FoonLudum Dare ExplorerLD26 → Tech Troop Tim's Big Pay Day

Tech Troop Tim's Big Pay Day

By guardian_bob

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CategoryRankScoreCount
Coolness1100
Innovation2843.47
Humor3222.62
Overall6533.08
Audio7172.43
Fun7412.78
Mood8162.62
Theme10922.90
Graphics12502.04

Comments

cyberyeti 2013-04-29 05:00

This was really cool, I liked the challenge of looking between the screens. However, there was really no way to fail that i came across which made randomly walking into the shelves until you find the path an option. Nice job though!

jonapulse 2013-04-29 05:03

I liked it. Fun idea, the split eyes. I'll admit I was expecting something a little more insane from the awesome title screen graphic. Heads up -- it was a little weird going to your google drive and downloading through the zip there--an auto-link to a download would lose you less players.

guardian_bob 2013-04-29 05:05

Thanks, let me see what I can do about the link.

guardian_bob 2013-04-29 05:12

I'll be able to change hosts in about 5 hours or so.

karsyf 2013-04-29 05:42

Server error from one mirror, not really sure what I am supposed to do at the other.

robcozzens 2013-04-29 05:44

That is insane!
Really cool idea... much harder than I expected.

guardian_bob 2013-04-29 05:46

karsyf - last line before the screen shot, the mirror will be live in a couple of hours, use the file menu in Google drive to download the zip file.

dansludumdare 2013-04-29 06:34

I like it!

You should write what feedback you want in the description! Are you new to game programming? Do you want feedback relating to the gameplay? The user experience? Intuitiveness?

Anyway, here're some thoughts: I'm wondering what the experience would be like if the tiles didn't switch around when you hit a wall. I lost my bearings when that happened. So I used the green tiles I'd been to before, but then it felt like I was just bumping around expanding my domain of greenness toward the goal.

guardian_bob 2013-04-29 13:48

Any and all feedback is appreciated. I'm not new but I'm still an amateur.

The tiles switching was supposed to be disorienting, reinforcing that hitting them was bad. I discovered it was too much so, which is why I added the green line.

umu 2013-04-29 14:21

Very neat concept. Fun? probably not. Minimum information games are hard to make fun. Could be a good part of a larger set of mechanics though. Seems like something that should be included in a No More Heroes game.

timtipgames 2013-04-29 14:22

Like the game. Played and commented on your blog post when you posted a tech demo. I actually liked the pixel-style much better than the new look. But that's subjective :)

guardian_bob 2013-04-29 14:33

timtipgames - Yeah well, I went back and forth on that. Basically this came down to having a story and running with it. The scoring then happened to work out nicely. Also the high score list is updated via MySQL, so I'll post a page where people can see results.

nintendoeats - I would have loved the parallel worlds theme, but this game has been struggling to get out for more than a year now. I went with what I could do in the theme. It is interesting as a mechanic. Imagine if you split it into 4ths. It could get quite challenging quite quickly. Might make a good dungeon crawler mechanic someday, where the two teams are connected.

depp 2013-04-29 14:38

Now that's a clever take on the maze game.

jellycakes 2013-04-29 16:29

I really liked the 2 screen idea, made you really have to concentrate if you wanted a good score. The background music gave it a nice relaxing feel but a little bit of tension. Nicely done.

guardian_bob 2013-04-29 16:35

Jellycakes, nicely done on your score. I'll post the link to see the scores just as soon as I can.

corrigan_sam 2013-04-29 17:14

I liked the mood the game created, it was very peacefull. Great music!

netmute 2013-04-29 17:19

I'm on a Mac. Sorry :(

guardian_bob 2013-04-29 17:36

No worries netmute. Hopefully some day WPF will come to mono.

ray_mickelino 2013-04-29 21:03

Awesome. It's a pretty fun little game. A bit difficult at first, but I liked it. Great job!

hockeygoalie5 2013-04-29 21:47

Unique mechanic and good music.

hayawi 2013-04-30 02:53

It was pretty fun playing this game, and definetely a new experience :D

nxsverigmail-com 2013-04-30 02:55

Nice! The concept was definitely unique.

richtx 2013-04-30 04:24

Tougher that I expected it to be. Really gives a brain workout. Cool twist on one of the oldest games around. Good job.

lioneljitro 2013-04-30 05:37

Really cool concept.

It was so frustrating when I got all the way to the bottom left and then I found out I took a wrong turn somewhere.

Fun game.

guardian_bob 2013-04-30 16:18

FYI, I've added a link to the list of high scores (all scores).

project_scientist 2013-04-30 16:46

Really cool puzzle game. Very fun to play and much harder than expected

qdowngames 2013-05-01 04:12

Well this game really got me thinking. Neat concept really - I wonder where you could take this "two worlds connected" idea.

ahm99 2013-05-01 04:22

That was pretty fun. I got third for medium. Really fun. Good job :)

HelkeGames 2013-05-02 10:47

Nice game, pretty fun great job ;)

lorancou 2013-05-02 12:15

+1 for a working highscores table! I like how this game teaches you to literally double check you moves beforehand.

eggdestroyer 2013-05-03 18:18

Works very wall, I was amazed. Good job !

minionstudios 2013-05-04 18:33

A great little game. I thought I could cheap by crossing my eyes like a 3D puzzle, but it didn't work. I just felt as drunk as Tim.

arkazon 2013-05-04 19:42

I like it - messing with the views when you hit the walls is a really nice touch.

jonathang 2013-05-06 09:04

Fun game that makes me want to cross my eyes or bat them back and forth. An interesting idea, and cool having a high score table built in.

lightnarcissus 2013-05-11 02:42

Cool idea and I think you did justice to the concept. Pretty fun to play too.