Foon → Ludum Dare Explorer → Users → noethis
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Cubric | compo | 296 | 3.26 | 2.91 | 3.74 | 3.55 | 3.13 | 3.34 | 1.60 | 2.84 | 92 |
Cool idea--wish it would've been a bit faster paced. Didn't want to wait the full 20 sec for a new ball to arrive.
The choice of WASD for aiming was interesting. Didn't like having to start over from the beginning if I failed.
Really need level goals like "complete in 7 switches or less".
Great little game! At first I thought it was too unpredictable but as I played more (and realized I could move w/ WASD) it got to be more strategic. Wish the scores/combos would stay on screen longer--wanted to understand how the scoring system worked so I could optimize. Overall, feel this game has some potential if you keep exploring it.
BTW, got a 20700 high score but submitting didn't work. :)
Cool idea--would've been a lot better if my avatar wasn't offscreen most the time. :) Also a bit hard to time landing on your friends sometimes (compared to something like Tiny Wings where you can anticipate the grade of the hill).
Might've been missing something, but it didn't seem like there was really any problem solving the few levels I played. Just click from yellow node to yellow node--wasn't sure how to optimize my play any better. Also, score seemed buggy.
Wow, this was really great (played post-comp)! Took a few tries on the first level before I realized what the sonars were telling me, but then went on to play all the rest of the levels.