boing SMASH by dokidoki 2012-05-02T20:37:00
Cool game. Unfortunately didn't have chance to play with a second player.
Foon → Ludum Dare Explorer → Users → moop
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Loot of the Forest | compo | 399 | 3.13 | 3.26 | 3.02 | 3.48 | 2.55 | 2.00 | 2.78 | 2.63 | 87 | |||
| 2012 | 23 | Tiny World | Creature Collect | compo | 520 | 2.82 | 2.56 | 2.91 | 3.11 | 3.07 | 1.33 | 2.85 | 2.24 | 100 | |||
| 2010 | 18 | Enemies as Weapons | AstroVax | compo | 134 | 2.33 | 2.13 | 2.46 | 2.79 | 2.17 | 1.15 | 1.21 | 2.38 | 20 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2011 | 24 | Pick 'n' Mix | Bunny Chicken Dinosaur |
moop leaves an average of 58.7 feedback comments each event.
Cool game. Unfortunately didn't have chance to play with a second player.
Died a lot but had fun doing it. Main character was an excellent bland of violence and cute.
A fun and original game if a little frustrating at times. The hand painted graphics really make it.
Cool game if super difficult. Level of polish is impressive!
Awesome art. Game was fun but the scrolling speed was a little off.
Cool game. Difficulty is pretty high but worth the fight.
Hard game but good job!
This is great. The dithering effects really suit it.
Interesting game but the controls are not called out very well. Nearly gave up before I came back to the comments and someone mentioned double jump. There is text that tells the player they can jump higher which is confusing as that is not the same thing as a double jump. Down to activate switches was never explained as far as I noticed.
Locked my browser up at one point.
Nice and frantic. The lighting was very cool.
Nice concept and looks and sounds great.
Nice start.
Running ludumdare.bat didn't work for me but fortunately double clicking ludumdare-0.0.1-SNAPSHOT.jar launched the game ok.
Nice take on a super minimalist roguelike.
Jumping and presence of collision was very hard to judge. :(
Fun game. Nice art style. Grabbing seems a little hit or miss.
Love the graphical style.
Gameplay was quite fun but I'd have liked to be able to jump the aliens in addition to shooting, for when being swarmed from both sides.
Graphics look amazing.
I couldn't complete the second level as once I got above a certain speed I just clipped straight through the platform with the finishing point.
Backdrops were cool. @_@
Really fun game. Loved the graphical style.
Good start.
Please fix the bug were the sound continues after I quit.
Cool game, possibly a little on the easy side.
Nice work. Impressively designed card game for 48 hours.
One thing I might suggest is giving the player the option to discard more than one card in order to recover from a bad situation faster. Right now the game seems to favour the player in the better position which could be frustrating when the computer was in the lead and made games end very quickly if the player got off to a strong start.
Nice job making a programming game for LD. :D
Fun game and awesome take on the theme. Controls could have done with some tweaking but it was fun regardless.
Fun game with some nice ideas. Audio/visual feedback would help a lot.
Fun little game. Quite difficult to survive in a swarm. I noticed up/down movement dominated over left/right movement, so holding left them pressing up changed your movement direction but holding up then pressing left would keep you moving up. Would have been less frustrating to weave through a swarm of bugs if the most recently pressed key always took precedence.
Would be an interesting strategy game with a little polish.
Really nice and polished game. As others have said I think an undo feature is really all that needs adding. Alternatively splitting the puzzles into separate logical rooms that are individually checkpointed might work (while still keeping the same viewpoint).
Interesting game. Took me a while to realise I was the one causing the deaths by smiting. Oops.
I like the idea but I couldn't seem to score above 0. More feedback after a run and information on the 'rules' would be helpful.
This is amazing, and so many levels. Love the concept.
Nice look to it and fun gameplay. Couldn't get the tree jump right so I didn't see the ending. :(
Nice little game. The only thing that brought it down for me (Mac version) was the it seemed inconsistent about detecting my clicking (and there was no feedback on clicking a fixed card).
Would like to play more. Controls felt nice.
Nice puzzle mechanic.
Awesome game.
Great fun and a well polished game.
Nice sound and graphics. Gameplay was interesting but hard to play without an on-screen key to the upgrades.
Karma mechanic is awesome. I got stuck in a death loop when I managed to get back to human form.
Nice art style. Would love to see a finished version.
Nice concept. The enemies could feel a little frustrating due since the player often doesn't have enough control to avoid them.
Cute game and gorgeous pixels. Would've liked to see slightly more complex gameplay and bigger collision area on the berries.
