Disease by lesterpig 2012-09-18T22:36:00
I didn't see this when rating games (I quit after 100 rated), but I saw your comment on the low rating on audio - I think the music was quite good, but it was subtle, and the rest of the game doesn't have much audio in it. The overall experience was pretty slow and dull - lots of wandering around without much happening - so the quality of the audio (which is high for music but not so much for effects) doesn't really feel in-your-face the way it would if more was going on. The game is ambitious and looks good - just not that much happening to pump up the excitement, and the low audio rating is probably related to that.
LD26 — Minimalism (113)
A Trigger Darkly by azurenimbus 2013-05-14T05:02:00
Really interesting concept. It would be cooler with more of a stereo effect, if that's possible. Very neat implementation for this theme.
You Must Escape by GertJohnny 2013-05-14T04:54:00
This is my favorite game I've played so far (out of 115 or so). Really great, in all respects. Totally atmospheric while being completely minimal; great sounds, innovative gameplay - I was actually scared of clusters of red lines. I love this game.
Super 1-Bit Space Arena by Orni 2013-05-14T04:35:00
Very cool game - controls are fluid and intuitive, artwork is cute and the 1-bit part is a really fun touch. Not much to it other than shooting stuff, but there doesn't really need to be.
Weapons of Minimal Destruction by bluescrn 2013-05-13T05:24:00
Very cool game, with smooth play, great 3D graphics, and an interesting concept. I got down to about 700,000 - no idea how good that is. I couldn't figure out if shooting anything at all was worth it, or if just hot dogging around trying not to die was a better strategy. I got so many points for shooting it seemed like just being careful was better. Nice work - really good.
Words by Andy Go 2013-05-13T02:55:00
Funny idea, and the commentary from Mr. Artsy Pants is pretty amusing. Creative and well-made.
A by infernet89 2013-05-13T02:53:00
Cool game collage - neat to see how many things you packed in there. I didn't understand the negative scoring at first, especially when my score didn't display initially on the double tetris - I thought that building rows was wrong, so I then built up a tower to the top of the screen, and at that point the game started acting very strange - I didn't die; instead blocks started disappearing. The rest of the levels worked well, although the breakout game took forever to clear, and pong I won instantly because of the trajectory the ball was on. Really neat, though, and the red-white-black color scheme and minimalist graphics lent it a great feel, as did the soundtrack and sound effects.
Minimalism : Find the red Cube by Martin_Monosys 2013-05-13T02:38:00
The mood is great here, but the gameplay is frustrating, like walking around an unfamiliar room in the dark. I like the uncertainty and fear, but after a couple of blind falls, it got to be not so fun - you were asked to make potentially fatal decisions with no knowledge or real clues, which is more random and stressful than fun. You say the light can show the way - maybe my monitor gamma was too low, but lots of places got totally black before I could detect the edge of a platform. Great graphics, mood, and sound, though.
JUST KEEP MOVING! by stefenism 2013-05-13T02:01:00
I enjoyed the game and the idea. I seemed to keep hitting invisible enemies, which made the whole concept not work so well. But it was cool otherwise. Nice sounds, too.
KeepTheMusicAlive by iamorim 2013-05-13T01:59:00
Interesting and very minimalist idea. I found the game ran rather too long - I felt like I'd mastered any particular challenge a level offered by about 120 in, and yet I had to get to 240 or so. It would be more challenging to have the balls at different heights, and it might be cool to be able to see where they were coming from on a radar or something, so you could plan better. Very cool minimalist look, and rockin' music. Nice job!
Minimalism Textual Adventure by Skywilly 2013-05-13T01:54:00
Really interesting story constructed from one or two-word pieces. I love the concept. Nice work.
Arcane Siphon by justin35f 2013-05-12T20:42:00
Interesting idea. I wasn't clear on what I could drain and what I couldn't at first, so that was tricky - maybe I'm just stupid. Also, my bullets didn't seem to affect the red squares at all, which made me wonder what was going on. I tried it a few times but never managed to kill anything. I did suck up some power, though. Nice visuals and shapes.
Game of Tao by flyingrobot 2013-05-12T20:18:00
Really neat idea, fun to play. Took me a while to get used to it, but I enjoyed it, and it was a challenge to figure out how to use the rays correctly. It seemed kind of random when you'd get more white or black incoming blobs, but you could usually make a karma profit overall. Neat idea, good match to the theme.
