FoonLudum Dare ExplorerUsers → WhoaConstrictor

WhoaConstrictor

Category Medals

YearLDThemeGameDivisionCategoryScore
🥉 2013 28 You Only Get One Touch compo Audio 4.36

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201532An Unconventional WeaponSuper Burning Mummy!compo364.004.174.174.134.044.093.864.2436
201431Entire Game on One ScreenBACKACHAcompo733.823.793.793.553.484.333.003.8157
201430Connected WorldsOthersider Dinercompo
201429Beneath the SurfacePersephonecompo
201328You Only Get OneTouchcompo104.123.313.983.483.884.362.004.4796

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by WhoaConstrictor

LD28 — You Only Get One

Beaver's Last Log by hadesfury 2013-12-17T05:57:00

Looks fantastic! Beaver was well animated and modeled. Fun little point-and-click,

A shark ate your other oar: A game made in one hour. by Sestren 2013-12-16T08:15:00

I like the theme ties and the gameplay is alright. With more levels/obstacles, this could be a pretty fun game!

Patch by MarekkPie 2013-12-16T20:44:00

Fun puzzle game. Would have liked an undo button in case of a misclick, but otherwise solid.

Da' Face by Snail_Man 2013-12-16T04:37:00

Not sure if broken or intentionally broken. I am better for this experience.

Coin by jarnik 2013-12-16T04:30:00

A++++ would play again, but can't. Stats sell this.

Wraith by AgentParsec 2013-12-16T23:55:00

Very eerie atmosphere, and a perfect audioscape. Well done.

You Only Get One Face by tripleVisionGames 2013-12-18T22:12:00

Entertaining beard art simulator.

Elves' Eve by Elemental Zeal Games Studios 2013-12-17T04:02:00

Fun but difficult to master game. Among the many Christmas-themed games I've played for this competition, this is the best executed.

One Duck by NostraDamon 2013-12-17T02:49:00

Entertaining despite its simplicity.

FowL Play by Sakuyan 2013-12-16T09:07:00

Oh my god this game is adorable. The art is gorgeous and the gameplay is fun. A+, fantastic work. Will definitely have to check out your previous entries.

Alchemist by dekart 2013-12-29T17:43:00

Incredibly well-polished. Lots of nice subtle touches, such as distinct icon silhouettes, click+drag support and clean UI layout. My score hit "NaN" at one point.

You Only Get One Color by Gyncoca 2013-12-16T08:45:00

I've seen a couple of games with this concept, but this one is the best so far in execution. The levels that were missing visible floors confused me for a bit since the first few levels had them. Good job explaining the gameplay in the first two levels.

Solid Heart by Dustedge 2013-12-17T09:29:00

Really cool mechanic, and overall well executed with tight controls. My only complaint is that the ground physics felt a bit slippery.

Hospital Trash by finefin 2013-12-17T10:44:00

The first 1000 is brutal, but after that there is solid progression. Art is very stylized and cool, albeit macabre.

One Button Computer by HacksawUnit 2013-12-17T01:08:00

The game being interacting with the game is very meta. Very strong theme ties here. The simplicity sells this.

One Chance by ming_tea 2013-12-16T04:22:00

I was unable to jump high enough to reach the platforms with the things to purchase. As said by others, the controls are a bit difficult to work with.

Pizza Delivery Hero by Recursiveanomaly 2013-12-16T20:59:00

I like it. Took a while to figure out jumping on the fire hydrants gave you a super jump to do more tricks.

Zestboi Ice Racing by Just_delete_it 2013-12-17T09:25:00

"Their parents buy them cars!" got me laughing. Handling was very difficult, even on the cars with "good handling" due to limited vision of the track.

Batteries Not Included by sockfolder 2013-12-19T05:17:00

A+ tutorial and level design, best execution of the "choose your powerup"-style games I've played. Some of the puzzles proved to be quite a challenge! Well done!

COR by ENDESGA 2013-12-16T04:10:00

An interesting musing on life. Well polished and executed. Fantastic atmosphere.