X key thing was confusing as was the inability to walk on the ground at all, but a fun idea if a little short once those obstacles were overcome.
Beautiful graphics and brilliant concept. :D
Cool start and nice look. Would love to see a finished game based on this.
Love the graphical style and use of the theme.
Fun to play even though with my joypad setup (PS2 adapter) I could only fire up or down.
Graphics work well but had some artefacts on the borders - looks like the sprites need some padding around them.
Nice job.
Ambitious idea and great graphics. Would like to see a more finished version.
Impressive.
A bit easy to overshoot in the more intricate areas of the level but a fun little game.
Great style and use of the theme.
Brilliant concept and well executed.
Love the idea, difficulty was a bit high (easy to collide when picking up/dropping off) which could be frustrating but I enjoyed it all the same.
Orbits are always awesome and the art style is great.
Good job. Would love to see more levels.
Awesome take on the theme.
Atmospheric and a nice unique idea.
Enjoyed the Spectrum style of it. Mission 2 was somewhat frustrating because there was no warning and no time to react to the falling blocks but everything else was tough but fair. :)
I would've played for longer if death returned me to the start of the current level rather than the start of the game.
Cool game. The ceiling sticking took a bit of getting used to but it was an interesting way of moving about a level once figured out.
The only frustrating thing about the game was that it was unpredictable which way nearby fighting chickens would move and/or when one would pop out when capturing a nest.
Nice ideas and I enjoyed the graphics. Unfortunately I didn't get far in the game due to the difficulty level and the bug which prevented me from throwing the vial sometimes.
Simple but fun.
It would be awesome with synthesised (or recorded) speech, though I recon the insults would be funnier in a computer voice. :D
Nice to see a slightly different take on Enemies as Weapons. :D
Nice graphics and pretty fun to play. Loved the title screen!
Nice concept although quite easy to get stuck in a dead end. :(
Very nice graphics and a simple but addictive concept.
I probably would have played for a lot longer had the mouse not been restricted to the window preventing me from moving it to a more convenient place. :)
Overall a fun game and an interesting concept. The acheivements definitely help make up for the lack of motivation to continue playing after a certain point that many score based games have.
Movement was a little frustrating because left/right always took precedence instead of the player moving in whichever direction was pressed last.
I really enjoyed playing this, though I wished for extra lives or maybe less sensitive collision with the enemies (possibly making the player immune to the little flying guys, they were always where I needed to be).
The graphics style was very cool, the enemies are cute but malicious and well drawn and the backgrounds are simple but striking. The only thing that didn't really fit in was the player character.
Good interpretation of the theme. I also liked the low poly cat model and simple background. Normally I'm not a fan of Unity games but this one won me over. :)
Gameplay was quite fun and nice and fast but I didn't really see the theme except for gathering dead enemies for ammo.
Could have done with ammunition indicators and lives.
I liked the concept and as Covenant says it's reminiscent of the Dizzy series.
With some tidying up and some way of integrating the hints into the game it would be play like Under The Garden with more of a directed story.
Nice idea and a cool take on the mind control concept.
Nice graphical style and the game was fun to play. It was cool that with a well placed shot onto one of the flying saucers at the top you could take a massive chunk out of the enemy ranks. :D
A really nice twist on the RTS genre. Good fun depite the high difficulty level. It was pretty tricky to keep both sides in balance and very hard to restore the balance once lost, but I liked it that way.
Overall a great game, well thought out mechanics, simple but nice graphics and a good use of the concept.
I had trouble downloading through filesmelt.com (kept getting corrupted zip files through Chrome and the site confused wget) but it was worthwhile once I got to play. :D
The only issue I had with the game itself was the ease with which you could accidentally suck up multiple enemies, wiping out the soul in the current slot and forcing you to restart.
Straightforward but fun gameplay. Quite difficult to fire out the grappling hook accurately though.
Pretty fun for a quick play game, and exploding bunnies is always entertaining.
My only gripe is that the hit detection on the bunnies was a bit dodgy and meant waiting while the gun reloaded.
Cool graphical style and I like the floating skulls, teeth, evil eyes etc. It was pretty fun though I found it frustrating that there were areas you could get stuck in and never escape because of the overhangs, but you have no way of knowing which are escapable.
Nice idea although it felt a bit sluggish, this might be a Unity thing as I've found most Unity games tend to feel that way.
I would love to play a finished version of this. There were some nice attack patterns in there. Had it not been so short it felt like there could have been a challenging almost puzzle like progression through using stronger and stronger enemies as ammunition.
The timelapse was well made and showed that a lot of effort went into the graphics too. :D
Interesting concept and a nice graphical style. It did tend to devolve into a button mashathon at times however.
