FoonLudum Dare ExplorerUsers → moop

moop

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201328You Only Get OneLoot of the Forestcompo3993.133.263.023.482.552.002.782.6387
201223Tiny WorldCreature Collectcompo5202.822.562.913.113.071.332.852.24100
201018Enemies as WeaponsAstroVaxcompo1342.332.132.462.792.171.151.212.3820

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by moop

LD18 — Enemies as Weapons

Crustacean Cannon by Hellfang 2010-08-30T11:57:00

Nice graphics and pretty fun to play. Loved the title screen!

Thwackswinger 2 by squidlarkin 2010-08-30T09:47:00

Straightforward but fun gameplay. Quite difficult to fire out the grappling hook accurately though.

Grandfather glasses by skalle 2010-08-30T10:36:00

I liked the concept and as Covenant says it's reminiscent of the Dizzy series.
With some tidying up and some way of integrating the hints into the game it would be play like Under The Garden with more of a directed story.

dudidadala by sirGustav 2010-08-30T08:40:00

Cool graphical style and I like the floating skulls, teeth, evil eyes etc. It was pretty fun though I found it frustrating that there were areas you could get stuck in and never escape because of the overhangs, but you have no way of knowing which are escapable.

Takeover by Almost 2010-08-30T11:36:00

Nice idea and a some pretty sweet graphics. :D
I'd love to play a more polished version of this with scoring and maybe a slightly faster pace.

Fight Chickens With Chickens by Sos 2010-09-02T14:56:00

Cool game. The ceiling sticking took a bit of getting used to but it was an interesting way of moving about a level once figured out.

The only frustrating thing about the game was that it was unpredictable which way nearby fighting chickens would move and/or when one would pop out when capturing a nest.

Graphell by ZomBuster 2010-09-02T13:01:00

Good fun to play. I liked the graphical style though it got very busy later on and it was hard to tell what was dangerous and what was just particles.

Ran very slowly on my Mac, worked just fine on Windows though.

Alien Super Mega Blaster by Codheadz 2010-08-30T10:18:00

Nice graphical style and the game was fun to play. It was cool that with a well placed shot onto one of the flying saucers at the top you could take a massive chunk out of the enemy ranks. :D

Change of Hearts by Blackduck 2010-08-30T08:15:00

Interesting concept and a nice graphical style. It did tend to devolve into a button mashathon at times however.
I found a bug where you could get stuck in a loop if you shot out your spirit and missed, your character would constantly play the falling over animation and if the enemies were on the level above you at the time they'd just continually punch the air.

Enemy Snooker by skintkingle 2010-08-30T11:21:00

Overall a fun game and an interesting concept. The acheivements definitely help make up for the lack of motivation to continue playing after a certain point that many score based games have.
Movement was a little frustrating because left/right always took precedence instead of the player moving in whichever direction was pressed last.

Super Dahrai XVIII by Frimkron 2010-08-30T08:24:00

I would love to play a finished version of this. There were some nice attack patterns in there. Had it not been so short it felt like there could have been a challenging almost puzzle like progression through using stronger and stronger enemies as ammunition.
The timelapse was well made and showed that a lot of effort went into the graphics too. :D

This End Up by JamesGecko 2010-08-30T11:17:00

I really enjoyed playing this, though I wished for extra lives or maybe less sensitive collision with the enemies (possibly making the player immune to the little flying guys, they were always where I needed to be).
The graphics style was very cool, the enemies are cute but malicious and well drawn and the backgrounds are simple but striking. The only thing that didn't really fit in was the player character.

HOME by zdanielz 2010-08-30T10:40:00

Fast and playable if a little twitchy.
Seemed like force was applied quite a way behind the centre of gravity of the ship which made it turn very fast once it started going.

LunarMind by Gobo 2010-09-02T11:06:00

I liked the idea and it would be cool to see an extended version of it.

It sometimes took too long to mind control enemies, which could lead to a deathloop on the room with three spiders.

Cat Splat! by masterhyjinx 2010-08-30T11:05:00

Good interpretation of the theme. I also liked the low poly cat model and simple background. Normally I'm not a fan of Unity games but this one won me over. :)

Fail-Deadly by invicticide 2010-08-30T10:07:00

A really nice twist on the RTS genre. Good fun depite the high difficulty level. It was pretty tricky to keep both sides in balance and very hard to restore the balance once lost, but I liked it that way.