Terminally ill by Sebastian 2013-05-12T20:08:00
The setup and feel here are awesome - I love the VT100 style interface. I kept getting pong as my first game, and it was nearly impossible to keep pong going while running whatever the second game was. Also, for the color match one, which I got a couple times, the instructions were truncated, so all I got was "Press spacebar when" - this was with the web version. Music, sounds, visuals are awesome, although the dark faded colors made it harder to do pong for me. I ended up dying rapidly all the times I tried it, only once surviving to the third game (pong really killed me) - sometimes the launched pong ball was really, really fast and right at me, so I'd die three times in a row or something. So, some minor frustrations, but a really cool underlying idea, and the concept of playing two games at once just completely folds up my brain (in a good way).
Centroid by daniel 2013-05-12T17:44:00
Hey, I really liked this one. I made it to level 39 before dying - the later levels with the scattered blocks are very tricky. I tried to do it intuitively without doing any math, and that was fun - I could have figured out each one, but then it feels more like doing homework. I wonder if it a different variation would be fun - where you're given where the center of mass and have to place one or two blocks to force it there. Anyway, I really enjoyed this - abstract, well made, fun.
Cells by anatolat 2013-05-12T17:33:00
Really cool, sharp looking, well-made. I enjoyed discovering how it worked, although I never really felt in danger despite the persistent guided enemy bullets. It does kind of break down after you get a big enough posse following you around - you can barely eat anymore, because your guys narf it all, and if you hang out by the LD26 you spawn so many homeys that nobody can even get close to you. But a cool game, very visually appealing. I actually did a game kind of like this for LD 23 called Teeming - weird how different themes can produce similar results. Nice job!
Project Hourglass by SteveUbach 2013-05-12T17:03:00
Really interesting idea, and an elaborate game for only 72 hours. I had a lot of trouble figuring out what I was supposed to be doing; I added some stuff to my cities and made some money, but it seemed to move pretty slowly, and sometimes my progress was erased. I didn't fully understand how time was supposed to be going backward, either - maybe that's why my upgrades were removed? Or was it because I was attacked? Anyway, interesting and quite detailed, but for me, not quite enough help in figuring out the goal.
Succession by chrysiridia 2013-05-12T06:33:00
Really interesting patterns, and I understood (eventually) what you were trying to do with biological succession. I kind of wish it ran a little faster so I could see them grow in real time. Nice work!
pigMINt by Phase 2013-05-11T03:25:00
My best was Level 7, 269 points - it took me a little bit to get the concept (the help was too abstract for me) but once I did, it was fun. Nice, simple idea, implemented well.
Re-Claim by Natedog9145 2013-05-11T03:17:00
Interesting game; I wish there were more levels; I was just getting into it. Fun simple idea, executed well.
Serenade by yajiv 2013-05-11T03:14:00
Nice idea, cute graphics. I got stuck (as others appear to have) when the pink character sings a fourth - I only had ASD, and I needed F at that point to copy her. So, I didn't get very far. Given your hint above, I tried and eventually got it, but it was pretty counterintuitive. I tried the Notes as Offsets puzzle next, but I was completely incapable of figuring out what you meant me to do. A bit bewildering. Some more visual cues or help might be warranted. But it looked neat, and was fun.
Kriok by someone 2013-05-11T03:05:00
Really interesting and fun puzzle, with cool music, nice graphics, and simple gameplay, reminiscent of Sokoban. It got very hard, but it was fun. Nice work.
A Game of Boxes by DarkX2 2013-05-11T02:56:00
Very neat entry. Simple, cool physics leads to complex (but not very hard) levels. I think you could develop this into a more complex game with some really clever level designs, even with the few types of squares you've got now. I like the grungy Modern-art look.
LD 26-B0xPaiNt by ecool377 2013-05-11T02:43:00
Interesting game - the block physics is really cool, and I like all the changing colors. I wasn't really sure what to do - I reached the lower platform with the collapsible wall, and that seemed to be it. Smooth motion, fun shooting, not a ton to do, although it was fun to just play around. I entered an infinite fall at one point, and there was no way out of it. Fun to play with - nice work...
DownGrade by barkergames 2013-05-11T02:33:00
Really interesting idea, to give up powers, and lots of variety in levels. I like the instant restart with a changed level - means that you can't get stuck on one thing for long. I made the mistake of giving up far sight early on, and that made the game muuuuch harder. Good backstory with the text, and cool sounds. Game physics was a little wonky, but once you got used to it, it was cool. There were some obstacles it was just impossible to jump over or avoid, which was a little frustrating.
