FoonLudum Dare ExplorerUsers → Norgg

Norgg

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCmCo
201533You are the MonsterEmbizzlecompo2623.402.853.552.852.613.002.8336
201532An Unconventional WeaponFlightcompo5363.192.962.833.183.203.4845
201431Entire Game on One ScreenSnow Buddy Loves You: A Snowoperative Adventurecompo4593.283.333.243.822.792.593.072.8157
201430Connected Worldsgardianscompo9772.762.503.262.322.502.2142
201328You Only Get OneFirst Impressionscompo1793.453.523.973.282.972.813.763.3656
20132710 SecondsHungry People With Swords That Are Too Bigcompo7582.863.113.172.762.472.712.5964
201326MinimalismSpace Captantcompo2833.453.333.823.522.982.883.363.42100
201225You are the VillainHopesingtoncompo1943.303.293.673.742.302.252.382.91100
201224EvolutionThe Kittelutioningcompo1043.523.574.144.232.602.583.782.9787
201223Tiny WorldSmallworld Survivaljam2182.382.043.193.131.701.001.502.2988
201122Alone'malone?compo5892.081.922.121.681.881.961.311.452.0677

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Humor vs Overall

Mood vs Overall

Comments by Norgg

LD22 — Alone

Soliloquy by ratking 2011-12-20T15:17:00

Yes.

'malone? by Norgg 2011-12-19T18:01:00

Sorry, seems to be a bug there with random deaths that gets more frequent as the server runs for a while... I'll restart it occasionally for now.

'malone? by Norgg 2011-12-21T00:55:00

I've fixed the invisible bullet bug now, there were some not being collected properly, I'm a bit unsure as to whether that's within the rules under minor bugfixes but I hope it's allowable.

Bullets do damage based on the relative velocities between them and you, so it's possible to take a few hits before dieing, I didn't get round to having visual feedback for taking damage though.

'malone? by Norgg 2012-01-09T17:37:00

@Raptor85: Sorry you couldn't play it. It's requiring those browsers due to using the latest websocket and binary data array support in javascript which it uses for efficient netcode.

Left Alone by Static_boy123 2011-12-21T13:00:00

Pretty harsh being able to lose while you're reading the intro text...

Oh Dear, I've Lost My Hat by fakeyou 2011-12-19T23:12:00

Sorry, couldn't get this to run. I've tried up to date versions of Chrome and Firefox. What browser does it need?

Alone by Lilleman 2011-12-19T23:24:00

I had the same confusion as wbobeirne, didn't realise you could actually move along to the right until I saw his comment and tried again.

LD23 — Tiny World

Disregard All Humans by Fireblend 2012-04-24T21:28:00

Really nice. Love the cute innocence of the dinosaur as it playfully jumps on cities kills hundreds of people.

The cities and people scaling up too made it seem to me like the world was shrinking rather than that I was growing. Which I enjoyed anyway.

Lighthouse by gritfish 2012-04-28T12:22:00

Awesome artwork and music and enjoyed the core mechanic too.

I don't agree with people saying the buttons were confusing at all, they were really prominent and clearly in the nice and concise instructions.

I found almost all of the levels to be on the easy side and the random generation kind of worked against the level progression, made it feel a little bit grindy. I think a few hand-crafted levels with interesting puzzles to work out would have worked better than the random generation here. Being able to just plunge off the side to get a light without really having any consequences seemed odd too.

When Worlds Collide by AlwaysGeeky 2012-04-26T14:49:00

Hit the vaporise bug here too. After restarting the game and using the camera controls... Boom!

Tin World by TheSheep 2012-04-24T10:53:00

Eep.

Dude, where's my planet by Zamando 2012-04-24T23:51:00

Love the art, like the mechanic.

Little Poui by jami 2012-04-26T22:38:00

What just happened.

The Collector by blob 2012-04-26T11:05:00

Really nice! I didn't quite understand how health worked, I assumed that getting the huge hearts would permanently increase my maximum, but once it dropped lower again it wouldn't go back up higher than the starting health.

It feels like for the most part gameplay-wise capturing creatures is more effort than it's worth. It's just double the XP, you've got to take them all the way home and then you've got to keep them fed and XP doesn't increase anything except what you can capture. Still, collecting them is fun and cool.

Space Dozer by desmarkie 2012-04-27T22:13:00

Picked up on the same tactic which others have where you just shoot out the bottom of the buildings, which makes the game a bit short, very nice and simple and polished otherwise though.

Kumiho by Christina Antoinette Neofotistou 2012-04-27T20:57:00

Nice traditional bullet hell schmup. Ending was a bit anti-climactic though.

Colours in the Void by Benn 2012-04-26T14:33:00

Ouch, really difficult, got to the boss of the green level, hardly anywhere on any of the others. Having to try and look for something to beam off of, where the enemy is and dodge all at the same time is a lot to cope with. Fun though!

Nanofactory by Justin Mullin 2012-04-23T22:38:00

Really nice, fun little mechanic and I get the feeling I'm finding one of several solutions for most of the puzzles, which is something I like. Got up to overtime 11, some indicator of how far I'd gotten through them would be nice, as would some way to save.

The Last Square by caribou 2012-04-25T15:31:00

Awesomeness.

The Moth and The Menace by vandriver 2012-04-25T18:47:00

Oh god the eyes.

Little Mischief Makers by netguy204 2012-04-24T21:05:00

Nice! Had to play through a few times until I'd got all of the keys, was slightly disappointed that nothing happened when I did. Sort of love/hate how bumping into an edge while jumping slows you down so you can only make it up one tile.

(Tiny) Worlds of Illusion by madmaw 2012-04-23T23:02:00

Scintilla is amazing and eye-melting but I didn't really get much out of the others. Great concept though.

Smallworld Survival by Norgg 2012-04-24T10:40:00

Mesene: Thanks. Not sure why it wouldn't work on Firefox, it's a java applet and works fine in mine, might be an issue with your java install (applets are still kind of terrible, but it was the easiest way to deploy for now).

Anyone else trying this out, I'm wondering now how many people figured out what the shapes and colours mean (which should be reasonably easy to figure out) and how reproduction works (for which I suspect the details are probably a bit too obscure).

Smallworld Survival by Norgg 2012-04-24T21:40:00

netguy204: Thanks! Yeah, this is a bit of a prototype for a much larger game I'd like to make that I'm still at the vaguely thinking about stage of. I don't think I'll be doing much more on this code base as such though, probably starting from scratch.

The best way to keep people alive and get them to reproduce should be to keep them spread out into smaller groups, though however you have people split up it still gets into quite a clickfest around population 30 or so.

Smallworld Survival by Norgg 2012-04-26T09:34:00

oldtopman: Have put the source code up, wasn't a requirement of the jam to provide source, it's kind of messy. Also because I thought it'd spoil the game slightly.

I stupidly didn't keep the exact version that I uploaded for the jam around, the non-fixed version there should behave the same, but with an added debug mode if you press "d", showing the path finding as well as dark grid squares where the cached distance values weren't cleared. The fixed version clears those, making the pathfinding work much more reliably.

The pathfinding is a start at A* which wasn't properly finished because it worked "well enough" for this.

Friends and Foes by Gjarble 2012-04-27T21:34:00

Nicely done, too much on the frustrating side for me though. The suddenly clinging to walls at the slightest touch kind of messes with what's otherwise a really fun flow of it. Would be nice if the difficulty ramped up a bit more slowly too I think so you can get the hang of flying a bit before being hurled into the really hard stuff.

Downsize by Jwatt 2012-04-28T10:00:00

Wow, that last level is pretty nefarious. Finished in 1312 moves.

48 hour MMO by mikolalysenko 2012-04-23T21:22:00

Ouch, that grass texture... Otherwise well done for getting something multi-player going in a Ludum Dare.

UpVote by oldtopman 2012-04-26T09:55:00

The server for downloads seems to be completely down at the moment, even by IP address. Give me a shout on IRC when it's back up.

Nano Commander by SmallDeadGuy 2012-04-23T20:22:00

Nice, on the hard side though, found it difficult to find tactics which wouldn't just take ages, like just massively upgrading one unit to out-range everything else.

No Space by Steven Colling 2012-04-27T21:46:00

Really nice, loved the balance of it, I like how well it punishes being that little bit too greedy.

Tiny Catan by sudojess 2012-04-25T21:57:00

Nice, liked it, especially the world generation, though just "played" and won around by sitting and watching it without interacting at all.

Tiny Catan by sudojess 2012-04-25T22:05:00

Huh, trying that a few more times it seems I was just very lucky with the setup that time, was a fairly clumped population starting on a larger continent, with one smaller island that remained uninhabited by humans.