Mind Control Monster Mash by Alistair Aitcheson 2010-08-30T10:23:00

Nice idea and a cool take on the mind control concept.

Mind Operated Control Device by EmptyFlash 2010-08-30T07:42:00

Overall I really liked the idea and it fits right in with the theme. I think with some work it could be a really great game.
My only major gripe was that you had to play from the start after a single death. This would be fine except some of the level design meant that a non-fatal mistake could make the level unfinishable forcing you to suicide and replay the whole thing. Level 2 was an example of this, if you stepped off the ledge. The final level is another: shooting the enemy on the ledge too soon left you helplessly watching your original character being shot to death by the cannon.

Maze Shooter by Yoni 2010-08-30T11:31:00

Nice concept although quite easy to get stuck in a dead end. :(

Master Exploder: Attack of the Killer Bunnies by Seriema 2010-08-30T08:44:00

Pretty fun for a quick play game, and exploding bunnies is always entertaining.
My only gripe is that the hit detection on the bunnies was a bit dodgy and meant waiting while the gun reloaded.

Dr. Stein's Super Weapons VS Giant Robots by benjaminum 2010-08-30T08:11:00

This was pretty fun to play although it took a bit of working out. I spent a while trying to destroy the robots right at the start before giving up and realising I was meant to just jump past them. I liked the lo-fi visuals and the simple attract/repel mechanic worked well although sometimes it was tricky to maneuver using long runs of the magnetic blocks. Could do with some tweaking to the camera to make it obvious when you are supposed to drop down.

Dastardly Shapes by philh 2010-08-30T10:46:00

Gameplay was quite fun and nice and fast but I didn't really see the theme except for gathering dead enemies for ammo.
Could have done with ammunition indicators and lives.

All Peasants Must Die! by Birke 2010-08-30T08:33:00

Nice idea although it felt a bit sluggish, this might be a Unity thing as I've found most Unity games tend to feel that way.

AstroVax by moop 2010-08-23T10:01:00

You were correct with the groups thing. Groups of 3 gave a power up of the same elemental type as the group (fire, water, earth). I'd intended to have more combinations but time constraints and trying to avoid distracting attention from the shooter aspects prevented it.

Activating one of the special bullet types or the shield gave a score bonus, also fire bullets instantly killed water enemies and water bullets instantly killed fire enemies. Killing enemies outright in this way also gave a score bonus. Likewise using the shield to smash enemies while invulnerable gave a bonus.

I thought I'd leave the specifics of the scoring to be discovered but looking back that was a mistake. Most likely in this sort of event where there are a multitude of games to play they need to be immediately accessible or people will lose interest and move on.

Thanks for the feedback. :)

AstroVax by moop 2010-09-01T15:18:00

I've created an updated version with better instructions, backgrounds, an intro cutscene and online scoreboards, because at heart it is a score attack game.

It can be found at astrovax.moop.org.uk

AstroVax by moop 2010-09-05T12:01:00

The newer version (linked to in my comment above and in the blog, but not on the entry page because it was made about a week too late) hopefully fixes those issues.

I added a few screens of instructions that are accessible from the menu and partially fixed the caps lock key.

Unfortunately I've not 100% fixed the caps lock issue. It now works with caps lock on or off, but it will still freak out of you hit caps lock while holding a key. As far as I can tell this is a problem with the GLUT library. :( It seems that if you hit caps lock with a key held it never sends a key up message for the lower case version of the key.

AstroVax by moop 2010-09-05T12:05:00

(and worse than that it keeps sending new key down messages at whatever your key repeat rate is, which really messes things up)

Abomination|Descent by InfiniteStateMachine 2010-09-02T12:38:00

Nice ideas and I enjoyed the graphics. Unfortunately I didn't get far in the game due to the difficulty level and the bug which prevented me from throwing the vial sometimes.

Rubber and Glue by alexandersshen 2010-09-02T11:33:00

Simple but fun.