I found a bug where you could get stuck in a loop if you shot out your spirit and missed, your character would constantly play the falling over animation and if the enemies were on the level above you at the time they'd just continually punch the air.
This was pretty fun to play although it took a bit of working out. I spent a while trying to destroy the robots right at the start before giving up and realising I was meant to just jump past them. I liked the lo-fi visuals and the simple attract/repel mechanic worked well although sometimes it was tricky to maneuver using long runs of the magnetic blocks. Could do with some tweaking to the camera to make it obvious when you are supposed to drop down.
This was great fun. The theme was tenuous but that's okay it's the end result is what counts. Graphics were nice and polished, the game play was simple but fun and frantic. I liked the black humour with casualty counts when an asteroid hit and the arbitrary score readout. :D
The mouse controls with the spaceship following the direction your cursor moved in worked really nicely and added polish and for as long as I played at least the physics were flawless.
I liked the idea and the graphical style of the game, cute, stylised and consistent with itself. The elemental mechanic was cool though it could have been extended to make the smaller fire and water enemies destroy each other when spat out also, as it is the first 3 levels didn't really let you use enemies as weapons.
The main stumbling block was on the sixth level, either the small red enemy jumped out of the world immediately making it unfinishable or he would jump between me spitting him up to the block on the left and me getting the flying enemy to get up there with him.
Overall I really liked the idea and it fits right in with the theme. I think with some work it could be a really great game.
My only major gripe was that you had to play from the start after a single death. This would be fine except some of the level design meant that a non-fatal mistake could make the level unfinishable forcing you to suicide and replay the whole thing. Level 2 was an example of this, if you stepped off the ledge. The final level is another: shooting the enemy on the ledge too soon left you helplessly watching your original character being shot to death by the cannon.
LD28 — You Only Get One (71)
ACCELERally by ovenchips 2013-12-23T10:27:00
Cool concept, nice graphical style and fun to play, but it was let down by a few unfortunate physics glitches.
I often found myself stopping dead at the start of the bumpy sections and randomly during the falling blocks, the latter usually leading to death.
There were also a few randomly generate sections where you would get falling blocks immediately followed by moving pistons. It was more than a screen full of obstacles so there wasn't really time to control your speed, but if you hit the piston at the wrong time you'd die from being stopped on the blocks. Maybe allowing replaying of the same mission would solve that.
Gyroscopic effects for in air control might be cool (spin up the wheels, truck moves the opposite way) for in air control.
Underbyte by unusualcadence 2013-12-21T16:29:00
Great game, will probably end up playing again since I didn't have time to finish it.
Tall Grass by Lipedal 2013-12-21T11:19:00
Cute game with some fun puzzles.
Crew: A Futuristic Detective Game by metkis 2013-12-21T11:07:00
Nice idea and cute graphics. I did unfortunately get one situation where I could only narrow it down to one of two crew members.
FASTBACK by Opifex Ludus 2013-12-19T20:43:00
I like the concept and it was fun to play. Struggled a bit and gave up after a few levels due to the lack of an option to invert the Y axis.
UNDERDEEP by GeorgeBroussard 2013-12-19T20:38:00
Awesome looking game. Gameplay felt fun also.
Berathen Jam by Venks 2013-12-18T23:38:00
Addictive and nicely put together.
Lestac by almightysuit 2013-12-18T18:58:00
Fun gameplay, consistent graphical style and nice music.
The One - A Tale of Bliss or Sorrow by ploogle 2013-12-18T18:34:00
Nice concept and the sound and graphics really fit the mood well.
CROSSBORE by (Not) Ivano 2013-12-18T18:32:00
Fun to play and the graphics are nice.
Triceratops by Jacqueslelezard 2013-12-18T16:29:00
Great atmosphere thanks to the music and graphics. Couldn't get past a few bits without cheating and flying however, and the attacks felt too slow so a small timing error could get you killed while waiting for the next attack.
Some Day by Colorvade 2013-12-18T12:27:00
Nice concept and lovely graphics. The high difficulty kept me from completing it unfortunately.
Two Options... by GFM 2013-12-18T12:04:00
Fun platforming and good ending. Bats could be a pain, depending on their starting points I could tell whether a run through a screen was going to go badly or not.
Moon's quest by JaJ 2013-12-17T22:30:00
Nice job.
Budgetstorm 300 by srimech 2013-12-17T22:14:00
Cool idea and it was fun to play. I was slightly sad that the fun way to play (swinging the bullet at the enemies without retracting) seemed less effective than the boring method of firing in a straight line and immediately retracting.
