. The narration in the end was also a very nice touch. For some extra oomph though, you could've dragged the 'boss'-fight out a tad longer and gave him a couple more lives, maybe added some screen shake and explosion effect. (;
Excellent job! 10/10 ~
Really loved the visual style and music, it made me smile. ^_^
Don't spoil the whole story in the description next time. (;
Good job otherwise, I liked the concept! ~
C:\Documents and Settings\Oskar\Skrivebord>java -jar Nothing.jar
Exception in thread "LWJGL Application" org.lwjgl.opengl.OpenGLException: Invalid enum (12
80)
at org.lwjgl.opengl.Util.checkGLError(Util.java:59)
at org.lwjgl.opengl.WindowsContextImplementation.setSwapInterval(WindowsContextImp
lementation.java:113)
at org.lwjgl.opengl.ContextGL.setSwapInterval(ContextGL.java:232)
at org.lwjgl.opengl.DrawableGL.setSwapInterval(DrawableGL.java:86)
at org.lwjgl.opengl.Display.setSwapInterval(Display.java:1117)
at org.lwjgl.opengl.Display.setVSyncEnabled(Display.java:1130)
at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setVSync(LwjglGraphics.java:408)
at com.me.Ludum.LudumGame.create(LudumGame.java:22)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:130)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:110)
I liked the idea a lot and the sound effects were real' nifty, but the 'soundtrack' itself was really a bummer imho, you could've done without that. ^_^
I also missed a bar of some sort or just any kind of indication of how much force I put on the cannon, it was hard to judge for yourself how long you had to press to cover a certain distance.
Good job! ~
I loved the game, really great concept.
Two gripes though; the motion blurring killed my framerate, would've been nice to be able to turn it off. And in the original entry the magnets didn't seem to work correctly, for some reason I just stood on the ground and slid towards the center of the room.
To me, having the more serious nature of the game in mind, the jumping animation seemed a bit too frantic and -well- jumpy in my opinion, compared to the walking animation.
Also the walljumping frustrated me to the point where I couldn't endure the game any longer. Good job on the graphics and audio, the mechanics need a bit of work though.
So loveable! <3
Cool ideas, but a bit too hard to precision-move with a controller in my honest opinion. :/
I couldn't seem to get the game working with my XBOX 360 controller for some reason. :/
Other than that it's quite a fun game, enjoyed the explosions! ;D
The game restarted every time I pressed a button on my controller? :/
This game is so incredibly aesthetically pleasing, I really love it. And the music as well, so lovely and joyful, 10/10.
My only with the game is, that it takes far to long for the speed to ramp up. I would've loved to see it go about 3-4 times faster (maybe in a speed mode).
Excellent job! ~
Fuck, I forgot to mention the butterflies. HOLY HELL THOSE BUTTERFLIES ARE AMAZING OwO
I found the game to be too repetitive after the first couple of levels, and I didn't bother to continue playing. Maybe the game could have used some sort of ambient soundtrack?
Good job on the minimalism though! ~
Really tight controls, I like it!
I liked the graphical finish a lot, and the audio was really calming. Nice concept! Good job on the particle system as well, it was really neat. ~
Real nice atmosphere you got going in your game!
Is there a reason you opted to use smoothed-out scaling on some objects like the player and trees, and not on the pigs/walls? I think that choosing one style would have improved the graphics somewhat.
Good job otherwise! ~
Really cute game! I remember playing your game last LD, nice reference! (;
Yaaayy graphics :DD
Also.. YOU take a potato!
The visuals were great, but the 'chiptune soundtrack' was kinda dull, could you have done better?
I didn't quite grasp the controls, when and why do you attack? It felt as if there was too much delay from pressing the mouse button to something actually happening, and I missed some audio feedback. hm.
Very neat art style, quite captivating!
Stylish and fun, good job! ~
Too pretentious and too little of a game in my opinion.
I couldn't get past the loading screen for some reason. Firefox user.
The crafting system was a cool idea, but it needs some refinement. It felt way more clunky than it needed to.
It would've been cool if the frequency of the flashes was a bit higher, I found myself becoming impatient and just jumping off to die at times. (;
Otherwise cool idea, good job! ~
Really needs to ramp up the difficulty at some point. In its current state it's very relaxing, but I don't think that's the idea. (;
I didn't get it until I started frantically clicking on everything, and then realizing that clicking on the birds >improved< my perception. Neat game, could've used some audio. q:
Are the shadows rendered real-time? If they are, there's such a huge amount of potential wasted by not making something move in front of the light sources, it's almost sad. :/
The ambience was really cool though, and I was not affected by the dizzying effects, excellent job!
Nice concept, lacks audio :/
The puzzle element was really solid though, liked it a lot!
Beautiful game, so relaxing and thoughtful. Loving it!
WHAT THE FUCK DID I JUST PLAY? WHY DID IT JUMPSCARE ME?