It would be awesome with synthesised (or recorded) speech, though I recon the insults would be funnier in a computer voice. :D

Prot by eugeneius 2010-08-30T07:54:00

I liked the idea and the graphical style of the game, cute, stylised and consistent with itself. The elemental mechanic was cool though it could have been extended to make the smaller fire and water enemies destroy each other when spat out also, as it is the first 3 levels didn't really let you use enemies as weapons.
The main stumbling block was on the sixth level, either the small red enemy jumped out of the world immediately making it unfinishable or he would jump between me spitting him up to the block on the left and me getting the flying enemy to get up there with him.

Mines and Bobbleheads by rale 2010-08-30T11:26:00

Very nice graphics and a simple but addictive concept.
I probably would have played for a lot longer had the mouse not been restricted to the window preventing me from moving it to a more convenient place. :)

Collateral by Jonathan Whiting 2010-09-02T11:29:00

Nice to see a slightly different take on Enemies as Weapons. :D

Constatine Sucks by Cosine 2010-08-30T09:56:00

Overall a great game, well thought out mechanics, simple but nice graphics and a good use of the concept.
I had trouble downloading through filesmelt.com (kept getting corrupted zip files through Chrome and the site confused wget) but it was worthwhile once I got to play. :D
The only issue I had with the game itself was the ease with which you could accidentally suck up multiple enemies, wiping out the soul in the current slot and forcing you to restart.

Super Collide-Em-Up by Draknek 2010-08-30T08:01:00

This was great fun. The theme was tenuous but that's okay it's the end result is what counts. Graphics were nice and polished, the game play was simple but fun and frantic. I liked the black humour with casualty counts when an asteroid hit and the arbitrary score readout. :D
The mouse controls with the spaceship following the direction your cursor moved in worked really nicely and added polish and for as long as I played at least the physics were flawless.

LD23 — Tiny World

Just My Immagination by Proch 2012-04-29T07:37:00

Fun game and awesome take on the theme. Controls could have done with some tweaking but it was fun regardless.

Bugs Planet by Cyboot 2012-04-28T21:13:00

Fun little game. Quite difficult to survive in a swarm. I noticed up/down movement dominated over left/right movement, so holding left them pressing up changed your movement direction but holding up then pressing left would keep you moving up. Would have been less frustrating to weave through a swarm of bugs if the most recently pressed key always took precedence.

It's a tiny world by Endurion 2012-04-29T08:43:00

Really fun game. Loved the graphical style.

Tinysoft by wurstknifte 2012-04-29T08:36:00

Good start.
Please fix the bug were the sound continues after I quit.

Tiny World by Andrew 2012-04-29T08:47:00

I couldn't complete the second level as once I got above a certain speed I just clipped straight through the platform with the finishing point.
Backdrops were cool. @_@

Geo Praderia Maximus by Verrazano 2012-04-29T08:28:00

Cool game, possibly a little on the easy side.

Something Movable by YSelf Tool 2012-04-29T11:04:00

Jumping and presence of collision was very hard to judge. :(

Tiny Shipping by Martin Vilcans 2012-04-25T17:05:00

Love the idea, difficulty was a bit high (easy to collide when picking up/dropping off) which could be frustrating but I enjoyed it all the same.

A Bathtub Story by ehtd 2012-04-29T16:12:00

Cool game. Difficulty is pretty high but worth the fight.

Soul Searchin' by MaximSchoemaker 2012-04-25T18:41:00

Brilliant concept and well executed.

@kanye by Cakebread 2012-04-29T15:55:00

XD

A Tenthlings Quest by zenasprime 2012-04-29T11:21:00

Nice concept and looks and sounds great.

Sun Save World by castor 2012-04-23T17:37:00

Atmospheric and a nice unique idea.

Light the Lighthouse by GranaDa 2012-04-29T16:26:00

Cool game if super difficult. Level of polish is impressive!

Walker by Catman 2012-04-25T20:28:00

Cool game but difficult sometimes to tell which parts of the signs were walkable.

Run, Unicorn, Run! by fprawn 2012-04-29T16:17:00

Awesome art. Game was fun but the scrolling speed was a little off.

World Panic! by pinkmonkeyhead 2012-04-26T19:28:00

Awesome game.

