Mutating Scales by golex 2012-08-27T02:46:00
That's preciselly what I wanted from a "Evolution" game. Loved it. Well done!
Foon → Ludum Dare Explorer → Users → leparlon
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| š„ | 2025 | 57 | Depths | Clock In | compo | Mood | 4.45 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 58 | Collector | Crumbs | compo | 75 | 3.54 | 3.40 | 3.73 | 3.85 | 3.19 | 3.16 | 4.07 | 3.40 | ||
| 2025 | 57 | Depths | Clock In | compo | 56 | 3.79 | 3.25 | 4.05 | 3.64 | 3.82 | 3.86 | 3.41 | 4.45 | ||
| 2024 | 55 | Summoning | Turret Queen | compo | 236 | 3.25 | 3.45 | 2.64 | 2.70 | 2.91 | 2.97 | 1.78 | 2.77 | ||
| 2023 | 54 | Limited Space | Canals | compo | 266 | 3.26 | 3.35 | 3.33 | 3.93 | 2.43 | 2.51 | 2.34 | |||
| 2015 | 33 | You are the Monster | MONSTREEUM | compo | 527 | 3.05 | 3.19 | 3.12 | 2.40 | 2.72 | 2.33 | 2.97 | 2.76 | 71 | |
| 2014 | 29 | Beneath the Surface | Gorilla 2100 | compo | 812 | 2.92 | 3.27 | 2.76 | 2.73 | 2.68 | 2.08 | 3.29 | 2.70 | 65 | |
| 2013 | 28 | You Only Get One | CUOP DO SACI | compo | 491 | 3.00 | 3.28 | 2.77 | 3.84 | 3.05 | 1.50 | 4.02 | 2.76 | 54 | |
| 2013 | 27 | 10 Seconds | LagBird | compo | 322 | 3.30 | 3.20 | 3.90 | 3.45 | 3.05 | 2.78 | 3.43 | 2.90 | 65 | |
| 2013 | 26 | Minimalism | Marblelistic | compo | 1146 | 2.54 | 2.63 | 2.17 | 2.70 | 2.84 | 1.70 | 2.32 | 2.09 | 69 | |
| 2012 | 24 | Evolution | Sandevo - The Evolutionary Sandbox | compo | 701 | 2.22 | 2.22 | 2.74 | 3.17 | 1.83 | 1.65 | 2.05 | 49 |
That's preciselly what I wanted from a "Evolution" game. Loved it. Well done!
Well done, had a lot of fun!
I Forgot to mention, 1-6 increase the simulation SPEED!
@Materie I Agree, that was the absolute last thing I did on the game.. were it the first, things might have took a different direction.
@midgard I could not (tried for over 5h), I'm pretty new on this Java stuff (could barelly export an executable). Sorry!
People seem to love my Skybox (I didn't know how to do those in Unity, kinda did it myself, using a picture from the sky here).
Potato.
Today I finished extending the game using your feedbacks, but since it is way after the deadline, I don't want to publish it here so people may judge fairly.
That said, if you want to play a more complete version, you can go here:
http://www.kongregate.com/games/leparlon/marbelistic
Only do not judge based on this kongregate version (please), I want to know how my 48h version will rate.
Thanks a LOT for playing and commenting.
I am thinking multiplayer now.
PS: A little secret on this kongregate version, pressing P will unlock the potatoes in any level.
Awesome, this game made my day.
Clever and Fun, great concept.
Great audio! Congrats on the game.
Fun game, liked the audio .
There is a bug, you can lose 2 hearths at once if you hit another enemy while dying.
Nice story, was a nice game to play in the morning, kinda feel the day is up to a good start.
Good job.
Wish I had more stars to give, very funny game. Great mood.
Great use of the theme, it was fun and difficult having to retrieve the harpoon after each attack (even harder when I missed), making me aim veeery carefully. The only problem I found is that sometimes enemies spawn right under me. But anyway, many 5 stars.
