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Downsize
Downsize
By ointment
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| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 65 | | |
| Fun | 173 | 3.29 | | |
| Overall | 261 | 3.26 | | |
| Innovation | 309 | 3.20 | | |
| Theme | 379 | 3.14 | | |
| Mood | 424 | 2.69 | | |
| Audio | 457 | 2.42 | | |
| Humor | 471 | 2.14 | | |
| Graphics | 499 | 2.77 | | |
Comments
juniorus
2012-04-24 13:08
Looks very great and promising... but I don't really know how to read this .py files :( You should add an "how to read/install" files in your description or in the downsize.txt file... in this way every noob like me will run your game ;)
ointment
2012-04-24 16:14
Yeah, I just managed to package this properly into an .exe. Go ahead and try it.
Very interesting concept, but without an explanation of the movement of creeps and bombs, I couldn't figure out how to strategize. I mostly won by luck until I got stuck on the level with the isolated L-tetromino. No matter where I went I couldn't get the creep to make a bridge to it. I found the isometric display difficult, because one wrong step meant you had to start the level over. Why not simply disallow wrong steps?
ointment
2012-04-25 06:51
It just seemed more intuitive to have missteps cause restarts. If you somehow ended up isolated on a single tile island with unreachable tiles left, you'd have to press R to restart. But manual restart would be a whole new feature applicable in a very specific situation. This way, restarting is incorporated into the gameplay while also being a hazard. It's part of my design philosophy to minimize manual or "meta" features like that.
neilo
2012-04-28 07:39
Really like this, struggling a little on the 3rd level. All I can recommend really is to ramp up the difficulty a little slower, but it can be tricky to design good puzzles!
ointment
2012-04-28 07:47
Yeah, I guess level 4 should be level 3. The third level is a serious bump in difficulty, you get a level with two creeps before the level with just one.
Awesome little puzzle game! Finished with 1421 moves. I like the retro style.
dr_soda
2012-04-28 08:15
I like how this entry really took "minimal" to heart for the whole theme of Tiny World. I also appreciate the idea that the protagonist makes its own world smaller intentionally.
This puzzle elemants are very well designed and fun. I approve.
I think level 6 might have deteated me tonight.
ishisoft
2012-04-28 09:19
Enjoyed the first couple of levels, really couldn't get the hang of level 3 though. Even if I managed to kill both the creeps I'd end up cutting off access to the remaining tiles. Might give it another bash later.
In the end I got stuck because levels were designed very precisely and I couldn't really figure out how the AI was going to react. Wonderful aesthetic and puzzle concept.
ointment
2012-04-28 09:27
If I had some working recording software, I'd love to make a playthrough video. I think this is the sort of game that would really profit from it.
norgg
2012-04-28 10:00
Wow, that last level is pretty nefarious. Finished in 1312 moves.
summaky
2012-04-28 10:18
I like it a lot! I had some problems understanding the movements of the creeps and thus I couldn't make a strategy to win level 3, but I managed somehow.
I love the visuals, but I am a little confused with the controls because for some reason, I always forget which button is which direction... Also, if I try to erase a tile with shift but there is none, I always expect the game to do nothing, but instead it moves to that position. I've lost so many times because of that! :-D
arkazon
2012-04-28 10:20
A good concept, I like it and it follows the theme well. Got a bit annoyed at the isometric view - doesn't map very well onto directions on the keyboard! I also got defeated by level 3, I could only kill the creeps by cutting myself off completely.
jhelle
2012-04-28 11:48
Not a fan of these games myself but I can see it is well build and liking the gameboy graphics :).
Oh my I suck at this game! Good fun though, great little puzzler, seems I am just sucky :(
ointment
2012-04-28 12:19
Alright, managed to record a playthrough video now.
tlaine
2012-04-28 12:39
Man, that was hard! Good job though.
pabloam
2012-04-28 13:06
I have lost a bit at beginning try to manage the game.
But I like the idea :)
Good job!
Finished in just over 900 moves. That last level!!!. Nice one, when I first saw it I thought "Oh this idea again", but you really did something new with it.
did it again in 400 XD
endurion
2012-04-28 16:42
Neat enhancement of the old Sensitive gameplay. However the two creep stage is really really mean ;)
I gave up on the stage with an creep and a bomb and the secluded L. The bomb always went off before a bridge was built to the L.
moop
2012-04-29 11:26
Fun game and I enjoyed playing it. Had some trouble where holding shift would sometimes move me instead of erasing.
jedi
2012-04-29 11:35
I really like it! However, my brain just couldn't get around the controls being rotated 45 degrees. You should let the player use the numpad (7,9,1,3) on this.
ointment
2012-04-29 11:39
Oh, right. Wonder why I didn't think of numpad controls.
sliv
2012-04-29 11:55
Very enjoyable and very intriguing. The concept is well conceived and well executed. Good job.
Really fun (albeit incredibly difficult) puzzler. I love the innovative concept and your presentation. I found that level 3 really ramped up the difficulty curve, but it was still great fun.
mrdanh
2012-04-30 17:47
Cool game, way too hard for my tired brain after a day at work though
cobrajs
2012-05-01 22:11
Excellent puzzle game! The retro graphics are awesome, along with the retro sounds. I couldn't beat the last level without the walkthrough, though :P
chambers
2012-05-05 21:26
Fun game, loved the graphics and the sound. A more moderate difficulty curve would make the game more fun, as Julian Spillane said. I die by accident too frequently though, so I think it'd be better if the game didn't let me move to an empty tile at all, instead of killing me...
I couldn't pass the second bomb stage no matter how much I tried >_<