Tiny World Of Life by Tinco 2012-04-28T12:43:00

I like the idea but I couldn't seem to score above 0. More feedback after a run and information on the 'rules' would be helpful.

NanoTanks - A tiny programming game for a tiny world by mjb 2012-04-29T07:42:00

Nice job making a programming game for LD. :D

Full Circuit by JMRante 2012-04-28T21:04:00

Really nice and polished game. As others have said I think an undo feature is really all that needs adding. Alternatively splitting the puzzles into separate logical rooms that are individually checkpointed might work (while still keeping the same viewpoint).

Full Circuit by JMRante 2012-04-29T20:14:00

Just wanted to say I came back to it this morning and had an awesome time playing the game in its entirety.

Grow by Zerot 2012-04-26T18:35:00

Interesting start but I wasn't quite sure what to do in the 'second phase'.

Your Little Tale by LFleck 2012-04-25T19:33:00

Ambitious idea and great graphics. Would like to see a more finished version.

Rally Mites by siasia 2012-04-29T11:17:00

Nice start.
Running ludumdare.bat didn't work for me but fortunately double clicking ludumdare-0.0.1-SNAPSHOT.jar launched the game ok.

The Collector by blob 2012-04-25T20:33:00

Love the graphical style and use of the theme.

boing SMASH by dokidoki 2012-05-02T20:37:00

Cool game. Unfortunately didn't have chance to play with a second player.

microchip by DiscoFish 2012-04-26T18:50:00

Cool game and very well rounded.

Toad Warrior by SpaceToaster 2012-04-29T19:16:00

A fun and original game if a little frustrating at times. The hand painted graphics really make it.

Planet Trot by Logan 2012-04-26T17:22:00

Cute game and gorgeous pixels. Would've liked to see slightly more complex gameplay and bigger collision area on the berries.

Diminutive Dungeon by humblesound 2012-04-29T11:07:00

Nice take on a super minimalist roguelike.

Don't mess with magical cube by toadd-y 2012-04-29T16:08:00

Hard game but good job!

Tiny the Adventurer by onehandclap 2012-04-23T17:12:00

Enjoyed the Spectrum style of it. Mission 2 was somewhat frustrating because there was no warning and no time to react to the falling blocks but everything else was tough but fair. :)
I would've played for longer if death returned me to the start of the current level rather than the start of the game.

Delirium by Puccini 2012-04-24T20:33:00

Looks lovely and I really like the concept. Would love to see more levels that fully explore the puzzle possibilities of the game.

Gnome Purseuit by restlessturnip 2012-04-29T11:01:00

Fun game. Nice art style. Grabbing seems a little hit or miss.

Planet Devourer by Brassawiking 2012-04-26T19:10:00

Nice sound and graphics. Gameplay was interesting but hard to play without an on-screen key to the upgrades.

Planet Life by Sos 2012-04-25T18:58:00

Great style and use of the theme.

Cruel space by Stalker_23b 2012-04-29T10:42:00

Graphics look amazing.

Circuit by moltanem2000 2012-04-24T20:55:00

Good job. Would love to see more levels.

Tiny War by VDOgamez 2012-04-23T17:24:00

I really enjoyed the concept though I wasn't entirely sure how to tell the strength of my ships, or whether it was just the number of ships that made it to the target planet that counts.

Worlds in Cards by summaky 2012-04-27T20:19:00

Nice little game. The only thing that brought it down for me (Mac version) was the it seemed inconsistent about detecting my clicking (and there was no feedback on clicking a fixed card).

Nook by PoV 2012-04-26T20:01:00

Awesome game and super cute main character. Double jumps were tricky to get right however.

Haxe Planets by jfroco 2012-04-26T17:27:00

Nice concept. The enemies could feel a little frustrating due since the player often doesn't have enough control to avoid them.

Pro Stew Chugger by Tourgen 2012-04-25T20:24:00

Fun to play even though with my joypad setup (PS2 adapter) I could only fire up or down.
Graphics work well but had some artefacts on the borders - looks like the sprites need some padding around them.

terminus by zillix 2012-04-26T18:41:00

Cool game!

