My Kid Dropped The Planet by MadGnomeGamer 2012-04-25T22:25:00
Awesome game! Very creative concept. Fun being both good and evil. Runs fine in Linux with WINE.
Foon → Ludum Dare Explorer → Users → cobrajs
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2023 | 53 | Delivery | Special Delivery! | compo | 188 | 3.58 | 3.52 | 3.75 | 3.52 | 3.60 | 3.10 | 4.08 | 3.17 | ||
| 2022 | 51 | Every 10 seconds | It's A Match! | compo | 248 | 3.40 | 3.20 | 3.58 | 3.54 | 3.32 | 3.25 | 3.69 | 3.47 | ||
| 2014 | 30 | Connected Worlds | Light and Dark | compo | 352 | 3.41 | 3.14 | 3.27 | 3.59 | 3.24 | 3.25 | 33 | |||
| 2013 | 27 | 10 Seconds | Swipe The Roast | compo | 1132 | 2.22 | 1.94 | 3.06 | 2.39 | 2.39 | 32 | ||||
| 2012 | 24 | Evolution | Foodvolution | compo | 611 | 2.50 | 2.50 | 3.00 | 2.81 | 2.58 | 2.71 | 2.13 | 52 | ||
| 2012 | 23 | Tiny World | Earf Defender | compo | 410 | 3.00 | 3.05 | 2.68 | 3.36 | 2.73 | 2.55 | 2.33 | 2.50 | 40 |
Awesome game! Very creative concept. Fun being both good and evil. Runs fine in Linux with WINE.
Interesting concept, but it needed more game. Felt like I was just randomly racing around eating bacterium, without a real goal. Pretty fun trying to keep all the bacteria off the screen, but it felt pretty impossible to get them all off at once.
@gutted: Well, it is done in Love2D 0.8.0, which is based on OpenGL, so it would take a rewrite in a different langauge I think :)
@oldtopman: What distro/audio backend do you have? It crashes for me sometimes too (especially once I added the music) and I can't figure out why yet.
@mattchu: I think there was something in the help about that, but I should have included a README with better info :P
@oldtopman: Ok, I reinvestigated in the code, and the problem was that I calling the function to play the walking sound too often (every loop through), so I guess it was overflowing OpenAL's sound buffer or something. I reuploaded it, and updated my sources. Thanks for helping my squash that bug (mostly convincing me it wasn't just my box :P)!
Ah, thanks... it seems that the hosting site dropped my file. Maybe I shouldn't have picked a site called FileDropper...
Very polished feeling, both in game and in the menus. I couldn't figure out what to do at first, but then I figured out that I had to place a flag first. Pretty hard, too, but very cool. And made in Love2D, awesome!!
Cool concept, would be nice to see it more fleshed out. Not bad for only five hours.
Awesome game! The destructible terrain is great, all the weapons felt powerful, and the graphics are incredible. I really do wish there was more than just the one level, with no ending, though :P
Great story and mood, and tense gameplay. Ran slowly for me, but I was running it in WINE on Linux, so that may have something to do with it. I like how every part of the ship was named, and how there was no way to fight back against the aliens. Just escape or death.
Great game! The controls and physics felt solid, but it is missing a damage display so you know how many hits the planet can take, and maybe some kind of scoring or progress system. Other than that, very fun.
Very nice puzzle game with some challenging puzzles. Great job!
Cool concept, but it needs more sound effects, I think. It is fun to shrink the ninjas, though!
Awesome game! I think that's the first spider related game I've ever played, too. Graphics are top notch, and I like the nice touches like the grass at ground level. Well done sir!
Interesting, but for a stealth game, there doesn't seem to be much stealth involved.
When you click the download link, it will open it up on Google Docs. Just go to the file menu there, and hit Download to download the Windows Zip. The Love file link just goes to a page that has a big download button :P
Thanks for the comments! I changed to Dropbox, so now more needing to login to Google to download.