Casting Call by OnlySlightly 2013-12-16T06:43:00

Entertaining. I like the idea of putting different personalities in different roles to build a dynamic narrative.

Loop Desert by Giovanni Cappellotto 2013-12-17T00:17:00

Genius, took a while to figure out. I really like the atmosphere the music creates.

Only one Cookie by Linus Lindberg 2013-12-16T20:29:00

Fantastic game. Love the art and gameplay. Lots of fun to play!

Treasurequest by andrewkennedy 2013-12-16T03:48:00

Like the idea, but the pacing felt prohibitively slow, and starting a level over after a mistake felt really punishing given the slow movement speed. A dash/accelerate feature would be useful here to progress through solved puzzles.

Sugar Rush by ALP_Squid 2013-12-18T22:21:00

Fun little twitch platformer. The bright colors and flickering background felt appropriate. I like how the player runs back and forth while "standing still".

Trick Shot by jayemjee 2013-12-17T01:19:00

Really cool game. Simple to understand, yet complex to master. Lots of replayability. Good usage of the theme, and the graphics and sound are well done. I had a lot of fun!

You Only Get 1UP by Thein 2013-12-16T05:04:00

This is absolutely amazing, and everything a game jam game should be. Fantastic design and a blast to play. Graphics fall in that "perfectly imperfect" zone.

You Only Get 1 by Monoquartz 2013-12-16T21:04:00

Really cool, fun mechanic with the size multiplication. Has a lot of potential. Art was consistent and well done, reminded me of classic Game Boy games.

Corn Quest by burlapjack 2013-12-17T03:56:00

Requires a bit of patience, but overall a really clever use of the theme in an interesting gameplay mechanic. Art is consistently good, and the music fires on all my gameboy nostalgia cylinders.

One at a Time by Elforama 2013-12-16T05:18:00

Masterfully executed tutorial. The text "C to swap characters" persisting as a background element after you spawn (and thus can no longer change characters) was a bit hard to understand, though I got it after a while. I like it a lot and it fits the theme very well.

Find Santa by rosa89n20 2013-12-17T03:44:00

Ran into a few little demon-looking critters that didn't seem to do anything. Really eerie atmosphere, nice graphics. The rustling and footstep noises were perfect.

Parkour Void by lparker 2013-12-18T22:18:00

I like the "choose your checkpoint" mechanic, it makes the player think about what might be a difficult spot to complete. The increasing fog is also clever. The SFX for picking up a green orb were a bit overwhelming, but otherwise a solid game.

One Sky by Kep 2013-12-16T20:19:00

Solid game, very unique gameplay. Made the mistake of watering the civilizations the first time.

One Eye by kcpunk666 2013-12-16T05:59:00

Looks snazzy, but full level restarts on death had me done with the game after the double falling saws section. There's a special kind of grossness to an eyeball character being mutilated, one that goes beyond words.

The Turmeric Jam Jar's Only Game. by local minimum 2013-12-18T22:08:00

Unsettling environment/visuals. Jumping was a bit unresponsive at times, but a minor issue. Very interesting atmosphere.

John Power by Anoarith 2013-12-18T22:38:00

As soon as the "power downs" were introduced, it went from great to amazing. The powers chosen for each level seemed appropriate, interesting, and cool. I really like this game, the creativity here is astounding. My one complaint would be the rounded stairs were hard to climb as I would sometimes get stuck on the rounded sections and get cheated out of a death.

Fishbowl by auto_suggestion 2013-12-19T19:20:00

Neat concept. I was able to acquire two of the three coins. Art is stylized and clean. Good work!

One Wing by theholychicken 2013-12-19T21:14:00

Cute and stylized art. Well done given the timeframe.

Leap of Faith by Lustdante 2013-12-16T09:01:00

Graphics and sound are slick, gameplay is really neat, overall very well done. The gamer in me tried (and failed repeatedly) on the 3-life version. Them missiles.

Discount Santa Saves Christamas by tinykidtoo 2013-12-19T02:21:00

Don't really see the theme connection and the physics were a bit floaty, but otherwise a solid platformer with above average level design.

