alanzucconi 2013-12-16 12:42
The concept is interesting, although you could improve it massively with some changes. For example, being able to "drag" paths rather than clicking on a single cell at a time. My finger hurts. :p
Foon → Ludum Dare Explorer → LD28 → Terminal Command
By captainkraft
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 59 | ||
| Innovation | 237 | 3.30 | ||
| Overall | 478 | 3.03 | ||
| Fun | 637 | 2.67 | ||
| Mood | 785 | 2.32 | ||
| Theme | 795 | 2.34 | ||
| Graphics | 843 | 2.17 |
The concept is interesting, although you could improve it massively with some changes. For example, being able to "drag" paths rather than clicking on a single cell at a time. My finger hurts. :p
Thanks for the feedback. There are lots of things I have planned for the game after voting is over. I'm going to keep track of all the advice I get and hopefully improve the game later. Thanks again
Pretty rad! Fun concept :) You could also make that the player has limited path blocks to use, making room for extra puzzles.
Great idea!
Dragging paths would indeed be very useful.
As soon as I realized that you don't have to click every single cell, it became a lot easier to play. I got a score of 602. Don't know if this is any good :) Personally I found the dark blue walls on the dark background hard to see.
Clever idea. I was disappointed when I reached the end as I was enjoying it.
A bit hard to discern the dark-blue obstacles from the black background..
Nice little puzzle! The blue blocks could be more distinct from the background. Now it is quite hard to see them.
Clever idea, I felt like the levels could have left more room for good and bad solutions however. Quite often the best route felt quite obvious.
One of these games where I had to finally read the instructions after randomly clicking everything on the screen :)
Could have used sounds when collecting the gold squares. Neat idea overall!
Was a bit confused at first until I realised the dark navy blocks were walls (as pointed out already). There's a really nice puzzle game in there though. Nicely done! :)
Might've been missing something, but it didn't seem like there was really any problem solving the few levels I played. Just click from yellow node to yellow node--wasn't sure how to optimize my play any better. Also, score seemed buggy.
verry nice game. nice circuit bord text, and the idea is interesting. Its a bit hard to see but that might be my screen. Puzzle wise i think you might have to add more mechanics to give playes a few choices but otherwise nicely made game.
Take with you on the go and play and learn quickly and effectively. http://getthingsplease.us Location: Choose the location you want or use the default current location (GPS).