Refraction by Huskitch 2013-05-11T00:06:00
Wow, super hard. But also fun - an interesting concept, and well-executed. Sometimes it gave you impossible moves, but I guess the idea there is to hide out offscreen and wait for a better situation. Very interesting, well-implemented.
Jumpers' Dilemma by fhoenig 2013-05-11T00:03:00
This is funny, and the ragdoll physics part was cool. The game hung on my 7th attempt when I landed on the other guy - we both lay there twitching and gradually moving left a pixel at a time. It doesn't make a lot of sense, and there isn't a lot to it, but it was funny and looked sharp. Nice work!
Stranded by vico87 2013-05-10T23:59:00
I ran through it to the end - there didn't seem to be too much story there, although I liked that the various characters had well-described personalities and quirks. I'm curious what happens now? :-) Nice work.
Rokhopr by David Durham 2013-05-09T12:14:00
Interesting game! You do a lot with a little here. It is crazy difficult - sometimes just impossible. I think it might be better if you started out without rocks and then progressed to harder and harder jumps. Two-player implementation is impressive and cool.
The Sentient Cube by Omiya Games 2013-05-08T04:07:00
Very attractive look and fun game. One thing that threw me was I tried the "How to Play" level first, and within about 20 seconds, I somehow added a whole string of walls and got launched impossibly high into the air, where I sat spinning for a long time, confused, until I came back to the ground. Every move I made after that launched me again. This never happened on the later levels, but it was pretty dumbfounding to have happen on the first one. Very fun dynamics; the controls got a little hard to use once you got big, but it was still fun to flail around adding stuff. I really like how you turned the simple components and rules into a complex, fun game.
Bliss by fakeyou 2013-05-06T07:02:00
Very cool-looking, and it's really fun to drive the boat around. I wish there were more game to it - I think it's a great start. The water effects, in particular, are great.
Meteoranger by Jhelle 2013-05-06T05:41:00
Very clean and neat looking. I didn't realize at first that I had to catch my own bullets! Man, really cool feature, and hard. Nice sounds; the bouncing bullets and particle effects were very cool too. Nice work.
Castle Defense by cwook 2013-05-06T05:38:00
Interesting game - pretty fun, and neat retro look. It would have benefited by being harder, by having more kinds of enemies (including maybe flying ones) and by having a little more to do. I couldn't ever buy the first upgrade for some reason. Cool project, everything works well, nicely done!
Tomato Soup by Piotr Wójcik 2013-05-06T00:49:00
Interesting idea; I like the artwork and the Mondrian framework (my game was set in a Mondrian as well). I didn't seem to be able to fire fast enough to kill all the guardian guys around the other bases, which meant I had to choose between semi-boring hiding out behind walls and shooting into the battle, or going for broke and usually dying (although there's no indication of your health that I could see). It would be nice to be able to get back to the instructions screen somehow - I accidentally fast-forwarded through it the first time, and then I couldn't get back there. Really great look, complex gameplay, nice sounds.
Only One Shot by Xanjos 2013-05-06T00:39:00
Wow, a 30-meg web app. :-) Interesting concept idea and good implementation. The guy moves pretty slowly, as others have said. Most of the puzzles are timing rather than logic, which is fine, but it might be good to have a mix. More levels would help build it into more of a game. I really like the Mondrian-ish art, and the game is definitely minimalist. Anything where you can set up complex shots is fun in my book. Nice work!
Plane View by Lucas Tiridath 2013-05-06T00:30:00
Really interesting idea. I found the bottom (perspective view) pretty hard to use, and I had trouble meeting up with companion particles and widening my field of view. I did enjoy wandering around, although many of my deaths seemed random (although a few times I saw what killed me and tried to run away). For the areas that are bigger than the main screen, it's pretty hard to get your bearings as far as where you are in the world. The backstory/legal disclaimer and your drawings are very fun.
Minimalism Tower Defence by Dew 2013-05-05T21:18:00
Really stylish and cool. I liked the colors, music, symbols, and icons you used, and the game was pretty fun, too. I couldn't really tell except through trial and error what the various towers did, and that was a little frustrating, but the drag-to-reposition made it a different kind of tower defense thing. Very fun, and very well-done.