You Only Get Hitbox One by eskivor 2013-12-17T00:34:00

The combat mechanic is really cool, though only fighting three enemies at once repeatedly got boring quite fast. With more interesting environments or other obstacles to consider, could be an interesting game. Humor is neither here nor there.

Color Blind by Mandala 2013-12-16T06:23:00

I like the idea on paper. When I jump I just float up into the sky and land quite a long time later, which is frustrating. Potential to be interesting.

Medieval Fantasy Island by aayars 2013-12-17T01:04:00

Looks absolutely gorgeous, but the pacing was really slow and I never really found myself having fun. The world looked like there was a ton to explore, but deviating from the road I only found trees without collision and a few patches of flowers. I like the idea of holding one spell at a time and running around for powerups when you run into an immune enemy, but the time distance between encounters was way too high and the encounters themselves weren't very engaging. I couldn't dodge enemy projectiles, so I just sat there waiting for my cooldowns to be up. I found myself constantly sprinting to get from point A to point B, which had me wondering, why was walking an option to begin with?

faif by Beavl 2013-12-23T21:58:00

Really fun game. Played for about half an hour. The post-compo version looks beautiful but the beeping/selection sound is a little obnoxious.

You Only Have One Color by mactinite 2013-12-16T22:29:00

Short but excellent game. I really liked the music and visuals. The scarf alone adds so much character and charm to the otherwise simple visual design. I like the atmosphere set up by the environment and short bits of dialogue by the NPCs. Attack felt a bit prohibitively short ranged, but not that bad. If you decide to expand on the game, it might be neat if each color had a different attack pattern and each color enemy had different attributes to complement it.

Agent LD28 by Steve | tacospice 2013-12-16T08:21:00

Very fun! Graphics are charming, fun to replay, sounds are crisp and appropriate. A+

One Touch Of Music by KumoKairo 2013-12-16T08:31:00

Theme ties aren't the strongest, but the gameplay is innovative and it's a lot of fun to play! Well executed.

Mother by tchem 2013-12-17T04:15:00

As I type this review I am waiting on the timers (they are a bit too long!) I don't see a reason to the excessive waiting, but I like the idea of a "here is what you do, now execute on this precisely" mechanic. Game has a very unique look to it, though it hurts my eyes to look at the flickering for long.

Pellet Run by Brodenino 2013-12-16T06:15:00

Interesting game. I could see this being fun on a mobile device. It was explained, but the theme isn't really here. Well executed. Graphics are crisp.

Crew: A Futuristic Detective Game by metkis 2013-12-17T09:08:00

I really like it, though I feel like the information provided isn't enough to 100% verify the killer each time, though that may be the point. Very fun, lots of replayability, and great pixel art!

The Library *Real Name: Welcome to the Library* by Capitals 2013-12-17T01:14:00

I made it to the end of the library and was fascinated. The start of an interesting survival-runner-type game.

Chambers by person124 2013-12-17T00:05:00

The game froze periodically, which was a bit of a nuisance. Otherwise an interesting puzzle game after I figured out that orange = lava = failure and that I was advancing through chambers. One try per test is interesting. I like how you played to the character's floaty gravity.

A Cup of Christmas Fear by Toby Simone 2013-12-19T02:33:00

Good sounds and visuals. I like the 3 coins = invulnerability powerup mechanic, though running from zombies got repetitive as I ended up kiting them in circles around the edges of the level. Red screen on low health was a nice, chilling touch.

Cubric by noethis 2013-12-16T06:36:00

Maybe I'm an idiot but I honestly cannot figure out how to play this game. After a lot of trying I figured out that placing a white block next to a blue block caused it to grow in that direction, but all options resulted in failure. This has the potential to be really cool but it needs to be explained better (or at all). Looks and sounds nice, though.

Cubric by noethis 2013-12-21T06:55:00

Played again after win condition bugs were fixed. Significantly better, actually a pretty cool mechanic. Well done!

Moments of Paranoia by SpellingPhailer 2013-12-17T09:39:00

The text moved a bit too slowly, would have liked the option to advance it manually and then have a timer count down once I can start interacting with it. Otherwise, very well constructed mood and atmosphere. I like that the ending is ambiguous.