I think I'll go ahead and try to add a few more levels and polish, and release a post version. I had a few extra ideas for it, so I'll see how it goes.
The spikes aren't that hard! You just gotta time the jump just right. Maybe a bit much for the tutorial level, though :P
You know what the funniest part is? That was actually my testing sprite... I had plans to replace it once I got the mechanics worked out, but I ran out of time so I just shaded it a bit, then based the character on the title screen to match that sprite, so it fit a bit better :D
I finally got the tile collision worked out so that it is now perfect, and I added some rendering optimizations, so I'm going to start adding in a few more levels then I'll release a post-comp version.
Wasn't quite sure what was going on. It would just either get really small or shoot off the screen. Music was great, though.
Brilliant! Really really like the camera system, nicely done. Graphics are excellent as well, and really fit the game.
Interesting little game, but the bug needs to be worked out because it is way too easy as it is right now.
Fantastically moody game. I really liked the style of the graphics, and the sound fit it well too. The ending was kind of anticlimactic , though. Still great.
Very awesome game! Reminded me a bit of Osmos, but a lot faster paced.
Awesome game! Graphics styling is simple, but very smooth and nice looking. It felt challenging at first, but when I realized that there was no penalty for respawning, it took away a bit of the fun. Still a really great game, though.
A very bizarre little art game, but very well done. I like the style a lot.
Excellent puzzle game! Graphics are awesome, sound is awesome, just an all around awesome game. Well done!
Very well done. Fun enough to not be pretentious, but arty enough to be really interesting. Or something like that. It was frustrating that the old cat moved so slow, but could still jump six feet straight up :P
Couldn't figure out what to do, and it was really weird not have WASD be relative to the direction the guy was looking.
Very cool, I love audio based games. Quite hard, but I bet that'd increase your reaction time if you play it enough :P
I got some errors on the Zip file, couldn't unzip it in Linux.
Interesting, but very hard to tell what is really going on. I just ended up killing all the other trolls, and won like that. Graphics and sound effects are very nice.
I couldn't really figure out how to play this. Keeping the bacteria towards the center didn't really do anything. Interesting idea, though.
Fantastic graphics, but seems like it was too much for 48 hours. Don't get discouraged, though, keep developing it!
Very slick design, looks really nice. Gameplay is a bit hard to figure out... I basically just tried combining all the trees until I got the target. Pretty cool, though.
Very challenging, especially those enemies that only popup when they can shoot you, then hide when you jump to dodge their shot! Made it to the blue weapon, which was a pretty cool weapon design (but hard to master). Good action, and indeed very megaman-esque.
Totally awesome. I loved the graphics style, and the change in music whenever a boss generated. First level was hard, then the rest were pretty easy once I got used to circle strafing the bosses. One small bug: on the final level, it shows 200 when you only need to collect 20. Other than that, fantastic job!
I really liked this one. The platforming is good, and the weapons all felt pretty nice (but the flamethrower was the best). The particle effects are very cool (leave the blood bath!).
Hilarious game. Probably the weirdest game I've played yet. Well done!
Pretty cool game, well done. Stages are pretty challenging, especially the last one.
Ok, I uploaded a new version with that error fixed. Love means Love2D, a cross platform Lua based game engine.
Yeah, I was planning on drawing groceries for each section, but I ran out of time. There are separate sections of groceries, there's just no visual indicator :P
Pretty cool concept. The music got kinda annoying after a while. Overall nice game!
Graphics and audio were very well done. It was pretty fun just running around and shouting at people. Near the end it got like "Some days you just can't get rid of a bomb" :)
Pretty cool idea, and well executed too. Took quite a few tries to make it work, but that added to the feeling of accomplishment when I finally made it. It was pretty funny that the sound when you hit the ground with the chute is the same as when you hit it chuteless... like, did he still die? The ambiguous ending will keep me guessing.
Great fast twitchy action! Pretty challenging.
