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Richard Rice

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsMacgoobercompo11112.322.372.683.422.371.9424
201326MinimalismASCII 219compo3033.433.483.433.882.712.352.132.8473

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Richard Rice

LD26 — Minimalism

Go Get Em by CrazyGage 2013-04-30T03:41:00

No opponent. I understand the need for simple registration, but a single player version, even if I play as the opponent too would provide a good glimpse into the gameplay.

Planes by phaze0 2013-04-30T04:02:00

Really enjoyed this one, even if exploding planes can shoot at me :). Fantastic!

[[[[ by domrein 2013-04-30T03:02:00

I really like the puzzle element. Some levels were a bit slow though.

DeaN by Sakuyan 2013-05-01T02:30:00

I really like the style. The game is a bit slow in pacing, otherwise it was a great game.

Rock Paper RPG by Jan Marcano 2013-04-30T04:39:00

Liked it a lot. Can't offer much feedback since I wouldn't change anything. It meets the theme very well. Good job.

ASCII 219 by Richard Rice 2013-04-29T06:23:00

Sorry about that. I'll get that fixed. You can try the jar file directly until then.

ASCII 219 by Richard Rice 2013-04-29T19:30:00

The Web version should work now.

ASCII 219 by Richard Rice 2013-04-30T04:10:00

I wish I had thought of that. It is a path for misdirection. I didn't want the last key to be as obvious as the others.

ASCII 219 by Richard Rice 2013-04-30T04:13:00

Ditrich Epp. here is an ASCII chart. http://www.asciitable.com/index/extend.gif. On windows you can type ALT-219 and should see the block character. Not sure it will show here thought. █

Atrakt 4096 by foumart 2013-04-30T04:16:00

No input for me.

Convulx by Griz 2013-04-30T04:44:00

Liked it. Like a sideways astrosmash. Could have perhaps been easy to add progression by breaking the asteroids in smaller pieces that head in predictable paths. I only say that because I wanted to play more. Good job.

Tech Troop Tim's Big Pay Day by Guardian_Bob 2013-04-30T04:24:00

Tougher that I expected it to be. Really gives a brain workout. Cool twist on one of the oldest games around. Good job.

Life & Minimalism by WiseGAMER 2013-05-01T01:09:00

Great take on the theme. Stands out in that way. Love the vibe too.

Kipple by rxi 2013-04-29T02:54:00

Really enjoyed it. Great job!

Kipple by rxi 2013-04-30T15:12:00

Great use of the theme (and potato). Fantastic job.

Another Minimalistic War by psychomonster 2013-05-01T01:26:00

Felt guilty at first, then I hit my stride. Liked it a lot.

dotLife by ddionisio 2013-04-30T03:45:00

Really liked the tone of the game. Audio was fantastic. Gameing value a bit low.

Tactical Spreadsheet by atrodo 2013-04-30T04:34:00

Fits the theme very well. Narrows down the dynamic to the most basic elements. Liked it.

Less is More by therayman94 2013-04-30T04:06:00

Second screen really ramps up the difficulty. I went for points right away, then found the minimalist angle :). Nice one. Lost audio sometime during play.

Minimalist's journey towards overlord minimalism by LionelJitro 2013-04-30T03:54:00

Kind of a kooky pitfall. I had fun with it. Great job.

dodecaphony by heuermh 2013-04-30T03:38:00

I'm not sure why I went up a level, then went back down to zero. I like the idea of figuring out the rules as I play, but I'm afraid they are still lost on me a bit. Thanks for the game.

Free by vladimirdlc 2013-04-30T04:28:00

The artistic feel is nice. A bit more in the game play area would have surely had me hooked in.

MiniMaul by CloudiestNights 2013-04-30T03:52:00

Sort of on the difficult side. Plays well otherwise. Could use a bit more in the innovation area.

Miximal by Cheshyr 2013-05-01T01:01:00

Love the puzzle aspect, but was a bit lost at first. Good game.

Tic Toc Tac Toe by delfino 2013-04-30T03:58:00

I could spend so much time playing this. Really want this on my phone. Good job.

Bipolar Bradley by cason 2013-04-30T04:32:00

I finally get to blow things up! Very polished for 48-hour compo.

Minimal Blocks! by messiano 2013-04-30T03:32:00

I like the concept of a top down platform/puzzle game. It's a bit difficult especially when you have to keep the player character moving on moving tiles. Overall, it fits the theme well. Good job.

The Painter's Cat by Arcana 2013-04-30T04:09:00

I really liked this one. Very innovative. How did you get that level of music done? One of my favorites.

Platformer '81 by foyosoft 2013-04-29T02:44:00

Looks like my kind of game. Unfortunately, it won't run on my Windows 7 64-bit box. I get a waiting cursor for several seconds, then nothing.

AYUG by Kalakian 2013-05-04T04:09:00

Fantastic. A simple mechanic, but it had me trying to think ahead while still panicing on my time. I like it when gaves that seems super simple on the surface have a certain depth. Good job.

PRISMA by Dark Acre Jack 2013-05-01T00:56:00

Really enjoyed this one. Very innovative. Audio was fantastic!

Ninja Playground by biscuitdough 2013-05-01T01:22:00

Took a bit to get used to, but overall, its a nice diversion game.

The One Road by Dietrich Epp 2013-05-01T01:15:00

Enjoyed it. Embarrassed to admit I didn't get far on Easy.

LD27 — 10 Seconds

Macgoober by Richard Rice 2013-08-27T18:18:00

Thanks. Yes each wire has a simple calculation effect on the power level. The power level and target power level are different on each of the 5 play levels. A new wire is introduced each play level until all 5 wires are affecting the result.