Hey, thanks for all the feedback, I laughed so hard while making this game I thought I was be going mad (laughing so hard about your own jokes might not be a good sign). Even before I added the artwork, which almost killed me.
I mean, it didnt look funny like this: http://i.imgur.com/9eLj6gQ.jpg
Here is some info about the Saci:
http://en.wikipedia.org/wiki/Saci_(Brazilian_folklore)
@Kaslai HAHAHAHAHA Thankyou very much! I really wanted to see someone getting this far using front flips!
SICK SKILLS MAN!
Did I just... learnt a new language?
Great work, loved it. I would love a longer version of this game. But it's totally understandable it being this short for this compo.
5/5 would play again.
WHY.SO.ADDICTING?
MAKE ME STOP!
AHHHH.
Good job! Top marks for graphics, fun and audio.
I think you may need somekind of indicator that there are more creatures to the left (maybe as simple as increasing the spacing a few pixels, so the 3rd creature gets a little cut off)
Great entry.
Right, I meant right!
Yes! Got it! about 6-8th tries.
Nice game btw.
You should change the name of this to Overflowing Awesomeness, The Game.
Thank you for this.
That was hard! But very fun, well done. Also, good audio, fits the game.
I missed a score screen at the end.
Sh*t I keep making child sad.
Amazing how well is runs though.. only dart and html5, nice work.
5 for graphics, mood and audio.
Finished it! Was hard, I became very good at dodging bats at the end, and by the way, "risky" use of the theme, I liked it!
Tight controls, good graphics, interesting audio, a LOT of well designed levels... Very good entry.
Good Job
Awesome experience, great job. My hand how hurts from scrolling, but it was worth it.
Glad to see you guys having fun :)
@Halbernacht and @AestheticGamer about the theme, I agree with you guys. I had such big plans for this water... then the time was up (underestimated multiplayer) and it ended up as an extra feature instead of the main thing of the game.
@PaperBlurt global warming came too fast
Ok, that was awesome. Art and sound were the best things, but the game was also fun. Good job. For some reason I was confused with how the torpedoes moved on the beginning, but just on the first play-through, then it became a fun thing, go figure.
I've found killing the orcas to be is immensely satisfying, good job. Fun game.
For some reason I found myself literally holding my breath on second chapter. Good job.
@Move127 that is a bug, forgot to remove the acorn shooting! And so so so very glad you thought they were acorns and not something else. And have you tried holding the up or W key?
@Jawesome alright is alright with me! I personally love this mechanic, have you tried landing the tree? Thanks for playing btw! and @Grahhhhh try impaling the birds.
This one actually made me feel like a monster, well done.
I can't wait to go on dungeon crawlers now! Fun game, I was able to learn with each failure and eventually completed it. Good job.
This is my favorite game for this LD, awesome, take all my stars
The game was fun, the graphics were nice (the room and enemy felt very big, I liked it) but the camera was a little annoying.
Nice entry.
You had me on the procedural generated islands (with shallow water) but the fog of war and mini map were overkill! Fantastic job for a compo game! You should feel proud! Music + scenery makes for a great atmosphere as well. Captura de tela 2023-10-05 224050.png
I also have a flood-fill story to share. Had to use it on my game (although much simpler than yours), to which I was surprised I could code from memory! But then, it not surprising, didn't work at all. Checked the code, checked the code, looked for pseudo codes online, added prints, read about GODOT debuging, nothing makes sense... then... out of nowhere I look at the input array and see: *levelArray[pos.x][pos.x]* fixed it, saw the scoring system / greenefication working first time, went immediatelly to bed semi frustrated (3 AM) Commit message: Captura de tela 2023-10-05 225505.png Translation: Reverted the id thing to improve shot (caused worse bug). Flood fill counting points. tomorrow little cars (shot is how I called creating canals, the walls shoot a "building canal" that when colides with a canal, trace the path back creating canals to all nearby building canals. I had added an ID to prevent another building canal to build another canal shot at the same time. Sounds fancy but that code is HORRENDOUS. In the end I "fixed" it by making the canals shoot much much faster, which also improved the gameplay on accident, so win win) No regrets. Good luck! May our code works first run on the next compo!
