Crustacean Cannon by Hellfang 2010-08-30T11:57:00
Nice graphics and pretty fun to play. Loved the title screen!
Foon → Ludum Dare Explorer → Users → moop
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Loot of the Forest | compo | 399 | 3.13 | 3.26 | 3.02 | 3.48 | 2.55 | 2.00 | 2.78 | 2.63 | 87 | ||
| 2012 | 23 | Tiny World | Creature Collect | compo | 520 | 2.82 | 2.56 | 2.91 | 3.11 | 3.07 | 1.33 | 2.85 | 2.24 | 100 | ||
| 2010 | 18 | Enemies as Weapons | AstroVax | compo | 134 | 2.33 | 2.13 | 2.46 | 2.79 | 2.17 | 1.15 | 1.21 | 2.38 | 20 |
Nice graphics and pretty fun to play. Loved the title screen!
Straightforward but fun gameplay. Quite difficult to fire out the grappling hook accurately though.
I liked the concept and as Covenant says it's reminiscent of the Dizzy series.
With some tidying up and some way of integrating the hints into the game it would be play like Under The Garden with more of a directed story.
Cool graphical style and I like the floating skulls, teeth, evil eyes etc. It was pretty fun though I found it frustrating that there were areas you could get stuck in and never escape because of the overhangs, but you have no way of knowing which are escapable.
Cool game. The ceiling sticking took a bit of getting used to but it was an interesting way of moving about a level once figured out.
The only frustrating thing about the game was that it was unpredictable which way nearby fighting chickens would move and/or when one would pop out when capturing a nest.
Nice graphical style and the game was fun to play. It was cool that with a well placed shot onto one of the flying saucers at the top you could take a massive chunk out of the enemy ranks. :D
Interesting concept and a nice graphical style. It did tend to devolve into a button mashathon at times however.
I found a bug where you could get stuck in a loop if you shot out your spirit and missed, your character would constantly play the falling over animation and if the enemies were on the level above you at the time they'd just continually punch the air.
Overall a fun game and an interesting concept. The acheivements definitely help make up for the lack of motivation to continue playing after a certain point that many score based games have.
Movement was a little frustrating because left/right always took precedence instead of the player moving in whichever direction was pressed last.
I would love to play a finished version of this. There were some nice attack patterns in there. Had it not been so short it felt like there could have been a challenging almost puzzle like progression through using stronger and stronger enemies as ammunition.
The timelapse was well made and showed that a lot of effort went into the graphics too. :D
I really enjoyed playing this, though I wished for extra lives or maybe less sensitive collision with the enemies (possibly making the player immune to the little flying guys, they were always where I needed to be).
The graphics style was very cool, the enemies are cute but malicious and well drawn and the backgrounds are simple but striking. The only thing that didn't really fit in was the player character.
Good interpretation of the theme. I also liked the low poly cat model and simple background. Normally I'm not a fan of Unity games but this one won me over. :)
A really nice twist on the RTS genre. Good fun depite the high difficulty level. It was pretty tricky to keep both sides in balance and very hard to restore the balance once lost, but I liked it that way.
Nice idea and a cool take on the mind control concept.
Overall I really liked the idea and it fits right in with the theme. I think with some work it could be a really great game.
My only major gripe was that you had to play from the start after a single death. This would be fine except some of the level design meant that a non-fatal mistake could make the level unfinishable forcing you to suicide and replay the whole thing. Level 2 was an example of this, if you stepped off the ledge. The final level is another: shooting the enemy on the ledge too soon left you helplessly watching your original character being shot to death by the cannon.
Nice concept although quite easy to get stuck in a dead end. :(
Pretty fun for a quick play game, and exploding bunnies is always entertaining.
My only gripe is that the hit detection on the bunnies was a bit dodgy and meant waiting while the gun reloaded.
This was pretty fun to play although it took a bit of working out. I spent a while trying to destroy the robots right at the start before giving up and realising I was meant to just jump past them. I liked the lo-fi visuals and the simple attract/repel mechanic worked well although sometimes it was tricky to maneuver using long runs of the magnetic blocks. Could do with some tweaking to the camera to make it obvious when you are supposed to drop down.
Gameplay was quite fun and nice and fast but I didn't really see the theme except for gathering dead enemies for ammo.
Could have done with ammunition indicators and lives.
Nice idea although it felt a bit sluggish, this might be a Unity thing as I've found most Unity games tend to feel that way.
You were correct with the groups thing. Groups of 3 gave a power up of the same elemental type as the group (fire, water, earth). I'd intended to have more combinations but time constraints and trying to avoid distracting attention from the shooter aspects prevented it.