Professor Squeaks: The Circuitous Escape! by envy3d 2012-04-24T20:41:00

I like the idea and would like to see where it goes, but haven't managed to get that far due to the falling out of the world bug.

Tiny Civilization by Suese 2012-04-24T11:44:00

Nice! Not got the time to play it again properly (not working everyone straight into the grave) right now but will try to come back to it.

Rockland by Jeroenimoo0 2012-04-23T21:19:00

Not bad, though there's a bug where dead birds keep on dropping coins if you shoot them.

LD24 — Evolution

TOWER of Evolution by SiENcE 2012-08-27T13:46:00

One day I too hope to evolve into a princess.

EvolBots (not EvilBots) by vigrid 2012-09-01T16:57:00

Enjoyed the swarm/unswarm mechanic in this.

Darwinicide aka Charles Darwin versus the Catholic Church by Skulls 2012-08-30T11:56:00

I didn't find this emotionally affective at all. It's simplistic gameplay to tell an over-simplified and one-sided story and your description over-sells it.

The graphics and sound are decent though.

God Called in Sick Today by tripleVisionGames 2012-08-27T13:08:00

Really nice start to this. Enjoyed the pace of discovery, hope you carry on with it.

Evolution Stew by vede 2012-08-27T10:42:00

This is awesome, I think I missed a lot of combinations, but was happy with where I got to.

Twisted Devolution: It is accessible, but it's not a syringe, I thought it was too.

Cannibal Slugmage of Eden by triliyn 2012-08-30T09:12:00

Interesting idea. There's a flaw in the game mechanic at the moment, in that to "win", you just need to grab a few slugs and cast the spell, which doesn't require using any of the other game mechanics at all. One way to fix this would be to have an inventory limited to 5 or 6 slugs (or limited by weight like you'd intended I guess), so you'd have to find a way to breed better ones before you can win.

Epic Pong Evolution by Clockwork Coder's Development Team 2012-08-29T17:49:00

I don't get what's going on here. A couple cosmetic things seemed to change over the course of several rounds, and the base game of pong isn't engaging enough to play past that.

Unnatural selection by rubna 2012-09-07T20:40:00

Interesting, a good start for something. It does get really slow when the population gets higher and there's a couple bugs, like adding a person says "-3 food" but doesn't actually subtract it from the total.

Could you post the source since this is a 48h entry?

Unnatural selection by rubna 2012-09-07T20:42:00

One awesome little bug is that unemployed people will walk off the world into space.

uni.bb by IndigoWolf 2012-08-27T13:36:00

Kind of interesting, but the error messages are a bit too vague when you use a correct command with an incorrect object.

Has the game finished when uni.bb is created?

The Cycle by Mclogenog 2012-09-07T21:09:00

I like how the grass sways in the wind!

Parental Guidance by Maple 2012-09-01T18:19:00

Aaaaaaaaaa! That is all.

textcraft by panda 2012-09-07T21:32:00

Interesting start to something. Biggest feature this could do with is sharing your world for someone else to explore once you've created it.

Adventures in Text-topia (Unfinished) by Benn 2012-08-27T23:38:00

Satisfying explosion is satisfying.

Temple of Evolution by Codexus 2012-09-07T12:26:00

Nice entry, really good graphics and the tortoise and the hare were decent challenges. I didn't get on with the 3D platforming though, it's something I don't really think works well as a challenge in general (with perhaps the one exception of Journey).

Breuoakt by Dan C 2012-08-28T13:52:00

Do do do dah do do dah.

Legacy Bird by Farfin 2012-08-30T09:39:00

Cute in every way.

Legacy Bird by Farfin 2012-08-30T09:44:00

There's a slight bug which has caught me a couple of times. Sometimes you find a girl next to a hedge, if you decide you don't love her, she'll leave you trapped in the hedge.

Space Ham by FunByJohn 2012-08-28T12:08:00

Space HAAAAAAMMMM. Excellent. Got that precious high score for now.

The Kittelutioning by Norgg 2012-08-27T23:05:00

@tripleVisionGames Haha, I am sorry it's so short. I will probably do some more work on this at some point, though I have other projects I really need to finish off first, may work this game in as a sequel-y thing to the game I've been working on for a while.

The Kittelutioning by Norgg 2012-08-30T10:14:00

@AMSmirnov The number of kittens in the next generation depends on how many you rescued in the generation before, they mate in pairs. It's a bit randomised, but I think the theoretical max population by the end is currently 32, I capped it at 10 for the Ludum Dare version, but uncapped for the Kongregate version.

The Kittelutioning by Norgg 2012-08-30T15:59:00

@tupperwarespoon If your kittens are upside down you have probably damaged the balance gene.

Microbe Madness! by Matt Rix 2012-08-27T22:08:00

Haha, nice. I remember the map this was based on (and the tactics for it) well... Didn't even see what the first evolved critter looked like on the first playthrough.

Plan M by MurrayL 2012-09-01T14:09:00

Wow, you sure meant "full length". Loads of content here, got to stop for now but will be back to finish it off, love the storytelling.

Influenza by Miltage 2012-09-06T18:04:00

Nice work! Enjoyed this and completed it to the end. Reminds me a bit of the infectionator or pandemic series.

I didn't actually find the game hard as such, I didn't feel like I was at risk of losing by running out of men at any point. Managers were easy to deal with by infecting and doctors only temporarily cured someone.

I found the last level to be pretty frustrating sitting in a save position with plenty of infected people, but having to wait for several minutes for someone to finally go to the top floor.

LD25 — You are the Villain

Lunar Frenzy by Fireblend 2012-12-17T14:55:00

Argh! Mined. Do the gold ones do more damage? I keep dieing when I seem to have one gold one and several others on me, but I'm frantically waving the mouse but not shaking off the others successfully.

Infect the World by Cyboot 2013-01-07T21:41:00

Found this to be fun but a bit too easy myself, the immune system doesn't seem to keep up with your evolution much and I never really felt threatened.

Be the Villain by Digitalduck 2012-12-27T14:17:00

Nicely executed in general, although making the item values random makes the difficulty vary wildly. The first time I tried level 2 I felt like it was completely impossible because the TVs were valued very low, the second time I passed the level on the 2 TVs alone.

Goblin Fortress by AtkinsSJ 2012-12-21T15:15:00

A nice start to something, it becomes a bit easy once you've got a stable source of food and stone though, would be nice to have something to be fighting against. The omnomnom sound is great.

Thievery by schnerble 2013-01-07T17:42:00

Nice and fun minimalistic sneaky game! I'd have kind of liked some way to shake a guard without killing them, especially since you are able to outrun them or get them stuck on the other side of a building from you.

Mister Misbehave by arhpositive 2013-01-04T01:12:00

Nice! I do like the random misbehaviours here, it'd be nice to be able to read them all once you're dead though, pretty hard to keep up with them while you're alive.

This seems to be semi-turn based, did it start out completely turn based to start with? Having time to think between moves might make for an interesting alternative way to play this.

Conquest Of The Mayans by PTSnoop 2012-12-21T14:55:00

Really difficult game. I managed to get a second pyramid up on my third or so attempt, but then got totally swamped by many, many more rebellion events than I could possibly deal with. Not sure if I was meant to ignore those and concentrate on the really vital stuff (like keeping enough logistics saved to rescue my pyramids), but it was pretty much impossible to click through everything in time. It's be nice if there was some icon to indicate the type of event so you could focus your actions a bit better.

Conquest Of The Mayans by PTSnoop 2012-12-21T14:56:00

Argh, but I forgot should add that I do like the idea and enjoyed it!

TYRANOFORCE by blob 2012-12-25T21:38:00

Victory at last! The AI on the hero is done really well.

Lumberjack by BrothersT 2012-12-27T16:06:00

Nicely executed game here, the mechanics feel nice and solid and satisfying and the graphics are nicely done.

It does match the theme, but that feels a bit jammed in at the end, could do with a little foreshadowing earlier on.

Abrupt Salvation by NostraDamon 2012-12-17T10:21:00

The graphics in this are lovely, I found the platforming physics to be a bit overly frustrating though.

In the web version the right-click to place dynamite brings up the context menu, which then takes you away from the page if you click wrong.

Royal Reptile Rampage by dalbinblue 2013-01-05T23:34:00

Okay, I actually really like this and think you packed a lot into this in the 48 hours.

The controls did feel quite clunky, and being held in place to perform one action at a time breaks the flow of what could otherwise have been really interesting combat. Things like being able to breath fire while flying or taking a running jump into flight would have been great. I agree with awppy's suggestion of running along with a claw outstretched to grab people to eat too.

