Tiny Black World by Jojo 2012-04-23T18:48:00
I got all the glitches but I don't know why. About half make sense to me.
Foon → Ludum Dare Explorer → Users → JesterBLUE
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | Title Unknown | ||||||||||||
| 2012 | 25 | You are the Villain | Invasion of the Replicators | compo | 137 | 3.43 | 3.20 | 4.00 | 2.50 | 3.20 | 2.31 | 2.92 | 30 | ||
| 2012 | 23 | Tiny World | SS Tiny World | compo | 709 | 2.52 | 2.09 | 2.96 | 2.65 | 2.83 | 2.56 | 2.62 | 45 |
I got all the glitches but I don't know why. About half make sense to me.
Tried to play but it was too much for my computer (2ghz .5 gb ram winxp) too bad. I liked the snippets of music I could hear though.
The graphics wouldn't work for me, I just saw a fading red screen. All the controls and sounds were working though. Treeday.mp3 is awesome! I love the ominous low parts, it was like being at a carnival on a boat in a sea-monster infested underground lake.
It was too big for my screen, I could only see the left half of the game. Loved the characters, it made me want to run around with a cardboard sword and helmet.
KNOWN BUGS:
-->TinyWorldLD23.java line 29 should be deleted, this is probably what is causing the trouble. The program still ran fine on my computer, so next time I will test on a different computer. The line references a class I replaced in the 44th hour.
-->Animation speed is related to computer speed, needs to be regulated to a clock instead of just tick counting. everything animates faster than intended on modern computers (this was programmed and tested on a computer built in 2001)
for a temporary fix, increase the values of ANIMATION_TICK_TIMEOUT and STEP_TICK_TIMEOUT in TinyWorldLD23 lines 24 and 25.
->terminals do not display random messages. to fix this, change levelLoader.java lines 156~165? to:
//start of good code
//now add a terminal tile, but not over teh start tile
String str=strings[randomLevel.nextInt(numStrings)];
TileTerminal t;
do {
t = new TileTerminal(randomLevel.nextInt(TinyWorldLD23.TILES_WIDE),randomLevel.nextInt(TinyWorldLD23.TILES_HIGH-1),str,randomLevel);
} while(thisLevel.tiles[t.xpos][t.ypos].getClass() == TileStart.class || thisLevel.tiles[t.xpos][t.ypos+1].getClass() == TileStart.class);
thisLevel.tiles[t.xpos][t.ypos]=t;
thisLevel.tiles[t.xpos][t.ypos+1]=new TileFloor(t.xpos,t.ypos+1);
}
//end of good code
->the messages on the starting terminal sometimes run off the screen. this is fixed by editing levelLoader.java lines 41-68
->clicking the start terminal many times then clicking the messages many times will result in missing standard messages. Not quite sure why, I would guess something in Message.java related to multiple threads deleting messages at the same time.
I tweaked the jar a bit - changed it from 1.7 to 1.6 and discovered that it was Jarring up the zip file of the source code, doubling the size. It should work for more people now.
I've mirrored on dropbox, hopefully that will fix the DNS and download errors.
Please be sure to move your player in front of the white computer in the first room then click the computer. This will give you the story (and the goal of the game) in messages at the bottom of the screen. click the messages to read more.
SLiV - to get the hat back in the cupboard, do this:
find a player with no hat. (create more players if needed until you get one.) have that player take the hat from the locker and portal out. have another player with a hat put it back in the locker. portal out everyone except one player with no hat. the green portal should be open (unless there are still some cupboards that have had their hats stolen, in that case get a player with a hat to put it in those cupboards.)
Fun game! Played pretty slow for me. I would add a speed up button if you continue development
the game seemed too easy at first - turrets range limit allowed you to snipe them and the spaceship was extremely maneuverable. So I tried to see how fast I could do it. It is diabolical that the turrets can take out the colonists when they miss you.
Loved the title music. Everything was awesome until I got to the game part, then it was simple yet still playable for a few rounds. You really imparted a sense of scale during the zooming in.
Extremely short. Congrats on trying a new language!
Oh no! Stranded alone on an island? It gives me deja vu from previous compos!
Fun game, it helps once you realize how the cube moves. Would like more descriptions though.
The controls were bad, other than that, nice game.
Bonus Lego Points!
very challenging, I was able to get halfway through level 2 despite the controls which were a little loose but overall not too bad. Great job!
It was fun how gravity came at you from all directions. I liked thinking about how I am going to send my bazooka on an orbital path that figure eights around the moon... but it never worked out. Maybe if I had a ninja rope...
Fast and Frantic, too fast for me to keep up but I stay alive for a minute or so. Gets the heart rate gong and the fingers jamming. I loved blowing away crowds with a grenade and I liked the mental jam of figuring out which of 5 weapons to use NOW.
I didn't really understand if there was any logic or strategy to the circuit design puzzles. I just swapped parts till it worked. gave up on the first 3-component puzzle.
Interesting game that captured my attention for longer than it looks like it should. Once I figured out that scavenging ruins was playing a rodent-sweeper minigame it got a lot less boring. This is a gem in the rough... it needs LOTS of polishing. Could greatly benefit from feedback - tell me what just happened? -15 health? a HUD with the hunger/food stats, hiding things I can't do yet, etc etc. Don't make me click on everything, pop up that ? box the first time I step on a tile. Good Job
I could only see grass and spaceship-y triangles. No balls or powerups. I don't think it was playing right so I won't rate it. I resent being called incompetent. Liked the wavy grass as the only indication of ground level.
Sorry about that, strong99. This is the first time I tried to publish a processing game that uses opengl. I haven't figured out all the tricks yet. You may be able to download processing 1.5 from www.processing.org and run it from source.
SelectricSimian - yup, it was Galaga. There was one of those arcade games in the mall that I played all the way up to 1998.
Aslai - The death penalty is that the station regains health.
I also like to hold down R but then I press K for extra jollies.
Loved the graphics, especially the frightened tourists, and how hiding turned you into random different objects. Jumping was tough - required you to count the number of stripes to jump and then do it. Different challenge than what my brain is wired for when jumping.
I swear one time I snuck into the back of my high schools kitchen and saw nothing but pallets of giant bags labeled SOY COLOR 13 TEXTURE 2 and SOY COLOR 4 TEXTURE 7 and so on...
In the first level I hit space first thing then saw the soul flying away from me, so I thought I fired a bullet. Then I wandered around and nothing happened until I died. Tried again and I think I got the point that time. Having more souls to catch might be good.
couldn't get the game to play so I dug around in the files. Ambient.ogg was cool.
Neat game! the level editor looks cool and confusing. I was hoping that nabbing a candy cane would give me a 'sugar rush speed bonus' or something.
Cool game!
I didn't like the high pitched clicky noises, but the polish on the graphics was nice - the movement shadows and how the icons grew/faded upon a restart. Theme was ok. This could have just as well have been a heroic goat ramming villains into traps. I do like how the goat rams things though and suggests he has such momentum that he cannot steer or stop by himself, good cover for the basic mechanics. The visceral shock of killing children got you another star but it did wear off after 2 levels.
I was able to get new minimums on two levels (SPOILER)
level 11 - 6/10: UDDRUR
level 15 - 20/28: RRUDLLUDDURDLUULURDD
Good start! Thanks for getting out here and making something. The graphics look nice for a prototype.
Loved the win / lose level noises. Liked the variety of things to buy throughout the game. Brilliant idea with the theme.
cool!
It would be awesome if when you reached the end, it did a synchronized replay of the two worlds.