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baldwinthree

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
202149UnstableTumbly-Birdcompo3.413.663.834.082.752.913.332.90
201429Beneath the SurfaceUNDERcompo4473.293.262.562.683.002.402.473.4548
201326MinimalismzOnecompo5203.202.982.553.852.982.681.673.1270

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by baldwinthree

LD26 — Minimalism

Exploid by Quarry 2013-04-29T04:27:00

Fun game! Had to get into the hang of it at first. It seems a lot easier if you don't go for anything and just concentrate on staying alive... not enough desire for bananas.

RGB by Boiúna 2013-05-05T22:20:00

I really liked the mechanic of mixing colors from the environment. I couldn't get over to the labyrinth due to the treetops being the exact same color as the ground, it was hard to see the edges. Good submission!

Shoot Guys by larsendt 2013-04-29T04:15:00

jumping on the bandwagon, those buildings are sweet

Unfinished Cube by Mega1mpact 2013-04-29T04:49:00

Awesome game. I really enjoyed the concept, but when it got to the longer levels I got a bit frustrated when the red blocks happened to show up exactly everywhere - but I quit Super Meat Boy about halfway through, so take that with a grain of salt.

WhiteSpace by argo15 2013-04-29T06:11:00

Couldn't get past the second level after a couple of tries, but I absolutely love the aesthetic and the pulse noise. Very clever idea, and mad props for building it in native OpenGL and GLUT.

zOne by baldwinthree 2013-05-06T00:12:00

@Cybearg:
All the sound effects were actually done by mouth - whistling or "doop" sounds filtered through audacity, but I definitely agree on the powerup noise.... not much of an audio guy :)
You're right about the endgame (and even the middle-game). I spent the last few hours flopping between making the game way too difficult and way too easy, and finding some way to make it more skill-based than it is (like @free_napalm says, all you really have to do is hold down the mouse button). Unfortunately I couldn't find any way to do that which was within the no-instruction theme I used. Definitely learning a lot from this though - thanks for the feedback!

Ten Space by Thomas Bowker 2013-05-03T07:40:00

Loved it! I'm pretty terrible - only got to the 9th or so level - but it's very clean, looks great, and plays great.

Where therefore we go by pjchardt 2013-04-29T06:45:00

Excellent draw on resources from art. Excellent sound building. Excellent use of multiple windows. Excellent way of conveying information to the player. It even LOOKS like the minimalism art movement. This is awesome.

Anthead RPG by Peter 2013-05-05T20:50:00

Good start. Magenta background hurts the brain though

Prisma by plash 2013-05-05T22:42:00

I really would have loved to spend more time with this, but I don't think I was quick enough to get the harder puzzles. Went through it over a couple of times trying to get to one of the alternate paths but never succeeded. I'll definitely look back for an easier version!

Marblelistic by leparlon 2013-04-29T05:26:00

Fun physics-based gameplay and *looking at other comments* potato mode?! damn, I've got to go back and look at that...

Haven't found the potatoes, but I did get to 12 or so marbles before quitting. Anyway, like I said, fun physics to play with that reminded me of pool. Shame there's no negative result to using too many marbles, and the skybox was a bit wonky.

Illumination by Alic Szecsei 2013-04-29T04:58:00

Wasn't sure whether the "Game over" screen meant I lost or won. In any case, I got to the illumination! Maybe a few more cues as to the orientation of the camera would have helped.

Don't Hit The Core by TheSarcastic 2013-05-05T20:59:00

Very original. Unfortunately once I hit the core I couldn't continue, and there's no lose screen. Good job!

Multiplied Screens by glbs 2013-05-06T07:02:00

My processor is absolutely terrible. Woo, easy game!
Very interesting concept executed well.

Snape by notajetski 2013-04-29T04:16:00

Interesting game. Would be fun with multiplayer!

Ludum lupus by Yozz 2013-04-29T05:52:00

Loved the aesthetic and the sprites. Shame there isn't more!

Writer's Block by Christopher Schulte 2013-04-29T05:56:00

Pretty sure this is telling me to pick up a prostitute.

"FAMILY DOOR STREET
MUSIC BOOK SILVER FAMILY
FRIEND ESCORT SINGLE"

Very original idea! Fun to play with the shapes of the characters.

Bong Out Wars by Eternal_Rest 2013-05-03T07:22:00

Great game! I loved that the balls collided with one another, it led to some really chaotic situations.

Tri-Forever by TaleLore 2013-05-03T07:03:00

It's a shame when it pulls you out with more force than you can resist... fun game! Music was a bit repetitive, but that might just be my speakers.

TATERUSH by nicotuason 2013-04-29T05:19:00

Stay strong, spud-brother. I only wish I had the balls to do something similar in my game.

dodge the atom by Pikkufighter 2013-05-03T07:31:00

Very smooth and quick game. Every time I got cocky, I jumped into the atom because I thought it was moving slower. Nice game!

LDRU by mollrow 2013-04-29T06:13:00

Unfortunately I'm having the same problem as anyone else. Your screenshot intrigues me nonetheless!

Click, Release by @SamPotasz 2013-05-03T07:49:00

Extremely entertaining. I loved the audio, but I wish there was some way to know what pitch it was going to be on release (higher pitch for earlier release or something). Also, the box physics were confusing... but no matter! Cool make!

Pursuit of Happiness by paranoiks 2013-04-29T05:05:00

Quick, bright, and easy on the eyes and ears. Fun!