The graphics are really well done and the concept and overall design were great. Controls could have been a little tighter, though.
Interesting concept of having the bullets decrease the time. It needed something to speed up the game play, though... felt a bit like a chore moving around the level.
Heh, very cool game. I have no idea how I got the rainbow beams though. Graphical style is excellent.
Well, it did take less than ten seconds to play... pretty funny joke though.
Excellent game! I really liked the concept, and the controls have a great feel to them. Overall very well done.
It is slightly better than it would have been... down to the last two hours, I only had two levels built, and I had planned on just leaving it at that. Then I got that magic productivity boost that coding at the zero hour brings, and I added a few extra levels to it.
I'll have to look at the collisions between movable cubes and immovable... I built the puzzle in a certain way and had my own solution to it, so I didn't play test it happening any other way :P
Thanks for all the comments everyone!
Very cool concept, definitely a little mind bending. Nice work!
Sweeeeet game man. Great concept, dig all those dancing aliens. Nice work!
Frustrating at first, but really cool concept once I got the hang of it. Music was a little odd, but odd music is better than no music. Well, most of the time. Nice work!
Nice little puzzle game. It is kinda slow, but other than that the controls feel fine. Good job!
Beautiful and very unique. Nice job!
Interesting set of games... pretty good graphics, considering the self imposed constraints.
Pretty cool, but the avatar moves a little slow (which made that one world a pain since it's really long.
Excellent work on the pixel art and level design. Music needs some work... just needs to be able to loop better or something. Controls well, and definitely a little challenging. Nice work!
Really nice aesthetic! Gameplay was a lot of fun too, just like so much colliding with walls haha! Backing up felt weird too, but I'm not sure why. Excellent work!!
Definitely tricky on the last two levels, and overall a well-executed sokoban game. I really liked the graphics as well, and the talking pumpkin between levels. I didn't fully understand the ghost mechanic, like was my flashlight repelling them? And sometimes I could just walk through them and not get hurt? Most of the time I just waited until the lights came back on to finish solving. Otherwise though, well done!
Looks great and the mechanics are great, but it's definitely not balanced properly! Everything descends into chaos once the second pipe pops up. I also didn't see anything notifying how I was doing, like I know my pipes were all leaking, but how much leaking is too much leaking haha! Nice work overall though!
Just by playing I can already feel myself getting better at one-handed typing haha! I liked the concept and the artwork, it definitely just needs something more visible showing whether you had a good crate interaction or not. I couldn't remember from the instructions which color was the best, so I started failing at a certain point.
I took a look at the code too: very cool that you're just using plain JS! Well done!
Edit: I went back and tried it again, and now I see why I was failing at a certain point... I think I missed the entire point the first time through haha (dang managers!)
Really cool mechanic, felt like a mix of Angry Birds, Breakout, and pinball! A few improvements I'd recommend would be adding a background of some kind (and maybe a "Click to Continue") to the instructions that pop up, and to increase the readability of the sprite images. At full screen they mostly read well, but when playing at anything other than full screen it's kinda hard to make out what the main character is and to see the red/blue outline.
There also didn't seem to be a penalty for leaving enemies on the screen, so I mostly just stayed at the top of the screen and waited for more enemies haha!
Overall though it's a great game, and a cool idea to keep expanding upon! Well done!
@digitaldude555 Ahhh you know, I was kinda wondering why my score kept going down :laughing:
Very frantic haha! I was basically just doing a task and then emailing the boss immediately once I went a few rounds of getting fired. Game art was very nice, but the HUD could use a little work. Overall very nice game, and a lot of fun to play! Well done!
Great idea! I do wish there was a way to rotate pieces, and that when dragging pieces they stayed under the cursor where you picked them up. Nice work!
Very innovative concept! The keyboard chording aspect was pretty cool, and some of the sound effects for various combinations were pretty funny. The images definitely work because once I got the hang of it I didn't even need to see the images :stuck_out_tongue_winking_eye: One thing I missed was some way of visually telling how long it's taking to make items... without knowing that it seems like it'd be impossible to make 100% of the orders as things got more complicated. Overall nice work!!