Mechanic is pretty cool, just hard enough. Over time I was able to move like it was a normal jump! But it is so impressively hard to get a line that I still don't know if it is even possible! :joy:
Cute game, cute sound, I enjoy how the little guys follow me around. Also cool how the.......NOOOOOOO
Best Mood so far
VICTORY! Very fun, liked the fact that I don't shoot outside of my planet, made me plan stuff. Pretty cool
264 seconds! Is it good? Took me a while to start it though, I could not make out what key I had to press.. basically tried my full keyboard and something worked! Liked how the game taught me the new mechanics organically, good job on that!
Rafted away! Not sure I won or lost, the image appeared too fast and the game restarted. Had fun! Liked how my speed is directly connected with my hunger bar.
I've played this for way more time than I should! Awesome job! I have to say this one is on a different level. My only gripe with this game is I was a bit taken aback when the last shape felt like did not follow the pattern of the shapes before, so that bothered me a bit. But oh well, that meant I had to play again, since now I knew. And then again and one more time, since it was so fun. Great game
Here to point out I felt like playing this game again out of nowhere. So, don't mind if I do..
Loved this. I have a weak spot for these "lander" style games. You even added a manual orbiting mechanic to it... this game ticks a lot of boxes for me. Clever way to look at the theme as well. Pretty fun
Oh wow, fantastic idea and very good execution. I have nothing to say, just that I had a lot of fun. Great job!
I liked the atmosphere, every sound felt like something played inside a cave. Controls worked out well enough. I loved when I noticed that there is stuff in the ceiling as well, got that feeling of "Oh I'm so smart" that we all love when games give us that. What I did not like is how the limited inventory seems to almost not take part on the game, since we also have a timer that is way more pressing. Maybe if you make the timer much longer, then the inventory management becomes the real focus? Anyway, overall really enjoyed playing! Congrats!
Cool! Very very hard. These death fireballs from the little demons seems to never disappear! Had a lot of fun with this one. The idea of having to enable your oxygen bubble made me keep constantly rolling in and out to try to spot a bubble. The death fireballs were a problem though, they last too long and I think they hide the little bubbles under them. Also it is unclear to me how long I have before dying without oxygen. Nevertheless, still very fun and a cool idea!
Didn't quite understand at first, but that was because I haven't read the premise :grimacing: Very cool idea, and I liked the mood of it. Didn't quite like the balancing, I have mixed feelings about the enemies being able to use their items. In a way it is very cool, on another leads to some "unfair" deaths, like an early enemy almost one shotting me with a super weapon. But even so, I played again and again and would happily play hours of a full version of this with more items and enemies.
Like how this game pushes you to take higher and higher risks! I just wished the controls were a bit more responsive, maybe increasing the acceleration of the ship? Sound is pretty cool. Overall nice game! Congrats!
Whoever else is also confused: You click on a demon to select it, then, click on another and it will connect them! It's worthy it. The rest I won't say since I think figuring this one out is part of the fun, I will leave to the game creator to decide that. To the author: What a simple but cool concept, feels like a puzzle I could spend hours playing, good one! I second the request for more levels.
I've updated the game, it is now possible to complete it! The difficulty should scale properly now. Basically the game is the same as always if you don't die, but if you do, now the difficulty scales back enough to be playable, that is the only change.
Congrats!! I'm so so glad to see people are finally beating the game! It was beaten 3 times so far, and someone even beat my record turret, I have no idea who did it, I'm impressed. (The record turret can be seen inside the analytics area from the main menu, you can start the game with it even)
@flightless Wow first try
@petr-vejchoda Yes, but you have to create groups of the same powerup (ie, 4 yellows and 6 reds on that specific order will count as power 4 + power 6, or even, 3 reds, 3 yellow and 4 reds will count as power 7 and power 3).
