Foon → Ludum Dare Explorer → Users → JesterBLUE
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 25 | You are the Villain | Invasion of the Replicators | compo | 137 | 3.43 | 3.20 | 4.00 | 2.50 | 3.20 | 2.31 | 2.92 | 30 | |||
| 2012 | 23 | Tiny World | SS Tiny World | compo | 709 | 2.52 | 2.09 | 2.96 | 2.65 | 2.83 | 2.56 | 2.62 | 45 |
| Year | MiniLD | Theme | Game | Rank | ||
|---|---|---|---|---|---|---|
| 2012 | 34 | Aspect | drainpipe |
JesterBLUE leaves an average of 9.0 feedback comments each event.
I swear one time I snuck into the back of my high schools kitchen and saw nothing but pallets of giant bags labeled SOY COLOR 13 TEXTURE 2 and SOY COLOR 4 TEXTURE 7 and so on...
I could only see grass and spaceship-y triangles. No balls or powerups. I don't think it was playing right so I won't rate it. I resent being called incompetent. Liked the wavy grass as the only indication of ground level.
Neat game! the level editor looks cool and confusing. I was hoping that nabbing a candy cane would give me a 'sugar rush speed bonus' or something.
In the first level I hit space first thing then saw the soul flying away from me, so I thought I fired a bullet. Then I wandered around and nothing happened until I died. Tried again and I think I got the point that time. Having more souls to catch might be good.
couldn't get the game to play so I dug around in the files. Ambient.ogg was cool.
Loved the graphics, especially the frightened tourists, and how hiding turned you into random different objects. Jumping was tough - required you to count the number of stripes to jump and then do it. Different challenge than what my brain is wired for when jumping.
Good start! Thanks for getting out here and making something. The graphics look nice for a prototype.
Loved the win / lose level noises. Liked the variety of things to buy throughout the game. Brilliant idea with the theme.
Cool game!
I didn't like the high pitched clicky noises, but the polish on the graphics was nice - the movement shadows and how the icons grew/faded upon a restart. Theme was ok. This could have just as well have been a heroic goat ramming villains into traps. I do like how the goat rams things though and suggests he has such momentum that he cannot steer or stop by himself, good cover for the basic mechanics. The visceral shock of killing children got you another star but it did wear off after 2 levels.
I was able to get new minimums on two levels (SPOILER)
level 11 - 6/10: UDDRUR
level 15 - 20/28: RRUDLLUDDURDLUULURDD
the game seemed too easy at first - turrets range limit allowed you to snipe them and the spaceship was extremely maneuverable. So I tried to see how fast I could do it. It is diabolical that the turrets can take out the colonists when they miss you.
It was fun how gravity came at you from all directions. I liked thinking about how I am going to send my bazooka on an orbital path that figure eights around the moon... but it never worked out. Maybe if I had a ninja rope...
Loved the title music. Everything was awesome until I got to the game part, then it was simple yet still playable for a few rounds. You really imparted a sense of scale during the zooming in.
The controls were bad, other than that, nice game.
It was too big for my screen, I could only see the left half of the game. Loved the characters, it made me want to run around with a cardboard sword and helmet.
Extremely short. Congrats on trying a new language!
The graphics wouldn't work for me, I just saw a fading red screen. All the controls and sounds were working though. Treeday.mp3 is awesome! I love the ominous low parts, it was like being at a carnival on a boat in a sea-monster infested underground lake.
Interesting game that captured my attention for longer than it looks like it should. Once I figured out that scavenging ruins was playing a rodent-sweeper minigame it got a lot less boring. This is a gem in the rough... it needs LOTS of polishing. Could greatly benefit from feedback - tell me what just happened? -15 health? a HUD with the hunger/food stats, hiding things I can't do yet, etc etc. Don't make me click on everything, pop up that ? box the first time I step on a tile. Good Job
Oh no! Stranded alone on an island? It gives me deja vu from previous compos!
Fun game, it helps once you realize how the cube moves. Would like more descriptions though.
Fun game! Played pretty slow for me. I would add a speed up button if you continue development
I didn't really understand if there was any logic or strategy to the circuit design puzzles. I just swapped parts till it worked. gave up on the first 3-component puzzle.
Bonus Lego Points!
very challenging, I was able to get halfway through level 2 despite the controls which were a little loose but overall not too bad. Great job!
Tried to play but it was too much for my computer (2ghz .5 gb ram winxp) too bad. I liked the snippets of music I could hear though.
I got all the glitches but I don't know why. About half make sense to me.
Fast and Frantic, too fast for me to keep up but I stay alive for a minute or so. Gets the heart rate gong and the fingers jamming. I loved blowing away crowds with a grenade and I liked the mental jam of figuring out which of 5 weapons to use NOW.
LD28 — You Only Get One (1)
parallelsync by 0x0961h 2013-12-20T18:59:00
cool!
It would be awesome if when you reached the end, it did a synchronized replay of the two worlds.