Attack of the Crimson Plumber by Dylan McCall 2012-12-26T15:31:00
A really fun game, once I realized it wasn't working in Firefox and I loaded it into Chrome.
Foon → Ludum Dare Explorer → Users → atrodo
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 34 | Two Button Controls / Growing | Mystic Sapling | compo | 967 | 2.03 | 1.77 | 2.13 | 2.28 | 1.77 | 1.73 | 1.89 | 63 | ||
| 2015 | 32 | An Unconventional Weapon | Forest Defense | compo | 1027 | 2.55 | 2.60 | 1.67 | 2.70 | 2.03 | 2.05 | 1.96 | 57 | ||
| 2014 | 31 | Entire Game on One Screen | Contest Simulator: Studio Winning | compo | 1157 | 2.34 | 1.94 | 2.97 | 3.47 | 1.90 | 2.74 | 2.34 | 47 | ||
| 2014 | 30 | Connected Worlds | Karma Cycle | compo | 1209 | 2.06 | 1.48 | 2.94 | 2.87 | 1.76 | 1.47 | 2.00 | 1.75 | 54 | |
| 2013 | 27 | 10 Seconds | Ten Second Evasion | compo | 1003 | 2.55 | 2.17 | 3.68 | 3.21 | 2.12 | 1.47 | 2.33 | 78 | ||
| 2013 | 26 | Minimalism | Tactical Spreadsheet | compo | 1111 | 2.60 | 1.76 | 3.72 | 4.00 | 1.97 | 1.05 | 2.69 | 2.15 | 73 | |
| 2012 | 25 | You are the Villain | Goatocalypse | jam | 310 | 2.21 | 2.44 | 1.94 | 1.70 | 1.94 | 1.00 | 1.78 | 2.07 | 64 |
A really fun game, once I realized it wasn't working in Firefox and I loaded it into Chrome.
A lot of fun, just wish it was bigger is all.
Even thought it was short, I still had a lot of fun playing it.
I thought the controls were a little loose, especially the wall jumping, but a lot of fun anyways. A good challenge.
A lot of fun, but the controls to move the aim, made it a little more tedious than I would have liked.
Very fun and very nice looking.
I enjoyed this a lot, even if it was a little disturbing. Good job.
That's not only really well done but also very captivating of a concept. Very good job!
Fun, but I really felt like I needed some feedback on what was going to happen with the throwing. Good game.
The music is hilarious and the game is fun, but my finger got so tired of clicking on those doves.
That was a lot of fun and not at all what I expected.
Fun game, just needs a little bit of balance. Everyone else is just so much faster that I found it hard to get far. Well done though.
Great game! Really enjoyed playing it, probably will even play it again later. Good job!
I really enjoyed playing this game, it was very well done. I wish I could tell what effect the shield and sword powerups did. But very well executed.
It's a shame that you didn't have time to add any mechanics, looks like it would have been really neat.
Fun even if the skill level ramps up very quickly.
Really neat mechanic. Getting the colors just right was difficult, but it was fun.
Very simple and well done story.
Neten: I agree to point. The mechanics are certainly part of the core of a game, but useless without data. And data is not a game without the application of mechanics on it. After thinking about it for a bit, my position is that the core of a game is the application of mechanics on the data.
Very cool concept and challenging. I really enjoyed it.
Awesome game! Probably going to play it for the rest of the day until I finish it.
A very fun game, I really like the mechanics a lot.
Awesome game! Very fun.
Very well polished game. Took some time to figure out what I need to do.
Pretty fun, even if the hitting the match right in the red area was tricky.
That is a really neat idea
That is a lot of fun. Some polish and it would be really good.
Neat idea, a little extra work and it could be a lot of fun
I have patched the game so it now works in Chrome.
Very fun and I really like the concept.
It's great to see someone went with this idea. It was really well done.
Loved this! It was wonderful. A little difficult because the pianos appeared to inherit my velocity, but I had a lot of fun playing it.
Awesome job, really fun and easy to learn.
The coloring of the blocks is, unfortunately, a known issue. The file is in fact a png, and transparency is fine until I added the coloring, at which point you get the effect you see. I didn't have time to figure out what I am doing wrong with the color blending.
I found the reason why the performance of the game was poor, the amount of souls being processed on each frame was too high. So I have made a small bug fix to address this. It shouldn't affect gameplay at all.
Fun little game, I enjoyed playing it.
Very cool game, great visual entertainment.