I didn't quite understand what ducking did. The ingame text said it "reflected arrows", but I never saw them bounce back, and boulders still hit me.

The hitpoint system combined with just instantly respawning nearby when you died made death seem pretty meaningless here, just a very minor setback.

Spy Trouble by Sos 2013-01-07T23:15:00

Yes.

Escape by mokujin 2012-12-28T14:09:00

I quite liked the start of this with the cop cars, but then some of the later modes like spikes and pileup weren't as interesting to me.

Delve Deeply by belk 2012-12-28T14:17:00

Ran for me, put some lava around the place.

Interfection by spx 2012-12-27T01:08:00

Interesting, there's a lot of depth here and the soundscape is nice, only got to level 2 just now but will be giving it another go.

The Secret Plan by kevincorrigan 2012-12-19T01:30:00

Ran fine for me, and I really liked the little cutout people. It'd be nice to see some element in there to make it a bit more challenging, currently it doesn't seem to reward accuracy and you can just click away as much as you want.

Bad Kitty by aare 2012-12-18T02:04:00

Haha, actually surprisingly cool concept and execution. Also I think this is the only game I have ever played that I thought would benefit from some kind of farting sound.

Lich Lord by Test User 2012-12-28T17:08:00

Managed to find the first shopping cart (SPOILER: Just southeast of the spawn point), but couldn't find any others if they exist. Found some portals to Somewhere Else which were kind of intriguing and I liked that you'd managed to get several terrain types in there. Some indication of where to find shopping carts would be really handy.

Reverse_Shmup by EARink0 2012-12-21T16:44:00

Neat. Would like to see an expanded version of this too, maybe with a time limit or ramped up difficulty. I'd suggest moving the download somewhere without a queue too, was a bit of a pain.

Rectangle Robbery by RyanArcher 2012-12-17T21:45:00

Pretty interesting level. I found the feeling of slipping off the edge platforms to be pretty frustrating, bit of a symptom of a few Unity based platformers I've played recently which don't tweak the physics engine enough.

None Shall Pass by cardboard 2013-01-07T22:06:00

Nice graphics, but the hit detection seems kind of off, I often seemed to have my sword sticking through another knight without hurting them.

Consumption by VanMerwan 2012-12-28T17:15:00

Nice graphics, though I didn't quite understand why some of the "healthy" things to do (like the treadmill) were needed to kill the person.

Mine Sneaker by raincole 2012-12-17T14:34:00

Argh! That last level is infuriating! Awesomely done.

Mine Sneaker by raincole 2012-12-17T14:39:00

Ohhhh, figured out a tactic for the last level and felt so evil. Beautiful.

Mine Sneaker by raincole 2012-12-17T14:47:00

Haha, and going back to it, the fact that you track the fastest time you've been defeated in gives it an awesome little moral choice edge too.

Escape of the Blob Monster by pl0xz0rz 2012-12-28T18:22:00

Strange! I actually enjoyed the combination of the crazy physics with the crazy music and the abstract artwork, made the whole thing feel quite unique, even though the actual gameplay doesn't have much depth to it.

Micro Mob by chrismwaite 2013-01-05T21:29:00

This was pretty fun and solidly tied together, but I completed it on the first attempt and it felt very random, are the battles just a coin flip currently?

A Reason for Vengeance by Joseph Miller 2012-12-31T20:21:00

Nice, liked the storyline here, becoming as powerful as you want to be, played through killing everything, and played through again stopping as soon as I could (although kind of sad that you're forced to kill the first demon), definitely felt that just quitting as early as possible was the "right" choice.

City Rat by Nate Kling 2013-01-07T22:11:00

Nice artwork on here, loved the scared people especially.

Battle Bots! by Tarrjue 2013-01-05T23:59:00

First playthrough: Click instructions, game crashes.

Second playthrough: What is going on? Oh, I guess I'm the guy at the bottom and I can buy extra units, I'll try clicking on a unit on the right, why isn't anything happening? I'll try clicking on the board somewhere, oh a guy turned up in that field. Oh, my opponent has a guy who I can't seem to touch who is killing me.

Third playthrough: Buy the cheapest guy and send him down the same lane repeatedly until I win.

The more expensive units seem insanely priced and unlikely to come into play here unless you played for a really long time from what I've figured out so far.

I don't really understand how this fits the theme.

The Quite Annoying League by Pierrec 2012-12-18T00:35:00

So, the game was good but the meta-game where parts of the game are quite annoying (like back-kicker puzzle and looping the game over dialog with some small enforce pauses in), but not quite annoying enough to make you give up is goddamn genius.

VampVille by eraldo 2012-12-21T16:27:00

Managed to get this running, would have been nice to have a packaged version though. Quite like the concept, though some of the maps generated seem to have been extremely hard to find my way to one shelter from the other.

Blood Money by Typedeaf 2012-12-18T13:24:00

Destroyed everything, left all alone forever, spending quality time with the blood roomba.

SpaceGreed by lotusgame 2012-12-27T14:42:00

Cool! I agree with caranha's dislike of the goat walls, they kind of confuse it. It took me a few runs to figure out that the ship can take a few hits before being destroyed, is that displayed anywhere? At first I thought that the hit detection wasn't working perfectly.

Sealed Evil by Neonlare 2012-12-17T15:55:00

Aww, really nice! Seems a little slow to get going having to repeat the same level like 10 times to get the first upgrade, but after that it gets awesome. Was playing this for a while but had to stop before I got to see what the seals upgrade track unlocks, sad that progress isn't saved.

It's really cool the number of unique levels you've packed into this, each with its own soundtrack.

The Legacy by Swofl 2012-12-30T19:24:00

I walked for a while in the direction the path leads but never found any people, only trees which eventually ran out and just left me in a featureless white emptiness...

Splendorman by raubana 2012-12-30T18:49:00

I haven't tried the post-compo version, but I actually found the compo version to be quite well balanced. The movement was a little bit frustrating especialy if you ended up chasing the AI, but that pushed you into having to figure out tactics to catch it like hiding behind a tree until just the right moment.

I really liked the little touch where the AI gets more and more frantic ever time they spot you.

Villain from Nooblord band by gwozdziu 2012-12-30T19:36:00

As mentioned by others, the balance here seems to be pretty off, I felt like I'd never be able to afford the shop items and was just hoping to randomly get through levels without many fights to survive.

Swann's Game by Swann 2013-01-06T00:12:00

Okay! I couldn't figure out how to get this into qwerty mode (what did you mean by using alt+shift to switch? It didn't seem to do anything), but this is actually a really cool game, the core mechanic here is really imaginative, having to keep track of what you've had to do with your mouse so as to dodge it afterwards. I hope you carry on with this.

Monologuer by Devenger 2012-12-18T12:54:00

I had a similar experience to EatenAlive3, the concept is good, but I found it too easy to the point where I just gave up and let them come to get me because otherwise I felt the game could just last forever.

SITH JUST GOT SERIOUS by borso 2012-12-27T01:02:00

Couldn't get past the 4th or so level where wookies go into a lower path and jedi go up a second one, seems like you've got to be really lucky to get enough powerup drops to fight off the jedi as they'll frequently avoid the traps.

Mechanical Menace by Justin Mullin 2013-01-06T00:29:00

Interesting mechanic and a generally fun and innovative game, felt a bit unfair when one enemy tank was able to shoot 4 or 5 of my tanks within a fraction of a second before I could react at all.

Space Restaurant by Cell 2012-12-27T14:00:00

Nice. Rank: Thief.

Tale of Scale by ratking 2012-12-20T12:09:00

Amazing.

Tale of Scale by ratking 2012-12-27T14:56:00

Got thinking about this game again, and having the player play as a child is one really nice touch here. Playing from a perspective you're not used to to begin with, where everything starts out looking bigger than you're used to makes the mechanic that much more impactful when it clicks.

Heroes are so Annoying! by Knighty 2012-12-18T12:34:00

Nice game, I enjoyed the descriptions on most of the moves, and the final boss fight brings up some painful JRPG memories.

Sixxy the Puppy by vandriver 2012-12-18T01:50:00

Nice! Loved the concept and the atmosphere and the animations and liked how it plays too.

Space Liberators by ceronman 2012-12-28T16:47:00

Nice concept, managed to figure out the healers and fighters and got to level 7 or so before falling into the trap of selecting a buy tile with no money remaining. I couldn't seem to get a mage to work, it always seemed stuck on "reloading".

Onus by iximeow 2013-01-05T21:16:00

Right, this was okay, and I liked the stab at mindless game tutorials, but:

What does the car add to the game? Having it there made me want to try to get past it, but even if you manage to get past it before it "hits" you, you still die.