Activating one of the special bullet types or the shield gave a score bonus, also fire bullets instantly killed water enemies and water bullets instantly killed fire enemies. Killing enemies outright in this way also gave a score bonus. Likewise using the shield to smash enemies while invulnerable gave a bonus.
I thought I'd leave the specifics of the scoring to be discovered but looking back that was a mistake. Most likely in this sort of event where there are a multitude of games to play they need to be immediately accessible or people will lose interest and move on.
Thanks for the feedback. :)
The newer version (linked to in my comment above and in the blog, but not on the entry page because it was made about a week too late) hopefully fixes those issues.
I added a few screens of instructions that are accessible from the menu and partially fixed the caps lock key.
Unfortunately I've not 100% fixed the caps lock issue. It now works with caps lock on or off, but it will still freak out of you hit caps lock while holding a key. As far as I can tell this is a problem with the GLUT library. :( It seems that if you hit caps lock with a key held it never sends a key up message for the lower case version of the key.
Nice ideas and I enjoyed the graphics. Unfortunately I didn't get far in the game due to the difficulty level and the bug which prevented me from throwing the vial sometimes.
Simple but fun.
It would be awesome with synthesised (or recorded) speech, though I recon the insults would be funnier in a computer voice. :D
I liked the idea and the graphical style of the game, cute, stylised and consistent with itself. The elemental mechanic was cool though it could have been extended to make the smaller fire and water enemies destroy each other when spat out also, as it is the first 3 levels didn't really let you use enemies as weapons.
The main stumbling block was on the sixth level, either the small red enemy jumped out of the world immediately making it unfinishable or he would jump between me spitting him up to the block on the left and me getting the flying enemy to get up there with him.
Very nice graphics and a simple but addictive concept.
I probably would have played for a lot longer had the mouse not been restricted to the window preventing me from moving it to a more convenient place. :)
Nice to see a slightly different take on Enemies as Weapons. :D
Overall a great game, well thought out mechanics, simple but nice graphics and a good use of the concept.
I had trouble downloading through filesmelt.com (kept getting corrupted zip files through Chrome and the site confused wget) but it was worthwhile once I got to play. :D
The only issue I had with the game itself was the ease with which you could accidentally suck up multiple enemies, wiping out the soul in the current slot and forcing you to restart.
This was great fun. The theme was tenuous but that's okay it's the end result is what counts. Graphics were nice and polished, the game play was simple but fun and frantic. I liked the black humour with casualty counts when an asteroid hit and the arbitrary score readout. :D
The mouse controls with the spaceship following the direction your cursor moved in worked really nicely and added polish and for as long as I played at least the physics were flawless.
Fun game and awesome take on the theme. Controls could have done with some tweaking but it was fun regardless.
Fun little game. Quite difficult to survive in a swarm. I noticed up/down movement dominated over left/right movement, so holding left them pressing up changed your movement direction but holding up then pressing left would keep you moving up. Would have been less frustrating to weave through a swarm of bugs if the most recently pressed key always took precedence.
Really fun game. Loved the graphical style.
Good start.
Please fix the bug were the sound continues after I quit.
I couldn't complete the second level as once I got above a certain speed I just clipped straight through the platform with the finishing point.
Backdrops were cool. @_@
Cool game, possibly a little on the easy side.
Jumping and presence of collision was very hard to judge. :(
Love the idea, difficulty was a bit high (easy to collide when picking up/dropping off) which could be frustrating but I enjoyed it all the same.
Cool game. Difficulty is pretty high but worth the fight.
Brilliant concept and well executed.
Nice concept and looks and sounds great.
Atmospheric and a nice unique idea.
Cool game if super difficult. Level of polish is impressive!
Awesome art. Game was fun but the scrolling speed was a little off.
Awesome game.
I like the idea but I couldn't seem to score above 0. More feedback after a run and information on the 'rules' would be helpful.
Nice job making a programming game for LD. :D
Really nice and polished game. As others have said I think an undo feature is really all that needs adding. Alternatively splitting the puzzles into separate logical rooms that are individually checkpointed might work (while still keeping the same viewpoint).
Just wanted to say I came back to it this morning and had an awesome time playing the game in its entirety.
Ambitious idea and great graphics. Would like to see a more finished version.
Nice start.
Running ludumdare.bat didn't work for me but fortunately double clicking ludumdare-0.0.1-SNAPSHOT.jar launched the game ok.
Love the graphical style and use of the theme.
Cool game. Unfortunately didn't have chance to play with a second player.