That one was cool to play! Pretty fun, hard as hell though! I may have found a small bug, if the dog leaves the screen while rotating, its distance to you increase a lot while offscreen. Good job!
We had a few laughs playing this one! Good game!
These are pretty good placeholders if you ask me! Very good job on the assets indeed! My mana problem was the opposite, I was overdosed with mana and died :joy: . Regardless, had a lot of fun, good job!
Got some lost vikings vibe out of this. Cool little platformer. Cute art style and sound. good job
This was fantastic, best one so far. Congratulations. Very fun puzzle with a pretty cool mechanic I have never seen before. Great use of the theme as well.
Edit: Removed the spoiler
Would play more!
HĆ”, Nice twist. Actually had a lot of fun, music is really cool btw. Still not promoted, will try again later!
Actually had a good time with this one. And what a cool idea! Good job
Nice atmosphere! Also I like the looks! I felt a bit lost regarding the bridge, when I could go to it? Maybe some indication of how close I was to summoning it? I was not sure if I had enough souls, and even if I had to go to a specific place.. I kept pressing F around water everytime I saw it :joy: . Great entry regardless, good job!
That looks so cool! Very polished graphics and sounds. Had fun trying to craft new frogs. Congratulations!
This game IS like the ads hahaha good job. Pretty graphics as well.
Cool little puzzle game! Fun. Good job.
Captura de tela 2024-04-15 185913.png Found a camping spot, lich had no chance!
Hey fellow lich Slayer, thanks for your contribution. We have a zero tolerance for sourcerous Undead on this here game jam.
Played with my daughter beside me (she is 9), and she really really really wanted me to give you 5 stars for everything. For some categories though, there was no argument, one of then was fun.. too of the top.
The game was confusing initially though. Combo feel like its something extra, not the core gameplay, so it took us a while to click that big flashy button. Of course after that, the game made sense and was loads of fun! Congrats on the entry!
Following this comment thread with the screenshots made me excited to check this one out. Can you post a link somewhere? Is it playable?
Really cool concept and looks! Had some laughs, looks cool, felt good. Would play again.
Visually freaking fantastic haha. I liked it a lot, but the controls felt a bit clunky. Not sure exactly why, maybe because the attack makes the ship stop? Or because when you change rooms, the ship is still facing the mouse, which is now on the other side of the screen? Or maybe it's just me expecting W to move the ship in the direction it's facing. Either way, once I got used to it, I had fun. Loved the visuals and the level transitions, really cool stuff.
I liked it! I usually enjoy this type of control, but the ship turns a bit too slowly for my taste, so after a while the game started to feel a bit repetitive. Still, itās a solid base with good potential. Also, put me in the group of people who flew up for a while before realizing I had to go down ā it was actually my daughter who pointed it out. I probably wouldnāt have figured it out on my own :laughing:
Loved the atmosphere and the sound design, super immersive. I unlocked the blast torpedoes but they seemed to just go through enemies and explode on walls? Not sure if I did something wrong or if thatās how they work.
Also hit a bug: I finished a level while holding a direction key, and when the upgrade screen showed up, my input kept going. When the game came back, my sub slammed into a wall and then a squid, lost 2 hull points without even touching the keyboard.
Didnāt really click with me overall, but itās got a lot of potential!
I really like this kind of game, with those "lander-style" controls where you hold the button and the thruster slowly pushes the sub, and you have to keep correcting the movement. I had fun with it. The only thing I didnāt enjoy much was how long it takes to refill the O2. You have to sit still in the air pockets for quite a while, and that gets a bit annoying. Other than that, itās really solid. Cute graphics, nice sounds, fun gameplay. Great job! (Could not beat it though! Last time I thought I was getting far, then hit a wall too fast, last 3% gone)
Uuuuhh moody, scary, fun exploration game. Really cool use of Godot shadows, it almost feels like a showcase of how to use that feature well. And it fits perfectly here. There are puzzles, you have to find keycards to open doors, even some jumpscares haha. Really well done!