I'm not really a fan of this genre of troll game, where following the instructions gets you killed. The jumbled up "press [x] to Take" as a clue wasn't really necessary, it was more effort to decode that than do a playthrough, grumble at the lesson that taking things from people makes you too heavy and start over.

I agree that games which hold your hand every time and teach you to use WASD to move are a plague, but I don't feel this style of game is the solution.

Hopesington by Norgg 2012-12-18T11:50:00

@vandriver Oh yeah! I was probably influenced by that but wasn't consciously thinking of it at the time.

Hopesington by Norgg 2012-12-27T20:46:00

@recursive frog: Thanks! Having the people forget about you if you evade them for long enough is something I've added to this post-compo, not certain how I'll be releasing that yet though.

Eaten by wzl 2012-12-21T15:24:00

Eep! I'm going to go with my best run being 0/30 people eaten.

Rise of Evil by oldtopman 2012-12-21T16:48:00

Totally legit comment.

Trois by haxpor 2012-12-19T15:42:00

Nice! The crazy physics mixed with the crazy music works really well, but I felt like I found a bit of an exploit where you can spam all 3 up keys at once to jump into the air, and then spam the right keys to move once you've done that.

Real Eyes by colincapurso 2012-12-27T00:51:00

Just seems to get stuck on the splash screen for me currently (the one in the main screenshot), no buttons seem to start the game.

You are the hero by Houly 2012-12-22T12:51:00

Nice and clear little story, would have been nice if doing a pascifist run was recognised in some way.

Conquering Oneself by VDZ 2012-12-21T17:18:00

Nice! Kind of ends up being an interesting take on a memory game. The mix of skills worked really well, and I like how they end up balancing themselves out.

Hero Must Die by CireNeikual 2012-12-22T12:34:00

This is really cool, love the neural network use.

I ended up finding a one tile solution to the final level too, in a way that seems to have tricked the AI, but would otherwise be really easy to solve. SPOILER HERE: http://imgur.com/6MNhy

Parkour Simulator 9001 by kernel panic 2012-12-27T14:04:00

The physics in this are really quite surreal at the moment, couldn't really understand what was going on but kind of enjoyed it anyway.

Hunt yourself, or something by rvmook 2012-12-28T18:32:00

Nice little puzzle game, I'd have liked some kind of progression here too, maybe some way to attack the villagers, felt like the werewolf was kind of tame.

Small Theft Auto by ncannasse 2012-12-17T13:13:00

Nice, I really liked it once it got to the point where you could actually talk to people and each one is unique, thought to start with they were just there to mug.

In good heart by pighead10 2012-12-17T17:44:00

Took me a while to figure out what was going on (had to go read the instructions, but managed not to have to resort to the playthrough) but was pretty interesting once I'd figured it out, enough that I completed all 3 levels anyway.

I think if you labelled the bars ingame somehow and let the player know why they'd got game over it'd make it possible to learn to win without having to give up and read the instructions.

social commentary by zaratustra 2012-12-17T13:53:00

Amazing take on the theme! Loved the pacing of it and the multiple endings.

Unhappy Holidays! by GeorgeBroussard 2012-12-17T10:51:00

This is pretty good, you don't seem to have gone for the theme at all though, do you have an interpretation of it in there?

LD26 — Minimalism

Spacus by manabreak 2013-04-29T10:19:00

Nice graphical style and the music is catchy. The movement felt a bit too floaty for the kind of accurate movement required here though and the huge amount of health an armour felt like it dragged things on.

UltraPew by Hume 2013-05-01T20:45:00

Awesome! It's good to see real-time networked stuff here! Totally impressive that you got the networking, graphics, sound effects and everything together, even for a Jam game.

Hit a couple bugs while playing with you but bugs are gonna bug.

Citsilaminim by AngelDE98 2013-04-29T15:07:00

The jar works for me now. I like the graphical style and the touches like the block physics. I found the way you stick to walls to be pretty frustrating in a couple places, especially the bit where there's several platforms blinking in and out and sticking to the walls throws your timing off.

Nano by psychopsam 2013-05-08T10:34:00

The graphics and physics and theme here are all really cool. The controls were a bit tricky, some way to slow down or go backwards would have been nice, and the mouse didn't seem to be used other than clicking, so it could just have been entirely keyboard.

Geneva Convection by TylerGlaiel 2013-05-03T13:13:00

So, so good.

People by BenW 2013-05-01T21:28:00

A (somewhat twisted) interpretation:

1: Oh no, everyone hates me, they're all running away.
2: Yay, there are other people like me out there after all.
3: But they're all finding partners... with the people who don't like me and going off to live their lives.
Eventually: All my friends have left to go be with their partners and live in isolation. Guess I better get together with the last person left, even though at first they showed me nothing but scorn. <3

I liked it.

Anthead RPG by Peter 2014-04-10T22:42:00

Still a classic.

soundscape by Ragzouken 2013-04-30T23:45:00

yes Yes YEs YES YES.

Minimalistic PotatoPeople by goerp 2013-05-03T22:57:00

Nice cellular automata! Playing around I found that potatoes consisting almost entirely of leaves, with a top layer of shooters worked pretty well. Being able to save/load/share rules would be awesome.

Heart Attack by wilbefast 2013-05-02T10:29:00

I can see how this would be really cool hooked up to a heart monitor for each player, it doesn't work so well with a keyboard though. Keyboard repeat seems to break the mechanics of it too as you can just hold down A or M to shoot right to the top.

XYZ by ataxkt 2013-04-30T00:34:00

Awesome game and really good use of the theme. The way you just somehow flow through most of the puzzles paces it really well and frames the ones you have to stop and think about nicely.

Lumiere by Orihaus 2013-04-29T11:51:00

Pretty!

Would love to play something like a parkour/jetpack game set in this world.

Depth by Maple 2013-05-20T10:02:00

Really interesting mechanic, but gets pretty frustrating if you don't happen to randomly come across the exit, gave up around level 9 because I couldn't keep a grasp of where I'd travelled already, may come back to it some time with pen and paper.

Fiyahfawl by skintkingle 2013-05-02T13:24:00

A really good start to something with the deformable generated landscape, but it's soooo grindy at the moment and could do with more variation as you move away from home to make that grind feel worth it. The combat starts out really easy too, even with the starting pistol and nothing else I never felt at risk of dying.

THE POTATO GAME by BleuLlama 2013-04-29T14:54:00

The real objective is feeding the potato monster as many potatoes as you can.

stairs by cardboard 2013-05-03T21:11:00

Fun and surprisingly challenging for such a simple mechanic until you've had time for the muscle memory to sink in.

Some kind of hint at there being an ending would be good, having got to the end I think a totally explicit progress percentage would defeat the point of it though.

The music was okay, though I think some kind of sound effect of footsteps echoing in the void would have given it a better atmosphere and I was kind of put off by wanting to step in time to the rhythm.

Overall: cool!

A Minimal Conflict by sboerwinkle 2013-05-02T11:36:00

Kind of mini-MOBAy. Not being able to aim your shots and knowing that they're going to miss because they don't auto-lead was a bit frustrating in places, but it does work as a game.

Line by San 2013-04-29T10:26:00

Cute! Nice and simple and I liked the rate of acceleration, just about right to stop it getting boring.

Totally minor point, but there's a couple places where shapes weren't actually connected to the line (like the floating heart on the chest of drawers and the TV screens) which feel like they slightly break the aesthetic of it.

The Parasite by jahlgren 2013-05-07T10:36:00

Nice game, really polished. The movement feels really satisfying and responsive.

Minia by Frigolit 2013-04-29T15:47:00

Haven't played any of the so-called "real" levels, but really enjoyed this.

Block Disco by Jubjub. 2013-04-30T00:19:00

Argh! So close! Nice game.

Block Disco by Jubjub. 2013-04-30T00:23:00

Yeah, arrow key movement would be nice, my A/D fingers were getting pretty tired.

Got that highscore for now. :D

Bug Hunting by kannas 2013-04-29T10:57:00

Cool! Got to 2,928,650 on stage 7.

The movement started off feeling kind of clumsy, but then it really grew on me and I got into it. I like the feel of this in general and the drag between fighting off the enemies and destroying the square.

I think it could do with some more urgency though, currently you can just dodge and fight off the bugs getting infinite health and points indefinitely, while gradually killing off the square. If you could only get health back from killing firewall blocks or if there was a timelimit on rounds it'd give a bit more incentive to target the square at more risk to your own health. In the end I just let myself get destroyed.

Simple Difficulties by Wet Heads 2013-05-13T21:36:00

Pretty fun, but the levels lasted longer than they needed to. I'd have found it more exciting if there was some danger too, I spent the first couple minutes desperately avoiding the walls assuming they'd kill me.