Childhood toys by Gornova 2012-04-29T15:46:00

Interesting game but the controls are not called out very well. Nearly gave up before I came back to the comments and someone mentioned double jump. There is text that tells the player they can jump higher which is confusing as that is not the same thing as a double jump. Down to activate switches was never explained as far as I noticed.
Locked my browser up at one point.

Tiny Apocalypse by JaydenB 2012-04-26T17:18:00

X key thing was confusing as was the inability to walk on the ground at all, but a fun idea if a little short once those obstacles were overcome.

Tiny World by spilth 2012-04-27T20:01:00

Would like to play more. Controls felt nice.

Space Cabin by trylle 2012-04-29T16:02:00

This is great. The dithering effects really suit it.

Cosmicro by Knighty 2012-04-29T11:11:00

Concept is great and the art is lovely but I found the difficulty a little high.

Stellar Nurse by Bleck 2012-04-26T17:14:00

Beautiful graphics and brilliant concept. :D

Scorched Earth by Jungorend 2012-04-28T21:09:00

Would be an interesting strategy game with a little polish.

Pixel World by RevoluGame 2012-04-27T20:32:00

Nice look to it and fun gameplay. Couldn't get the tree jump right so I didn't see the ending. :(

Imuno by beeglebug 2012-04-28T12:26:00

Nice simple puzzle concept. Would have liked a reset button and more levels.
I found a possible bug on the last level where I placed an arrow right at the top of the screen and it had no effect on emerging white blood cells.

Tiny World Cardgame by SusanTheCat 2012-04-29T08:15:00

Nice work. Impressively designed card game for 48 hours.
One thing I might suggest is giving the player the option to discard more than one card in order to recover from a bad situation faster. Right now the game seems to favour the player in the better position which could be frustrating when the computer was in the lead and made games end very quickly if the player got off to a strong start.

Niña Nueve by Jonathan Whiting 2012-04-28T12:37:00

This is amazing, and so many levels. Love the concept.

Smallworld Survival by Norgg 2012-04-28T20:50:00

Interesting game. Took me a while to realise I was the one causing the deaths by smiting. Oops.

Searching for Heaven by demonpants 2012-04-26T19:04:00

Karma mechanic is awesome. I got stuck in a death loop when I managed to get back to human form.

Downsize by Jwatt 2012-04-29T11:26:00

Fun game and I enjoyed playing it. Had some trouble where holding shift would sometimes move me instead of erasing.

Tiny Island by AleksandarDev 2012-04-26T17:08:00

Cool start and nice look. Would love to see a finished game based on this.

Apocalypse Inc. by mooosh 2012-04-29T10:49:00

Love the graphical style.
Gameplay was quite fun but I'd have liked to be able to jump the aliens in addition to shooting, for when being swarmed from both sides.

Nom Nom Planet by Arkazon 2012-04-24T20:47:00

Awesome take on the theme.

TinyBoxes by geekygenius 2012-04-25T19:59:00

Nice job.

Propolis by sampyxis 2012-04-28T20:16:00

Love the cute bug sprites.

Bottled Worlds by Patacorow 2012-04-29T19:29:00

Died a lot but had fun doing it. Main character was an excellent bland of violence and cute.

Mesene's tiny world by Mesene 2012-04-25T19:09:00

A bit easy to overshoot in the more intricate areas of the level but a fun little game.

TinyBot by murilo 2012-04-25T19:54:00

Backgrounds were awesome.
Game was fun if a little short. A few sections were somewhat frustrating but that's just a matter of polish.

Escape by chrismcr 2012-04-25T20:37:00

Fun if somewhat short. Clever concept.

TinyIsland by VDZ 2012-04-25T19:26:00

Impressive.

Green Invasion by Kableado 2012-04-29T15:32:00

Nice and frantic. The lighting was very cool.

Demon Hunter by Rocknlol 2012-04-28T21:18:00

Fun game with some nice ideas. Audio/visual feedback would help a lot.

Link by Dax 2012-04-25T20:18:00

Cool puzzles and the console interludes were a nice touch.

Tiny Galaxy by Tifu 2012-04-24T21:26:00

Orbits are always awesome and the art style is great.

