Escape Velocity by Suyo 2012-12-30T17:35:00
This is a cool idea.
I think what I saw was that if a player defended a fireball, HP is not decreased when it hits. Would've been nice to see the fireball explode before it hit you if you defended it.
Might be annoying on some keyboards that don't respond to multiple keystrokes. You can generally assume 2 keys at once will work, but that's about it.
LD26 — Minimalism (8)
Phlux by vrld 2013-05-10T19:21:00
I was still a bit confused about how energy worked by level 5. I think I lost my generators because I let their energy go to 0. I figured I didn't need reserves in generators. And it seemed like the more connections you put, the more energy a node made. I'm sure I would've figured it out with more levels though.
I really dug the floating menu, although it did make me expect a similarly unnerving game.
The game got my resources management jollies going. Nice work.
tequilaJumper by mort96 2013-05-10T19:03:00
I didn't get any audio.
Um, I think the controls didn't offer enough control. I'm not sure if that's what the people calling them stiff mean. And I realize that sounds weird so I'll give examples. I couldn't control my jump height, which I can totally do in real life (being unrealistic is OK (you're a cube), but what did you gain from breaking my intuition?). It was hard to reverse decisions about jumps because you moved faster on the floor than in the air (ie if you move left, jump, then hit right at the apex of your jump, you don't get back to where you started). And slipping off horizontal sliding platforms (by standing on its edge and pressing nothing while it switched directions) probably could've been interesting, but because it was so hard to hit a previous platform, it was just frustrating.
Regardless of my take on difficulty vs. frustration, this is an elegantly executed concept. And well done on the random generation.
Guiding Light by ilo 2013-05-10T18:52:00
Didn't work on 32 bit Windows 7. Screenshots looked cool though!
LOOP by vandriver 2013-05-10T18:47:00
/: I didn't know I was going to rip out the little girl's hair, and I didn't realize z was deadly when I was on fire.
I wish there was more variety in gameplay. Maybe that's tied to so easily accidentally being mean to the girl. Scavenger hunt is kind of boring, but scavenger hunt where you think morally about the items you collect is cool.
I'm only going into specifics on what I didn't find said anywhere else. This game is awesome.
10 Second Language by loren 2013-05-10T18:22:00
I like keyboards. There are lots of "create art from a strange input" things, the "canonical" example I can think of is otomata. But this one uses the keyboard! Something about the way I understand keyboard makes this feel more like I'm exploring a giant space of possibilities rather than painting random stuff with the mouse or whatever.
T.O.M.B. by Knighty 2013-04-30T21:20:00
I didn't bother getting past the room of turning because it was too frustrating. I'm not into these "I wanna be the guy" type games I guess. I think if I understood how jumping worked better, it might not be so hard, but I couldn't figure it out (namely the jump height).
Very cute and nice otherwise, and good interpretation of theme.
Minimalize by CogentInvalid 2013-04-29T07:02:00
Really awesome idea, looks and sounds cool too. I was using a trackpad so I got frustrated and stopped once I tried a level a few times (the one where you're supposed to go back and forth for powerups). But I also wish the jump button made you jump as long as it was held, so I could avoid minimizing blocks by just holding it and look elsewhere to click while doing so. Also so when I move off a 1-high ledge and jump in the air, I wouldn't fail at jumping and fall.
Tech Troop Tim's Big Pay Day by Guardian_Bob 2013-04-29T06:34:00
I like it!
You should write what feedback you want in the description! Are you new to game programming? Do you want feedback relating to the gameplay? The user experience? Intuitiveness?
Anyway, here're some thoughts: I'm wondering what the experience would be like if the tiles didn't switch around when you hit a wall. I lost my bearings when that happened. So I used the green tiles I'd been to before, but then it felt like I was just bumping around expanding my domain of greenness toward the goal.