Almost Nothing by lytedev 2013-05-06T15:05:00

A couple of the puzzles near the end seemed to require luck for the spark to go down the right path unless I missed something, otherwise a really solid puzzler.

beTween by Benn 2013-05-02T10:22:00

Nice! Good use of minimal mechanics, and meta-use of the theme with everything just being code. Rage-inducing in a (mostly) good way.

Spread by Typedeaf 2013-05-02T14:43:00

Pretty and soothing! I love what you've made here, really satisfying to just plant some stuff and have it grow.

Plex by Neonlare 2013-04-29T21:52:00

Nice game with some good puzzles. I think it explores most of the possible levels for this mechanic short of adding something new. Personally I really liked the violin.

Dot by Frolacosta 2013-05-06T10:28:00

Very nice use of the theme, enjoyed figuring out how each interaction works.

Mammoth by jackspinoza 2013-05-02T09:59:00

A work of post-something. Or perhaps post-post-something. I suspect that it may even be infinitely recursively post.

I give it post/post.

Pete Hated Circles by bgr 2013-04-29T11:08:00

Really nice connection between the theme and the gameplay. Was hoping at the end it'd zoom all the way out and show the fractal mess you'd created.

minobi by Pixelboy_85 2013-05-01T13:12:00

Cool! Nice set of puzzles and satisfying movement. Definitely left me wanting more.

Dragon Drop by Tom 7 2013-05-03T00:04:00

Despite having realised that it wasn't the point I had to go complete the solitaire game anyway. So awesome.

OggOrbis by Michael Hall 2013-05-08T10:18:00

This gets frustrating pretty quickly with the difficulty of levels being fairly high and the control being extremely luck based. If there was just a single projectile which you had more control over it'd be more interesting to me.

The Voice Of Fire by SenorDiablo 2013-05-11T11:58:00

Ran really slowly on my machine for no apparent reason, which made it hard to play too. Interesting concept though.

Other Space by GarethIW 2013-05-15T12:56:00

Really nice art and atmosphere and the game had a lot of interesting ideas in it like the death toll and the layer teleportation, the platforming felt a bit floaty though, as if the gravity was really low.

Run by Ryxuma 2013-05-11T12:06:00

I liked the blobby, perlin-noise terrain, it was nice and varied and fairly well spaced.

After the first run I found this quite easy, there didn't seem to be any real progression to it though or anything to be running to or from. Even just showing how far you'd run when you die would have helped with some feeling of progress.

The physics were a bit glitchy in places, jumping up into something from underneath would often leave you slightly embedded in it, and from there or the side you could move off and jump again.

Tower of Pixel by AlanZucconi 2013-05-01T14:25:00

Cute! Cool idea and it looks lovely.

I found the way you auto-dig a bit annoying sometimes though, it's very easy to walk into a block and pick it up by mistake, which can sometimes force you to backtrack your tower loads.

They Explode by Andre Kent 2013-05-02T21:24:00

Looks great! The enemies that shoot as fast as you do were really hard to fight against without taking massive damage though, I only managed to get one token.

Tendril by Greg Power 2013-05-02T23:39:00

Beautifully put together game with the sounds, mechanics and graphics all combining smoothly. There was one level in the middle which was much harder than those around it which made the pacing feel slightly off, but that doesn't really detract that much from the game being awesome.

Shape of magic by Back to Browse Entries 2013-05-01T20:12:00

If you want a more intense experience you can play it in single button mode: http://imgur.com/6XWj6E0

Color Treason by dcarogame 2013-05-03T11:21:00

My colourblindness makes it really hard to tell between the green and yellow blocks here, so the easiest way for me to play this game is just find a path through the plain blocks if I can.

BLM by smealum 2013-05-01T18:57:00

Nice! Soooo many particles. Q and E were a bit awkward to get to while using WASD and my right hand wasn't really doing much other than pressing space, being able to rebind those or having them on the right side of the keyboard would be nice.

I got to level 40 without really using bombs, then they became very, very necessary.

++Pet; by mushbuh 2013-04-29T23:22:00

Nice! Hope someone was taking better care of you during your flu than I did of my ++pet. Also I hope no one kills you just to find out how old you are. (It was 21. :( )

Angry Reviewer by vgcharlienash 2013-05-06T15:10:00

Allowing repeats kind of breaks this.

MUBIC by Hadyn 2013-05-07T10:34:00

I don't find this kind of game very enjoyable in general, but this version if it is really nicely done. The mixing of audio and visual cues with spacial responses is awesome.

alphashove by lif9 2013-05-13T21:42:00

The download link seems to have broken.

Enlighten the night by plop 2013-05-20T09:48:00

Nice and pretty little game. The best tactic I found was to just stay still and spam bullets in random directions as much as possible, got up to 8618 before my finger to tired of that.

make a binky by soerensen3 2013-05-13T21:49:00

Haha, I think *technically* using a painting by your niece is against the rules, but it's adorable enough to get away with it.

This was really cool, really minimalist interpretation of the trade-off between being fast and requiring accuracy.

Skater Sketcher by JohnBroadley 2013-05-13T21:54:00

Cute! One random idea: Give the user a random noun to draw, display an online gallery of the attempts.

Rebellion: Resistance of Complacency by GreaseMonkey 2013-05-07T15:08:00

Ow ow ow ow.

Ascent by HybridEidolon 2013-05-20T10:14:00

Runs fine for me on Windows 8, 64bit. The level design was pretty good, but the mechanic rubs me up the wrong way, making things seem needlessly frustrating, especially with the occasional movement glitch in there.

BLOBGLOBS by Cell 2013-05-01T21:21:00

Enjoyed pacifist mode.

Dream Fishing by Sophie Houlden 2013-04-29T14:13:00

<3

Reminds me strongly of the awesome bits of Animal Crossing while being entirely its own thing.

This is not a game. by AaronYip 2013-05-02T22:57:00

Dammit you 58%. Really?

Press Z by netguy204 2013-04-29T11:21:00

Cool. Good, satisfying feeling when you stomp on the poor rectangles who just seem to get through their daily commute without being stomped.

Press Z by netguy204 2013-04-29T11:22:00

*seem to want to

Gravity Worm by steve 2013-05-07T14:30:00

So, this is really awesome. I think there's a lot of multiplayer potential in there too, where you each play one worm and shout at each other to get into the right place.

Gravity Worm by steve 2013-05-07T14:31:00

Oh, and I ended up kind of solving the last level by mistake while trying to get one worm over another one and then somehow they were all just in the right place.

hunter hungry by Jonathan Whiting 2013-05-02T14:19:00

Really nice! The mechanics, story and artwork all fit the theme well. Seeing a highlighted block and discovering you could grapple onto it made me grin.

Space Captant by Norgg 2013-05-08T12:15:00

Thanks for all the feedback everyone! :D

I'm going to gradually carry on work with this, probably with the aim of doing a sequel with destructible potatoes that you can burrow into, a bunch more stuff to do out there and (hopefully!) multiplayer. I'll also be trying to fix up some stuff that people find confusing without ruining the feeling of exploration in this thing.

SeedLife by shawn42 2013-05-20T20:13:00

Love the music and the atmosphere. Had to go dig in the source to figure out what everything was meant to be, probably just my colourblindness, but rock, vines and bushes all look like slightly different shades of grey (with maybe a hint of green?) to me.

Sisyphus by sorceress 2013-05-10T22:51:00

This is the only game I have ever given an N/A for fun. Many points everywhere else.

TunnelVision by wzl 2013-05-03T16:28:00

Shiny and wubby! I cheated my way through horribly, refusing to jump through hoops, but it looks and sounds awesome.

Tana by oldtopman 2013-05-01T20:04:00

Woked.

PuzzleBot by minism 2013-04-29T23:37:00

Fun game. Nice snappy feel to the interactions. Not usually a fan of match-3s but quite enjoyed this.

Minimalistic Dota Clone (+ Osmos) by Finn Stokes 2013-05-03T10:30:00

Well done getting something multiplayer going! I got this running locally after a couple attempts (defaulting the listen port for the client to 8889 would probably be a good idea since most people will be running both the server and client on the same machine).

I only played through it on my own, but it's definitely a minimalistic MOBA. If you were able to run a public server for people to connect to it'd really simplify trying it out.

Minimalistic Dota Clone (+ Osmos) by Finn Stokes 2013-05-03T10:34:00

For people trying to host and connect: it's not actually crashing when it claims the app isn't responding, it's just looping and not refreshing the GUI which confuses Windows. You then need to start a separate instance of the app for the client, connect to localhost, use 8888 for the connect port and then 8889 (or something else which isn't in use) for the listen port.

