Foon → Ludum Dare Explorer → Users → Cross
| Year | LD | Theme | Game | Division | Category | Score | ||
|---|---|---|---|---|---|---|---|---|
| 🥇 | 2011 | 22 | Alone | Solitary Sand | compo | Innovation | 4.46 |
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 24 | Evolution | AdapTanks | compo | ||||||||||||
| 2012 | 23 | Tiny World | Piece of Dirt | compo | ||||||||||||
| 2011 | 22 | Alone | Solitary Sand | compo | 273 | 2.85 | 2.00 | 4.46 | 4.00 | 1.50 | 3.69 | 1.40 | 3.23 | 2.20 | 32 |
Okay, got it running through the source.
I loved the game, maybe my favourite that I've rated so far.
The movement system could use some work, as has been said.
I'm curious as to what maze generation you ended up using, since the only one in the past that I'm used was the binary tree algorithm.
Aside from the game over screen, the graphics were pleseant.
I loved the stars as well.
Thanks for the input guys. The sounds really restricted me as far as environments go since I lack any sound gear aside from my laptop microphone.
I'm thinking on a sequel that would take place in a more enclosed space with other people to interact with.