2deep4me :/
Is the game supposed to crash after the screen fades to black in the fireplace scene?
If it is intentional, then this is probably the most feel-evoking game I've played thus far.
Dat feel. :c
I got 77 on my second attempt. Fun & challenging game, it kept me entertained for a couple of minutes. (;
I don't know what to think. Bobby died, seems like he's having a tough day :/
It was too laggy for me, almost unplayable :/
I like the idea, I just think it might have needed a bit more time to develop itself. (;
So WHACK!
I got stuck after returning the boob to the naked lady, though. I picked up the cord beforehand, but couldn't give it to the showman after returning the boob, might be a bug? o:
Really neat idea, good job! ~
As an avid rhythm gamer I was really disappointed when the hardest the game gets, is a new note every other beat. I want 1/6's and 1/2's :<
Good job though, hilarious idea! (:
TOO TRICKY
I gave up at level 19 because my timing is whack. xD
Clean finish, good job! ~
Really cute graphics style & music, it made some real cool aesthetics. Liked it! (;
*robotic voice*BOOM CHA KA LA KA
In tears x3
I can throw trees in this game. 10/10
Not the minimalists!
Really liked the player sprite. ^^
Where the gayms at?
I'm pretty sure this is the weirdest game I've played this LD, yet. The game has severe collision issues, and it was really hard not to get frustrated about getting stuck in walls and the like. I also got thrown off the moving platform from time to time.
Nice idea and art style, too bad it's on the verge of unplayable.
Played this on my way to school on Android, and I made it to the 210th wave on my third try. Also tried it on the PC just to see the difference.
The game is well presented and the graphics have a clean finish, but the pacing seems kinda off. The start can be very hectic, but when you get a decent base esatblished, you just sit there and wait with $500+ in your inventory to spend on nothing in particular.
It could definitely have used some more expenesive upgrades to drain your cash. With a little more polish, I think this could become a great game! (:
The game lacks sound and music, those two components would make it so much more enjoyable. :/
Other than that, the effect are really cool and the way the 'physics' work is amazing!
Good job! ~
Very cool idea, could've used a bit of music though. ^^
I thought the game was lagging when I heard the music for the first time. xD
Nice overall experience, had some issues here and there with players getting 'stuck' when jumping vertically up into walls, but that's about it.
Good job! ~
It isn't too cluttered and has a nice finish. The game accomplishes what it tries to do very well, even if it is a bit simplistic. Good job with the soundtrack, it rounds the game of quite nicely. (:
Such a great & touching game.
Do not get discouraged by the art style, once you get used to it, it has its very own unique charm.
The music was also spot on.
Loved it, excellent job! ~
Quite a gamebreaking bug: http://imm.io/14mjH
The music was sorta indifferent, but the graphics had a nice retro feel. Simple but solid controls. Okay.
I couldn't get the game running on Windows XP (Error: Not a valid Win32-program)
The concept is simple, but it's beautifully executed.
I played the Android version, and I found it very enjoyable. The animation on the character is great, especially when you land on the ground, and the music is extrextremely cheerful.
good job!
It was a fair experience, music would've done a thing or to make the game more interesting.
The choppyness of the movement is quite odd though, might I recommend that you use something like y=sin(a); 0<=a<PI for vertical bouncing in the future? (:
The cutscenes were hilarious and the music was awesome.
I found it quite hard to properly control the character on level 1 though, I don't know if it was just too floaty or something of the like.
The Llama just adds something special, good job! ~
10/10 Really fun & innovative game, especially liked the immersion of being a complete maths maniac desperately planning to kill the good guy!
Really really great experience overall, although ut feels more like a sorta deep experience rather than a game.
Really enjoyable game with awesome graphics & physics! Another boware epic sotry 13/10
Really really neat graphics wise, but there isn't really much gameplay involved ;/
For me it was too much of a series of quick-time events for it to be an actual game, some parts also seemed to take a bit too long time.
The graphics style was nice though!
It was quite enjoyable for the short while it lasted... The game crashed on the second level for some reason, but nice idea ;)
2 ez
A nice interpretation of the theme, I must say, but I fear the game lacks a little to much actual gameplay and control for me to really love it.
Really nice animation on the nuke :DDDDDDD Loving the turrets too, they seem really dynamic and smooth.
Really really fun to play. The turning was a bit awkward, but the graphics style and the bloody nature of the game made up for it ;)
Really nice gameplay and a great graphics style, 13/10 another boware epic sotry!
The overall presentation is very nice, but the game's difficulty just doesn't increase rapidly enough (if it even does). I got bored to death after getting to something like 270k points, and not seeing decreased intervals of word collection...
Fun little game. played it on my android np.
It was quite hard to get past the levels with 3+ spaceships though.
Was kinda enjoyable, but had to quit due to the annoyance of having one city left with 22 defense...