Ant Commander by kernel panic 2013-05-03T11:39:00

Yay, another ant game!

You are the Minimalist by pighead10 2013-05-03T14:47:00

Cool concept and use of the theme, having to clear up the mess you make fighting enemies is nice. I got to level 5 but then hit a crash. In some levels there seemed to be solutions avoiding spawning enemies even though I felt like I was meant to.

LD27 — 10 Seconds

Puzzle Dash! by Fireblend 2013-08-27T14:14:00

Fun and frantic, took me a few tries to get further than the first couple clicks of the button.

On some runs on the PC the mouse pointer detection seemed to be off by half a block, so clicking on the lower half of a block would select the one below it. Will give it a go on Android.

multiplayer mini games by jplur 2013-08-26T14:10:00

Awesome! Played this last night just after voting, was a bit confused by the score tracking, but loved the games. The volleyball was great.

Defense of Your Craft by josefnpat 2013-08-28T14:55:00

Pretty fun but feels unbeatable solo, managed to get up to level 8, but don't have pads available to try it out multiplayer. It probably needs to scale down in difficulty for single player.

Unreliable Robots by UntitledQ 2013-08-28T20:30:00

Utah Teapot nostalgia.

glitchme.exe by Sos 2013-08-27T00:08:00

Wheeee, the source for this is so cute.

The Grassfires of Veldstar by Porpentine 2013-08-28T15:39:00

I liked how magical the crystals are.

Chronored by kidanger 2013-08-26T16:48:00

Got through it, was tough but didn't have to repeat anything more than 4 or 5 times at most. That hard mode though!

Impressed by the use of emscripten.

10 by Benn 2013-08-29T15:36:00

Tenacious.

Get Out! by LordHellMaX 2013-08-27T14:21:00

I liked the slow pace of this, though I didn't really find the ghost that scary, especially when it showed up tauntingly and I could just walk through it. It did make me jump a little first time it appeared though.

Found the fireplace, which it's been hinted has some secret behind it, but couldn't figure out how to get through it, then got killed by the ghost even though I could still see by the light of the fire.

MegaPunch by Nick Weihs 2013-08-27T14:48:00

So awesome, played it for ages with a couple other people on. Love that you can bring up the help menu and make yourself flash in-game as a bit of a taunt.

Where's the server located? I felt like I had quite a lot of lag on there connected from the UK, punches were taking like half a second to hit.

The controls felt really nice, responsive and smooth though and the bombs set up some awesome moments, especially the ones where I blew myself up by mistake.

DogRocket by Moof 2013-08-28T01:17:00

Just awesome. The pressure of having to try and place things both accurately and quickly is tuned so well, loved the art style and been playing it loads, my favourite I've seen so far.

Game of Throws by ViPeOuT 2013-08-27T00:01:00

Fun! The networking sometimes caused the ball to pass through people which could be frustrating when you then blow up, but overall it's a simple idea executed well.

Biform by Reevezy 2013-08-28T14:32:00

Interesting idea and smooth implementation, but found the difficulty ramp to be a bit too slow, it's interesting once you need to start carefully planning where you place platforms, but that only starts to happen slightly around the 20k mark or so. I got to around 40k, but the pre-placed platforms were still frequent enough that I didn't really need to worry much if I went slowly.

The music is okay, but starts to get annoying after a little while.

Usain Bolt's Super Shopping Sprint by Bekokstover 2013-08-28T22:08:00

Nice, played it through several times until I hit the big bucks. It ends up being mostly down to being lucky with what items spawn but it's still really fun.

Intensive Care by hoqjed 2013-08-29T12:23:00

Whoa, really thick atmosphere to this, captures that sort of creepy calm of people waiting to die you can get in certain parts of hospitals, as well as that feeling off doctors just fighting off the inevitable as long as possible. The calm music with a slightly creepy edge to it just adds to this.

The urgency of the gameplay against the calmness of the presentation fits really well too.

Intensive Care by hoqjed 2013-08-29T14:14:00

Okay, went back to see what I could get by way of a high score. My first impression was that the difficulty ramped up until it was impossible, but with good triage and fast clicking I think you can play indefinitely.

I finally got bored and let the people die (which made me feel pretty evil) and managed to score exactly 420: http://imgur.com/pfAPXjU

Triad by BlackBulletIV 2013-08-29T00:14:00

Really nice use of the theme, tight level design, interesting concept and well polished.

Boyfriend Simulator: Feed My Boyfriend by leafo 2013-08-29T13:02:00

Brilliant. My thoughts as I played through this:

"Why won't it ever stop?"
"Oh, because life. :("

Tactics for later rounds: wait until the last second and then stuff as much food in at once as possible.

Alternative tactic: just keep your money for yourself and ignore him.

Hungry People With Swords That Are Too Big by Norgg 2013-08-29T11:40:00

Thanks for all the feedback everyone! For people finding the controls awkward, that is pretty intentional, but it's possible to get quite smooth with them.

If the collision detection seems off it's probably due to that being handled server-side for fairness and you getting some lag (the server is in Europe), it's not doing client-side prediction of hits.

I'm not totally happy with the collisions not being spot on because it can make the awkward controls tend towards frustrating rather than comedic, if I re-did this I'd probably do them client side for the beasts at least.

Maximilian Lambda Caster by Jwatt 2013-08-27T12:37:00

Funky and a really cool idea! But oh god my brain.

It's really hard to keep track of which functions are in effect and which you still need to collect to win, I think symbols and function notation along the bottom would actually have made that easier, or at least having it display "override(shottype)" instead of just "override" when selecting an item at the bottom. I also had trouble quickly identifying the enemy types just based on colour to know which function to select to be the parameter when I shoot them.

Yea by prettymuchbryce 2013-08-26T16:58:00

Yea.

Space Demolition by Suese by Suese 2013-08-28T12:11:00

Nice! Impressively polished and really fun.

I found myself doing most of the fighting by going close to an enemy spawner, then reversing and shooting them a they fly towards me, the controls do make the game seem fast, but that fighting in reverse all the time does feel a bit strange.

One small bug: if you plant the bomb and let it explode (because, say, you wanted to see some fireworks even if it's the last thing you do), when your next ship spawns the bomb is still "planted" and you can't pick it up again, so you can no longer win that game.

I flew off into deep space for a while to see if anything might be out there, but just got hopelessly lost. Allowing you to get hopelessly lost is one of my favourite features in a game, but having some other stuff out there would make this even cooler.

Decim Dungeons by pighead10 2013-08-26T15:36:00

Interesting idea for a puzzler, although the Q and W items seemed a bit similar in that you just have to time them right to stall the dungeoneer for a second. I'd definitely play a few more levels with a bit more complexity in.

Time Flies Straight by mrspeaker 2013-08-27T10:25:00

Carl Sagankyou.

LD28 — You Only Get One

Time Splitters by NeiloGD 2013-12-16T14:38:00

Fun board game, I found it a bit easy to beat the AI though. Did you make a physical version of it too? I would have liked to be able to examine the goal card again, never got quite enough time to read the flavour text.

Azimuth Zero by Joror 2013-12-19T22:49:00

Okay, wow. Impressively large scale game to get done in 48 hours. I like how the solar system is randomly generated, but you don't make a big deal about it.

I lost my first game, won my second game by just claiming as many planets as I could as quickly as I could on the slowest setting.

Then my third game seems to have got stuck like so: http://i.imgur.com/7oXBh09.png . I've got a bunch of planets sending military and various other resources to the only Virr planet, but nothing seems to be happening, the Virr don't seem to be expanding either.

Doubt by rxi 2013-12-17T23:27:00

Awesome. Extremely polished and pretty. The 4 doors puzzle made me want to punch myself when I finally figured it out, but I got deja vu pretty much straight away.

The Last Planet by Xaychru 2013-12-18T18:18:00

So smooth. Loved the little touches like the icey patch.

Lonely Crewman by Nate Kling 2013-12-20T22:08:00

I managed not to sink! :D

Fun and nicely challenging game.

Hope for an Audible Future by Benn 2013-12-17T22:27:00

Aaaaa, so hard! How do you know when the enemies are vulnerable and when they'll start shooting? Is there a colour change that I'm blind to? Most of the time my shots seemed to have no effect. High score: 6

Hope for an Audible Future by Benn 2013-12-17T22:28:00

Definitely fun though! I like the minimalist dogfighting of it.

No Mistakes. by meek 2013-12-18T21:52:00

19 seconds on hard mode :D! If you have to look at what you've typed, you're already dead. Haven't had to use those rapid-action number-pad skills in a long time... Have either of you had a soulless job in data entry in the recent past by any chance?