Friggin Lazors by Fenmar 2013-05-05T20:46:00
Neat game, and some fun puzzle stuff. It did seem longer than I could invest while playing, but I think I got the idea. Very neat. I had some texture/color issues with the red disks on the ground - they got all moire-y - but otherwise, it was very smooth, except for I kept slipping off cubes while pushing them - maybe a little friction factor there would help.
Tic Toc Tac Toe by delfino 2013-05-05T16:14:00
Interesting idea - I didn't really figure it out until my second go-round, but then I won, and I think I always would, because it's easy to win on the diagonals. I like the gray-on-gray look and the layout - very cool and intuitive.
Minimalism in art and music as a game by MikeyPB 2013-05-05T16:11:00
Really interesting, but the rules were too complicated for me to grasp easily (too many variables at once), and it was more fun just to click and listen. I think if you wanted it to be a successful game, there would have to be more direct control, and fewer rules, if that makes any sense. But it's really cool as is.
Block Hat by yetanother 2013-05-05T08:13:00
Is it possible to win? Doesn't seem like it. I got his hat down to nothing, and it seemed like it just made a new row each time. Hard to see where you're placing pieces when you get to the bottom (and the shape of the pieces didn't seem to matter too much, although I think it was cool to be working with that as a variable). Fun, simple, and visually appealing.
Miniwallism by dapierce 2013-05-05T07:27:00
My best was 72. Interesting game concept, but not too complex, and not much to it - would love to see some more features/options.
A Puzzling Composition by whilefun 2013-05-04T21:20:00
Nice sounds, and cool controls, both in-game and with the icon menus. The puzzles were generally very simple, which isn't bad, but it might be cool to have some levels that were harder. There was a mix of logic and mouse skills, which was neat. I like that the game had internal savepoints so you didn't have to do the whole level over if you messed up. The timed black blocks were kind of irrelevant, because you could just put them down and pick them up again, and level 11 has a trivial solution in addition to the one I think you intended. It would also be cool if the objects that behaved differently from the norm (e.g. timed blocks, timed switches) looked different initially from the others. Fun game - nice work.
SDFJKL by Dining Philosopher 2013-05-04T20:32:00
This is very cool. I had a lot of trouble controlling the guy, but I think that's the point (I did an attraction-based physics model for mine too). I like how the tasks you had to accomplish grew in complexity and used different parts of the physics without adding harder controls or new types of objects. The story was fun, and the background music and sound effects were really neat. Great game.
Pato Loco by fermcg 2013-05-04T20:04:00
Can't play - no OSX :-(
Don't Get Wet by Komradus 2013-05-04T20:04:00
Didn't hear audio on the web version, so I didn't rate it. Game is fun - kind of missile command with guided shots that move randomly. The difficulty seemed to ramp up slowly at first and then very fast - by the end (I got to 80) there was no way to keep up. I liked the lightning traces left on screen - that and the wiggly paths gave it a cool look, although the wiggling was a little frustrating. It might benefit from simpler controls if you didn't have to click to shoot a bolt, since that really didn't do much. Autofire would have been more fun, I think. Nice job!
Compositions by Kali Purr 2013-05-04T19:57:00
This seems to be a duplicate entry - I already rated the other one (see http://www.ludumdare.com/compo/ludum-dare-26/?action=preview&uid=5127), so I won't rate this one, but it was cool. I used Mondrian as well, but in a very different way.
Compositions by Cyborg771 2013-05-04T19:56:00
Very cool take on Qix with a Mondrian twist. Great sounds and music, very crisp-looking graphics; easy interface. I wish there were more varieties of levels or difficulties to try. Nice work.
Duck vs. Balloon by lun 2013-05-04T19:51:00
Cool! I think the balloon moves a little too fast (it was hard to set up shots) and the collision between the balloon and bullet is maybe a little too generous (I popped the balloon when my bullet didn't even get within a duck-width of the balloon). The semi-crude cartoony art style actually works for me - fits the subject material well. Music is neat.
My Little Robo by m64 2013-05-04T19:46:00
Neat concept, and surprisingly robust physics for the controls. I did get the arm separated from the base and from the claw at a couple of points, but it reconnected once I toyed around some ore. The goals assigned were harder than I had patience to do, but it was a terrific idea, well-implemented.
Diet Simulator 2013 by greysphere 2013-05-04T19:38:00
Very funny take on Minimalism. I died of anemia, but I'd gotten down near the target weight. It seemed like it was hard to win without knowing the nutritional values of some of the foods. Nice work!