Ballad of the Falling Warrior by pet_snake 2013-12-19T02:13:00

Very fun! The bullets were a bit hard to dodge, but I like the design overall. Unique mechanic, interesting powers, good use of theme. Well done!

YOGOB by sprawl 2013-12-16T08:09:00

Wording could be condensed on the events, i.e. " -X HP, +Y Gold" otherwise an interesting concept. Not super exciting in its current iteration, seems a bit slow paced.

You Only Get One Try by Manou 2013-12-19T02:08:00

Graphics are super stylized and clean- I love when the logo and controls are seamlessly placed the game. Enjoyed playing the game, took a few tries but I made it to the first gate. Simple, but well executed!

The Adventures of Yogo by Lazdo 2013-12-17T03:52:00

Use of the theme as a punishment without a payoff, reward or sense of accomplishment doesn't feel like a strong tie. The platforming itself is solid, though the game froze at the end of the third level.

Escape from Aleonia! by Paradeem Team! 2013-12-17T10:23:00

First up: A+ graphics and music. This game is absolutely charming. Gameplay is solid, and fits well with the theme.

Had a bit of trouble understanding some of the environment mechanics like the springboard after it seemed to be established that I only get a jump after collecting the object.

One Soul by edrache 2013-12-17T10:17:00

Chilling. I like how none of the souls I encountered were perfectly good or perfectly bad.

Others Have Many by MarioY19 2013-12-16T20:49:00

Solid audio, nice atmosphere, well executed gameplay.

HellBow by kumoi 2013-12-18T21:26:00

Really neat! I like that recalling the arrow harms enemies too. I wonder if an entire game could be made around only the return damaging enemies. Graphics and sounds are stunning given the timeframe. Well done!

Tough by anvoz 2013-12-24T22:25:00

Interesting little puzzle. I couldn't figure it out for the longest time, until I accidentally made a many-enemy pile-up and was bouncing around.

UNO by wimmi 2013-12-16T20:24:00

Very cool, solid use of theme. Well executed for your first! You'll only get better with experience.

One Chance at Success by TheLemonKing 2013-12-19T02:56:00

one of the first jumps in level 2 is hard if you don't wait until your character is almost completely over the edge. The rest of the game feels pretty trivial and the story doesn't seem to have a whole lot of depth. Failing once resulting in restarting the game was a tad frustrating.

You Can Only Win by yapshuter63 2013-12-17T00:07:00

Missing the Data folder in the download link, cannot run. Include it and the executable in a zip or provide a web version.

Weird Kingdom by insane66 2013-12-17T00:41:00

The flying sword "bug" is actually pretty cool. The paper design pictures are really nice to see.

The Black Lighthouse by funselektor 2013-12-16T06:28:00

Very chilly atmosphere. Boat controls like a boat. Game has a very nice aesthetic to it.

Collector's Quest by Crigs 2013-12-16T06:08:00

Clever level design. I really like this mechanic. Physics were a bit on the slidey side though.

Lumen by Nelien 2013-12-17T03:14:00

Oooh, this is a cool one. I love how the light bounces gently. Lots of fun, good use of theme, and looks absolutely gorgeous.

Only One Treat? by Garrick 2013-12-16T04:43:00

The puns. So many puns.

One Arrow by 7elephants 2013-12-21T20:30:00

My word, this is gorgeous.

Golden Hamster by SUNFURY 2013-12-17T10:29:00

With more enemy types and faster pacing, it could be a neat defense game. Art is well done. Theme seems very loosely tied to the game.

Light Away by ajfischer 2013-12-16T03:36:00

Took a while to understand what was going on, and occasionally got stuck on walls. Neat concept though.

Refuge by chardish 2013-12-16T08:53:00

Excellent storytelling given how short game is. Well executed. The portal sound was a bit loud though. I was a bit frustrated thumbing through doors trying to find the right one since they weren't labeled in any way from the outside, but it's only a minor concern since exiting rooms is just as quick and painless as entering them.