The Last Realm by aviktorov 2013-12-18T14:05:00

Nice game. I played vs an Easy AI and eventually got a strong foothold by just saving up for a few turns and buying mass frigates. Until then it was pretty stalematey even though I was trying to get units which would counter the AI's.

Disposable by Zuige 2013-12-20T21:33:00

Not sure who was helping me make http://imgur.com/efnxlML but thanks for correcting my lettering. :D

Awesome idea.

Disposable by Zuige 2013-12-20T22:49:00

In memorial to world #532:
http://i.imgur.com/bGsbgOe.png
http://i.imgur.com/VB529r3.png
http://i.imgur.com/OZA0Bxt.png
http://i.imgur.com/rLYK4hB.png
http://i.imgur.com/8qWiVoS.png
http://i.imgur.com/hukPDQk.png

Road To Zion by Czepta 2013-12-20T21:15:00

Road to lion.

Watch Out for Bears by bakpakin 2013-12-20T20:13:00

Nice little game. Found it a bit frustrating that the berries were sometimes hidden under a tree.

Cmdr. Yogo by rnlf 2013-12-16T14:56:00

Nice and well balanced! I played through a few levels, some of which seemed impossible at first but managed them after a few tries. It'd be nice to be able to skip the dialogue without having to open the menu though.

Imposter by Korwegian 2013-12-17T21:54:00

Haha, I like the idea and how subtle the answers are. Sometimes it felt like the set of questions were all useless ones though and shooting in the middle to get new questions seemed like cheating when it says you only get one question.

($SRCROOT)\dungeon by kirbytails7 2013-12-18T07:22:00

Fun game! I managed to defeat the first boss, but those rolly ones on the next level are harsh. The collision detection being slightly off made it a bit frustrating and it felt unfair that the enemies could just go straight through the blocks.

One Take by Sheepolution 2013-12-17T22:37:00

Haha, awesome! Great use of the theme and really novel, though I really hoped it was going to mock me by showing me the horrible mess of a film that I had made a the end of each take. :D

PUSH by Patacorow 2013-12-18T21:23:00

Nice! I didn't find it *that* hard though so the warning felt a bit misleading. Well thought out levels, good pacing and nice music track.

One Path by postmodestie 2013-12-17T22:08:00

Surreal! My first impression was annoyance at the movement, but the floaty platforming, the odd characters and the strange sounds actually kind of work together. The questions all being your own personal moral dilemmas at participating in Ludum Dare match my own thoughts, especially because I've just recovered from a bad post-LD migraine.

Once Charged by pighead10 2013-12-17T23:35:00

Oh man, that last level seems totally impossible, I couldn't see any way it could be done. Fun though! Kept me trying for quite a while.

LD30 — Connected Worlds

Crowded Street by PTSnoop 2014-08-25T13:18:00

From the look of the screenshot and what I can see, I think the two people I'm meant to link together are actually off the bottom of the screen, is there a minimum resolution?

Crowded Street by PTSnoop 2014-08-26T10:03:00

That worked, thanks! Nice mechanic and I like the interpretation of the theme, although the time limit means that you don't get much chance to stop and read the descriptions.

Epic Galactic Conquest by madk 2014-09-01T10:00:00

Since the aim is to try and win as quickly as possible, it really needs to save a high score (or list of). The surrounding mechanic is cool, but the resources being completely isolated from each other seems odd, how about splitting it up so that things don't always only produce what they're captured with?

Other Side by Raphy 2014-08-26T10:23:00

Awww. Lovely, short, understated story.

People Manipulation Sim by NikB 2014-08-26T11:18:00

Fun puzzles, enjoyed finding slightly alternative ways of solving them like completing the last level without any killing.

Interplanetary Defense Alliance by TaylorAnderson 2014-08-26T11:08:00

Nice! Got a score of 256, found it relatively easy, but still fun to keep everything balanced, but eventually just ran out of squares entirely and couldn't do anything about the three squares that came along.

Lang by erdnuss 2014-08-25T13:31:00

I like the idea and the feel of whatever is going on here, but without any way to interpret the meaning of the input or the output it just feels like I'm just randomly placing the items in the boxes. I was starting to see some connections between the two, but I didn't know what those connections meant either. I do enjoy the mystery of it though, just need a tiny bit more to go on or aim at.

Packet Router by threefinnsjim2 2014-08-26T10:32:00

I don't think I was a very good router, just sending packets wherever to get them off my plate seemed to work fine, leaving people with presumably ~75% packet loss.

Tangled Mini Worlds by Lars-Kristian 2014-08-26T10:16:00

Whee, really pretty. Love the way the buildings wobble. Found the puzzles a bit easy, and the controls a bit fiddly in places though.

Passeur by khahem 2014-08-26T10:11:00

I like the aesthetic you've got here, could even work as just an exploration game if there was a bit more variation.

Benn's Adventure by sorceress 2014-08-25T11:32:00

Awesome game. I loved the bit where Benn has to fight pekuja on the rooftop, duelling with source code, while zaratustra dangles precariously from the gutter. The audio could use some work though.

A Sneeze A Day Keeps The Crates Away by Draknek 2014-08-26T10:54:00

Whee, saw this through the Patreon and winned it. That last level is haaard, but fair.

LD31 — Entire Game on One Screen

Snowman's Quest by dekart 2014-12-08T10:57:00

Fun!

I am pretty sure the snowman is the bad guy here, murdering lumberjacks and stealing carrots from rabbits. Towards the end I was half-expecting the cops or army to come in to try and take down the monster.

Gameplay wise I felt like the difficulty was a bit flat and on the easy side, there didn't seem to be any more or harder obstacles towards the end than at the start and I won on the first try. I couldn't really tell how near the tree was to being destroyed, how many hits does it take?

Cell #327 by Aurel Bílý 2014-12-08T22:54:00

So awesome in the art and atmosphere and theme use, I'm not usually a fan of point and clicks, but it works well in this enclosed space.

Got the third then first endings, but now on the third runthrough it's not letting me walk and the bed won't come out, might be some state you're not clearing between runs somewhere?

Orb Fetch: GOLD by the31 2014-12-08T10:37:00

Whee, got to the end. Pretty hard to get over the instinct to treat it like a normal thruster, and oh man that level where you're surrounded by spikey things is harsh. Fun and interesting mechanic though.

Is the link to the theme that it's all sort of one screen that you're just going through layers of through the distorty bits?

Mr Snowman Visits Forbidden Temple by voxel 2014-12-09T13:20:00

You win this round, Mister Snowman.

Good use of pitch-shifting. Also good use of vocal chords.

Dark Matter by donan 2014-12-11T18:09:00

I will have been going to be fixing that mess.

Pyramid of death by KedumeBits 2014-12-08T10:45:00

Nice! The controls feel just right, you say you've got to escape as many times as you died to win, but I feel like I won just by getting out the once. :P

The Unlikely Adventures of Peggy LeDig by Mark Venturelli 2014-12-13T13:38:00

Really polished graphics and a simple concept which works well. Couple notes:

A few of the goals (like the 9999 gold and 500 items ones) seem really grindy, especially when I've unlocked almost everything else. Also, by the time you've got to those the bonuses don't feel like they'd mean much any more.

It'd be nice to have something else purchasable as a trade-off against paying to keep your luck.

Once you've got a high base luck I think it makes it really hard to complete the lower level quests, I'm stuck needing 3 smelly items and haven't seen any for ages.

snow by Valeour 2014-12-13T21:16:00

Awesome! Really cute and relaxing, will have to give it to the kids to play around with on Android. Had to resort to a test snowball in the end because I managed to completely lose one of the lumps of coal after I foolishly melted it and sent it over a cliff, could maybe fix that by having them respawn after a while if they're left somewhere off-camera?

It took a while to get used to the locking on, but felt okay once I had.

Confessional by AmyDee 2014-12-13T20:45:00

Awww, nice. I so wanted to run those taunting files in the privacy screen, or to save the confession somewhere. First time through I made up a confession which was pretty over the top, so there was just so, so much slightly creepy awkward guilt.

Fireguy by joppiesaus 2014-12-17T12:00:00

The level could probably do with having much less open space, a lot of the fun of Bomberman was managing to trap people. It's also kind of annoying that how bombs block explosions without chaining.

Those just bug me 'cause I'm used to them from Bomberman though and you should totally go your own direction with it if you carry on with this, definitely better than nothing and still pretty satisfying to blow stuff up.

Sawrvive by MCPGNZ 2014-12-08T09:37:00

Nice, simple and fun. Gets a bit repetitive though.