Timining 1D by GodsBoss 2013-05-04T19:34:00
Fun idea, well executed. I think I'd have preferred having recipes for the various objects, so I could tell how close I was getting, but I guess learning as you go can be fun too. Nice work!
The Clicky Box Bundle by haloflooder 2013-05-04T05:00:00
Both games are interesting - I think Switchy is the better one. Sinky was very difficult to figure out at first, but then it was too easy. I think I could have played it indefinitely. I really liked the combos and sequence moves you had to do sometimes in Clicky, and Game B was a much bigger challenge than Game A. Pretty neat.
Union by theplotlessplot 2013-05-04T04:46:00
Wow, that was hard. Fun game, and definitely minimalist; you tried hard to establish the mood at the start, and it works, although getting overly romantic about squares is hard (I know, I tried in my entry too). The music and sounds are very cool, and the art has a clean, sharp look. I had some trouble with the controls at times - sometimes keypresses wouldn't work, or they'd register for a bit and then stop moving - it was almost like the key repeat was throwing something off, or cancelling motion, but it didn't always happen.
Square Circle Triangle by my.digital.decay 2013-05-04T04:37:00
Interesting morphing behavior, but that seems to be it. I made a yellow shape morph and hop - couldn't see any other commands or things to do. Cool look to the morphing, though.
Kanvas Kombat by tnovelli 2013-05-04T04:33:00
Interesting look to it. I liked the characters and art. The walking and other animations looked a little weird, and the high attack was almost worthless - it was better actually just to walk into the other guy, because at least your sword was forward. I think more vigorous attacks (and maybe a defense key) would help make it a cooler fighting game. Also AI enemies. But cool, and interesting visually.
SPACE WASD by tdsmale 2013-05-04T04:28:00
Definitely minimal! Kind of hypnotic, but not much of a game here. I like the sounds and music - satisfying and moody. Nice work.
Mandala by arrogant.gamer 2013-05-04T04:23:00
It's an interesting idea, but a little hard to get into. Very much a high-concept game with the fading text. I got stuck in a couple spots with no apparent exits and had to back-button to get out. The writing is interesting, and the fading mechanic is definitely artsy.
Battle Box by mikeware 2013-05-03T06:12:00
Interesting math rules; seemed like there was a bit of luck with the numbers that came up. I didn't have another person to play with, so I ran through it solo, which limit enjoyment some. An interesting idea, well executed; good match to the theme.
13 Squares by aduros 2013-05-03T06:08:00
Very neat take on the theme; I liked it a lot, the look, feel, and 13-square rule. I also really liked how you could jump higher with each successive coin - made for a puzzle aspect too. It was a little hard to know where you were, and sometimes I found that crucial squares just didn't show, but overall, a very fun, very creative entry.
ABSTRAIT by Tkatchenko 2013-05-03T04:40:00
Cool geometric puzzles, but they were pretty hard. I like to simple colors and appealing look. I agree with the suggestion that it be possible to move pieces rather than having to place them from scratch.
5 x Space by samuraisusy 2013-05-03T04:36:00
Controls are difficult, and knowing what you can stand on is hard. Some of the jumps were super-difficult and triggered a complete level reset, which was frustrating. The game didn't really work for me (stopped after my 10th death on level 2) but I loved the art and the background music.
Unfurl by TeamEagle 2013-05-02T13:35:00
An engaging puzzle; it took me a long time to figure out the unfurling motion at first, and it wasn't immediately obvious from the instructions. Very cool graphics and sounds, and a neat game mechanic. Well done.
Disk by Lokno 2013-05-02T13:29:00
Interesting game. It is a little bit easy, which makes it not sustain interest. I like the path taken by the enemies. I think the regenerative shield thing you can do would be neater if you had a better idea of how much energy you had - a gauge or something would help. Nice work.
Tundra King by deathray 2013-05-02T11:54:00
Neat look and cool idea, but not much game there. Very appealing concept and graphic style.
Spellbox by superjoebob 2013-05-02T06:28:00
This is a great, fun game. I don't think it has much to do with minimalism, but it's a really neat concept, and it looks clean and sharp. Very nice work; I like the subtle sliding sound.
Single-button Survivor by meszka 2013-05-02T05:45:00
My best was 2:23, 53 kills. A lot of fun using only one key. The movement was the hardest - my finger got tired. Very cool concept; well executed.
