FoonLudum Dare ExplorerLD23 → Empty

Empty

By puzzlem00n

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CategoryRankScoreCount
Coolness1100
Theme4503.00
Audio4872.33
Innovation4922.80
Humor5801.94
Mood6872.26
Graphics7552.22
Overall8072.29
Fun8381.84

Comments

fireblend 2012-04-23 20:44

Controls are definitely a bit awkward, but hey, I made it about half way through the puzzle!

jeroenimooo 2012-04-23 20:48

Second game i could not finish so far D: These are the kind of puzzels i suck with D: also the buggy controls frustrade me after a while, Cool idea though :)

puzzlem00n 2012-04-24 02:07

Hey, guess what, you can't solve it at all! MWAHAHAHAHAHA!

blob 2012-04-26 17:33

Didnt think these kind of puzzle could have no solutions hehe. Bummer. The concept of mixing platform and a puzzle can be cool but it seems to just slow down the process of solving the puzzle in many case. Its a tough style of game to make.
Nice little music going.

Jeremias 2012-04-27 18:40

Hi puzzlemoon!
Your game is very strange and difficult to control like you said (buggy collision). Nice idea to get the theme as a tiny window :)

make-a-game 2012-04-28 01:04

Having the same problems has everyone else. :\

puzzlem00n 2012-04-28 01:54

@Make A Game, I wouldn't say the others are having problems, I would just say you have the same criticisms. But yeah, I know, the game isn't exactly under the category of "games that do not induce the need to rage quit within the first two and a half minutes."

make-a-game 2012-04-28 02:18

@Puzzlem00n:
No, I really wasn't able to control the game properly. I kept struggling with the controls and clipping through the boxes, unable to move them to where I wanted to. After a while I got stuck on a box and trying to get out of it would just move it left or right. Sorry, I should have been more specific.

puzzlem00n 2012-04-28 02:22

Oh, I see. I apologize for that, it was the one thing I knew I could fix, but I put it off for other things.

rhy3756547 2012-04-28 21:33

Sweet idea to mix these puzzles and platformers.

puzzlem00n 2012-04-28 21:37

Yeah, that's me, tons of good game ideas, but they never come out like I want...

cakencode 2012-04-29 00:12

Wow that was really hard! I pushed some tiles around for a while, I think that's the point right? In the end I couldn't do anything more and the buggy collisions were getting me nowhere. I finally looked here to find it is unbeatable!! xD

Interesting concept and I like the teensy window.

thomcc 2012-04-29 15:37

Graphics are okay, Somewhat fun but the unbeatable aspect of it prevents me from spending more than a few minutes on it.

Controls need a lot of work. Too hard to push those boxes around.

hamburger 2012-04-29 21:36

I love playing in the really tiny window. I would say that's the most literal take on the theme I've seen. :)

nickc 2012-05-01 02:51

So tiny! With some tweaking of the keyboard controls and maybe an option to make the screen bigger it would have been better, but still interesting.

davedobson 2012-05-02 00:58

I couldn't pull the one block up a row, and I needed to do so to win. This could be pretty cool if it were solvable. I see you've got that fixed post-competition - I wish I could see more of it beyond what's here, because it seems pretty cool. I like the music, too, but it would benefit from a longer loop.

puzzlem00n 2012-05-02 01:16

Oh, you can pull the block up in the middle, you just need to go a bit out of the way to do it, taking extra moves. That wasn't why it was unsolvable.

izzimach 2012-05-03 04:09

I think adding jumping elements to a puzzle like this is a cool idea, but the jumping controls were kind of wonky.

endurion 2012-05-03 04:27

I get "Empty.exe is not a valid Win32 executable".

puzzlem00n 2012-05-03 20:23

@Endurion: That just means you don't have a 64-bit computer. I assumed that problem wouldn't come up, I guess... If you're interested, I could make you a special copy.

puzzlem00n 2012-05-03 20:24

I'm pretty sure that's within the rules as long as I don't change the code...

manax 2012-05-04 01:13

@Puzzlem00n Yeah, me too, same as @Endurion. (I'm running on XP... although it's a modern cpu.) I have lua & love loaded on my other box (was thinking about using it for the compo too), I'll try it there if I think of it.

puzzlem00n 2012-05-04 20:45

Alright, I'll port it real quick, then.

dansludumdare 2012-05-06 03:28

Takes way more processing power than it should. Do you poll events without sleeping for a little bit?

I feel your pain about stupid mistakes. Way to take it in good humor though. Beat the game yourself before submitting it next time I guess.

There's obvious suggestions I'm not making because they're obvious and other people have made them already. One thought I had that I don't think is obvious is this: you have a small window to go with the tiny theme, but the audio is as big as ever. Maybe make it have a simple loud line and lots of quiet bits (if you make a straight up quiet song, people can just turn up the volume and you lose the effect) or stay within a small frequency range to make it feel tiny as well.

puzzlem00n 2012-05-06 19:44

@dansludumdare: Thanks, that's probably the best comment I've gotten. Trust me, next LD, I'm definitely going to beat it first. I'll probably make something completely different other than a puzzle game, too, because honestly, it just doesn't feel like me.
Good comments on the music, too. I hadn't really even thought about that.

tomhunt 2012-05-10 00:55

I thought the tiny window size was a cool idea. The sliding block puzzle meets jumping puzzle thing seemed a bit awkward, though. The notion of making a 64-bit game (i.e. one that makes use of a >2GB process memory space) within such a tiny graphical window space seems like an intriguing challenge to me.

icefallgames 2012-05-10 21:28

Looks like a neat concept, but I am having a lot of trouble with the controls.
The tiny window is a nice touch!

syntaxide 2012-05-11 00:30

Couldn't get it to work for me. It would start to the menu, but would crash upon hitting return.

Seems like a neat game from the description.

robcozzens 2012-05-11 04:38

I would try it if you had a Web or OSX version.

menderslan 2012-05-12 14:15

This was a really great idea for a game. I'm terrible at these types of puzzles anyway without the added hassle of platforming. I couldn't solved your post-compo version either. :P The controls need a bit of work, it was a bit fiddly. I'd sometimes move a block when I was just trying to jump off of it. Maybe make a change like you hold Z/X if you want to move a block or something like that? I don't know how well that would work/how feasable that would be with the way you have it now. But, I really like this idea and I feel like you should continue to develop it. I liked the background music as well.

puzzlem00n 2012-05-12 17:14

@robcozzens: I do. Pay attention to the description. "Source/Other OS's." It's not really a version, but it'll work on your machine. Also, I don't really think you have a good tone on the matter, as it is as if you are demanding I develop for Web or OSX.

@Syntaxide: That hasn't happened before. What exact error do you get?

cheesescape-ltd 2012-05-13 18:25

Excellent idea. Controls were a bit awkward. My biggest problem was that the game became tedious after a while of manipulating the puzzle.

datw 2012-05-13 22:47

Bonus1: towlr, anyone? Just missed the "+".
Bonus2: MiniLD#34...

Now, to the game. The controls are really messy and there aren't clues about what to do. Besides that, the compo competition is unbeatable, as you said :/