Sawrvive by MCPGNZ 2014-12-08T09:44:00

Aaaa, I take it back actually. Played a bit more (got up to ~12) and there's some nice touches which keep it fresh. I didn't get that up and down changed your speed.

Find The Squares by lisac 2014-12-08T09:55:00

As a colour blind person, thanks for using really high contrast, it's at least playable. It's still pretty panic inducing for me having to search for things in a huge patch of random colours though.

Solus by InToGames 2014-12-20T22:28:00

Nice! Enjoyed this, so hard though. Got up to ~400, the preset high score of 1000 seems a bit harsh.

Twisted Fantasie by wandersenus 2014-12-08T09:35:00

Interesting take on a turnbased moba. I found it really frustrating that I can't defend the base on my own, or even stop an enemy mob from progressing towards it. Is there some way to damage or fight them while they're on the move?

Keep it on the screen! by BabaJaga 2014-12-08T10:10:00

Nice!

Interesting take on the theme, it was a tough one to interpret meaningfully.

Sometimes I felt the game was a bit too forgiving of bad shots where I'd only got part of one or both of the targets, or only had them in frame for a split second as I panned past.

With games in this vein where you're taking pictures of things I usually end up kind of wanting to see the shots I took afterwards to laugh at how bad they are.

Night Care by Shazoke 2014-12-13T12:09:00

Can't run the game on Windows 8 either.

Snow Box by omaha 2014-12-23T15:16:00

Cool snowman.

The gameplay is fun and the pacing is pretty good. I think I'd prefer it with more acceleration (with maybe a lower max speed) though.

Snow Buddy Loves You: A Snowoperative Adventure by Norgg 2014-12-08T09:51:00

@the31: Thanks!

They're officially known as Fire Things, the sworn enemies of the snowman race.

I'd have liked to have made them prettier and add some other enemies in, but got distracted by game mechanics as usual.

Snow Buddy Loves You: A Snowoperative Adventure by Norgg 2014-12-08T12:41:00

@badlydrawnrod + wife: Awesome! Thanks for making the video, really nice to see how you react to the game while playing.

Blue Window by TyrusPeace 2014-12-27T15:25:00

Ohh, I like your interpretation of the theme! The first few puzzles felt a bit light on the puzzle and heavy on the platforming, in that the solution was mostly "activate all the things". Enjoyed where you went with them though.

I think I'd prefer it if there was a bit less emphasis on accurate jumps, I always find them kind of frustrating and sort of weird in a first person view.

Escape from the Credits by badlydrawnrod 2014-12-08T22:26:00

Those names. Those beautiful, awful Simpsons prank call names. Had to complete it to groan at them all. Got 54.

Rainbow Maze by FrozenCow 2014-12-08T22:21:00

Aaaaa, so big! Really nice use of the theme.

Pengie by GeorgeBroussard 2014-12-13T20:23:00

Whee penguins, and the graphics are really polished and super cute! The movement felt on the floaty side to me though, which kind of makes sense with it being on ice but was a bit frustrating when trying to be precise.

Duck, Jump, Die by Divitos 2014-12-20T22:08:00

Looks nice and the controls feel pretty good, but the gameplay is a bit too simplistic to keep me interested at the moment.

LD32 — An Unconventional Weapon

Shield Maiden by bitslap 2015-05-11T15:45:00

Want mooooooooore! I was definitely hoping to find a doublejump powerup somewhere. :P

Dollheart by Chaoseed 2015-05-11T15:17:00

Coolio. Played through the post-jam version and like the setting so far.

DAGDROM by Ditto 2015-05-15T16:06:00

<3

Bat out of Hell by ianh 2015-04-27T17:06:00

Nicely put together. I liked the progression, although I felt like it was suddenly super-easy once I'd gotten one of the later weapons.

God's Going to Cut Em Down by emmelineprufrock 2015-04-26T20:20:00

Enjoyed the art style and the story definitely left me wanting to explore further, in a good way.

Hallway Hero by Croze 2015-04-27T09:54:00

Nice. I found it strange that the ammo was used as currency in the shop, it meant that you're actually discouraged from shooting ever if you want to get upgrades, turning it into a game about looting and dodging (which is fine, but didn't seem to be the intention).

I found that quite often that when leaving a classroom a new student would spawn right next to you and instantly shoot you, which was frustrating because there was no way to avoid it at all.

Bilehacker by RobotParking 2015-04-20T18:05:00

AND THAT, MY DEAR, IS ~HOW BABIES ARE MADE~

TUNDRA by PaperBlurt 2015-04-20T11:52:00

Nice! Lots in here. Went through and got a couple different endings, are there any others?

The relative directions were a bit confusing at one point since I initially assumed they'd be relative to the entrance of the room (so that "left" would be "north").

Static Charge 'Cleaner' 5000 by SeriouslyCrunchy 2015-05-10T14:04:00

I like the mechanics of this in general, although when it gets beyond just a few robots it starts to get really chaotic and they lose their impact a bit. Nicely done for 8 hours though!

BLUDGEON THAT COCONUT!!! by Mindcake 2 2015-05-11T16:00:00

I was trying to see what happened if the coconut remains unregulated, hoping to see some kind of coconut related disaster, but the man seems to sometimes hit it on his own, imbued with some kind of desire for self preservation.

LD33 — You are the Monster

Orange Squares...Beware! by Benn 2015-08-24T15:54:00

652.658

Turtle Stomp by salmelo 2015-09-14T13:03:00

Nice level-up system and range of abilities, though I eventually found it extremely hard to find any humans left to kill, gave up after finally reaching the next level up and not getting any more abilities around 700 points and let the next little soldier take me down.

Employee of the Month: A Binary Story by dcolgan 2015-09-14T13:16:00

Yesss, great story. I agree with Mantlair that this reminded me a bit of Andrew Hussie's style, though different enough to be its own thing.

I get how the animations are generally just a few frames to make it not feel too "static", but I think it'd maybe work better if they were just stationary, or actually depicting things moving.

Star Savior by unnamed1334 2015-09-09T16:04:00

Played through it to the end, there seems to be a hint that there's maybe some alternative end to level 1? I've tried shooting the "player" for quite a while, hitting them a bunch of times before giving up and flying on past.

I agree with @flokitall that the pace was a bit slow. The plot was interesting, though kind of unsatisfying at the end.

Sewer Glue by Damdoshi 2015-09-09T15:07:00

Hey, been having the same problem as @GBGames, the versions of libsfml packaged with the Linux version don't match the ones it's linked against.

Sewer Glue by Damdoshi 2015-09-09T15:23:00

Whee, managed to build it, but had to set:
CC = g++ -std=c++11 -D_GLIBCXX_USE_CXX11_ABI=0
Because I'm silly and using gcc5.1.

Fun for a bit, but by the time it got to "only eat hot pink girl" I was finding it a bit frustrating just having to wait for one to spawn and then missing her and not being able to catch her at all.

passive-aggressive vegetarian game by increpare 2015-09-09T15:33:00

As a passive-aggressive vegetarian I approve of this game.
Also I am sad I missed you at edindies.

Shadows and Cats by MoreRPG Team 2015-09-09T16:28:00

Enjoyed how surreal this was.

Only managed to get up to about 53 or so before I couldn't find any more people on the level.

Unfriendly village by krzymsky 2015-09-14T12:34:00

Looks beautiful and I love the mood of this.

The gameplay felt a bit strange, especially with the attack speed not being limited to the speed of the animation, so the easiest tactic is to spam space as fast as you can.

Strider by CiderPunk 2015-09-09T14:08:00

Don't give up on 3D! Even in jams it's doable and makes a nice change. I'd say keep the animations dirt simple though.

Human's Industry by Lythom 2015-09-09T15:00:00

Fun game with good atmosphere, but a bit linear. More branching in what happens based on upgrading different things would be nice, and would be cool to have the body parts nested (and collapsible?) so you can see what's connected to what.

I didn't hit any limits on what I could attach to the starting body (several heads, several arms, several legs), which made it feel like there wasn't any point in having more than one.

Lecture Me by celsyum 2015-09-14T12:26:00

I know you were trying to provoke, but doing that through overt racism is just kind of cheap and still problematic.

LD35 — Shapeshift

Cyan by rxi 2016-04-21T18:51:00

Whee, didn't enter this time so can't rate, but enjoyed this!

I liked the continue system, but would second amras0000's comment about the continues feeling on the cheap side. After my first death I was kind of expecting the next continue to cost say 15 then 20.

Cyan by rxi 2016-04-21T18:53:00

(oops, misread his comment. I ended up hovering around 50+ coin through most of my first good run, ended with 59 coins in 7m22s)