Fantastic game! Really like the amount of polish, and the graphics and audio are great! One minor note on the audio portion: I think the footstep sound would be better if it was a little more bass-y because it sounds very similar to the sound for like harvesting stone/ore. There were instances where the object that got interacted with was not exactly the one I wanted, so it might be good to prioritize the highest value target (like the one most closely related to the current quest) when picking which object should be interacted with (if that makes sense). I liked how you integrated the theme in with the gameplay, though 10 seconds felt sooo short here! I also couldn't figure out exactly how to wire up parts of the base like in the one screenshot so I could expand my base that way. Overall though really great job!!
Also, the Windows version runs great for me in Linux!
Pretty cool concept, loved the art!
Top notch game! Really enjoyed playing it, and came so close on the last level haha. Sound design was excellent, and the graphics were really good. I love how you used the AI art to inspire instead of just using it! There were definitely some collision detection bugs here and there (once I ended up outside the level, and luckily I died so I could restart haha!), but overall really great!
Phew, excellent concept, but I'm definitely not smart enough for it!! Loved the visuals and the changing of the soundtrack between modes. Well done!
Interesting little game! I think it needed a little bit of prompting to remember the amounts for the potions, since it is only shown once. It is also easy to lose track of the amounts since you need to read dialog between adding potions to the potion. I know this is more of a visual novel, but I think it would have been nice to have some colors coming out of the pot, maybe to signify if the potion is brewing correctly (other than that the art is lovely!). The sounds were quite nice, though I think it needed a kinda negative sound when adding the wrong ingredient (could even be just like the same arpeggio just going down instead of up). Overall though good job!
This game is awesome!! Definitely got some vibes from Vampire Survivors where I usually try to optimize my path through the pickups, such a cool concept! Really liked the dynamic music and the screen effects and juice were on point. Super well done! Definitely one of my faves so far!
The aesthetics of this game are awesome! I think it needed a little more explanation, as I was a bit confused on when things were producing (like, do they always produce? Do certain ones need to be next to others?), but once I got the hang of the mechanics it was fun progressing through the eras, and the rocket ship at the end was awesome! Music was cool, both repetitive and random at the same time. Well done!!
I really liked this! I was only slightly familiar with what buff/debuff meant (should have read the description more carefully), but once I got the hang of it it was a lot of fun. The scrolling in the Deck Builder (scrolling with the mouse wheel that is) needs a bit of improvement, as it only seems to scroll by a half pixel at a time haha. I really liked the humor as well (being all too familiar with corporate culture)! Well done!
Beautiful little game! Great interpretation of the theme too, dwelling on the meaning of seconds in a life in the context of moments vs. just literal seconds (except there are 1000 milliseconds in one second and not 100!). And holy smokes does grandma really just pelt that candy at the kid hahaha! Well done!!
Really fantastic game! Very polished, and the art direction is very nice! Very tense from the start though, so I'd recommend a little balancing at the beginning so the potions are easier and ramp up from there. Getting into the flow of the game loop was excellent, and finding some of the side effects (like the Game Developer's Potion) was pretty funny. I think a Skip button on the starting instructions would be a good thing as well, as it was a little annoying having to click through them when starting the game every time (it's a good game, so I played quite a few rounds haha).
Was there always only one potion that you could make from a given set of ingredients? At times I couldn't seem to find the final ingredient for the potion I was trying to make no matter how many times I did a restock!
Also there may be a bug after restarting the game a few times... I lost three times and on the final time it never finished reloading (I forgot to check the console before I refreshed the page though!).
Overall though excellent game!!
Very cool game; reminded me of an air traffic control game! Graphics are very nice, and the music is good too, though I think it may be a little peaceful for a game called "Rocket Madness" :grin:
One improvement I would make would be to increase the click radius for the rockets, as it was a little hard to track with them and get the clicks in haha. Well done overall though!!
