Foon → Ludum Dare Explorer → Users → Richard Rice
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Macgoober | compo | 1111 | 2.32 | 2.37 | 2.68 | 3.42 | 2.37 | 1.94 | 24 | |||
| 2013 | 26 | Minimalism | ASCII 219 | compo | 303 | 3.43 | 3.48 | 3.43 | 3.88 | 2.71 | 2.35 | 2.13 | 2.84 | 73 |
Liked it a lot. Can't offer much feedback since I wouldn't change anything. It meets the theme very well. Good job.
Sorry about that. I'll get that fixed. You can try the jar file directly until then.
The Web version should work now.
I wish I had thought of that. It is a path for misdirection. I didn't want the last key to be as obvious as the others.
Ditrich Epp. here is an ASCII chart. http://www.asciitable.com/index/extend.gif. On windows you can type ALT-219 and should see the block character. Not sure it will show here thought. █
No input for me.
Tougher that I expected it to be. Really gives a brain workout. Cool twist on one of the oldest games around. Good job.
Great take on the theme. Stands out in that way. Love the vibe too.
Felt guilty at first, then I hit my stride. Liked it a lot.
Fits the theme very well. Narrows down the dynamic to the most basic elements. Liked it.
Second screen really ramps up the difficulty. I went for points right away, then found the minimalist angle :). Nice one. Lost audio sometime during play.
Kind of a kooky pitfall. I had fun with it. Great job.
I'm not sure why I went up a level, then went back down to zero. I like the idea of figuring out the rules as I play, but I'm afraid they are still lost on me a bit. Thanks for the game.
The artistic feel is nice. A bit more in the game play area would have surely had me hooked in.
Sort of on the difficult side. Plays well otherwise. Could use a bit more in the innovation area.
I could spend so much time playing this. Really want this on my phone. Good job.
I finally get to blow things up! Very polished for 48-hour compo.
I like the concept of a top down platform/puzzle game. It's a bit difficult especially when you have to keep the player character moving on moving tiles. Overall, it fits the theme well. Good job.
I really liked this one. Very innovative. How did you get that level of music done? One of my favorites.
Looks like my kind of game. Unfortunately, it won't run on my Windows 7 64-bit box. I get a waiting cursor for several seconds, then nothing.
Really enjoyed this one. Very innovative. Audio was fantastic!
Took a bit to get used to, but overall, its a nice diversion game.
Enjoyed it. Embarrassed to admit I didn't get far on Easy.
Thanks. Yes each wire has a simple calculation effect on the power level. The power level and target power level are different on each of the 5 play levels. A new wire is introduced each play level until all 5 wires are affecting the result.