Really enjoyable game and cool graphics/sound effects. I couldn't deduce what was happening at the end though, is it intentional that a tree slams you down?
Really really cool game, I love the planning aspect ;) The game lacks a really complex level though!
great graphics style! played this on my android device.
The presentation is good and the music is charming, gj!
Rank: Jobbinhood
Quite challenging, fun nonetheless!
Really really liking the presentation and aesthetic of this game! The graphics style is really rad, and the simple but yet challenging and fun gameplay makes it really enjoyable to play.
This game brings back some nostalgia from those oldschool gamesystems that looked like gameboys, but could only play very simple games with simple graphics.
Definitely liking aesthetic execution with the graphics style and resolute audio!
The idea is pretty cool and the gameplay is flawless. The graphics really shook the game down just a bit ;/
Very funny idea, but sort of a poor execution. I guess it had something to do with only using ½ of the available time ;)
The controls feel very hard and squarish, maybe you could have made them a bit more floaty? The overall aesthetic is really cool though, especially when you get deep down ;)
I guess I'm just bad at point & click games, because I couldn't get further than picking up the weapon :/
The aesthetic and graphics are really nice though
Couldn't get past the level with the women in the green clothing. Really cool chain reaction mechanic though!
Couldn't get anything to happen.
Both cool & simple at the same time.
The graphics on the bubbles are great ;)
LD31 — Entire Game on One Screen (47)
Chroma Maze by gana0 2014-12-24T14:44:00
Cool! Enjoyed the music too
Fadin by XTremEive 2014-12-24T00:39:00
Liked the game a lot! The concept is really good and music is awesome.
Sometimes I felt that colliding with the edges felt a little wonky, and the speed of the player was maybe too great? Even the secret Q didn't make it easier to control ;)
Blockade Runner by Kopeph Developers 2014-12-24T00:31:00
I don't know why, but I had to restart 5 times before getting a level where I wasn't stuck from the beginning. o:
Skreen by Dining Philosopher 2014-12-22T20:06:00
The tree mechanic is actually really genious.
Rooms by Pix3M 2014-12-21T00:48:00
Really great game! Amazing graphics
The Game About Space And Bravery by Praron 2014-12-20T23:24:00
Wow this game is hard!
Nice mechanics tough, liked it very much.
The Copycat by CrownCity 2014-12-20T23:16:00
This game is really cute and I've convinced myself that there's a deeper meaning behind it.
Animations are awesome and the audio is excellent.
My only negative would be the difficulty, it feels a bit too easy. 10/10 would play again
Frostbite by ShellfishGames 2014-12-20T23:05:00
This game is amazing!
The physics and camera control gives me the UT99 feel, perfect! The level design reminds me of Portal. The concept and execution is near perfect.
I'm astonished that you managed to make this within 48 hours.
Also that laugh is the best thing in the world
C.O.S.M.M.O.S. - Cool One Screen MMO Spacegame by Lythom 2014-12-20T22:41:00
Wow! So much to explore!
Great game, astonished that you made this within 72 hours ;)
Blipt in the Dark by PurpleApes 2014-12-20T22:27:00
Cool and small game. :)
The idea is interesting!
Terra by phaze0 2014-12-20T22:12:00
Really cool concept and execution. The physics are mechanically solid and it feels bugfree. ;)
Could've used some audio feedback though.
Math.Sin() by NickRock 2014-12-20T15:26:00
Actually harder than you would think. :)
Dodge Pong by Leo 2014-12-19T21:56:00
Nice mechanics! Feels really solid, although I have no idea what causes the ball to curve. ^^
All the World by Cosmologicon 2014-12-19T19:44:00
Wow, this game was hard. Once I found the boss I forgot everything I had remembered about the map and drove around wildly. I think I managed to kill it with two lives left. :)
Really nice game with excellent graphics! Loved the concept as well
Soul Sleep by Technomancer Game Studio 2014-12-19T19:22:00
Good job! The character reminds me very much of Commander Video in Runner 2. :)
I liked the game, but I don't understand why you didn't implement the ability to move in all 8 directions.
TDZSG by FlipskiZ 2014-12-19T19:14:00
There's so much to control and you just get thrown right into the action. The game would benefit from a tutorial section. :)
Good job otherwise though!
Clear Screen by Valtaroth 2014-12-19T19:09:00
Damn, only 231 seconds. ;)
Really fun game, great execution!
Psychologist Simultor 2015 by Moee 2014-12-19T19:02:00
890 score! :)
Supermarket Bagman by Pixelfan Games 2014-12-19T18:56:00
Bagjumping doesn't feel right. :/
Other than that, a great game with a great story! :)
Nice graphics and sound too!