Very interesting little game! I liked the color palette, and the graphics did their part (the monster is definitely the coolest looking part of the game in my opinion). The bounce back after hitting a wall is a bit much, but it does make it more tense because it is harder to get moving again when the monster just kinda appears. The music was pretty good! Overall great effort!
Very cool game! Loved the nice ramp up in difficulty, though I kinda wish I had played it on a track pad because the tiny mouse movements for wrapping started to cramp up my wrist once production started to ramp up! The in-game messages were an excellent touch, as well as the clown getting angrier. Well done!!
Everyone else has mentioned difficulty and tiny screen size, so I'll just add that a little radar or some way of knowing at least which direction the cats are coming from would be excellent. The graphics and music are good though, and I really like the mechanic. There's also some issue (not sure if it's just because I'm running the Windows version on Linux) where if I move my mouse outside of the window then the game freezes and stops working. Other than that, well done!
Very cute game! I think if she moved a little faster it would be more engaging (she moves sooo slow)... also, it would be good if there was a penalty for using the wrong spell on the wrong monster, like then that monster would get a little faster or more dangerous. As it is now it's very easy to just grab a pumpkin and knock out all the monsters, then drop it off and you'll be back to knock out the next set before they even get close.
Stylistically, I think it would look nice if the pumpkins and witch had thicker lines to match the thick outlines of the monsters and trees. As it is now it looks like two slightly different graphical styles blended together, which mostly works.
Other than that though, nice work!!
Really nice art style! Well done!
Currently the embedded version isn't working, so I'll debug that as soon as possible. In the meantime I have included the Love2d file to be run with Love2d... I'll get some executable built out soon.
Thanks @mdotedot! Itch.io link should be working now (hadn't published it haha)
@papaya I think I needed a better indicator of the selected match... right now you click one and it highlights a reddish color, then the next one you click is the one that it gets paired with. They definitely just walk around randomly, or they go to chat with other matches (a bit too frequently I think, but I didn't have enough to fully balance things!)
@foolmoron I originally intended to make the symbols less abstract, but who knows, maybe matches are really into basic geometric shapes! Thanks for the feedback!
Just uploaded a new version: there was a bug where the game would crash if you won, and another bug where two matches with the same likes would be considered a less than perfect pair
@lustdante Thanks! I was giggling to myself the whole time I was developing it hahaha
@gagapete I probably should have noted that in the description that when they are chatting they only chat about one topic. I think a cool change would be that they talk about something they have in common and it shows a small heart, or if they have nothing in common then they chat about random topics and have no heart. Originally I was going to make it so you only had the time when they first arrive to see interests, and then you could get a glimpse when they chatted with each other, but that would make it much harder! I'm going to continue working on this because I like the possibilities haha
@sayurinyooko Thanks for the feedback!!
@ben-parisi Oh most definitely... I'm going to slow down the difficulty curve by a lot in post-LD development. I have a lot of ideas for how to make the curve more gradual and a bit less chaotic haha. Thanks for the feedback!
@evedoll Love the feedback! I was milking cos() and sin() for all they were worth for those animations :grin: The graphics are pretty much (except for the intro and game over/win text) all just Love2d primitives... it started as just stand-in graphics, but I ended up really liking how it looked like that! Thanks!
@digitaldude555 Yeah, I had it add way too many extra things for each 10 seconds. You can definitely win pretty easily by just making random pairs juuust before the 10 seconds is up, since then you get a heart for the pairing before they burn up haha
@otterfaelure Haha exactly! Yup, one thing I'm planning on for post-LD is to make the changes much more gradual, and possibly actually explaining what is happening in game! Thanks for the feedback!