Pirates VS Aliens by CoOz 2012-04-26T18:52:00

Nice art style. Would love to see a finished version.

Frustrating Tiny Rooms by PapyPilgrim 2012-04-27T19:56:00

Nice puzzle mechanic.

Nom Nom? by dastry 2012-04-24T21:22:00

Nice simple idea, got a lot more fun at the end when there were several large enemies and staying alive is a challenge.

Stranded by The Evil Cult 2012-04-26T19:25:00

Great fun and a well polished game.

LD28 — You Only Get One

Penguin Feeder Simulator 2000 by Jerre 2013-12-16T11:17:00

Really nice concept. I found it easier to wait until the penguins were on the move, drop fish in their path and hope. Adding some sort of signposting to indicate how the AI thinks and plans their moves would help a lot.

Berathen Jam by Venks 2013-12-18T23:38:00

Addictive and nicely put together.

FowL Play by Sakuyan 2013-12-17T21:59:00

Enjoyable game and excellent chicken. Difficulty curve felt spot on. Boss fight was cleverly signposted.

Shatter by Cherno 2013-12-16T15:34:00

Nice music and clever use of the theme.

Stop the Clock by sknoslo 2013-12-16T21:27:00

Really nice little game and very cute main character. I somehow missed the invisible tiles despite the signposting. I stood around waiting for a lift and assuming that was a bug for a while.

You Only Get One You by mutuware 2013-12-16T11:57:00

Really nice concept and the puzzles build up nicely with each level.
I found that occasionally you could get stuck if two clones intersected in the wrong way. :(

defend TEMPL by iamwhosiam 2013-12-17T10:58:00

Interesting idea but tricky to finish each wave as the enemy knockback wasn't always predictable.

You Only Get One Color by Gyncoca 2013-12-16T19:16:00

Great idea. My short term memory got a workout.

Climber by Kimau 2013-12-17T22:05:00

Climbing was slightly tedious, jumping improved that but also the game very risky.

1Px@At by Fadobo 2013-12-16T22:06:00

Neat idea and nice difficulty progression as you grow. The simple graphics fit the game well.

Gods of Baloo by timtipgames 2013-12-16T20:00:00

Really enjoyed the game. Physics were impressive. Unfortunately I couldn't seem to get the 'good ending' that I assume exists. Not sure what I missed. :(

Snowball Carnage by Moist 2013-12-16T18:47:00

Nice game, and keeping snowballs out of enemy hands can get quite tactical.

Only One by GameRespect 2013-12-16T16:30:00

Nice graphical style but unfortunately quite repetitive.

BUTTERSLIDE by Mnemusyne 2013-12-16T21:44:00

Cute game and clever use of a simple mechanic.

YOGO RocketFist by _Rilem 2013-12-16T22:30:00

Really nicely put together.

The True And Only Way to Mono by Tyu 2013-12-17T11:08:00

I enjoyed the graphical style, and the gameplay kept me entertained for a while.

Speedy Tiny Golf! by Xgor 2013-12-16T21:53:00

Nice concept.

ACCELERally by ovenchips 2013-12-23T10:27:00

Cool concept, nice graphical style and fun to play, but it was let down by a few unfortunate physics glitches.
I often found myself stopping dead at the start of the bumpy sections and randomly during the falling blocks, the latter usually leading to death.
There were also a few randomly generate sections where you would get falling blocks immediately followed by moving pistons. It was more than a screen full of obstacles so there wasn't really time to control your speed, but if you hit the piston at the wrong time you'd die from being stopped on the blocks. Maybe allowing replaying of the same mission would solve that.
Gyroscopic effects for in air control might be cool (spin up the wheels, truck moves the opposite way) for in air control.

Triceratops by Jacqueslelezard 2013-12-18T16:29:00

Great atmosphere thanks to the music and graphics. Couldn't get past a few bits without cheating and flying however, and the attacks felt too slow so a small timing error could get you killed while waiting for the next attack.

Underbyte by unusualcadence 2013-12-21T16:29:00

Great game, will probably end up playing again since I didn't have time to finish it.

Desert Robot Commandos by Binary Gambit 2013-12-17T11:28:00

Really enjoyed it once I figured out what I was supposed to be doing and found some working tactics.