Super cute and fun! Loved the art style and how the theme mixes corporate grind with chaos. The music fits perfectly
Fun little game! Like a physics-based reverse-breakout mixed with Angry Birds slingshot controls. I kept wishing the ball would explode more blocks though. Like, I wanted more kaboom, more destruction! The music and sound effects are super satisfying, and the visuals are great too. Only thing is the blocks feel a bit too tough sometimes. I had to hit the same spot 2 or 3 times to break through. Still, really enjoyable overall. I bookmarked it to play more later. Great job!
I actually liked it, but I didnāt quite understand when my Duggots were supposed to be able to climb a block or not. I was both pleasantly and unpleasantly surprised a few times. It seems they can jump one block, but itās still hard to judge sometimes. I enjoyed being the Duggot queen trying to prevent my Duggboys from crushing themselves.
The game is fun and charming, and itās impressive that you managed to implement RTS-like controls in such a short time. Congrats on the game!
I thought the mechanic was really interesting. Itās a chill and unique experience. Liked the telescope controls and the whole vibe. Nice work!
For those a bit lost: I eventually figured it out, ladders, sacks, carts, etc. work like conveyor belts (indeed), and you need to move resources from your miner to the matching store on the right side of the map. Direction matters, so pick the right arrow!
Fun fact: sacks canāt be placed on top of mining holes. One way to solve this is to have the ladder go one tile above the hole (see screenshot).
Screenshot 2025-04-12 163735.png
Anyway, I had fun. Nice little game, the spice did not flow, but the music? Loved it Some suggestions for a post compo version: - Some tooltips on mouse over for the ores (or some other solution), it would be good to know what I'm mining. - Some visual indication that the ores are 'flowing' on the ladders/bags - I would LOVE a way to move sideways on the mines.
Screenshot 2025-04-12 163710.png Is this... the end?
Really fun! The sound made me laugh the first time I died and heard that loud PEEEEENNN. Itās a quick and chaotic arcade game, Iām enjoying it a lot. One thing I didnāt like so much is having to take my hand off the keyboard to choose a powerup, then the game starts again super fast and my handās not ready, and thereās already a crab coming... aaaaand dead. Would be nice if the game waited for a key press to restart, or if I could pick upgrades with the keyboard maybe? But still, itās a really cool game. I loved when I realized I could push a rock to crush crabs. The music feels exactly right for a game where youāre a crab falling through crumbling floors. Graphics are super cute too. Great job. FYI, I wrote this fast because I wanted to go back to playing this!
I liked it! The physics are fun and the graphics look great. But it gets really hard sometimes because the rotation is locked to the keyboard with a fixed speed I canāt control, and the game has a lot of jumps that need precision. So that part felt a bit frustrating to me. Like, the game asks for precision but doesnāt give me many ways to be precise, if that makes sense? Other than that, I had fun. Cool visuals and a great idea. I agree with others that a more polished version of this game has a lot of potential. Nice work and congrats!
So... I saw your post on the main page and somehow my hand moved the mouse and clicked the link. Suddenly, I was pogo dwarfing. I think you need to fix this. I did not want to be pogo dwarfing. I have games to rate.
Now Iām actually questioning my earlier feedback about the controls⦠if I were in your shoes, Iād have a tough decision to make!
The game looks great. I failed every single choice event. It would be nice if some of the items from earlier levels appeared again after I bought upgrades, so I could actually feel the improvement. Every time I upgraded click power, the new objects also required more clicks, so I only started noticing progress around biome 4 or 5.
The game feels very polished, with great visuals and sound. I did run into one bug: in the shop, the dialogue box didnāt disappear properly and kept reappearing when I clicked (I have a screenshot, in case it helps). It eventually went away and I was able to upgrade. I think it happened because I clicked on it while it was fading out, probably because I was trying to poke the spider that stole my shinies, and the dialogue kept fading back in.