@indigo It's pretty much exactly fifty seconds! Definitely going to slow it down a bit post-LD. I didn't really get around to implementing hitboxes, it's just finding the nearest match in a 50 pixel radius. Which kinda sorta works... I'm planning on actual collision detection so that clicking the matches will be easier, and they'll avoid each other a bit so they won't clump up quite as much. Thanks for your feedback!!
@spyranteros Glad you've figured it out... I didn't have enough time to playtest and figure out a good strategy haha! Thanks for the feedback!
@nickpick Thanks for the feedback! That's at the top of my list for continued development :grin:
@dzejpi Thanks!! I'm thinking about making like a passive mode, where you can only see the matches' interests when they discuss them with other matches, and then it'll have like little hearts or something when the pairing is really good haha. Agreed on the dating scene part too... this idea as born out of another idea I had where it gets harder and harder to find a good pairing because the dating pool gets bigger with each round: might be a perfect match, but they are on opposite sides of the dating pool and never bump into each other haha (also glad to be out of that scene!)
@la-bread Haha, no equations, it's just that an equal sign is an easy symbol to draw! Thanks for the feedback!
@agentparsec Yeeeeah, it's not balanced very well (basically you only lose half a heart if you make no matches in a round, or half a heart for each match that is burnt or on fire, but for every match that still has a heart by the end of the round you gain a heart). So like if you make matches just before the 10 seconds are up, you can gain hearts without having to worry about losing hearts from the pair burning up! Thanks for the feedback!
@corporation I was hoping the audio would all work together because I did it all on the same synthesizer haha! Thanks for the feedback!
@enderswype Ooh it was gonna be worse (and still might be post-LD)... the matches that are on fire were supposed to set other matches on fire when they bump into them! Sadly I ran out of time to implement collision detection (and along with it making it so that matches would have some basic avoidance so it would be easier to see them all). Thanks for the feedback!
@bentglasstube I can't decide whether that's a bug yet, like not being able to see the full interest set when they are chatting. I'm tempted to make a mode where like you can't see the full interest set, but only observe the chatting and see if you can make good pairs just based on what they are chatting about (obviously without the timers or general chaos haha). The pair rating formula wasn't exactly finished, but it should have been 100%, 75%, 50%, and 25% based on how the formula rated the pairing. I think it needs a much more gentle slope because I do agree that they burn out pretty quick unless it's a 100% match (which is currently only possible when they have single interests that are matching). Thanks for the feedback!!
@frozenfire92 Thanks for the feedback and encouragement!! :smile:
@sarah Love the feedback!! Thanks! :smile:
Nice amount of polish for such a short time! The gravity switch is a nice mechanic, and it gets really chaotic after a short time, which is pretty cool. I think the ability to respawn and keep the same score diminishes the point of having a score, so like having the score showing on the death screen and then restarting from the beginning would make it feel like there's more of a point (like beating your previous score). Overall though nice work!
Visually an excellent game! The gameplay was fun as well, and it definitely started getting frustrating with the later levels. All the animation and particles were very nice touches. The character felt like it was kinda heavy, between the loud footsteps and the jumping arc haha
Well done!!
As someone who likes insects, this is awesome! Kinda reminds me of Pac-Man, but with cockroaches instead of whatever Pac-Man is supposed to be. The effect is very cool when the lights go out, since then you can rule the night instead of having to hide. Well done!!
Definitely a challenge to play, and the poor pig got cut up pretty bad just falling into water haha! Very nice effort, though next time you might want to settle on a single art style!
Nice little platformer! I really liked the display of statistics at the end, and how close I came on so many of the levels. I also liked the little animation of the hearts falling down when you get hurt, and kinda wish the butterfly collection also had a similar animation (instead of just disappearing). Well done overall though!
Really cool concept! Loved the art direction and the fact y'all did the music on a Pocket Operator haha! I agree with some others, like it might be better to have some way of knowing roughly where the next wave will appear. It's hard to develop a strategy based purely on randomness. The chaos of it all is pretty cool though. Well done!