Otzi's Last Journey by jomomomo 2013-12-17T22:09:00
Nice concept but high difficulty.
Climber by Kimau 2013-12-17T22:05:00
Climbing was slightly tedious, jumping improved that but also the game very risky.
FowL Play by Sakuyan 2013-12-17T21:59:00
Enjoyable game and excellent chicken. Difficulty curve felt spot on. Boss fight was cleverly signposted.
Thrust Issues by Gravedrinker 2013-12-17T21:35:00
Thrust games are always awesome and this was a nice twist. I really enjoyed the art style and the way the ship's eyes point towards the goal was a nice idea.
The Samurai's Lonesome Heart by botwoj 2013-12-17T21:25:00
Nice blocking mechanic and nice graphics. The boss broke on me and just charged through the entire level making a rather jarring noise the first time. Second time through I completed it. Would have carried on if there was more content. :D
Drive Coin Crash 3D by rtypex 2013-12-17T21:20:00
Nice looking game and driving felt fun so I played for quite a long time. Possibly still some kinks to be ironed out with the game mechanics but there's lots of promise.
SUS: The Game (Brazilian hospital SIM) by Ricardo Bencz 2013-12-17T21:07:00
Really nice artwork.
Light and Mirrors by Pantzar 2013-12-17T21:04:00
Cool idea. The delay between retries felt a little too long though which made the experience more frustrating than it could have been.
The Lonely One by cudabear 2013-12-17T20:55:00
I like the concept but the level design was somewhat frustrating. There were areas where it was impossible to backtrack so a 'cleaning out the enemies' run could end up forcing a level restart if you didn't have the key with you. I also fell out of the level a lot due to an awkwardly placed pair of gaps in the second level.
Kill Only One by Arkazon 2013-12-17T15:23:00
Nice concept. Getting to the exit after killing just one enemy on the later levels lead to a nice bit of bullet hell. Great music too.
You Only Get One Try by Manou 2013-12-17T11:36:00
Nice concept and fun to play, I suspect it could be improved further with some control tweaking.
Desert Robot Commandos by Binary Gambit 2013-12-17T11:28:00
Really enjoyed it once I figured out what I was supposed to be doing and found some working tactics.
BOIDCAK by Magdev 2013-12-17T11:17:00
Really cute main character and cool graphics in general. I liked the cutlery select screen especially.
Fun to play but the enemies felt a bit too touch.
Light Away by ajfischer 2013-12-17T11:12:00
Nice concept one I understood what was going on. Disappointed it ended so quickly.
Seemed to have a few issues where the space key wouldn't register.
The True And Only Way to Mono by Tyu 2013-12-17T11:08:00
I enjoyed the graphical style, and the gameplay kept me entertained for a while.
one-sec by rottenmage 2013-12-17T11:02:00
Nice simple concept. Kept me in an addictive trance of mindless clicking for longer than I'd like to admit. :)
defend TEMPL by iamwhosiam 2013-12-17T10:58:00
Interesting idea but tricky to finish each wave as the enemy knockback wasn't always predictable.
Key by Key by stefan 2013-12-16T23:28:00
Nice take on the theme.
Would have liked a key to reset to avoid moving back to the mouse, but I may just be lazy.
YOGO RocketFist by _Rilem 2013-12-16T22:30:00
Really nicely put together.
1Px@At by Fadobo 2013-12-16T22:06:00
Neat idea and nice difficulty progression as you grow. The simple graphics fit the game well.
Handle with care by Cawrtz 2013-12-16T22:01:00
Nice use of the theme and very cute main character. I got stuck on the long jumping section, not entirely sure how the space bar jump action is intended to be used.
Speedy Tiny Golf! by Xgor 2013-12-16T21:53:00
Nice concept.
Evosea by disdanes 2013-12-16T21:51:00
Really nice art style.
BUTTERSLIDE by Mnemusyne 2013-12-16T21:44:00
Cute game and clever use of a simple mechanic.
Alligator Mayhem by midgety 2013-12-16T21:40:00
Fun game but I found that alligators were in short supply. :(
Dinosaur Ranger Interview: Burrito Challenge SUPREME by Udell Games 2013-12-16T21:36:00
I really liked the humour in this. Sadly the long wait between tries made the punishment for failure quite harsh.
Stop the Clock by sknoslo 2013-12-16T21:27:00
Really nice little game and very cute main character. I somehow missed the invisible tiles despite the signposting. I stood around waiting for a lift and assuming that was a bug for a while.