Blast Miners by Zeno 2013-12-16T16:35:00

Nice twist on bomberman. Oil barrels were a good addition to help keep the pace up with the single bomb at a time restriction.

Alligator Mayhem by midgety 2013-12-16T21:40:00

Fun game but I found that alligators were in short supply. :(

Key by Key by stefan 2013-12-16T23:28:00

Nice take on the theme.
Would have liked a key to reset to avoid moving back to the mouse, but I may just be lazy.

Budgetstorm 300 by srimech 2013-12-17T22:14:00

Cool idea and it was fun to play. I was slightly sad that the fun way to play (swinging the bullet at the enemies without retracting) seemed less effective than the boring method of firing in a straight line and immediately retracting.

Rewind by Nucleartree123 2013-12-16T20:53:00

Fun game, the upgrade mechanic kept me hooked until I finished the game.

Some Day by Colorvade 2013-12-18T12:27:00

Nice concept and lovely graphics. The high difficulty kept me from completing it unfortunately.

The Lone Tower by Masadow 2013-12-16T21:15:00

Really cool twist on tower defense.

Acorn Hunter 5000 by dcolgan 2013-12-16T12:09:00

Simple but good fun.

Cuborg by skarab 2013-12-16T18:14:00

Promising game and good looking. Physics tended to push me face first into the wall on collision which would be frustrating.

Evosea by disdanes 2013-12-16T21:51:00

Really nice art style.

Loot of the Forest by moop 2013-12-16T21:00:00

Sorry Cawrtz, I've added support for the extra keys so ZSQD is now supported.

The Lonely One by cudabear 2013-12-17T20:55:00

I like the concept but the level design was somewhat frustrating. There were areas where it was impossible to backtrack so a 'cleaning out the enemies' run could end up forcing a level restart if you didn't have the key with you. I also fell out of the level a lot due to an awkwardly placed pair of gaps in the second level.

The One - A Tale of Bliss or Sorrow by ploogle 2013-12-18T18:34:00

Nice concept and the sound and graphics really fit the mood well.

Baldaquin2 by Marcellus 2013-12-16T17:04:00

Fist special attack was entertaining. Dropbox link appears to point to your LD27 entry, Kongregate link worked fine.

Crew: A Futuristic Detective Game by metkis 2013-12-21T11:07:00

Nice idea and cute graphics. I did unfortunately get one situation where I could only narrow it down to one of two crew members.

Straight Ahead by Ipsio 2013-12-16T20:42:00

Really interesting puzzle concept and a well presented game.

Torch Quest by qbicfeet 2013-12-16T11:06:00

Looks amazing and the concept and atmosphere are great. I'd play the hell out of it if there was some kind of progression mechanism to give a sense of achievement, and add peril when the torch goes out.

One vs. Legion by Piscythe 2013-12-16T19:01:00

The idea has me sold but having to target enemy fire made it difficult to also lead your shots and hit the enemy ships. Having a wider shield, acting in an arc around the player at a fixed difference might be a nice solution to this.
I found I was just holding down the shield button the whole time, there didn't seem to be a penalty for this. Making the shield also on and using the button to time your shots might work well.

There was a world by Kar 2013-12-16T15:51:00

Interesting concept. I didn't see any benefit from sleeping though, is there something I missed?

You Only Get One Try by Manou 2013-12-17T11:36:00

Nice concept and fun to play, I suspect it could be improved further with some control tweaking.

Light and Mirrors by Pantzar 2013-12-17T21:04:00

Cool idea. The delay between retries felt a little too long though which made the experience more frustrating than it could have been.

Tall Grass by Lipedal 2013-12-21T11:19:00

Cute game with some fun puzzles.

Handle with care by Cawrtz 2013-12-16T22:01:00

Nice use of the theme and very cute main character. I got stuck on the long jumping section, not entirely sure how the space bar jump action is intended to be used.

Tank Shooter by MrJavaFrank 2013-12-16T18:55:00

Simple but enjoyable. Would be interesting to see how it plays with a tighter turning circle.

CROSSBORE by (Not) Ivano 2013-12-18T18:32:00

Fun to play and the graphics are nice.

