SnowMan Reverge by BSODDevTeam 2014-12-12T01:12:00
The "haters" didn't go away in between rounds causing quick losses when trying again. Timer didn't reset either, so it was saying I survived a lot longer than I did. Mashing click to attack felt unnecessary, pacing was flat.
LD32 — An Unconventional Weapon (12)
Orb of Power by NoSoupForYou 2015-04-26T02:02:00
Pretty neat mechanic. The physics were pretty satisfying, though I found a bug where jumping and hitting a spring at the same time would do a super jump. The throwing controls took a bit of time to get used to. I tried "1", "L", and "i" and didn't see a difference (Couldn't tell what key was being referenced).
By the power of Bongos, I have a Banana! by snesgaard 2015-04-21T20:13:00
Beat in 235 on my first try. Was a little hard to remember the combinations, but overall I really like this idea. Cool game!
Get the Game! by xirion11 2015-04-21T19:58:00
Great art, and a novel concept.
The fast-moving kids were really frustrating. Since yarn is so slow-moving, predicting their movement seemed unnecessarily challenging.
Audio Assault by Docjekyll 2015-04-21T19:53:00
Good tunes, cool to see two different stages with two difficulties each. Pretty fun!
Since there wasn't a punishment for pressing keys off-beat, you can get a high score pretty easily by mashing all the keys.
Super Scrap Yard Employee by Saltysandwiches 2015-04-21T19:48:00
The sprites were really small, so it was hard to tell what the different weapons were. I also didn't notice a difference in what each weapon did- they all seemed like melee weapons of equal strength.
I sort of liked the idea of getting a different power whenever you level up, but not knowing what the different options were made the proposition of getting a random power undesirable.
Samarkhanda, the Dancing Sword by Mak 2015-04-21T19:39:00
I really love the core gameplay here. Would be nice if it was broken into a series of shorter levels with increasing difficulty, since playing for two minutes straight was a little exhausting since there was so much to keep track of. Including little challenges of "acquire X score without killing Y people" would also be really cool. A final neat touch could be increasing the speed at which you spin the longer you spin in one direction, resulting in more style points (but being significantly harder to control + more dangerous to other dancers)
Cool game!
A Worthy Hero by HayBee05 2015-04-20T23:41:00
Ending 3. Played again, got ending 2.
Textures were well done, dialogue and personalities were charming. At the end I was imagining what a sentient weapon dating sim would be like.
Thanatos and the Cat God by jmf 2015-04-20T23:29:00
Entered "to seek the holy grail" in question two, was half-expecting an easter egg. :P Funny dialogue.
Atled by Wow 2015-04-20T23:23:00
[SOLUTION SPOILERS] It was not very clear what the objective was, since the robots (?) never demonstrated that they can move things. I only guessed the globe had something to do with it because there were a lack of other things to interact with. Also, the platforms that could be sped up were moving so slow initially that deciphering what I can and can't manipulate was a matter of trial and error, which given how slowly your shot recharged (for no apparent reason?) was very frustrating. The fact I needed to shoot the enemy to defeat it didn't make a lot of sense, since the shot was described as speeding up an object, and the robot was already fast approaching and killed me on touch. I could jump, but I didn't see a reason to do so, since there wasn't anything to jump over. The ending transition was so slow I thought the game bugged out.
The Reviewer by kyyrma 2015-04-20T17:26:00
Pretty cool game. Can't say it was "fun" in the traditional sense but it was really captivating. I like how more and more tasks were introduced. Felt good about knowing the answer to one of the homework questions off-hand.
Die for the Princess by Praron 2015-04-20T16:53:00
Cool mechanic. I kind of let humans multiply until I was getting coins and people faster than I could fire them, and using the coins they generate for health up to that point.
Impossible difficulty is a hilarious touch.
James Bomb by mde 2015-04-20T16:41:00
I ran into a bug where it seemed if I walked against a wall for too long, I blew up, which made a few stages more difficult than probably intended. I would have re-ordered a few levels for a smoother difficulty curve. Overall, solid game