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Sword of Altaria
Sword of Altaria
By shard123
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Audio | 144 | 2.65 | | |
| Fun | 147 | 2.67 | | |
| Mood | 157 | 2.60 | | |
| Overall | 175 | 2.72 | | |
| Graphics | 197 | 2.56 | | |
| Humor | 207 | 1.67 | | |
| Theme | 226 | 2.22 | | |
| Innovation | 242 | 1.89 | | |
| Coolness | 851 | 33 | | |
Comments
I found the controls a bit frustrating. If you're holding right and want to nose down a bit, you get that, but when you release down he doesn't resume going right. The sword collision detection is also pretty vague. I found I can kill an enemy above and below me by slashing to the right, which makes little sense.
Nice game. Reminds me of some old school games like Ultima.
Fireslash, I think with each sword your hit radius gets bigger, instead of dealing more damage.
Fun game; a little repetitive. The sword seemed to be able to kill enemies an unrealistic distance away, and it would have been more fun had the spells done more damage or been more useful. The music was nice, and the storyline added a great deal. A very good effort.
heugamer
2012-04-25 01:36
Controls were okay, and got repetitive.
Since it seems like each sword gave you more attack range, it would have been nice to have the sword range be visible when you attack. A more simple solution could have been to simply state what new strengths the sword provided in text.
The music was nice and the audio provided good feedback but I wish that the music had gotten more fast-paced and intense during the boss fight.
Some enemies took more than 1 hit to kill (all enemies with magic and the boss with any attack). Providing feedback that you actually hit would have been good such as a red overlay on the sprite's image.
I enjoyed the story. The text on the diary/journal entries could have been more legible...distractions like that discourage people from reading it.
blob
2012-04-26 05:24
I found that the character didn't really seemed that tiny (except compared to the witch). Otherwise: classic gameplay + decent realization. I would have like a bit more of level design, with obstacles, traps maybe...
j_peeba
2012-04-26 05:29
It was enjoyable but it got a little tedious. With this amount of variation, having shorter levels (and therefore faster progression) would probably improve the game.
Web/Mac version?
r3ason
2012-04-27 02:34
Good start! Music was really nice; reminded me of an old school NES game :D Thanks!
jwolf
2012-04-28 20:40
Pretty decent entry, although the sword range is unusual. (although with some kind of graphical effect it would make more sense to the player)
With the controls, you may want to allow one of both (left, right) and (up, down), not just one of (left, right, up, down), which is probably the problem that most of us are having.
tourgen
2012-05-01 02:46
Loved it. I was wrecking guys with the sword of atlantia! The hit radius on that thing is GREAT! The sprites were pretty decent and you worked in a final boss and cut scenes. Nice job.
Got a bit repetitive and I don't like the fact that you cannot walk diagonally. But I really liked the overall feel of the game and the music!
shard123
2012-05-05 15:51
We're planning on releasing a big update after the judging ends with hopefully all of your suggestions.
I would play it, but I'm on an iMac.
manax
2012-05-10 04:16
Nice attention to detail with the story. Having some visual indication that the sword increased radius would have helped. (It's an odd mechanic, but could work fine.) The controls were a little funny, I felt like I bounced off the top edge sometimes.
The controls were bad, other than that, nice game.