Level One by TheOZone 2013-12-16T18:09:00

Nice concept.

Listen by Donutttt 2013-12-16T16:56:00

Interesting not-game. :)

one-sec by rottenmage 2013-12-17T11:02:00

Nice simple concept. Kept me in an addictive trance of mindless clicking for longer than I'd like to admit. :)

You Will Fail by anissen 2013-12-16T15:59:00

Love it. Lots of points for mood. Shooting felt a little clunky but this added to the desperation.

Thrust Issues by Gravedrinker 2013-12-17T21:35:00

Thrust games are always awesome and this was a nice twist. I really enjoyed the art style and the way the ship's eyes point towards the goal was a nice idea.

Dinosaur Ranger Interview: Burrito Challenge SUPREME by Udell Games 2013-12-16T21:36:00

I really liked the humour in this. Sadly the long wait between tries made the punishment for failure quite harsh.

The Samurai's Lonesome Heart by botwoj 2013-12-17T21:25:00

Nice blocking mechanic and nice graphics. The boss broke on me and just charged through the entire level making a rather jarring noise the first time. Second time through I completed it. Would have carried on if there was more content. :D

SUS: The Game (Brazilian hospital SIM) by Ricardo Bencz 2013-12-17T21:07:00

Really nice artwork.

Drive Coin Crash 3D by rtypex 2013-12-17T21:20:00

Nice looking game and driving felt fun so I played for quite a long time. Possibly still some kinks to be ironed out with the game mechanics but there's lots of promise.

Lestac by almightysuit 2013-12-18T18:58:00

Fun gameplay, consistent graphical style and nice music.

FASTBACK by Opifex Ludus 2013-12-19T20:43:00

I like the concept and it was fun to play. Struggled a bit and gave up after a few levels due to the lack of an option to invert the Y axis.

Unicode by natpat 2013-12-16T16:07:00

Nice dungeon generator and fun to play despite the simplicity. The graphics remind me of making games with that O-umlaut character as the hero on the ZX Spectrum.

Light Away by ajfischer 2013-12-17T11:12:00

Nice concept one I understood what was going on. Disappointed it ended so quickly.
Seemed to have a few issues where the space key wouldn't register.

BOIDCAK by Magdev 2013-12-17T11:17:00

Really cute main character and cool graphics in general. I liked the cutlery select screen especially.
Fun to play but the enemies felt a bit too touch.

Jump Chip by arkeus 2013-12-16T16:24:00

Great concept if very challenging to play.

Otzi's Last Journey by Rex Peppers 2013-12-17T22:09:00

Nice concept but high difficulty.

WaterColor by fierysquirrel 2013-12-16T18:39:00

Nice puzzle game and the difficulty level felt about right. Music was good but a little loud.

Moon's quest by JaJ 2013-12-17T22:30:00

Nice job.

One Take by Sheepolution 2013-12-16T12:17:00

Great idea and really well executed. Sometimes it felt unfairly critical of my timing but not enough to ruin the experience.

Kill Only One by Arkazon 2013-12-17T15:23:00

Nice concept. Getting to the exit after killing just one enemy on the later levels lead to a nice bit of bullet hell. Great music too.

Two Options... by GFM 2013-12-18T12:04:00

Fun platforming and good ending. Bats could be a pain, depending on their starting points I could tell whether a run through a screen was going to go badly or not.

Terminal Command by CaptainKraft 2013-12-16T21:12:00

Clever idea, I felt like the levels could have left more room for good and bad solutions however. Quite often the best route felt quite obvious.

Shabby Buffet by Devtactics 2013-12-16T16:21:00

Awesome concept, and the way food spews forth from the buffet is both hilarious and terrifying.
Would definitely play a finished version of this!

Serious Surgery by FrozenCow 2013-12-16T15:55:00

Nice game. The bouncy physics were really fun, though the jump button could be intermittent (I think I was just off the ground or something) but this wasn't really a problem in practice.
The sounds fit the game really well.

UNDERDEEP by GeorgeBroussard 2013-12-19T20:38:00

Awesome looking game. Gameplay felt fun also.

Time Detective by mruno 2013-12-16T16:52:00

Cool game and an interesting text adventure variant.