Get outta my way! by stefan 2013-05-02T05:40:00
Frantic and fun - very cool. The levels with the barriers are just much easier than the others, but you can develop strategies after a while. I finished the game with 718 hits - didn't seem very good, but I have no context. A bunch of it seemed random as to where guys would spawn. Fun, slick program with lots of variety from a few variables.
Pure Green by Christina Nordlander 2013-05-02T04:30:00
Neat concept game with an unconventional structure. I was confused as to how to succeed; I kept running out of "energy" while having no idea how much I had or how much I was consuming. Eventually I figured it out (RTFMing helped) and got to Victory Condition. Really cool take on the theme - definitely minimalist while still being kinda fun/funky. Nice job.
LD26 Crimson Tide by Neurolabe 2013-05-02T04:23:00
Very complex, but fun. I didn't really get the hang of it (kept dying to the red stuff) but I figured more of it out. I think it might be nicer to have fewer variables and tools and a little more visual cues for what you're doing that helps. A little hard to follow along with all the tiny numbers. Nice work, though - a cool, complex idea, expressed in a simple way.
RGB by Legogris 2013-05-02T04:18:00
Cool game! Simple, but a lot of complexity. I tend to think in primary and secondary colors better than in RGB, so that would have been a little easier for me, but it was still fun to try to work out how to do it. It might have been cool to have an undo or savepoint feature so you could backtrack to a certain point where you screwed up. Neat idea, simple but well executed.
Protect! by kruse230 2013-05-02T04:13:00
Kind of fun, but pretty hard - I had a really hard time making it past level 3. It might be more fun if your paddle could move more quickly - sometimes there was just no way to intercept all the arrows. Nice work, though.
^2 by MaxguN 2013-05-01T23:00:00
I enjoyed playing, but it got a little frustrating - if you miss the first jump, which I see other people made but which I never could, it's kind of random as to whether you'll live through landing on the circle below. I made it through there and wandered around for a bit, but then I fell into a hole I couldn't jump out of, which was frustrating. I don't really get how it's supposed to work, but it didn't seem to be working right for me.
Minimalist Multiplayer by gre 2013-05-01T22:54:00
I think this would be fun to play with others from the description, but there's nobody here, so I can't really try it out. I opened up another window and played with myself to see how it works. Looks cool, and kudos on the multplayer implementation - very hard to do in 48 hours.
SPACE JAMZ by Musicolor 2013-05-01T22:50:00
Interesting idea, well-executed. I found it hard to use all the keys, and it would have been cool to have more of a game object/score thing that had more of a goal rather than just accumulating points gradually. I had fun messing around with it - nice work.
War in a Bottle by JumbocactuarX27 2013-05-01T22:45:00
Very nice - fun platform game that works well. I liked how you could crawl up the edges of things. Cool idea, well executed.
Sine by f7f5 2013-05-01T22:33:00
Very clever - I got to level 5 then had to stop - too hard. It was extremely hard until I figured out how my commands applied (at the cycle or half-cycle boundaries of the sine waves). Then it became a much simpler thing to figure out, more a matter of guessing which combinations would work and getting the timing right. Very interesting game. The "Bad luck" thing could be shorter - I just wanted to try again quickly when I lost.
Neverending bricks by michail 2013-05-01T22:25:00
Fun and very clean - the graphics are simple but appealing, and the gameplay works well. Not a lot to do other than bounce balls around, but a solid entry and fun to play (even on my trackpad, which increased the degree of difficulty significantly). I liked the background music a lot.
Super Sword and Shuriken by Ravenous Games 2013-05-01T15:53:00
Great look and feel. Fairly difficult - I'd have preferred a more gentle difficulty ramp so I could figure out the combat. Also didn't know if stars or sword did more damage - it would have been nice to know that, or to have some visual representation of damage to enemies (even just changing color or something). But very neat; I liked the audio track and animations very much.
I don't wanna be an @ by ashdnazg 2013-05-01T15:36:00
Very clever idea to make a DOS game for the minimalism competition. Total style points. I think the game is a little too hard - I played several times and only barely got to the part where my fellow stickmen turned into at signs. Great concept, though. I love the audio track :-).
Join by Perry 2013-05-01T07:38:00
Very neat game; some levels were difficult to puzzle out, but the simple blocks and tools made sense. Nice simple artwork and cool use of sound. Great entry - one of the best I've seen.