Screenshot 2025-04-12 195445.png Fun game, Great Job! It is amongst the most polished ones I played this compo.
Really cool resource management game with multiple levels :wink: . On my first run I didnāt save anything and totally messed up the last level. But on my second? I didn't just survive, I escaped.
The core mechanic is interesting. You have to rush against time and also save the right amount of resources for later, so being efficient matters. I really liked that once I understood it.
At first, I didnāt quite get how food worked, until I noticed it was going down faster as I built more structures. That was a great touch, but maybe it could be shown more clearly? Like a little popup with stats per building or something? Totally understand that this kind of thing would be for a post-compo version. Feels like you used your time really well.
I enjoyed it, the mechanics are clever, and it made me want to try again. Great job!
Really polished and charming. The art, tile mechanics, and story bits all work super well together. Felt like Carcassonne but with gnomes and rubies, loved it!
Fun little game! The controls feel really satisfying. I laughed at the sound when the rocket hits a meteor, itās great. I didnāt really like the start menu though, it took me a moment to figure out how to actually start the game haha.
WATER CAT! I really enjoyed it. Mind-blowing moment when I realized you could throw items while the cat is bouncing on water (which is also hilarious, by the way). It took me a bit longer to finish the game because once I discovered that, I just had fun playing with the mechanic. I even managed to clip through a wall, speedrun strat, except I got stuck after doing it haha. By the way, I also loved the fact that I could just throw a key into a door and it would unlock a lock, small detail that added quite a bit of fun for me, I found myself stopping just before the doors to have Water Cat hit a keyhole with a key from afar.
Screenshot 2025-04-12 204954.png
(READABLE) Solid puzzle game, loved the mechanic. Great job!
Nice game, and impressive how complete it feels for a compo! The art and sound fit well, and the music playing when the train moves was a cool idea. I got a bit confused with the tunnel at first and didnāt realize I had to drive the train into it, but once I did, that level transition animation was great! Really good entry, congrats!
A magnet fishing game? Don't mind if I do. And now I have INFINITE money! Liked the risk/reward aspect of this one. A bit too short though, would have played for another hour with more upgrades. Fun physics game, great job!
Among the best games I played this LD. I don't even know what to comment on.
Very cool game. Paid š.
Cute and wholesome game! The little details really make it shine, I specially liked the way the dandelions fall after you cut them. Impressive what was done in just 3 days. Hele mooie game, goed gedaan!
Fun, got me hooked. Also missed some "FLASH" I think it could add a lot to this one, maybe adding more feedback for when you colect a shape? More particles maybe? Regardless, best fun I had so far, congrats!
Nice game, really impressive amount of features for a compo game!! The initial instructions felt a bit overwhelming though, I know it's hard to do that on such short notice, but maybe you could show the enemy or tile-specific tips only when needed (or skip some, since a few are pretty self-explanatory). Anyway, that doesn't take away from the fun. Some levels were quite tough: that farmer hatching the egg is gonna haunt my dreams tonight. Overall, great job!
heh that was fun. Charming little game. Liked the sound specifically.. and: Schermafbeelding 2025-10-09 213942.png
Funny game! A lot happening all the time, which made it a really cool experience. It actually got pretty fun once I got the hang of it. The tomato could be a bit more opaque though, in the end it didn't feel necessary to defend against it. Nice job, had fun!
Chill game, I really liked the visuals! The butterflies give a lot of money though, I unlocked all the flowers super fast, then the game got a bit boring, could be quickly fixed with some balancing. Still, itās a really nice and relaxing experience, great job!
The opening was pretty funny! I guess he drives :laughing:. Also amazed with the graphics and how good it felt driving that truck! That was really good! Sometimes the bugs just exploded, even with the truck stopped, that felt a bit unfair, but it could be I was just hoarding way too many :grimacing:. Awesome entry! Congrats
Cutest game, absolutely loved the ending. Emily dances according to the tunes!
That was a cool game! Spiked my curiosity from the start, I just had to finish it.... really really cool. Congrats!