This is very impressive!! Really like that you added voice acting in there, and the stealth mechanics work great! Nice work!!
I thought this had to do with like pizza truck parkour from the start screen haha! Actual game was a lot of fun though, but dang that last level is hard (I couldn't make it to the last few people, and I would have ended up owing them hundreds for the pizza anyway, so better I just didn't make it to them!). Great job!!
Fantastic!! I couldn't beat the boss fight (probably cause I was use my trackpad instead of a mouse), but everything was so well done! And voice acting?! Amazing! Well done!!
Cool game, just felt a little slow for me. I too got annoyed at first by the slow down in the blurry nebulae, but I once I found the route around them it was better. Excellent job on the overall feel though!
Really nice game! I think in every game that has driving I also wish there was a way to drift around corners, but overall the handling of the scooter felt good. I like that there is a complete little city to drive around in, and the addition of the cars driving around made it feel more alive (there's definitely a bug with the cars going around corners though: it looks like it does a reverse 270 instead of just taking a normal 90 degree turn, which could just be the driver showing off hahaha). Well done!!
Really great game!! The design of everything is excellent, and the puzzle design is really good! I got stuck on the wasabi stage and couldn't finish the game, but it was a lot of fun trying to figure out the route. Fantastic job!!
Really cool! I couldn't really figure out what the best rhymes were to win, but the concept is awesome and the art/theme is great! Great job!
Cool game! I also wasn't very good at it... unless I was missing something there doesn't seem to be a way to tell if you are over a target unless you are flying low, and then when you're flying low I always seem to just run out of steam and have trouble making it back to the sky! The boost just doesn't feel powerful enough once I got close to the ground. I did manage to make both deliveries, and one time I managed to pick up a new box of supplies but then only managed to deliver one from that haha. Overall though great job!
Fantastic game!! I had a hard time at first determining what colors went where due to the translucency, but once I figured that out it was a lot of fun. Especially when I got my drawing tablet out instead of the mouse haha. Really love the cohesive design, and the music/SFX were excellent. Great job!
Nice work on the graphics! Not polished, but the overall style is cool, and the walk animations are solid. That said, I couldn't really figure out what was happening... using the prayer power seems to make demons come out of people, and also seems to make demons come down, but I can't figure out how the fighting works! Really like the addition of the keymap right in the game though!
Fantastic game!! I wasn't able to beat the king, but it was awesome trying out different combinations. Really like the cohesiveness of the graphics, and the amount of depth you managed to get in here (very impressive for compo). Great job!
This was excellent! While the game itself was a bit hard for me (too lazy to take notes, but my memory isn't good enough to remember the baby info), I really liked the underlying message where it's like, yeah, that's the point. At first I was carefully reading the info about the baby and trying to store them in a way I'd remember, but as the time kept going on and the deliveries kept coming, eventually I just clicked through the message and stored the babies anywhere, and just gave whoever whatever baby looked kind close. Although like in a game my attention span is shorter than if I was actually in charge of human babies, I can see why this is called "Burnout" since the burn out happened very quickly for me in game.
Other than the messaging, the graphics and design of the hospital are excellent! The music was a little annoying at first, but I didn't notice it after things started picking up haha. And even though I was too lazy to use it, the ability to take notes and see how others took notes was a really nice touch. Great job overall!
Really great!! I thought the music during the game sounded good, but the game over screen music was very dissonant (which is actually really fitting haha). Mechanic sounded way harder reading the text, though in the actual game it's evident what to do almost immediately, which was nice! I do wish you were more often than not given a pattern that matches one of the options, because I spent a lot of time just going in and out of HQ to get a matching pattern. Also the crying stork at the end was hilarious haha! Well done!!
Excellent game!! It's very fun but super stressful haha... took me a little bit to get the finger mapping down, which I think is part of the appeal. It takes a little bit to get good so it feels like more of an achievement (I got up to 10000 once, and that felt awesome). Graphics are great and everything feels cohesive and juicy. Fantastic job!!