XYZ by ataxkt 2013-05-01T07:29:00
Great, great game. Best one I've played so far. Very cool; great look, neat sounds and graphics, terrific interface, very simple but stylish. Nice work.
Minimalistic Minimization by rainblade studios 2013-05-01T07:18:00
This is cool, but very hard. Nice graphics; it seemed like you just got screwed by the arrangement eventually and had to die, but it was fun to play. Nice feel, great (and minimalist) art, cool sounds.
Hito by lucas_gaspar 2013-05-01T07:02:00
Very cool music and graphic design. The game got a little frustrating having to repeat such long sequences of jumps - maybe I just suck at it. Very cool idea; I love his flowing sash.
PHILIP KLAS by neight 2013-05-01T06:54:00
Spudstep. Klas. Awesome. This is weird, but really clever and fun. I kept getting my arms crossed, but I didn't care. Very funny.
Go Get Em by CrazyGage 2013-05-01T06:49:00
Really amazing that you implemented multiplayer. Fun, clever game, very minimal. I wish there were a computer player to play against to get used to how it works, even if he's bad/random. Nice job.
The Gallery by TehSkull 2013-05-01T05:53:00
Voice of Fire was cool to shoot; I couldn't hit the Mondrian one at all (gun didn't shoot). I also heard no sounds. I liked the physics and graphics a lot.
Hold by Minimally 2013-05-01T05:49:00
Cool idea; I couldn't get past level 3 (things seemed to get stuck). Maybe I was missing out on part of the puzzle. I like the simple graphics with the complex lighting; very neat.
# by Puzzlem00n 2013-05-01T05:43:00
Cool game; I loved the simple color rules you set up and the puzzles you built from them. I found the control/collision part of the blocks a little tough - I kept moving farther than I meant to, or hitting things I thought I was clear of. But it was fun, stylish, minimalist, neat! The music and the Still Life with Potato at the end were both cool.
Generic Shoot Em Up by dcm 2013-05-01T05:34:00
Fun little game - I had fun running around shooting guys. I completed a level, but the next level seemed like the same thing, so I gave up. It would have been cooler if you could have seen the shots better - I only saw them as white or red flashes, nothing traveling. I think that simple thing would have made it a lot more engaging. Sounds were fine, and the 3D world is pretty (and minimalist).
COLLECTRONS by ned366 2013-05-01T05:28:00
Interesting idea; very minimalist and fun. The difficulty ramps up VERY fast between level 1 and 2. Fun, and good work.
Tic Tactics by youdonotexist 2013-05-01T05:24:00
Interesting idea - I had a hard time getting my guys to do what I wanted. The game crashed (all players vanished) on my second game, leaving only a yellow line. Fun, though, and fits the theme.
Paint It Black by SnoringFrog 2013-05-01T05:21:00
I got the lag thing that others mentioned, at about 5 minutes. It was fun before that - I don't know that there's any strategy other than killing all the white guys first and then sweeping out the black, which takes a while. I found that I didn't have great control over my guy, but it was fun to play. Definitely minimalist!
Lines by albertnez 2013-04-30T17:49:00
This is very fun, and very simple - meets the theme well. My best score was 17. It would be kind of cool if there were more to it, but then it wouldn't be minimalism, would it? :-)
Random Objects Smash by Moist 2013-04-30T17:36:00
Very smooth and fluid gameplay and animation, with some nice touches. I like the art style, and coupling the aiming mechanism with moving is neat and works well. Very fun; I wish it were more complex/finished, but I really like what's here.
Composition Number 10 by TeamQuadratic 2013-04-30T06:43:00
Neat idea; I liked the quotes. The minigames were a cool feature. I sometimes had trouble moving diagonally. Fun game - the ending was a little abrupt. Nice background music!
(Follow the) Line by Chman 2013-04-30T06:37:00
Very cool - neat concept, perfect for the theme. Some of the levels were very hard - I had to give up after about 25 tries on Challenge 14. Free play mode is fun too. Very nice work.
Gold Farmer by Azrou 2013-04-30T06:30:00
Interesting game; I liked the teleport thing too but I had trouble using it effectively. So many spiders! I got 400 points before dying. Nice work!
Sasu by CoffeeOnimal 2013-04-30T06:27:00
Beautiful looking scene, especially the water effect. Game part was confusing - I got the runes to show up, and I think I created a tiny white cube, but I couldn't do anything with it. Really terrific graphics, though.