Polytonia Music by Robinerd 2013-12-16T05:00:00

The most beautifully frustrating game I have played yet. Oh, the slow decent into madness upon missing an early note. I laughed. I cried. I nearly threw my mouse. A-, I get the theme tie but I don't feel it is that strong.

Ultra Awesome Cartridge! by nSun 2013-12-19T19:12:00

Cute games. Funny use of the theme. I was entertained.

Cardocalypse by Shigor 2013-12-16T04:01:00

I like the concept, but all of the card types being thrown at the player upfront makes for a long and hard to learn stack of information. With time + polish, slowly introducing the cards and interactions over the course of a tutorial, could make for a really interesting game. Not sure if it fits the theme that well, however, with a goal of one rather than "you only get one"

One Wish by miwuc 2013-12-16T20:10:00

Neat concept, solid execution, pretty fun decision making game.

A realistic depiction of the modern educational society, Part I by Citiral 2013-12-16T09:20:00

Powerful. Great, concise execution.

One Jump by Scipio Xaos 2013-12-19T02:26:00

It was a bit difficult to complete the levels with moving platforms due to the player not moving along with them. Has potential.

Shabby Buffet by Devtactics 2013-12-16T08:13:00

I REALLY like the idea, has the potential to be hilarious and a blast to play. The physics issue is a shame because this has a lot of potential and looks pretty nice. Would really like to play a finished version.

You can become only one!!1 by multikorv 2013-12-16T20:54:00

Brilliant game. Expertly designed tutorial. I love this! Minor critique, would have preferred "enter" as the restart level command on failure to match the key used to move on to the next level.

Objectless by lucars83 2013-12-16T04:51:00

Interesting. I like how well things can be hidden in this environment. Only achieved 86% completion, so I guess the objects are well hidden.

Out by SuperPokeunicorn 2013-12-16T05:53:00

Strong theme ties. Hitboxes were weird, making the platforming very difficult once the enemies appeared. Appropriate atmosphere.

LD31 — Entire Game on One Screen

Serpedelic by deltagardner 2014-12-10T21:13:00

A masterful fight between man and machine. Well executed glitch art experience.

One screen Labyrinth by NaoisTheGuardian 2014-12-08T07:56:00

Pretty simple, but well executed. The movement feels really good- the little bit of slipperiness plays very well.

Perfect Squad by Deity 2014-12-09T01:03:00

REALLY cool concept. A bit lacking in the fun department without enemy AI/movements, but the core idea is really interesting and I'd be all over a polished post-compo edition.

Ex Nihilo by CScribes 2014-12-10T06:16:00

As others have said, controls were really finicky. Player felt too "heavy" while still having floaty physics, if that makes sense.

I sort of liked the restricted vision, but I could still faintly see the environment through the darkness. Restarting to the first level on death felt really frustrating and artificially prolonged the time it took to get to the end.

Collect the Crystals by Wiering 2014-12-10T06:31:00

I really like the zoom feature and the gameplay surrounding it, but infinite jumps really invalidated a lot of the challenge and I didn't have an interest in collecting more than a quarter of the gems. Fantastic visuals.

Warehouse Willy by Donutttt 2014-12-08T18:16:00

Scored $279. Like the concept. It's a subtle touch, but I really like the guy that drives by. Adds nice atmosphere.

Improvements I'd like to see: Placing boxes in the truck could be improved by using a KeyDown function instead of checking for Key press so placement is less finicky. I'd also like to be able to put down boxes once I've picked them up. Ran into a bug where the boxes in the truck would persist if I mashed spacebar at the button that sends the truck away. Random temporary obstacles spawning instead of boxes on the second and third floors could add variety in the way the player chooses what boxes to pick up and how they get to them.

Sneak assasin by carlmartus 2014-12-10T06:28:00

Pacing felt unnecessarily slow. Like the core idea. Secret passageways were a good choice.

BACKACHA by WhoaConstrictor 2014-12-09T02:41:00

@rjhunter thanks for the heads up, I'll look into re-exporting it.