@rustywolf Thanks!
@joaosilva22 Thanks! Yeah... I had to come up with something very simple for this LD, because I didn't have a ton of time to work on it. I had hoped to add some depth with like different birds with different abilities (like cluster poops, other things, I don't know), but most of it was a last minute scramble because I spent too long adding hats :laughing:
@remus Thanks! I had higher hopes for the music, but I pared it down because I ran out of time haha! I think the flapping still needs some tweaking... overall though it's roughly what I had in my head for an approximation of bird flight, without actually learning how flight works haha
@bayousoftware Thanks!! That was my goal going in, just make something in Pico8, because Pico8 is awesome! Glad I spent extra time making the hats: probably should have spent extra time on like the gameplay part, but like how could I not get distracted by making birds wear little top hats haha
@payaosito Thanks! You basically just need to press down to land right on the hats (or pretty close to them), and not like fly through them (flying through them doesn't do anything because I'm only checking for collision on landing)
@mikoziq Thanks!! It was literally my first thought when I saw the theme. I didn't have a lot of time to work on it this time, so I was like, "Birds pooping on people's heads: that's dumb, let's do it" haha
I got caught with the controls whenever I was testing as well, but I think for me that's part of the appeal, like it feels a little more like I think a bird would fly. I had this flight mechanic in my head for a long time, so when you hit the left/right to glide you would fly faster if you are falling faster because you put your wings out to catch the air. I'm not sure if it actually makes sense though, and I think I need to expand it in a game that is more about exploration than targeting, because I think gaining a lot of speed and then blasting through an interesting city would be awesome.
Glad you like the bird!! Definitely what I spent the most time on haha!
@team-watt Thanks! Though some of that clean aesthetic is me not leaving enough time to replace my filler graphics hahaha
@serialkamikaze Haha thanks!
@thomas-bringer Thanks! Pico-8 makes it really easy to get cohesive 8-bit audio/visual/feel (mostly really easy anyway haha)!
@ddesigndude Thanks!! I tried to make the sound effect sound like an angry person haha!
@frogman Stacking hats!! I'm definitely adding that, that's brilliant! The airborne hats are definitely a bug, potentially only in the web build as I don't think I saw it when I was testing locally. Thanks!
@gonzo13 Thanks!
@wouter52 Definitely aimed to keep it simple this time, since I didn't have a lot of time! Yeah, different cities would be great! Thanks!
Great game! Took me a few run-throughs to get all the package delivered with no misses (not without crashes though), but it was a lot of fun! Reminded me a little of the old Glider game haha. I really liked the pencil style art as well. Well done!
That's intense! The collision detection is fairly unforgiving in the driving section, but I was able to drive out and around them to get a customer rating of 12.8 haha. I liked the concept of the first section though! I didn't like how you have to kill the game and start it again to try over, and it definitely could use some music/sound. Overall good job!
Perfect little game! I really liked the art and the humor, and the ditty that popped up when I completed a delivery. I did have some issues remembering exactly what I was supposed to be doing with some of the deliveries (though that's likely just a me issue haha), but overall this was excellent. Nice job!!
Really cool idea! Very satisfying to have a bunch of the smeezers on the elevator and then drop really fast haha. Sound effects and music were good as well, and the graphics mostly work (I really like how the aliens look, but the use of texture for the rooms doesn't work as well with the clean lines and textures of the aliens). Overall great job!
Fantastic game!! Really liked everything about this! Well done!
Really cool ship design and I like the chain! Looks awesome, and the music is really good. I also like how the ship stops working when it gets a bit smashed. Well done!
Great job on the art and the variety! I didn't realize at first that you could scroll through the list of orders, but then after I realized that like it seems like the orders didn't change after doing a delivery? I also had some trouble understanding some of the matchups between attributes and what the orders wanted haha. Still a great concept and I had fun with it, so nice work!