Foon → Ludum Dare Explorer → Users → SLiV
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | HMS Imahara | compo | 341 | 3.13 | 3.00 | 3.67 | 2.73 | 2.50 | 1.70 | 1.80 | 3.63 | 50 | |||
| 2011 | 22 | Alone | For Glory! | compo | 26 | 3.67 | 3.53 | 2.73 | 2.73 | 3.40 | 2.64 | 2.40 | 3.36 | 3.17 | 42 | ||
| 2011 | 21 | Escape | Left | jam | 11 | 3.55 | 3.33 | 3.42 | 3.08 | 3.83 | 3.42 | 1.50 | 3.00 | 3 |
SLiV leaves an average of 16.0 feedback comments each event.
A game about a cat, yay! I really like the simple graphics and the nice water. I was a bit put down by the harshness of it, though; it seemed collecting the orbs was really inefficient, but having only 4 lives is pretty unforgiving. I would have loved to play more of it.
Dear god I'm terrible at this. But the pew pew was great.
I wasn't able to enjoy this game. I felt completely out of control; when you hit a planet, your ship shot into the other direction without any loss of momentum, making it feel more like pinball.
Although the concept is very interesting, it wasn't really fun. At least some indication of if I was heading in the right direction would have been nice. I was a bit put off after I found the metal, since I had to drop the rope and I hadn't a clue where I had left the driftwood. But the audio and mood where awesome. Good job.
I found the game to be too unforgiving. I could hardly move my mouse away from the object enough to actually see which direction it was turning in. I felt like I had no control, which for me ruined the game a bit.
I think the controls are a bit fiddly and sometimes buggy, but overall I think this is a great game. The concept of leaving the damsel in distress behind, is quit brilliant.
Nice work, Sheep!
Nice game, but a little lacking on the fun side. The absence of danger, I think. But good work!
NOOOOOOO! You are such a meany. D:
But asides that, FUCKING EPIC. Really well done.
This game is amazing. The atmosphere is really haunting and put together. I love the logs and crazy bulletin boards.
Fucking epic.
What is this? Why am I attacking the girl I love with floating eyeballs? Perhaps it all makes sense after the second level, but this game is rather odd.
Which makes it all the more intriguing.
Hmm. Not really great, to be honest. If anything, the minigames were complete unrelated to the theme of the game. Why is there such a backstory when the rest of the game is so casual?
Also, I think assuming every player is a Java programmer, is a faux-pas when making a game.
The controls are a bit fiddly, especially with such direct camera control. You cannot see what's below you and above you is nothing of interest.
More importantly, the concept wasn't really clear to me. Some enemies could hurt me but others couldn't, right? I think it had something to do with if they were transparent, but it didn't make the game any clearer.
The ending is a bit abrupt, but oh well.
And yes, you might try entering the Jam instead, because those are some neat graphics.
Yup, same error here. Windows 7 64 bit as well.
Not that bad. But it's a real shame that the game has no progress in difficulty. I died once or twice - a pity the game just stops, btw - before I had the controls figured out, and once I did, it wasn't that hard to keep in front of the boulder.
Keep it up!
A pretty decent game. It worked as you would expect - to the point where you could accidentally shoot the escapees - and the game was fun and exciting to play.
The only thing I wasn't so fond of was the graphical style. I feel the retro-ish graphics don't quite fit with the smooth scenic background. It's a bit of an odd mix, in my opinion.
I know it's a bit short sighted to say, but at first glance I thought the escapees were black slaves.
Great game. Not always a lot of fun to play though. I could've done without the moving blocks. Seems kinda odd that when I accidentally fall out of the level, I fail at killing myself and need to try again.
Interesting. A bit uncomfortable to play and some pieces duplicated when I killed myself. You also kept the bombs for some reason.
A bit too tedious to keep playing for a longer time, imo.
Nice atmosphere, but a little short on gameplay. I'm not quite sure 'simply drawn' graphics lend themselves for point 'n' click games - objects were so big that clicking and moving stuff solved all your problems before you know why.
I really like the simple but brutal deaths (including corpses). The platforming works but it feels a bit slippery sometimes.
I love this game!