A fun and original game if a little frustrating at times. The hand painted graphics really make it.
Cute game and gorgeous pixels. Would've liked to see slightly more complex gameplay and bigger collision area on the berries.
Nice take on a super minimalist roguelike.
Hard game but good job!
Enjoyed the Spectrum style of it. Mission 2 was somewhat frustrating because there was no warning and no time to react to the falling blocks but everything else was tough but fair. :)
I would've played for longer if death returned me to the start of the current level rather than the start of the game.
Fun game. Nice art style. Grabbing seems a little hit or miss.
Nice sound and graphics. Gameplay was interesting but hard to play without an on-screen key to the upgrades.
Great style and use of the theme.
Graphics look amazing.
Good job. Would love to see more levels.
Nice little game. The only thing that brought it down for me (Mac version) was the it seemed inconsistent about detecting my clicking (and there was no feedback on clicking a fixed card).
Nice concept. The enemies could feel a little frustrating due since the player often doesn't have enough control to avoid them.
Fun to play even though with my joypad setup (PS2 adapter) I could only fire up or down.
Graphics work well but had some artefacts on the borders - looks like the sprites need some padding around them.
Interesting game but the controls are not called out very well. Nearly gave up before I came back to the comments and someone mentioned double jump. There is text that tells the player they can jump higher which is confusing as that is not the same thing as a double jump. Down to activate switches was never explained as far as I noticed.
Locked my browser up at one point.
X key thing was confusing as was the inability to walk on the ground at all, but a fun idea if a little short once those obstacles were overcome.
Would like to play more. Controls felt nice.
This is great. The dithering effects really suit it.
Beautiful graphics and brilliant concept. :D
Would be an interesting strategy game with a little polish.
Nice look to it and fun gameplay. Couldn't get the tree jump right so I didn't see the ending. :(
Nice work. Impressively designed card game for 48 hours.
One thing I might suggest is giving the player the option to discard more than one card in order to recover from a bad situation faster. Right now the game seems to favour the player in the better position which could be frustrating when the computer was in the lead and made games end very quickly if the player got off to a strong start.
This is amazing, and so many levels. Love the concept.
Interesting game. Took me a while to realise I was the one causing the deaths by smiting. Oops.
Karma mechanic is awesome. I got stuck in a death loop when I managed to get back to human form.
Cool start and nice look. Would love to see a finished game based on this.
Love the graphical style.
Gameplay was quite fun but I'd have liked to be able to jump the aliens in addition to shooting, for when being swarmed from both sides.
Awesome take on the theme.
Nice job.
Died a lot but had fun doing it. Main character was an excellent bland of violence and cute.
A bit easy to overshoot in the more intricate areas of the level but a fun little game.
Impressive.
Nice and frantic. The lighting was very cool.
Fun game with some nice ideas. Audio/visual feedback would help a lot.
Orbits are always awesome and the art style is great.
Nice art style. Would love to see a finished version.
Nice puzzle mechanic.
Great fun and a well polished game.
Really nice concept. I found it easier to wait until the penguins were on the move, drop fish in their path and hope. Adding some sort of signposting to indicate how the AI thinks and plans their moves would help a lot.
Addictive and nicely put together.
Really nice little game and very cute main character. I somehow missed the invisible tiles despite the signposting. I stood around waiting for a lift and assuming that was a bug for a while.
Really nice concept and the puzzles build up nicely with each level.
I found that occasionally you could get stuck if two clones intersected in the wrong way. :(
Interesting idea but tricky to finish each wave as the enemy knockback wasn't always predictable.
Great idea. My short term memory got a workout.
Really enjoyed the game. Physics were impressive. Unfortunately I couldn't seem to get the 'good ending' that I assume exists. Not sure what I missed. :(
Nice game, and keeping snowballs out of enemy hands can get quite tactical.
Nice graphical style but unfortunately quite repetitive.
Cute game and clever use of a simple mechanic.
Really nicely put together.
I enjoyed the graphical style, and the gameplay kept me entertained for a while.
Nice concept.
Cool concept, nice graphical style and fun to play, but it was let down by a few unfortunate physics glitches.
I often found myself stopping dead at the start of the bumpy sections and randomly during the falling blocks, the latter usually leading to death.
There were also a few randomly generate sections where you would get falling blocks immediately followed by moving pistons. It was more than a screen full of obstacles so there wasn't really time to control your speed, but if you hit the piston at the wrong time you'd die from being stopped on the blocks. Maybe allowing replaying of the same mission would solve that.
Gyroscopic effects for in air control might be cool (spin up the wheels, truck moves the opposite way) for in air control.