The Lone Tower by Masadow 2013-12-16T21:15:00
Really cool twist on tower defense.
Terminal Command by CaptainKraft 2013-12-16T21:12:00
Clever idea, I felt like the levels could have left more room for good and bad solutions however. Quite often the best route felt quite obvious.
Rewind by Nucleartree123 2013-12-16T20:53:00
Fun game, the upgrade mechanic kept me hooked until I finished the game.
Straight Ahead by Ipsio 2013-12-16T20:42:00
Really interesting puzzle concept and a well presented game.
Gods of Baloo by timtipgames 2013-12-16T20:00:00
Really enjoyed the game. Physics were impressive. Unfortunately I couldn't seem to get the 'good ending' that I assume exists. Not sure what I missed. :(
You Only Get One Color by Gyncoca 2013-12-16T19:16:00
Great idea. My short term memory got a workout.
One vs. Legion by Piscythe 2013-12-16T19:01:00
The idea has me sold but having to target enemy fire made it difficult to also lead your shots and hit the enemy ships. Having a wider shield, acting in an arc around the player at a fixed difference might be a nice solution to this.
I found I was just holding down the shield button the whole time, there didn't seem to be a penalty for this. Making the shield also on and using the button to time your shots might work well.
Tank Shooter by MrJavaFrank 2013-12-16T18:55:00
Simple but enjoyable. Would be interesting to see how it plays with a tighter turning circle.
Snowball Carnage by Moist 2013-12-16T18:47:00
Nice game, and keeping snowballs out of enemy hands can get quite tactical.
WaterColor by fierysquirrel 2013-12-16T18:39:00
Nice puzzle game and the difficulty level felt about right. Music was good but a little loud.
Cuborg by skarab 2013-12-16T18:14:00
Promising game and good looking. Physics tended to push me face first into the wall on collision which would be frustrating.
Level One by TheOZone 2013-12-16T18:09:00
Nice concept.
Baldaquin2 by Marcellus 2013-12-16T17:04:00
Fist special attack was entertaining. Dropbox link appears to point to your LD27 entry, Kongregate link worked fine.
Listen by Donutttt 2013-12-16T16:56:00
Interesting not-game. :)
Time Detective by mruno 2013-12-16T16:52:00
Cool game and an interesting text adventure variant.
Blast Miners by Zeno 2013-12-16T16:35:00
Nice twist on bomberman. Oil barrels were a good addition to help keep the pace up with the single bomb at a time restriction.
Only One by GameRespect 2013-12-16T16:30:00
Nice graphical style but unfortunately quite repetitive.
Jump Chip by arkeus 2013-12-16T16:24:00
Great concept if very challenging to play.
Shabby Buffet by Devtactics 2013-12-16T16:21:00
Awesome concept, and the way food spews forth from the buffet is both hilarious and terrifying.
Would definitely play a finished version of this!
Unicode by natpat 2013-12-16T16:07:00
Nice dungeon generator and fun to play despite the simplicity. The graphics remind me of making games with that O-umlaut character as the hero on the ZX Spectrum.
You Will Fail by anissen 2013-12-16T15:59:00
Love it. Lots of points for mood. Shooting felt a little clunky but this added to the desperation.
Serious Surgery by FrozenCow 2013-12-16T15:55:00
Nice game. The bouncy physics were really fun, though the jump button could be intermittent (I think I was just off the ground or something) but this wasn't really a problem in practice.
The sounds fit the game really well.
There was a world by Kar 2013-12-16T15:51:00
Interesting concept. I didn't see any benefit from sleeping though, is there something I missed?
Shatter by Cherno 2013-12-16T15:34:00
Nice music and clever use of the theme.
One Take by Sheep 2013-12-16T12:17:00
Great idea and really well executed. Sometimes it felt unfairly critical of my timing but not enough to ruin the experience.
Acorn Hunter 5000 by dcolgan 2013-12-16T12:09:00
Simple but good fun.
You Only Get One You by mutuware 2013-12-16T11:57:00
Really nice concept and the puzzles build up nicely with each level.
I found that occasionally you could get stuck if two clones intersected in the wrong way. :(
Penguin Feeder Simulator 2000 by Jerre 2013-12-16T11:17:00
Really nice concept. I found it easier to wait until the penguins were on the move, drop fish in their path and hope. Adding some sort of signposting to indicate how the AI thinks and plans their moves would help a lot.
Torch Quest by qbicfeet 2013-12-16T11:06:00
Looks amazing and the concept and atmosphere are great. I'd play the hell out of it if there was some kind of progression mechanism to give a sense of achievement, and add peril when the torch goes out.