The no checkpoint system is a bit harsh for my taste, though. Mostly because some enemies seem to spawn at a random point, making it somewhat unpredictable. Playing the same level over and over again is somewhat tiring; I only played the first 2 levels.
But the great storyline, nice soundtrack (though with some hiccups), decent graphics - I agree with Tellus, the bridge was confusing - and fair gameplay all made this a definite five outa five.
Interesting concept, but it's not really all that much contentwise.
LD23 — Tiny World (20)
I Refuse by apfrod 2012-05-13T11:53:00
A bit humourless, but overall not too bad.
Atominus by EggDestroyer 2012-05-13T11:49:00
It was really hard to figure out what was happening. The atomihook controls were a bit awkward. Also, it might have been a nice touch to show which atom you currently are.
Nasty Bubbly - 72 Hour JAM Entry by ApiO 2012-05-07T16:28:00
Very well polished. Good job!
Flyspeck by amodo 2012-05-04T20:26:00
Awesome! The kitteh is adorable. A shame it's too difficult for me, though.
Planet Gravity by Jens Nolte 2012-05-04T11:47:00
Great concept! Loving the way you float of to space helplessly just when you can see the next red object. I managed to get 2 my first try.
I'm unsure if it's intentional, but the dude wasn't looking were he was walking most of the time.
Tiny Planet by fingerflinger 2012-05-04T11:40:00
Nice, simplistic gameplay concept. The physics don't feel entirely fluid, though; especially near wormholes. But overall, very well done.
Godly by Diventurer 2012-05-04T11:30:00
I couldn't quite understand the gameplay; how do I spawn humns as opposed to random tiles? Also, I heard no music, so the audio of beeps and blarghs was a bit tedious. But overall not that bad.
SS Tiny World by JesterBLUE 2012-05-01T15:09:00
Nice to see someone else going with the spaceship thing. I liked the unhelpful onboard computer.
The game itself was really confusing, though. I wasn't sure how to get the hat back in the cupboard without not having stolen it (if that makes sense).
But overall, good job.
Most of us live in a tiny world by jeffz 2012-05-01T15:02:00
Humourless and somewhat depressing. I can see what you were going for but the lack of actual fun made it more like a presentation on moral rights than an enjoyable game.
Downsize by Jwatt 2012-04-29T11:55:00
Very enjoyable and very intriguing. The concept is well conceived and well executed. Good job.
Space Bees Attack! by Dylan McCall 2012-04-29T11:46:00
I really like the bizarrity of the concept, but the game itself was pretty much unplayable for me (on Windows 7). The game was lagging immensely and the collision detection of the bees seemed to make no sense at all.
Nano Strike by Qaterknan 2012-04-29T11:40:00
It looks like it has a lot of potential, but figuring out what was happening was nigh impossible for me. Even the tutorial text disappeared too fast. It looks like a nice bit of defensive RTS, but the UI just wasn't intuitive enough to make it enjoyable.
Tiny Artillery by blubberquark 2012-04-28T13:06:00
Awesome! I really like the concept, and it looks decent as well. Good job.
Cells by kelp 2012-04-28T12:46:00
An interesting idea, but because there is no (obvious) way not to win, it wasn't all that enjoyable.
Nom Nom Planet by Arkazon 2012-04-28T12:40:00
Had problems running on Windows 7. The music played, but no game screen appeared.
Tiny the Adventurer by onehandclap 2012-04-28T12:37:00
This game got too hard too fast. I didn't realise you had to overcome one obstacle at a time at first, and the surprise arrows didn't really add anything. Also, the tiny graphics did little to add atmosphere; they just made the game harder.
Not a bad game at all, just not very enjoyable.
The World in a Bottle by Robotic 2012-04-26T08:57:00
You twisted souls!
I really like the two-sided concept, and the execution is pretty good. Well done.
Michael is Myopic by Several 2012-04-26T08:39:00
Very clever scaling mechanic, I like it.
Tiny Shooter by Strkl 2012-04-26T08:29:00
Not bad, but the controls seemed a bit fiddly to me. Why not just left-mouse to move, right-mouse to shoot?
At any rate, seeing thousands of bullets flying around was satisfying.
Mayor vs Aliens by Sheep 2012-04-25T19:25:00
Get offa mah propertah!
Works great, clear, clever and well executed link to the theme.
Also, tophats.