NanoTanks - A tiny programming game for a tiny world by mjb 2012-04-25T02:17:00
mitkus: Can you post the whole stack trace? And the last output before the stack trace if you run java with -v?
Foon → Ludum Dare Explorer → Users → mjb
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2012 | 23 | Tiny World | NanoTanks - A tiny programming game for a tiny world | compo | 524 | 2.81 | 2.08 | 3.52 | 2.04 | 2.24 | 1.60 | 1.62 | 2.16 | 56 |
mitkus: Can you post the whole stack trace? And the last output before the stack trace if you run java with -v?
I updated my entry, and now should work on Windows, Mac and Linux (but only tested on Windows and Linux so far). Just unpack it and double click on the right .jar file for your platform.
Jedi: Thanks for your comments. The goal is to implement an AI in the language, and defeat either the built-in AIs or the AIs that you write. Any script you save can be loaded as an opponent.
Dave: Agreed. I had a more interactive editor planned (and, at least, syntax highlighting and checking) but ran out of time.
> My stack trace is here: http://pastebin.com/SEUUKtKy
Thanks for the stack trace. I'll see if I can track down a mac to reproduce the issue. JOGL does some dynamic binding magic, which is what appears to be broken here.
Nice game. The shadows really add to the mood, and the concept brought back great memories of SimAnt.
I really liked the whimsical music combined with the explosions. Fun game.