ALSO SO FRUSTRATING 102 DEATHS OMG
Snowman Battles | Online Multiplayer Game by tatelax 2014-12-19T18:43:00
Nice concept! Props for making the online multiplayer work
Thunder Plays by Evilion 2014-12-19T18:40:00
Simply astonishing! One of my favs this LD
WELLFARE by DeathBySnail 2014-12-19T17:35:00
This game is ****ing great! Loved it so much, couldn't wait for each new character to appear. :D
The music fit perfectly as well. One of my favourites this LD so far. ;)
Snow Cave by Cactose 2014-12-19T15:55:00
Really nice game. :)
Sometimes it feels like the shovels didn't spawn as much as they should though? Also the jumping mechanic is sort of odd. q;
The Neverending Boss Battle of DOOM! by The Tophat Demon 2014-12-19T15:49:00
Pretty hard to control. Maybe you could've let us shoot with the mouse? :)
Nice graphics and sound though, neat little game. ;)
Entire Screen Dungeon by Dracir 2014-12-19T15:46:00
I got stuck pretty quick, maybe because I dropped to 0 gold?
Debug Dungeon by veloc1 2014-12-19T15:42:00
Really nice mechanics in this one. Great job on the pathfinding and raycasting! :)
The game crashed when I died though. :/
You can run it on windows on the commandline with:
java -jar DebugDungeon.exe
Space Dwarves by CMWeissMedia 2014-12-19T15:38:00
Really hectic once you get the hang of it. Neat idea and great execution!
Dragon Wars by Poongothai 2014-12-19T15:34:00
Eh?
Galaxy Force by KK 2014-12-19T15:27:00
Really cool game, and extra creds for programing it in C++ ;^)
The graphics are incredibly neat and the sounds fit in perfectly. Of course it could've gone on longer with more variation, but it's really good for 48 hrs. :)
Drive by Hell Byte 2014-12-19T15:19:00
Why is the setup in german?
Also I got to level 100+ just by sitting on the left side of the screen. ;)
Bomber by xaedes 2014-12-19T15:15:00
The music is really cool and the graphics are cute as well, but the enemies felt unnecessarily hard to kill. :(
Snowflake by Meral 2014-12-16T09:54:00
Couldn't get longer than 32 seconds :( (Winter #5)
Small and fun game :)
Spacey Trail by Jacksendary 2014-12-15T13:52:00
Why can I buy stuff from traders and people who want to help me with money I don't have? o:
Boagie Dodge by Boracho 2014-12-15T13:41:00
I liked the mechanics and graphics, but is it intentional that you can't complete a jump about two minutes into the game?
Square by onilink_ 2014-12-15T13:25:00
Mechanically the game is sublime and the graphics are nice. :D
Too bad I can't wrap my head around the gameplay. :(
Grind like LudumDare by ItsSacraficed 2014-12-14T13:41:00
Props for using C++ & SFML. ;)
That said, using an installer is really not a good way to distribute your game in Ludum Dare.
The game needs something to speed up the gameplay though, maybe adding powerups, faster movement or varied attacks would solve the issue?
Shameless plug for SFML Extension: https://github.com/BarrensZeppelin/BZeps-SFML-Snippets
MoonStar by Caliber_Project 2014-12-14T12:39:00
Definitely works in Win8 Desktop.
Liked the graphics :)
Enjoy The View! by Frenchie 2014-12-11T12:42:00
Would've liked the controls to be a little more responsive. Maybe it's just a lack of air control?
S.I.N.E by FloatingGhost 2014-12-11T00:02:00
I liked the idea and the game was fun, but it was really mind-bending control. :)
Pretty sure I've seen that explosion before though ;^)
BACKACHA by WhoaConstrictor 2014-12-10T23:55:00
Loved the take on the rhythm game genre, and the music and voice acting is really good. :)
Popao by christopf 2014-12-09T19:51:00
That ending tho'
My only complaint would be the movement speed, I'd have liked to move a little faster.
Everything Wanna Escape From Screen by morshues 2014-12-09T16:45:00
The sounds are hilarious and the graphics are cute :D
It's so hard though!
Dead Pixels by marvalgames 2014-12-09T16:25:00
The idea is fun, but I found the game to be lagging a bit, and it was really hard to put the center of the screen onto the vira. :(
Colour Blaster by TimtheBo 2014-12-09T16:22:00
I downloaded the jar from the web link due to the applet being security, it didn't work. The jar link here "worked" though, except that I lagged so hard I couldn't play the game, or at least any time I shot.
I don't think it's my machine, as it's a pretty high-end desktop computer.. :/
Protect The Fire by Laks8 2014-12-08T15:19:00
It's really annoying that the turrets all forcus the same target, makes it really hard to get far in the game. /:
Vicious Trap by Cuniculator 2014-12-08T15:01:00
Fun and simple :)
Punch Squad by Sos 2014-12-08T03:17:00
Wow. Can't but love a fat Squary Bass;