Keyboard by McDonaldsWizard 2013-04-29T05:15:00

I... really suck at typing (it's that damn y key). Very innovative!
Also, I felt like the music was making fun of me.

Synesthesis by TheFuntastic 2013-05-03T08:24:00

This was an awesome game to play and relax with. I only wish there were more levels! (also the nodes-meeting noise was a bit jarring sometimes)

Killing Time by bobo72a 2013-04-29T05:10:00

Seemed to be written in a noir-esque style. This was actually my first Twine game, but I enjoyed it nonetheless. Shame it's incomplete!

Where is Pixel by ananasblau 2013-04-29T05:58:00

Same as the above, couldn't get it to run. Looks neat though!

Spheres by fueelin 2013-04-29T04:39:00

Couldn't get this to run - installed the .msi, went to the install location, but it errored out before opening a window. Is there something I'm missing from the install instructions?

Minima by CagedRat 2013-04-29T06:22:00

Words cannot express how much I hate the blue square. It's so cheeky!

I took a while to realize what I was actually supposed to do - catch the blue square in the maze that I'd revealed - but once I did it became a fun puzzle game. Couldn't understand what to do after it started following me, though - just wandered around for a couple of minutes and gave up.
Very atmospheric, and I loved the procedural sounds and maze generation!

PolyShot by AlgidPlasma 2013-04-29T06:06:00

First off, I should say I'm biased - I like this because of the similarity to my game! Unfortunately, I'm terrible at this. I only got up to 750 points... couldn't really see the projectiles all that well. Really like the designs and the gameplay though.

Nod by Rose 2013-04-29T06:28:00

Very unique take on the theme - an input mechanism that depends both on timing, repetitiveness, and whether you use it at all. Made a lot more sense when I read through the script! Very cool.

LD29 — Beneath the Surface

UNDER by ENDESGA 2014-04-30T01:23:00

Interested to hear how you'll translate this to mobile. Could be a lot of fun!

Beneath by AGDG_REJECT 2014-04-29T05:34:00

Having also gone through the process of procedural maze generation for this LD, I feel your pain.... Impressive what you ending with, considering how low-level the tools you used to build it!

Submarines Vs. Airplanes by bastos 2014-04-29T05:30:00

Dragging around the subs was an interesting concept, but it felt extremely difficult to move and keep track of them all at once - I used the others as bait to protect the final one, then there was nothing I could do to prevent the onslaught of torpedoes. Cool idea!

Bacteraemia by TTFTCUTS 2014-04-30T01:17:00

Very cool. I liked the SCIENCE FACTS that popped up on the pause / upgrade screen. Glad to see Dart's making its way around the gamejam - did you use Box2D for physics, or implement your own collision handling?

Villager by LukeZaz 2014-04-29T02:07:00

I tried to do all the usual text-adventure hijinks but eventually realized it was more about resource gathering than anything else. Got tired of it and looked at the source to see if anything interesting happened... should have waited! Interesting concept. Definitely grabbed my attention.

DRAANG by Magdev 2014-04-29T05:49:00

this has been the most bizarre experience I've had all week.... month? I dunno. I enjoyed the heck out of it though.

Grave Rob by Sanguine 2014-04-30T00:54:00

Fantastic integration on the web. Really fun to move around and play - my only regret is that once you go cursed, you don't go back.

Infector Detector by Devtactics 2014-04-30T01:00:00

Aww yeah, 293 saved. Got lucky - the original was in the corner.
I agree with the more clues - basically I just go on a rampage after I see the first dead body. Maybe more clothes variations on people would make it more interesting. This was a fresh idea in for this theme.

LD49 — Unstable

Astral Collapse by Richard Baron 2021-10-04T00:16:01Z

What a great game! I got to level 5.1 before I rammed one of the nukes (oops). - The music definitely grew on me - I am astounded you put in missile logic (I've done that a few times and it's always a little fiddly) - The variety of the enemies (and the way they showed up on the UI) was pretty awesome.

Unstable Magicks by Untitled Studios 2021-10-04T01:04:47Z

This game was so fun! It reminds me of teleglitch which is always a good thing. Once I got the hang of the spell timing I was hooked - got up to 81! (hopefully that's a decent score). The only thing that I don't like about this game was that you have to alt-f4 to exit - but other than that it rocks! Great job!

Also I'm convinced you had some sort of logic preventing enemies from spawning on the side of the map you were at - is that true???

Unstabtower by Spacespytv 2021-10-04T00:36:36Z

I think I'm missing something here - either my game is bugged or I'm missing a key to jump higher - I've attached a gif below. Let me know what I'm doing wrong and I'll come back and rate it! Excited to play this.

asdf2.gif

Unstabtower by Spacespytv 2021-10-04T00:52:24Z

@spacespytv no worries! Hope you can get it fixed, we're all in it together!

Stable Inc. by CorbenG 2021-10-04T00:04:30Z

Wow, that was stressful! The manual was such a fun concept, really enjoyed reading through it. A few times I was convinced I did everything right but then went through step by step and figured it out. Great work! The controls (especially the crank) were super satisfying. Screenshot 2021-10-03 180415.png

Un-Stabled by hammerfrenzy 2021-10-04T00:49:43Z

I absolutely love the sounds. Really highly polished too! I found the cows were too hard to move unless I was right next to them when they spawned, so I focused on the chickens and pigs. Nice work! High score of.... 23. lol.