Sequence Initiated by mildmojo 2013-04-30T06:23:00
Cool idea; I like puzzle games. I wasn't sure what I was doing on the Entropy level - my power gauge seemed to fluctuate semi-randomly, although the mouse seemed to do something. Would be better with more to do, but fun as it is, and a clean look.
Be Still by metadept 2013-04-30T06:14:00
Wow, very cool idea, and very peaceful, as you say. Very impressive graphics and sounds; I love the animations of the guy sitting and also the little stuff, like the color change at sunset and for night.
Title: Subtitle by Liz England 2013-04-30T04:33:00
Really cool concept with the words - I love the shapes you got them into. The variety of different words, forms, and enemies was great. I found the game a little bit hard and frustrating at times - I may be getting to old to have patience for difficult platform games, so that might just be my problem. I love the dialog between the characters - perfect fit to the theme.
i by Muu? 2013-04-29T13:11:00
Very cool look - the blocky graphics are great, especially the fallen bullets and blood cubes. It took me a few tries to win - eventually, I realized the bad guys only come from one way if you're near a corner, and they can get confused by terrain. Neat, clean, very cool.
Art Critic by sanojian 2013-04-29T13:06:00
Very cool - it took me a while to get a hang of the controls -- er, control. I did like that there was some tolerance for missing. Very clever gameplay - I haven't seen anything like this before. The art critic is hilarious.
Mondrianarium by Angerus 2013-04-29T04:53:00
Interesting little maze game - I found the controls a little difficult at first (didn't realize I was steering rather than just moving). I also wasn't sure why my player icon changed - it seemed to happen in the red rooms, but there wasn't any more feedback, so I couldn't figure that out. The relatively frequent death made it a bit of a challenge, but the look was great, and I love the Mondrian in the theme.
Mondricraft by GAFBlizzard 2013-04-29T04:35:00
Neat idea, and fun to create little Mondrian paintings. I had a little bit of trouble with the rectangles using the Web version - they covered up all my lines, which I don't think was supposed to happen. But the line part worked great - I loved being able to separate my crossing lines and make cool images.
Mondrian Click by CherryNukaCola 2013-04-29T04:32:00
Very simple game, but fun. Really cool feel and music. I couldn't always click when I wanted - I wasn't sure how or why that was limited, or whether I was messing up the crosshairs somehow. I got 17 in my game - no idea if that's good or not. Fits the minimalism theme well.
Marblelistic by leparlon 2013-04-29T04:29:00
Very pretty to look at, and the potato mode was quite funny. There's not too much to the game, unless I am missing something - I knocked a bunch of marbles/potatos out of the ring and kept getting more. But it was fun, well-animated, and really pretty to look at.
Poke by Crowbeak 2013-04-29T04:25:00
Sorry, couldn't get it to run. I love the potato with real eyes, though - very funny idea.
BlockBall by Frankus 2013-04-29T04:23:00
Fun game! I played several times. Never got to the cake - my mouse finger got tired. I like the gameplay - very frenetic. I thought for a while a winning strategy might just be clicking over and over in one column, but then you get areas where you need to click the weaker blocks to keep up, and that was some cool strategic depth. Nice work!
minimatch by berjah 2013-04-29T04:17:00
Scalable difficulty is cool, as is Papa Spuds in his starring role. Fun, and very hard - I lost the first 3 times I played. Pretty and attractive.
Color Blind by Alec Von Arx 2013-04-29T04:14:00
I could not find the potato. I did get bonus mode, though. I couldn't figure out what it did - I won again after winning the first time and it didn't seem any different. Fun idea, good execution, not much game (but I guess that's the minimalism). Surprisingly fun.
MSG - Match Set Game by bastiandantilus 2013-04-29T04:09:00
Nice game, well-executed. I liked the multiple variables (color, shape, number) I had to keep in mind - I wasn't very good at it, but it was fun. Sounds were cool, and the art was very crisp and clear. At the end, I got to a point where I had numbers without shapes, and I thought I made a couple of moves that seemed legal but got penalized. And when I did make an illegal move, most of the pieces changed color and/or shape - I wasn't sure if that was a feature or a bug. Fun, though - nice work.
Minimalist RTS by aaron9000 2013-04-29T03:13:00
Neat; I beat medium on my first go, so it's possible. Very nice graphics; the gameplay is fun. I wasn't sure of exactly what the strategy should be, other than to try to hold the other guy's bases where possible and then flood all the channels. Fun, and very nice looking.