Avoid the Pushers by hwinwuzhere 2014-12-08T18:06:00

Neat world generation. Not sure if bug or feature that a new pusher is spawned with every world regeneration, but I like it.

Sweep Stacks by excaliburjs 2014-12-10T05:20:00

Where'd the last half hour go?! I ended up with 5524 points. Very addictive and fun!

This game is dripping with polish and is very well executed. I remember seeing a WIP post on the front page and was really excited to play it- glad it popped up in my queue. I really like the sweeps mechanic.

Line Knight by QuexD 2014-12-09T01:29:00

The sound that played when I got to the end scared the crap out of me. Played rogue and just mashed 1, didn't see any level of challenge. Continued walking off into infinity once I got to the right side.

Super Pong Quest by Quarterflip 2014-12-08T07:32:00

I enjoyed this one. Ended up finding speakers and keyboard, and played pong. Humor was hit and miss, but completely lost it at "Edgy Band Name". Well done!

Gaia vs Humanity by Krunoslav 2014-12-09T01:47:00

Liked balancing leveling up powers vs. spending them. Neat game. Only complaint is how quickly time passes, doesn't feel like I have enough time to properly react to things. Good job!

Hamburger in Hell by anotak 2014-12-09T01:13:00

Neat arcade/survival game. I like the dynamically changing circular maze. Pacing gets a bit monotonous, could benefit from temporary powerups or enemy diversity.

Neon Z City by Odefus 2014-12-08T07:39:00

A bit slow paced, but I do like the core mechanic a lot. For how "simple" the graphics are, they are very well executed. Despite a lack of music, the visuals and enemy movements created a really tense atmosphere. Good work!

SnowMan Reverge by BSODDevTeam 2014-12-12T01:12:00

The "haters" didn't go away in between rounds causing quick losses when trying again. Timer didn't reset either, so it was saying I survived a lot longer than I did. Mashing click to attack felt unnecessary, pacing was flat.

SMBH (Survival Meets Bullet Hell) by Coolway99 2014-12-10T23:52:00

I killed myself by shooting and moving diagonally in the same direction.

Like the idea of shifting safe zones, and it could be improved by simply having more pattern types.

Hoarder by Gigawicket 2014-12-09T01:57:00

Love it! All of the dragons were really satisfying to play as (even the boring fire dragon, hahah). Thought the graphics were a bit simple until I noticed the clouds, and then winter came, which was an amazing transition. Fantastic job, really fun!

Mechanism by p1x3lruckus 2014-12-10T05:01:00

Liked it- got to 30. Random movements made every moment exciting, and 1 second in between movements gave just enough time to assess surroundings for potential threats, so death felt fair. Well done!

Chroma Maze by gana0 2014-12-09T01:41:00

Fantastic game! Really like the core mechanic of knowledge vs. time. Music really sold it. Good work!

EGOS by Mopz 2014-12-08T07:45:00

Super juicy. Online leaderboards are impressive, and also really cool for this kind of a thing. Really liked the gameplay surrounding how fragile nature was- added a nice layer of difficulty. Excellent!

Road to Heaven by frenzyasii 2014-12-09T01:22:00

Would have been nice to see the range of a tower when placing it. Tower diversity felt a bit lacking. Decent for being incomplete.

I don't like Sectors by RonnyEGT 2014-12-10T23:44:00

I like how the menu design meshes with the game's controls. Incredibly difficult to pick up, though. I feel like introducing the patterns without a break of all black sectors in between makes it hard to differentiate danger and safety fading in and out.

Rush by Wusakko 2014-12-10T06:06:00

The ball felt really heavy. Navigating the maze vs. ramming through some walls felt like an interesting trade off. Got a lot better when the red Xs were introduced.

LED by Nakate 2014-12-10T23:59:00

Fantastic polish. Simple concept, but perfect execution. The pacing of introducing concepts was spot-on and the mechanics were well-exercised. Kudos!

Infinifall by Bloxri 2014-12-10T06:24:00

Learned a lot of mechanics through trial and error. Opened a chest for a much-needed heart only to have it spawn inside a wall. Neat atmosphere, and the character was smoothly animated.