Great atmosphere thanks to the music and graphics. Couldn't get past a few bits without cheating and flying however, and the attacks felt too slow so a small timing error could get you killed while waiting for the next attack.
Great game, will probably end up playing again since I didn't have time to finish it.
Really enjoyed it once I figured out what I was supposed to be doing and found some working tactics.
Nice twist on bomberman. Oil barrels were a good addition to help keep the pace up with the single bomb at a time restriction.
Fun game but I found that alligators were in short supply. :(
Nice take on the theme.
Would have liked a key to reset to avoid moving back to the mouse, but I may just be lazy.
Cool idea and it was fun to play. I was slightly sad that the fun way to play (swinging the bullet at the enemies without retracting) seemed less effective than the boring method of firing in a straight line and immediately retracting.
Fun game, the upgrade mechanic kept me hooked until I finished the game.
Really cool twist on tower defense.
Simple but good fun.
Sorry Cawrtz, I've added support for the extra keys so ZSQD is now supported.
I like the concept but the level design was somewhat frustrating. There were areas where it was impossible to backtrack so a 'cleaning out the enemies' run could end up forcing a level restart if you didn't have the key with you. I also fell out of the level a lot due to an awkwardly placed pair of gaps in the second level.
Nice concept and the sound and graphics really fit the mood well.
Fist special attack was entertaining. Dropbox link appears to point to your LD27 entry, Kongregate link worked fine.
Nice idea and cute graphics. I did unfortunately get one situation where I could only narrow it down to one of two crew members.
Really interesting puzzle concept and a well presented game.
Looks amazing and the concept and atmosphere are great. I'd play the hell out of it if there was some kind of progression mechanism to give a sense of achievement, and add peril when the torch goes out.
The idea has me sold but having to target enemy fire made it difficult to also lead your shots and hit the enemy ships. Having a wider shield, acting in an arc around the player at a fixed difference might be a nice solution to this.
I found I was just holding down the shield button the whole time, there didn't seem to be a penalty for this. Making the shield also on and using the button to time your shots might work well.
Interesting concept. I didn't see any benefit from sleeping though, is there something I missed?
Nice concept and fun to play, I suspect it could be improved further with some control tweaking.
Cool idea. The delay between retries felt a little too long though which made the experience more frustrating than it could have been.
Cute game with some fun puzzles.
Nice use of the theme and very cute main character. I got stuck on the long jumping section, not entirely sure how the space bar jump action is intended to be used.
Simple but enjoyable. Would be interesting to see how it plays with a tighter turning circle.
Fun to play and the graphics are nice.
Nice simple concept. Kept me in an addictive trance of mindless clicking for longer than I'd like to admit. :)
Love it. Lots of points for mood. Shooting felt a little clunky but this added to the desperation.
Thrust games are always awesome and this was a nice twist. I really enjoyed the art style and the way the ship's eyes point towards the goal was a nice idea.
I really liked the humour in this. Sadly the long wait between tries made the punishment for failure quite harsh.
Nice blocking mechanic and nice graphics. The boss broke on me and just charged through the entire level making a rather jarring noise the first time. Second time through I completed it. Would have carried on if there was more content. :D
Really nice artwork.
Nice looking game and driving felt fun so I played for quite a long time. Possibly still some kinks to be ironed out with the game mechanics but there's lots of promise.
Fun gameplay, consistent graphical style and nice music.
I like the concept and it was fun to play. Struggled a bit and gave up after a few levels due to the lack of an option to invert the Y axis.
Nice concept one I understood what was going on. Disappointed it ended so quickly.
Seemed to have a few issues where the space key wouldn't register.
Nice concept but high difficulty.
Nice puzzle game and the difficulty level felt about right. Music was good but a little loud.
Nice job.
Great idea and really well executed. Sometimes it felt unfairly critical of my timing but not enough to ruin the experience.
Nice concept. Getting to the exit after killing just one enemy on the later levels lead to a nice bit of bullet hell. Great music too.
Fun platforming and good ending. Bats could be a pain, depending on their starting points I could tell whether a run through a screen was going to go badly or not.
Clever idea, I felt like the levels could have left more room for good and bad solutions however. Quite often the best route felt quite obvious.
Awesome concept, and the way food spews forth from the buffet is both hilarious and terrifying.
Would definitely play a finished version of this!
Nice game. The bouncy physics were really fun, though the jump button could be intermittent (I think I was just off the ground or something) but this wasn't really a problem in practice.
The sounds fit the game really well.
Awesome looking game. Gameplay felt fun also.
Cool game and an interesting text adventure variant.