Spacebank Heist by BoxedMeatRevolution 2014-12-10T05:59:00

I like the pressure that escaping = 2x money provides. Neat concept, good execution.

Dragon Chambers by Steven Colling 2014-12-10T21:07:00

Really unique puzzle. Craft to adventure is something I haven't seen before- pretty cool!

LD32 — An Unconventional Weapon

Super Scrap Yard Employee by Saltysandwiches 2015-04-21T19:48:00

The sprites were really small, so it was hard to tell what the different weapons were. I also didn't notice a difference in what each weapon did- they all seemed like melee weapons of equal strength.

I sort of liked the idea of getting a different power whenever you level up, but not knowing what the different options were made the proposition of getting a random power undesirable.

By the power of Bongos, I have a Banana! by snesgaard 2015-04-21T20:13:00

Beat in 235 on my first try. Was a little hard to remember the combinations, but overall I really like this idea. Cool game!

Get the Game! by xirion11 2015-04-21T19:58:00

Great art, and a novel concept.

The fast-moving kids were really frustrating. Since yarn is so slow-moving, predicting their movement seemed unnecessarily challenging.

Samarkhanda, the Dancing Sword by Mak 2015-04-21T19:39:00

I really love the core gameplay here. Would be nice if it was broken into a series of shorter levels with increasing difficulty, since playing for two minutes straight was a little exhausting since there was so much to keep track of. Including little challenges of "acquire X score without killing Y people" would also be really cool. A final neat touch could be increasing the speed at which you spin the longer you spin in one direction, resulting in more style points (but being significantly harder to control + more dangerous to other dancers)

Cool game!

Audio Assault by Docjekyll 2015-04-21T19:53:00

Good tunes, cool to see two different stages with two difficulties each. Pretty fun!

Since there wasn't a punishment for pressing keys off-beat, you can get a high score pretty easily by mashing all the keys.

Die for the Princess by Praron 2015-04-20T16:53:00

Cool mechanic. I kind of let humans multiply until I was getting coins and people faster than I could fire them, and using the coins they generate for health up to that point.

Impossible difficulty is a hilarious touch.

Thanatos and the Cat God by jmf 2015-04-20T23:29:00

Entered "to seek the holy grail" in question two, was half-expecting an easter egg. :P Funny dialogue.

Atled by Wow 2015-04-20T23:23:00

[SOLUTION SPOILERS] It was not very clear what the objective was, since the robots (?) never demonstrated that they can move things. I only guessed the globe had something to do with it because there were a lack of other things to interact with. Also, the platforms that could be sped up were moving so slow initially that deciphering what I can and can't manipulate was a matter of trial and error, which given how slowly your shot recharged (for no apparent reason?) was very frustrating. The fact I needed to shoot the enemy to defeat it didn't make a lot of sense, since the shot was described as speeding up an object, and the robot was already fast approaching and killed me on touch. I could jump, but I didn't see a reason to do so, since there wasn't anything to jump over. The ending transition was so slow I thought the game bugged out.

James Bomb by mde 2015-04-20T16:41:00

I ran into a bug where it seemed if I walked against a wall for too long, I blew up, which made a few stages more difficult than probably intended. I would have re-ordered a few levels for a smoother difficulty curve. Overall, solid game

Orb of Power by NoSoupForYou 2015-04-26T02:02:00

Pretty neat mechanic. The physics were pretty satisfying, though I found a bug where jumping and hitting a spring at the same time would do a super jump. The throwing controls took a bit of time to get used to. I tried "1", "L", and "i" and didn't see a difference (Couldn't tell what key was being referenced).

A Worthy Hero by HayBee05 2015-04-20T23:41:00

Ending 3. Played again, got ending 2.

Textures were well done, dialogue and personalities were charming. At the end I was imagining what a sentient weapon dating sim would be like.

The Reviewer by kyyrma 2015-04-20T17:26:00

Pretty cool game. Can't say it was "fun" in the traditional sense but it was really captivating. I like how more and more tasks were introduced. Felt good about knowing the answer to one of the homework questions off-hand.